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/*
This file is part of Warzone 2100.
Copyright (C) 2021 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_LIB_WIDGET_IMAGE_H__
#define __INCLUDED_LIB_WIDGET_IMAGE_H__
#include "lib/ivis_opengl/bitimage.h"
#include "lib/ivis_opengl/pieblitfunc.h"
#include "widget.h"
class ImageWidget: public WIDGET
{
public:
ImageWidget(const AtlasImageDef *image): image(image)
{
}
int32_t idealWidth() override
{
return image ? image->Width : 0;
}
int32_t idealHeight() override
{
return image ? image->Height : 0;
}
protected:
void display(int xOffset, int yOffset) override
{
if (image && width() > 0 && height() > 0)
{
auto x0 = xOffset + x();
auto y0 = yOffset + y();
iV_DrawImage2(image, x0, y0, width(), height());
}
}
private:
const AtlasImageDef *image;
};
#endif // __INCLUDED_LIB_WIDGET_IMAGE_H__
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