1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520
|
/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2020 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** \file
* Sound library-specific functions
*/
// this has to be first
#include "lib/framework/frame.h"
#include "lib/framework/math_ext.h"
#include "lib/framework/frameresource.h"
#include "lib/framework/object_list_iteration.h"
#include "lib/exceptionhandler/dumpinfo.h"
#include <AL/al.h>
#include <AL/alc.h>
#if defined(HAVE_OPENAL_ALEXT_H)
# include <AL/alext.h>
#endif
#include <physfs.h>
#include "lib/framework/physfs_ext.h"
#include <string.h>
#include <math.h>
#include <limits>
#include <list>
#include "tracklib.h"
#include "audio.h"
#include "cdaudio.h"
#include "oggvorbis.h"
#include "openal_error.h"
#include "mixer.h"
#include "openal_info.h"
#include "oggopus.h"
#include "oggvorbis.h"
static ALuint current_queue_sample = -1;
static bool openal_initialized = false;
static const size_t bufferSize = 16 * 1024;
static const unsigned int buffer_count = 32;
/** Source of music */
struct AUDIO_STREAM
{
ALuint source = -1; // OpenAL name of the sound source
WZDecoder *decoder = nullptr;
PHYSFS_file *fileHandle = nullptr;
float volume = 0.f;
bool queuedStop = false; // when sound_StopStream has been called on the stream
// Callbacks
std::function<void (const AUDIO_STREAM *, const void *)> onFinished;
const void *user_data = nullptr;
};
static std::list<AUDIO_SAMPLE *> active_samples;
/* actives openAL-Sources */
static std::list<AUDIO_STREAM *> active_streams;
static ALfloat sfx_volume = 1.0;
static ALfloat sfx3d_volume = 1.0;
static ALCdevice *device = nullptr;
static ALCcontext *context = nullptr;
#if defined(ALC_SOFT_HRTF)
# if defined(__EMSCRIPTEN__)
typedef const ALCchar* (*LPALCGETSTRINGISOFT)(ALCdevice *device, ALCenum paramName, ALCsizei index);
typedef ALCboolean (*LPALCRESETDEVICESOFT)(ALCdevice *device, const ALCint *attribs);
# endif
static LPALCGETSTRINGISOFT alcGetStringiSOFT = nullptr;
static LPALCRESETDEVICESOFT alcResetDeviceSOFT = nullptr;
#endif
ALCint HRTFModeToALCint(HRTFMode mode)
{
#if defined(ALC_SOFT_HRTF)
switch (mode)
{
case HRTFMode::Unsupported:
// should never be called with unsupported, log it and fall through to disabled
debug(LOG_ERROR, "HRTFModeToALCint called with HRTFMode::Unsupported");
// fallthrough
case HRTFMode::Disabled:
return ALC_FALSE;
case HRTFMode::Enabled:
return ALC_TRUE;
case HRTFMode::Auto:
return ALC_DONT_CARE_SOFT;
}
#endif
return ALC_FALSE;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
bool sound_InitLibrary(HRTFMode hrtf)
{
int err;
const ALfloat listenerVel[3] = { 0.0, 0.0, 0.0 };
const ALfloat listenerOri[6] = { 0.0, 0.0, 1.0, 0.0, 1.0, 0.0 };
char buf[512];
const ALCchar *deviceName;
#if 0
// This code is disabled because enumerating devices apparently crashes PulseAudio on Fedora12
/* Get the available devices and print them.
* Devices are separated by NUL chars ('\0') and the list of devices is
* terminated by two NUL chars.
*/
deviceName = alcGetString(NULL, ALC_DEVICE_SPECIFIER);
while (deviceName != NULL && *deviceName != '\0')
{
debug(LOG_SOUND, "available OpenAL device(s) are: %s", deviceName);
deviceName += strlen(deviceName) + 1;
}
#endif
if (enabled_debug[LOG_SOUND])
{
OpenALInfo::Output_PlaybackDevices([](const std::string &output) {
addDumpInfo(output.c_str());
if (enabled_debug[LOG_SOUND])
{
_debug_multiline(0, LOG_SOUND, "sound", output);
}
});
}
// Open default device
device = alcOpenDevice(nullptr);
if (!device)
{
debug(LOG_ERROR, "Couldn't open audio device.");
return false;
}
if (enabled_debug[LOG_SOUND])
{
OpenALInfo::Output_ALCInfo(device, [](const std::string &output) {
// addDumpInfo(output.c_str());
//if (enabled_debug[LOG_SOUND])
//{
_debug_multiline(0, LOG_SOUND, "sound", output);
//}
});
}
#if defined(ALC_SOFT_HRTF)
// Load some extensions from OpenAL-Soft (if available)
alcGetStringiSOFT = (LPALCGETSTRINGISOFT)alcGetProcAddress(device, "alcGetStringiSOFT");
alcResetDeviceSOFT = (LPALCRESETDEVICESOFT)alcGetProcAddress(device, "alcResetDeviceSOFT");
#endif
// Print current device name and add it to dump info
deviceName = alcGetString(device, ALC_DEVICE_SPECIFIER);
debug(LOG_SOUND, "Current audio device: %s", deviceName);
ssprintf(buf, "OpenAL Device Name: %s", deviceName);
addDumpInfo(buf);
context = alcCreateContext(device, nullptr); //NULL was contextAttributes
if (!context)
{
debug(LOG_ERROR, "Couldn't open audio context.");
debug(LOG_SOUND, "close device");
if (alcCloseDevice(device) == ALC_FALSE)
{
debug(LOG_SOUND, "OpenAl could not close the audio device.");
}
device = nullptr;
return false;
}
alcMakeContextCurrent(context);
err = sound_GetContextError(device);
if (err != ALC_NO_ERROR)
{
debug(LOG_ERROR, "Couldn't initialize audio context: %s", alcGetString(device, err));
alcGetError(device); // clear error codes
alcMakeContextCurrent(nullptr);
sound_GetContextError(device);
alcDestroyContext(context); // this gives a long delay on some impl.
