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AM_CPPFLAGS = $(SDL_CFLAGS) $(PHYSFS_CFLAGS) $(PNG_CFLAGS) $(OPENGL_CFLAGS) $(WZ_CPPFLAGS) -I$(top_srcdir)/tools \
-I. -I$(top_srcdir)/lib/framework $(QT5_CFLAGS) $(OPENGLC_CFLAGS)
AM_CFLAGS = $(WZ_CFLAGS)
AM_CXXFLAGS = $(WZ_CXXFLAGS)
BUILT_SOURCES = maplist.txt modellist.txt jslist.txt
#if !MINGW32
#bin_PROGRAMS = qslint
#qslint_SOURCES = qslint.cpp lint.cpp
#qslint_LDADD = $(PHYSFS_LIBS) $(QT5_LIBS)
#endif
check_PROGRAMS = maptest modeltest framework_linktest ivis_linktest
#qtscripttest
#qtscripttest_SOURCES = qtscripttest.cpp lint.cpp
#qtscripttest_LDADD = $(PHYSFS_LIBS) $(QT5_LIBS)
framework_linktest_SOURCES = framework_linktest.cpp
framework_linktest_LDADD = $(top_builddir)/lib/framework/libframework.a $(PHYSFS_LIBS) $(LDFLAGS)
ivis_linktest_SOURCES = ivis_linktest.cpp
ivis_linktest_LDADD =
ivis_linktest_LDADD += $(top_builddir)/lib/sdl/libsdl.a
ivis_linktest_LDADD += $(top_builddir)/lib/framework/libframework.a \
$(top_builddir)/lib/ivis_opengl/libivis_opengl.a \
$(top_builddir)/3rdparty/glad/libglad.a \
$(PHYSFS_LIBS) $(LIBCRYPTO_LIBS) $(QT5_LIBS) $(SDL_LIBS) $(OPENGL_LIBS) $(OPENGLC_LIBS) \
$(X_LIBS) $(X_EXTRA_LIBS) $(LDFLAGS) $(PNG_LIBS) $(FONT_LIBS)
modeltest_SOURCES = modeltest.c
maptest_SOURCES = ../tools/map/mapload.cpp maptest.cpp
maptest_LDADD = $(PHYSFS_LIBS) $(PNG_LIBS)
noinst_HEADERS = ../tools/map/mapload.h lint.h
CLEANFILES = \
$(BUILT_SOURCES)
EXTRA_DIST = \
configs \
Tests.xcodeproj
# qtscripttest commented out for 3.1
TESTS = maptest modeltest framework_linktest
maplist.txt:
(cd $(abs_top_srcdir)/data ; find base mp -name game.map > $(abs_top_builddir)/tests/maplist.txt )
touch $@
modellist.txt:
(cd $(abs_top_srcdir)/data ; find base mp -iname \*.pie > $(abs_top_builddir)/tests/modellist.txt )
touch $@
jslist.txt:
(cd $(abs_top_srcdir)/data ; find base mp -name \*.js > $(abs_top_builddir)/tests/jslist.txt )
touch $@
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