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// SPDX-License-Identifier: GPL-2.0-or-later
/*
This file is part of Warzone 2100.
Copyright (C) 2025 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "wz_compression_provider.h"
#include "lib/netplay/zlib_compression_adapter.h"
WzCompressionProvider& WzCompressionProvider::Instance()
{
static WzCompressionProvider instance;
return instance;
}
std::unique_ptr<ICompressionAdapter> WzCompressionProvider::newCompressionAdapter()
{
// Only support Zlib for the time being.
// TODO: in the future, we might want to support more compression algorithms, e.g. Zstd.
// In this case, we would need to somehow configure `WzCompressionAdapter` from
// the global WZ config to specify compression algorithm to use.
return std::make_unique<ZlibCompressionAdapter>();
}
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