context = nullptr;
sound_GetContextError(device);
debug(LOG_SOUND, "close device");
if (alcCloseDevice(device) == ALC_FALSE)
{
debug(LOG_SOUND, "OpenAl could not close the audio device.");
}
device = nullptr;
return false;
}
// Dump Open AL device info (depends on context)
// to the crash handler for the dump file and debug log
ssprintf(buf, "OpenAL Vendor: %s", alGetString(AL_VENDOR));
addDumpInfo(buf);
debug(LOG_SOUND, "%s", buf);
ssprintf(buf, "OpenAL Version: %s", alGetString(AL_VERSION));
addDumpInfo(buf);
debug(LOG_SOUND, "%s", buf);
ssprintf(buf, "OpenAL Renderer: %s", alGetString(AL_RENDERER));
addDumpInfo(buf);
debug(LOG_SOUND, "%s", buf);
ssprintf(buf, "OpenAL Extensions: %s", alGetString(AL_EXTENSIONS));
addDumpInfo(buf);
debug(LOG_SOUND, "%s", buf);
openal_initialized = true;
#if defined(ALC_SOFT_HRTF)
if(alcIsExtensionPresent(device, "ALC_SOFT_HRTF"))
{
// Set desired HRTF mode
sound_SetHRTFMode(hrtf);
// Get current HRTF status
ALCint hrtfStatus;
alcGetIntegerv(device, ALC_HRTF_STATUS_SOFT, 1, &hrtfStatus);
const char *hrtfStatusString = nullptr;
switch (hrtfStatus)
{
case ALC_HRTF_DISABLED_SOFT:
hrtfStatusString = "ALC_HRTF_DISABLED_SOFT: HRTF is disabled";
break;
case ALC_HRTF_ENABLED_SOFT:
hrtfStatusString = "ALC_HRTF_ENABLED_SOFT: HRTF is enabled";
break;
case ALC_HRTF_DENIED_SOFT:
// This may be caused by invalid resource permissions, or other user configuration that disallows HRTF.
hrtfStatusString = "ALC_HRTF_DENIED_SOFT: HRTF is disabled because it's not allowed on the device.";
break;
case ALC_HRTF_REQUIRED_SOFT:
// This may be caused by a device that can only use HRTF, or other user configuration that forces HRTF to be used.
hrtfStatusString = "ALC_HRTF_REQUIRED_SOFT: HRTF is enabled because it must be used on the device.";
break;
case ALC_HRTF_HEADPHONES_DETECTED_SOFT:
hrtfStatusString = "ALC_HRTF_HEADPHONES_DETECTED_SOFT: HRTF is enabled automatically because the device reported itself as headphones.";
break;
case ALC_HRTF_UNSUPPORTED_FORMAT_SOFT:
// HRTF is disabled because the device does not support it with the current format.
// Typically this is caused by non-stereo output or an incompatible output frequency.
hrtfStatusString = "ALC_HRTF_UNSUPPORTED_FORMAT_SOFT: HRTF is disabled because the device does not support it with the current format.";
break;
default:
hrtfStatusString = nullptr;
break;
}
if (hrtfStatusString)
{
debug(LOG_SOUND, "%s", hrtfStatusString);
}
else
{
debug(LOG_SOUND, "OpenAL-Soft returned an unknown ALC_HRTF_STATUS_SOFT result: %d", hrtfStatus);
}
}
else
{
debug(LOG_SOUND, "alcIsExtensionPresent(..., \"ALC_SOFT_HRTF\") returned false");
}
#else
debug(LOG_SOUND, "ALC_SOFT_HRTF not defined");
#endif
// Clear Error Codes
alGetError();
alcGetError(device);
alListener3f(AL_POSITION, 0.f, 0.f, 0.f);
alListenerfv(AL_VELOCITY, listenerVel);
alListenerfv(AL_ORIENTATION, listenerOri);
alDistanceModel(AL_NONE);
sound_GetError();
return true;
}
HRTFMode sound_GetHRTFMode()
{
#if defined(ALC_SOFT_HRTF)
if(alcIsExtensionPresent(device, "ALC_SOFT_HRTF"))
{
ALCint hrtfStatus;
alcGetIntegerv(device, ALC_HRTF_SOFT, 1, &hrtfStatus);
switch (hrtfStatus)
{
case ALC_TRUE:
return HRTFMode::Enabled;
case ALC_FALSE:
return HRTFMode::Disabled;
default:
debug(LOG_SOUND, "OpenAL-Soft returned an unexpected ALC_HRTF_SOFT result: %d", hrtfStatus);
}
}
#endif
return HRTFMode::Unsupported;
}
bool sound_SetHRTFMode(HRTFMode mode)
{
#if defined(ALC_SOFT_HRTF)
if(alcIsExtensionPresent(device, "ALC_SOFT_HRTF"))
{
ALCint hrtfSetting = HRTFModeToALCint(mode);
ALCint attrs[] = {
ALC_HRTF_SOFT, hrtfSetting, /* configure HRTF */
0 /* end of list */
};
if (alcResetDeviceSOFT)
{
ASSERT(device, "device is null");
if (!alcResetDeviceSOFT(device, attrs))
{
debug(LOG_ERROR, "Failed to reset device: %s\n", alcGetString(device, alcGetError(device)));
return false;
}
return true;
}
else
{
debug(LOG_ERROR, "ALC_SOFT_HRTF extension is available, but alcResetDeviceSOFT is null");
}
}
#endif
return false;
}
static void sound_UpdateStreams(void);
void sound_ShutdownLibrary(void)
{
if (!openal_initialized)
{
return;
}
debug(LOG_SOUND, "starting shutdown");
// Stop all streams, sound_UpdateStreams() will deallocate all stopped streams
for (AUDIO_STREAM* stream : active_streams)
{
sound_StopStream(stream);
}
sound_UpdateStreams();
alcGetError(device); // clear error codes
/* On Linux since this caused some versions of OpenAL to hang on exit. - Per */
debug(LOG_SOUND, "make default context NULL");
alcMakeContextCurrent(nullptr);
sound_GetContextError(device);
debug(LOG_SOUND, "destroy previous context");
alcDestroyContext(context); // this gives a long delay on some impl.
