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/*
This file is part of Warzone 2100.
Copyright (C) 2020 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Definitions for Bar Graph functions.
*/
#ifndef __INCLUDED_LIB_WIDGET_CHECKBOX_H__
#define __INCLUDED_LIB_WIDGET_CHECKBOX_H__
#include "button.h"
#include "lib/ivis_opengl/textdraw.h"
#include "lib/framework/vector.h"
#include <string>
class WzCheckboxButton : public W_BUTTON
{
public:
WzCheckboxButton();
void display(int xOffset, int yOffset);
Vector2i calculateDesiredDimensions();
bool getIsChecked() const { return isChecked; }
void setIsChecked(bool val) { isChecked = val; }
inline void setTextColor(PIELIGHT color) { textColor = color; }
private:
int checkboxSize()
{
wzText.setText(pText, FontID);
return wzText.lineSize() - 2;
}
private:
WzText wzText;
bool isChecked = false;
PIELIGHT textColor = WZCOL_TEXT_MEDIUM;
};
#endif // __INCLUDED_LIB_WIDGET_CHECKBOX_H__
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