context = nullptr;
sound_GetContextError(device);
debug(LOG_SOUND, "close device");
if (alcCloseDevice(device) == ALC_FALSE)
{
debug(LOG_SOUND, "OpenAl could not close the audio device.");
}
device = nullptr;
active_samples.clear();
}
/** Deletes the given sample and performs additional OpenAL cleanup procedures.
* \param sample iterator to the current sample in the list which you want to delete, invalidated upon return
*/
static void sound_DestroyIteratedSample(typename std::list<AUDIO_SAMPLE*>::iterator it)
{
AUDIO_SAMPLE* sample = *it;
// If an OpenAL source is associated with this sample, release it
if (sample->iSample != (ALuint)AL_INVALID)
{
alDeleteSources(1, &sample->iSample);
sound_GetError();
}
// Do the cleanup of this sample
sound_FinishedCallback(sample);
// Remove the sample from the list
active_samples.erase(it);
}
/** Counts the number of samples in active_samples
* \return the number of actively playing sound samples
*/
unsigned int sound_GetActiveSamplesCount()
{
return static_cast<unsigned int>(active_samples.size());
}
/* gets called in audio.cpp: audio_update(), which gets called in renderLoop() */
void sound_Update()
{
if (!openal_initialized)
{
return;
}
// Update all streaming audio
sound_UpdateStreams();
mutating_list_iterate(active_samples, [](typename std::list<AUDIO_SAMPLE*>::iterator sampleIt)
{
ALenum state, err;
ALfloat gain;
AUDIO_SAMPLE* sample = *sampleIt;
// query what the gain is for this sample
alGetSourcef(sample->iSample, AL_GAIN, &gain);
err = sound_GetError();
// if gain is 0, then we can't hear it, so we kill it.
if (gain == 0.0f)
{
sound_DestroyIteratedSample(sampleIt);
return IterationResult::CONTINUE_ITERATION;
}
//ASSERT(alIsSource(node->curr->iSample), "Not a valid source!");
alGetSourcei(sample->iSample, AL_SOURCE_STATE, &state);
// Check whether an error occurred while retrieving the state.
// If one did, the state returned is useless. So instead of
// using it continue with the next sample.
err = sound_GetError();
if (err != AL_NO_ERROR)
{
// Make sure to invoke the "finished" callback
sound_FinishedCallback(sample);
// Destroy this object and move to the next object
sound_DestroyIteratedSample(sampleIt);
return IterationResult::CONTINUE_ITERATION;
}
switch (state)
{
case AL_PLAYING:
case AL_PAUSED:
// If we haven't finished playing yet, just
// continue with the next item in the list.
// sound_SetObjectPosition(i->curr->iSample, i->curr->x, i->curr->y, i->curr->z);
// Move to the next object
return IterationResult::CONTINUE_ITERATION;
// NOTE: if it isn't playing | paused, then it is most likely either done
// or a error. In either case, we want to kill the sample in question.
default:
sound_DestroyIteratedSample(sampleIt);
break;
}
return IterationResult::CONTINUE_ITERATION;
});
// Reset the current error state
alcGetError(device);
alcProcessContext(context);
ALCenum err = sound_GetContextError(device);
if (err != ALC_NO_ERROR)
{
debug(LOG_ERROR, "Error while processing audio context: %s", alGetString(err));
}
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
bool sound_QueueSamplePlaying()
{
ALenum state;
if (!openal_initialized)
{
return false;
}
if (current_queue_sample == (ALuint)AL_INVALID)
{
return false;
}
alGetSourcei(current_queue_sample, AL_SOURCE_STATE, &state);
// Check whether an error occurred while retrieving the state.
// If one did, the state returned is useless. So instead of
// using it return false.
if (sound_GetError() != AL_NO_ERROR)
{
return false;
}
if (state == AL_PLAYING)
{
return true;
}
if (current_queue_sample != (ALuint)AL_INVALID)
{
bool sampleFound = false;
mutating_list_iterate(active_samples, [&sampleFound](typename std::list<AUDIO_SAMPLE*>::iterator sampleIt)
{
if ((*sampleIt)->iSample == current_queue_sample)
{
sound_DestroyIteratedSample(sampleIt);
current_queue_sample = AL_INVALID;
sampleFound = true;
return IterationResult::BREAK_ITERATION;
}
return IterationResult::CONTINUE_ITERATION;
});
if (sampleFound)
{
return false;
}
debug(LOG_ERROR, "Sample %u not deleted because it wasn't in the active queue!", current_queue_sample);
current_queue_sample = AL_INVALID;
}
return false;
}
/** Decodes *entirely* an opened OggVorbis file into an OpenAL buffer.
* This is used to play sound effects, not "music". Assumes .ogg file.
*
* \param psTrack pointer to object which will contain the final buffer
* \param PHYSFS_fileHandle file handle given by PhysicsFS to the opened file
* \return true on success
*/
static inline bool sound_DecodeOggVorbisTrack(TRACK *psTrack, const char* fileName)
{
if (!openal_initialized)
{
return false;
}
WZVorbisDecoder* decoder = WZVorbisDecoder::fromFilename(fileName);
if (!decoder)
{
debug(LOG_ERROR, "couldn't allocate decoder for %s", fileName);
return false;
}
const unsigned estimate = decoder->totalSamples() * decoder->channels() * 2;
uint8_t* buffer = (uint8_t*) malloc(estimate);
if (buffer == nullptr)
{
debug(LOG_ERROR, "couldn't allocate temp buffer to load track %s", fileName);
delete decoder;
return false;
}
memset(buffer, 0, estimate);
auto res = decoder->decode(buffer, estimate);
if (!res.has_value())
{
debug(LOG_ERROR, "failed decoding %s", fileName);
free(buffer);
delete decoder;
return false;
}
// Determine PCM data format
ALenum format = (decoder->channels() == 1) ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16;
ALuint alBuffer;
// Create an OpenAL buffer and fill it with the decoded data
alGenBuffers(1, &alBuffer);
sound_GetError();
ASSERT(estimate <= static_cast<size_t>(std::numeric_limits<ALsizei>::max()), "soundBuffer->size (%u) exceeds ALsizei::max", estimate);
ASSERT(decoder->frequency() <= static_cast<size_t>(std::numeric_limits<ALsizei>::max()), "decoder->frequency() (%zu) exceeds ALsizei::max ??", decoder->frequency());
alBufferData(alBuffer, format, buffer, static_cast<ALsizei>(estimate), static_cast<ALsizei>(decoder->frequency()));
sound_GetError();
// save buffer name in track
psTrack->iBufferName = alBuffer;
free(buffer);
delete decoder;
return true;
}
/** This is used to play sound effets (not "music"). Assumes .ogg file.
* \param [in] fileName: <soundeffect>.ogg
* \returns Track pointer, or nullptr on failure
*/
TRACK *sound_LoadTrackFromFile(const char *fileName)
{
TRACK *pTrack;
size_t filename_size;
char *track_name;
if (GetLastResourceFilename() == nullptr)
{
// This is a non fatal error. We just can't find filename for some reason.
debug(LOG_WARNING, "sound_LoadTrackFromFile: missing resource filename?");
filename_size = 0;
}
else
{
filename_size = strlen(GetLastResourceFilename()) + 1;
}
// allocate track, plus the memory required to contain the filename
// one malloc call ensures only one free call is required
pTrack = (TRACK *)malloc(sizeof(TRACK) + filename_size);
if (pTrack == nullptr)
{
debug(LOG_FATAL, "sound_ConstructTrack: couldn't allocate memory\n");
abort();
return nullptr;
}
// Initialize everything (except for the filename) to zero
memset(pTrack, 0, sizeof(TRACK));
// Set filename pointer; if the filename (as returned by
// GetLastResourceFilename()) is a NULL pointer, then this will be a
// NULL pointer as well.
track_name = filename_size ? (char *)(pTrack + 1) : nullptr;
// Copy the filename into the struct, if we don't have a NULL pointer
if (filename_size != 0)
{
strcpy(track_name, GetLastResourceFilename());
}
pTrack->fileName = track_name;
// Now use sound_ReadTrackFromBuffer to decode the file's contents
if (!sound_DecodeOggVorbisTrack(pTrack, fileName))
{
free(pTrack);
return nullptr;
}
return pTrack;
}
void sound_FreeTrack(TRACK *psTrack)
{
alDeleteBuffers(1, &psTrack->iBufferName);
sound_GetError();
}
static void sound_AddActiveSample(AUDIO_SAMPLE *psSample)
{
// Prepend the given sample to our list of active samples
active_samples.emplace_front(psSample);
}
/** Routine gets rid of the psObj's sound sample and reference in active_samples.
*/
void sound_RemoveActiveSample(AUDIO_SAMPLE *psSample)
{
mutating_list_iterate(active_samples, [psSample](typename std::list<AUDIO_SAMPLE*>::iterator sampleIt)
{
AUDIO_SAMPLE* currSample = *sampleIt;
if (currSample->psObj != psSample->psObj)
{
// Move to the next sample object
return IterationResult::CONTINUE_ITERATION;
}
debug(LOG_MEMORY, "Removing object 0x%p from active_samples list\n", static_cast<void*>(psSample->psObj));
// Buginator: should we wait for it to finish, or just stop it?
sound_StopSample(currSample);
sound_FinishedCallback(currSample); //tell the callback it is finished.
sound_DestroyIteratedSample(sampleIt);
return IterationResult::CONTINUE_ITERATION;
});
}
static bool sound_SetupChannel(AUDIO_SAMPLE *psSample)
{
sound_AddActiveSample(psSample);
return sound_TrackLooped(psSample->iTrack);
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
bool sound_Play2DSample(TRACK *psTrack, AUDIO_SAMPLE *psSample, bool bQueued)
{
ALfloat zero[3] = { 0.0, 0.0, 0.0 };
ALfloat volume;
ALint error;
if (sfx_volume == 0.0)
{
return false;
}
volume = ((float)psTrack->iVol / 100.0f); // each object can have OWN volume!
psSample->fVol = volume; // save computed volume
volume *= sfx_volume; // and now take into account the Users sound Prefs.
// We can't hear it, so don't bother creating it.
if (volume == 0.0f)
{
return false;
}
// Clear error codes
alGetError();
alGenSources(1, &(psSample->iSample));
error = sound_GetError();
if (error != AL_NO_ERROR)
{
/* FIXME: We run out of OpenAL sources very quickly, so we
* should handle the case where we've ran out of them.
* Currently we don't do this, causing some unpleasant side
* effects, e.g. crashing...
*/
}
alSourcef(psSample->iSample, AL_PITCH, 1.0f);
alSourcef(psSample->iSample, AL_GAIN, volume);
alSourcefv(psSample->iSample, AL_POSITION, zero);
alSourcefv(psSample->iSample, AL_VELOCITY, zero);
alSourcei(psSample->iSample, AL_BUFFER, psTrack->iBufferName);
alSourcei(psSample->iSample, AL_SOURCE_RELATIVE, AL_TRUE);
alSourcei(psSample->iSample, AL_LOOPING, (sound_SetupChannel(psSample)) ? AL_TRUE : AL_FALSE);
// NOTE: this is only useful for debugging.
#ifdef DEBUG
psSample->is3d = false;
psSample->isLooping = sound_TrackLooped(psSample->iTrack) ? AL_TRUE : AL_FALSE;
memcpy(psSample->filename, psTrack->fileName, strlen(psTrack->fileName));
psSample->filename[strlen(psTrack->fileName)] = '\0';
#endif
// Clear error codes
alGetError();
alSourcePlay(psSample->iSample);
sound_GetError();
if (bQueued)
{
current_queue_sample = psSample->iSample;
}
else if (current_queue_sample == psSample->iSample)
{
current_queue_sample = -1;
}
return true;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
bool sound_Play3DSample(TRACK *psTrack, AUDIO_SAMPLE *psSample)
{
ALfloat zero[3] = { 0.0, 0.0, 0.0 };
ALfloat volume;
ALint error;
if (sfx3d_volume == 0.0)
{
return false;
}
volume = ((float)psTrack->iVol / 100.f); // max range is 0-100
psSample->fVol = volume; // store results for later
// If we can't hear it, then don't bother playing it.
if (volume == 0.0f)
{
return false;
}
// Clear error codes
alGetError();
alGenSources(1, &(psSample->iSample));
error = sound_GetError();
if (error != AL_NO_ERROR)
{
/* FIXME: We run out of OpenAL sources very quickly, so we
* should handle the case where we've ran out of them.
* Currently we don't do this, causing some unpleasant side
* effects, e.g. crashing...
*/
}
#if defined(WZ_OS_UNIX) && !defined(WZ_OS_MAC)
// HACK: this is a workaround for a bug in the 64bit implementation of OpenAL on GNU/Linux
// The AL_PITCH value really should be 1.0.
alSourcef(psSample->iSample, AL_PITCH, 1.001f);
#else
alSourcef(psSample->iSample, AL_PITCH, 1.0f);
#endif
sound_SetObjectPosition(psSample);
alSourcefv(psSample->iSample, AL_VELOCITY, zero);
alSourcei(psSample->iSample, AL_BUFFER, psTrack->iBufferName);
alSourcei(psSample->iSample, AL_LOOPING, (sound_SetupChannel(psSample)) ? AL_TRUE : AL_FALSE);
// NOTE: this is only useful for debugging.
#ifdef DEBUG
psSample->is3d = true;
psSample->isLooping = sound_TrackLooped(psSample->iTrack) ? AL_TRUE : AL_FALSE;
memcpy(psSample->filename, psTrack->fileName, strlen(psTrack->fileName));
psSample->filename[strlen(psTrack->fileName)] = '\0';
#endif
// Clear error codes
alGetError();
alSourcePlay(psSample->iSample);
sound_GetError();
return true;
}
/** Fills N buffers, each of buffSize
* Only frees whatever was allocated by itself.
* \returns nb of buffers copied (but not enqueued yet) to openAL
*/
static int sound_fillNBuffers(ALuint* alBuffersIds, WZDecoder* decoder, size_t n, size_t buffSize)
{
ASSERT_OR_RETURN(-1, n <= static_cast<size_t>(std::numeric_limits<int>::max()), "number of buffers (%zu) exceeds int::max", n);
static uint8_t *pcm = (uint8_t*) malloc(buffSize);
if (!pcm)
{
debug(LOG_ERROR, "can't allocate buff of size %zu", buffSize);
return -1;
}
// Determine PCM data format
ALenum format = (decoder->channels() == 1) ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16;
int i = 0;
const int i_max = static_cast<int>(n);
for (; i < i_max; ++i)
{
memset(pcm, 0, buffSize);
// Decode some audio data
auto res = decoder->decode(pcm, buffSize);
if (!res.has_value())
{
//free(pcm);
sound_GetError();
return -1;
}
// If we actually decoded some data
if (res.value() > 0)
{
ASSERT(res.value() <= static_cast<size_t>(std::numeric_limits<ALint>::max()), "read size (%zu) exceeds ALint::max", res.value());
alBufferData(alBuffersIds[i], format, pcm, static_cast<ALint>(res.value()), static_cast<ALsizei>(decoder->frequency()));
sound_GetError();
}
else // if (res.value() == 0)
{
// If no data has been decoded we're probably at the end of our
// stream. So cleanup the excess stuff here.
// First remove the data buffer itself
//free(pcm);
sound_GetError();
break;
}
}
// all good: return how many buffers were actually (at least partially) filled
return i;
}
/** Plays the audio data from the given file
* \param volume the volume to play the audio at (in a range of 0.0 to 1.0)
* \param onFinished callback to invoke when we're finished playing
* \param user_data user-data pointer to pass to the \c onFinished callback
* \return a pointer to the currently playing stream when playing started
* successfully, NULL otherwise.
* \note The returned pointer will become invalid/dangling immediately after
* the \c onFinished callback is invoked.
* \note You must _never_ manually free() the memory used by the returned
* pointer.
*/
AUDIO_STREAM *sound_PlayStream(const char* fileName, bool bufferEntireStream,
float volume,
const std::function<void (const AUDIO_STREAM *, const void *)>& onFinished,
const void *user_data)
{
if (!openal_initialized)
{
debug(LOG_WARNING, "OpenAL isn't initialized, not creating an audio stream");
return nullptr;
}
// Clean errors
alGetError();
WZDecoder *decoder = nullptr;
const size_t len = strlen(fileName);
if (len > 4 && (strncasecmp(fileName + len - 4, ".ogg", 4) == 0))
{
decoder = WZVorbisDecoder::fromFilename(fileName);
}
else if (len > 5 && (strncasecmp(fileName + len - 5, ".opus", 5) == 0))
{
decoder = WZOpusDecoder::fromFilename(fileName, bufferEntireStream);
}
if (!decoder)
{
debug(LOG_ERROR, "couldn't allocate decoder for %s", fileName);
return nullptr;
}
AUDIO_STREAM *stream = new AUDIO_STREAM();
if (stream == nullptr)
{
debug(LOG_FATAL, "sound_PlayStream: Out of memory");
abort();
return nullptr;
}
stream->decoder = decoder;
// Retrieve an OpenAL sound source
alGenSources(1, &(stream->source));
if (sound_GetError() != AL_NO_ERROR)
{
// Failed to create OpenAL sound source, so bail out...
debug(LOG_SOUND, "alGenSources failed, most likely out of sound sources");
delete stream;
delete decoder;
return nullptr;
}
stream->volume = volume;
alSourcef(stream->source, AL_GAIN, stream->volume);
#if defined(WZ_OS_UNIX) && !defined(WZ_OS_MAC)
// HACK: this is a workaround for a bug in the 64bit implementation of OpenAL on GNU/Linux
// The AL_PITCH value really should be 1.0.
alSourcef(stream->source, AL_PITCH, 1.001f);
#else
alSourcef(stream->source, AL_PITCH, 1.0f);
#endif
if (sound_GetError() != AL_NO_ERROR)
{
delete decoder;
delete stream;
return nullptr;
}
int res =0;
// Create some OpenAL buffers to store the decoded data in
static ALuint *alBuffersIds = (ALuint *) malloc(buffer_count * sizeof(ALuint));
memset(alBuffersIds, 0, buffer_count * sizeof(ALuint));
alGenBuffers(buffer_count, alBuffersIds);
if (sound_GetError() != AL_NO_ERROR) { goto _error; }
// Copy the audio data into one of OpenAL's own buffers
ASSERT(bufferSize <= static_cast<size_t>(std::numeric_limits<ALsizei>::max()), "soundBuffer->size (%zu) exceeds ALsizei::max", bufferSize);
res = sound_fillNBuffers(alBuffersIds, decoder, buffer_count, bufferSize);
// Bail out if we didn't fill any buffers
if (res <= 0)
{
debug(LOG_ERROR, "Failed to fill buffers with decoded audio data!");
goto _error_with_albuffers;
}
// Attach the OpenAL buffers to our OpenAL source
alGetError();
if (res < buffer_count)
{
// free unused buffers
debug(LOG_SOUND, "freeing unused %i buffers", buffer_count - res);
alDeleteBuffers(buffer_count - res, alBuffersIds + res);
if (sound_GetError() != AL_NO_ERROR) { goto _error_with_albuffers; }
}
alSourceQueueBuffers(stream->source, res, alBuffersIds);
if (sound_GetError() != AL_NO_ERROR) { goto _error_with_albuffers; }
// Start playing the source
alGetError();
alSourcePlay(stream->source);
if (sound_GetError() != AL_NO_ERROR) { goto _error_with_albuffers; }
// Set callback info
stream->onFinished = onFinished;
stream->user_data = user_data;
// Prepend this stream to the linked list
active_streams.emplace_front(stream);
return stream;
_error_with_albuffers:
alDeleteBuffers(buffer_count, alBuffersIds);
_error:
alDeleteSources(1, &stream->source);
delete stream;
delete decoder;
return nullptr;
}
/** Checks if the stream is playing.
* \param stream the stream to check
* \post true if playing, false otherwise.
*
*/
bool sound_isStreamPlaying(AUDIO_STREAM *stream)
{
ALint state;
alGetError();
if (stream)
{
alGetSourcei(stream->source, AL_SOURCE_STATE, &state);
sound_GetError();
if (state == AL_PLAYING)
{
return true;
}
}
return false;
}
/** Stops the current stream from playing.
* \param stream the stream to stop
* \post The stopped stream will be destroyed on the next invocation of
* sound_UpdateStreams(). So calling this function will result in the
* \c onFinished callback being called and the \c stream pointer becoming
* invalid.
*/
void sound_StopStream(AUDIO_STREAM *stream)
{
assert(stream != nullptr);
alGetError(); // clear error codes
stream->queuedStop = true;
// Tell OpenAL to stop playing on the given source
alSourceStop(stream->source);
sound_GetError();
}
/** Pauses playing of this stream until playing is resumed with
* sound_ResumeStream() or completely stopped with sound_StopStream().
* \param stream the stream to pause playing for
*/
void sound_PauseStream(AUDIO_STREAM *stream)
{
ALint state;
// To be sure we won't go mutilating this OpenAL source, check whether
// it's playing first.
alGetError();
alGetSourcei(stream->source, AL_SOURCE_STATE, &state);
sound_GetError();
if (state != AL_PLAYING)
{
return;
}
// Pause playing of this OpenAL source
alSourcePause(stream->source);
sound_GetError();
}
/** Resumes playing of a stream that's paused by means of sound_PauseStream().
* \param stream the stream to resume playing for
*/
void sound_ResumeStream(AUDIO_STREAM *stream)
{
ALint state;
// To be sure we won't go mutilating this OpenAL source, check whether
// it's paused first.
alGetError();
alGetSourcei(stream->source, AL_SOURCE_STATE, &state);
sound_GetError();
if (state != AL_PAUSED)
{
return;
}
// Resume playing of this OpenAL source
alSourcePlay(stream->source);
sound_GetError();
}
/** Retrieve the playing volume of the given stream.
*
* @param stream the stream to retrieve the volume for.
*
* @return a floating point value between 0.f and 1.f, representing this
* stream's volume.
*/
float sound_GetStreamVolume(const AUDIO_STREAM *stream)
{
ALfloat volume;
alGetError();
alGetSourcef(stream->source, AL_GAIN, &volume);
sound_GetError();
return volume;
}
/** Set the playing volume of the given stream.
*
* @param stream the stream to change the volume for.
* @param volume a floating point value between 0.f and 1.f, to use as this
* @c stream's volume.
*/
void sound_SetStreamVolume(AUDIO_STREAM *stream, float volume)
{
alGetError();
stream->volume = volume;
alSourcef(stream->source, AL_GAIN, stream->volume);
sound_GetError();
}
double sound_GetStreamTotalTime(AUDIO_STREAM *stream)
{
return stream->decoder->totalTime();
}
/** Update the given stream (="alSource" in openAL parlance) by making sure its buffers remain full
* \param stream the stream to update
* \return true when the stream is still playing, false when it has stopped
*/
static bool sound_UpdateStream(AUDIO_STREAM *stream)
{
ALint state, buffers_processed_count;
alGetError();
alGetSourcei(stream->source, AL_SOURCE_STATE, &state);
sound_GetError();
if (state != AL_PLAYING && state != AL_PAUSED && (state != AL_STOPPED || stream->queuedStop))
{
return false;
}
// Retrieve the amount of buffers which were processed and need refilling
alGetSourcei(stream->source, AL_BUFFERS_PROCESSED, &buffers_processed_count);
if (sound_GetError() != AL_NO_ERROR) { return false; }
if (buffers_processed_count == 0) { return true; }
// Determine PCM data format
ALuint *alBuffersIds = (ALuint *) malloc(buffers_processed_count * sizeof(ALuint));
alSourceUnqueueBuffers(stream->source, buffers_processed_count, alBuffersIds);
if (sound_GetError() != AL_NO_ERROR) { return false; }
auto freeUnusedALBuffers = [alBuffersIds, buffers_processed_count](ALint startingIdx) {
if (startingIdx < buffers_processed_count)
{
alDeleteBuffers(buffers_processed_count - startingIdx, &alBuffersIds[startingIdx]);
}
};
const auto res = sound_fillNBuffers(alBuffersIds, stream->decoder, buffers_processed_count, bufferSize);
if (res == 0)
{
// nothing more to read and queue - will be deleted with sound_DestroyStream (later, when done playing)
sound_GetError();
freeUnusedALBuffers(0);
free(alBuffersIds);
if (state != AL_STOPPED)
{
return true; // must return true here - don't shortcut playing the remaining buffers!
}
else
{
// no more buffers to read, and the existing audio has stopped
return false;
}
}
if (res < 0)
{
debug(LOG_ERROR, "bailing out");
freeUnusedALBuffers(0);
free(alBuffersIds);
return false;
}
// Reattach the filled buffers to the source
alSourceQueueBuffers(stream->source, res, alBuffersIds);
// Delete any unused unqueued buffers
freeUnusedALBuffers(res);
sound_GetError();
free(alBuffersIds);
if (state == AL_STOPPED && !stream->queuedStop)
{
// Resume playing of this OpenAL source
debug(LOG_SOUND, "Auto-resuming play of stream");
alSourcePlay(stream->source);
if (sound_GetError() != AL_NO_ERROR) { return false; }
}
return true;
}
/** Destroy the given stream (="alSource" in openAL parlance) and release its associated resources. This function
* also handles calling of the \c onFinished callback function and closing of
* the PhysicsFS file handle.
* \param stream the stream to destroy
* \note we are not exiting on errors, we don't want to leak memory...
*/
static void sound_DestroyStream(AUDIO_STREAM *stream)
{
ALint buffers_processed_count = 0;
ALuint *buffers = nullptr;
// Stop the OpenAL source from playing
alGetError();
alSourceStop(stream->source);
sound_GetError();
// Retrieve the amount of buffers which were processed
alGetSourcei(stream->source, AL_BUFFERS_PROCESSED, &buffers_processed_count);
if(sound_GetError() != AL_NO_ERROR)
{
buffers_processed_count = 0;
// proceed as if nothing happened
}
// Detach all buffers and retrieve their ID numbers
if (buffers_processed_count > 0)
{
const size_t buffer_count_sizet = static_cast<size_t>(buffers_processed_count);
buffers = (ALuint *)malloc(buffer_count_sizet * sizeof(ALuint));
memset(buffers, 0, buffer_count_sizet * sizeof(ALuint));
alSourceUnqueueBuffers(stream->source, buffers_processed_count, buffers);
sound_GetError();
// Destroy all of these buffers
alDeleteBuffers(buffers_processed_count, buffers);
sound_GetError();
free(buffers);
}
else
{
debug(LOG_SOUND, "alGetSourcei(AL_BUFFERS_PROCESSED) returned count: %d", buffers_processed_count);
}
// Destroy the OpenAL source
alDeleteSources(1, &stream->source);
sound_GetError();
// Destroy the sound decoder
delete stream->decoder;
// Now call the finished callback
if (stream->onFinished)
{
ASSERT(stream->user_data == nullptr, "user_data was not null!");
stream->onFinished(stream, stream->user_data);
}
// Free the memory used by this stream
delete stream;
}
/** Update all currently running streams(="alSource"s) and destroy them when they're finished.
*/
static void sound_UpdateStreams()
{
mutating_list_iterate(active_streams, [](typename std::list<AUDIO_STREAM*>::iterator streamIt)
{
// Attempt to update the current stream, if we find that impossible,
// destroy it instead.
if (!sound_UpdateStream(*streamIt))
{
AUDIO_STREAM* stream = *streamIt;
// First remove our current stream from the linked list
active_streams.erase(streamIt);
// Now actually destroy the current stream
sound_DestroyStream(stream);
}
return IterationResult::CONTINUE_ITERATION;
});
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_StopSample(AUDIO_SAMPLE *psSample)
{
if (psSample->iSample == (ALuint)SAMPLE_NOT_ALLOCATED)
{
debug(LOG_SOUND, "sound_StopSample: sample number (%u) out of range, we probably have run out of available OpenAL sources", psSample->iSample);
return;
}
alGetError(); // clear error codes
// Tell OpenAL to stop playing the given sample
alSourceStop(psSample->iSample);
sound_GetError();
}
void sound_SetPlayerPos(Vector3f pos)
{
alListener3f(AL_POSITION, pos.x, pos.y, pos.z);
sound_GetError();
}
/**
* Sets the player's orientation to use for sound
* \param angle the angle in radians
@NOTE the up vector is swapped because of qsound idiosyncrasies
@FIXME we don't use qsound, but it still is in qsound 'format'...
*/
void sound_SetPlayerOrientation(float angle)
{
const ALfloat ori[6] =
{
-sinf(angle), cosf(angle), 0.0f, // forward (at) vector
0.0f, 0.0f, 1.0f, // up vector
};
alGetError();
alListenerfv(AL_ORIENTATION, ori);
sound_GetError();
}
/**
* Sets the player's orientation to use for sound
* \param forward forward pointing vector
* \param up upward pointing vector
*/
void sound_SetPlayerOrientationVector(Vector3f forward, Vector3f up)
{
const ALfloat ori[6] =
{
forward.x, forward.y, forward.z,
up.x, up.y, up.z,
};
alGetError();
alListenerfv(AL_ORIENTATION, ori);
sound_GetError();
}
//*
// =======================================================================================================================
// Compute the sample's volume relative to AL_POSITION.
// =======================================================================================================================
//
void sound_SetObjectPosition(AUDIO_SAMPLE *psSample)
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// coordinates
float listenerX, listenerY, listenerZ, dX, dY, dZ;
// calculation results
float distance, gain;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// only set it when we have a valid sample
if (!psSample)
{
return;
}
alGetError();
// compute distance
alGetListener3f(AL_POSITION, &listenerX, &listenerY, &listenerZ);
sound_GetError();
dX = psSample->x - listenerX; // distances on all axis
dY = psSample->y - listenerY;
dZ = psSample->z - listenerZ;
distance = sqrtf(dX * dX + dY * dY + dZ * dZ); // Pythagorean theorem
// compute gain
gain = (1.0f - (distance * ATTENUATION_FACTOR)) * psSample->fVol * sfx3d_volume;
// max volume
if (gain > 1.0f)
{
gain = 1.0f;
}
if (gain < 0.0f)
{
// this sample can't be heard right now
gain = 0.0f;
}
alSourcef(psSample->iSample, AL_GAIN, gain);
// the alSource3i variant would be better, if it wouldn't provide linker errors however
alSource3f(psSample->iSample, AL_POSITION, (float)psSample->x, (float)psSample->y, (float)psSample->z);
sound_GetError();
return;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_PauseSample(AUDIO_SAMPLE *psSample)
{
alGetError();
alSourcePause(psSample->iSample);
sound_GetError();
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_ResumeSample(AUDIO_SAMPLE *psSample)
{
alGetError();
alSourcePlay(psSample->iSample);
sound_GetError();
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
bool sound_SampleIsFinished(AUDIO_SAMPLE *psSample)
{
ALenum state;
alGetError();
alGetSourcei(psSample->iSample, AL_SOURCE_STATE, &state);
sound_GetError(); // check for an error and clear the error state for later on in this function
if (state == AL_PLAYING || state == AL_PAUSED)
{
return false;
}
if (psSample->iSample != (ALuint)AL_INVALID)
{
alDeleteSources(1, &(psSample->iSample));
sound_GetError();
psSample->iSample = AL_INVALID;
}
return true;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
float sound_GetUIVolume()
{
return sfx_volume;
}
void sound_SetUIVolume(float volume)
{
sfx_volume = volume;
// Keep volume in the range of 0.0 - 1.0
if (sfx_volume < 0.0)
{
sfx_volume = 0.0;
}
else if (sfx_volume > 1.0)
{
sfx_volume = 1.0;
}
}
float sound_GetEffectsVolume()
{
return sfx3d_volume;
}
void sound_SetEffectsVolume(float volume)
{
sfx3d_volume = volume;
// Keep volume in the range of 0.0 - 1.0
if (sfx3d_volume < 0.0)
{
sfx3d_volume = 0.0;
}
else if (sfx3d_volume > 1.0)
{
sfx3d_volume = 1.0;
}
}
|