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if(NOT DEFINED WZ_DATADIR)
message(FATAL_ERROR "This file should be included in the project's root CMakeLists.txt, after WZ_DATADIR is defined.")
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
OPTION(WZ_INCLUDE_VIDEOS "Download & include videos in the application package" OFF)
endif()
OPTION(WZ_INCLUDE_TERRAIN_HIGH "Include high terrain texture pack" ON)
OPTION(WZ_DOWNLOAD_PREBUILT_PACKAGES "Download prebuilt texture packages (if OFF, will generate from scratch - this can take a while to encode textures)" ON)
if(CMAKE_SYSTEM_NAME MATCHES "Emscripten")
# "Fake" COMPRESS_ZIP that just stages the needed files in folders
include(EmscriptenCompressZip)
else()
find_package(ZIP REQUIRED)
endif()
###########################
# Prebuilt package DL info
include("WZPrebuiltPackages.cmake")
# Function to handle downloading package
function(WZ_FETCH_PREBUILT_PACKAGE PACKAGE_URL PACKAGE_FILENAME PACKAGE_SHA512 OUTPUT_PATH STATUS)
if (DEFINED WZ_DOWNLOAD_PREBUILT_PACKAGES_ASSET_DIR)
# Try to copy the package from the supplied asset dir, if present (and it matches the expected hash)
if (EXISTS "${WZ_DOWNLOAD_PREBUILT_PACKAGES_ASSET_DIR}/${PACKAGE_FILENAME}")
file(SHA512 "${WZ_DOWNLOAD_PREBUILT_PACKAGES_ASSET_DIR}/${PACKAGE_FILENAME}" _dl_predownloaded_sha512)
if("${_dl_predownloaded_sha512}" STREQUAL "${PACKAGE_SHA512}")
# Copy the package to the desired output location
execute_process(
COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${WZ_DOWNLOAD_PREBUILT_PACKAGES_ASSET_DIR}/${PACKAGE_FILENAME}" "${OUTPUT_PATH}"
RESULT_VARIABLE _copy_result
)
if (_copy_result EQUAL 0)
message(STATUS "Copied predownloaded package: ${WZ_DOWNLOAD_PREBUILT_PACKAGES_ASSET_DIR}/${PACKAGE_FILENAME}, with hash: ${PACKAGE_SHA512}")
set(${STATUS} TRUE PARENT_SCOPE)
return()
else()
message(WARNING "Failed to copy predownloaded package: ${WZ_DOWNLOAD_PREBUILT_PACKAGES_ASSET_DIR}/${PACKAGE_FILENAME}, with error: ${_copy_result} - falling back to download")
endif()
else()
message(WARNING "Found predownloaded package: ${WZ_DOWNLOAD_PREBUILT_PACKAGES_ASSET_DIR}/${PACKAGE_FILENAME}, with unexpected hash: ${_dl_predownloaded_sha512} - falling back to download")
endif()
else()
message(STATUS "WZ_DOWNLOAD_PREBUILT_PACKAGES_ASSET_DIR specified, but ${WZ_DOWNLOAD_PREBUILT_PACKAGES_ASSET_DIR}/${PACKAGE_FILENAME} does not exist - falling back to download")
endif()
endif()
# Check if file already exists at output path
if (EXISTS "${OUTPUT_PATH}")
file(SHA512 "${OUTPUT_PATH}" _dl_received_sha512)
if("${_dl_received_sha512}" STREQUAL "${PACKAGE_SHA512}")
message(STATUS "Found: Already downloaded prebuilt package: ${OUTPUT_PATH}, with hash: ${PACKAGE_SHA512}")
set(${STATUS} TRUE PARENT_SCOPE)
return()
endif()
endif()
# Try to download the prebuilt package
file(DOWNLOAD "${PACKAGE_URL}" "${OUTPUT_PATH}" INACTIVITY_TIMEOUT 60 SHOW_PROGRESS STATUS _dl_status TLS_VERIFY ON)
list(GET _dl_status 0 _dl_status_code)
list(GET _dl_status 1 _dl_error_message)
if ((NOT _dl_status_code EQUAL 0) OR (NOT EXISTS "${OUTPUT_PATH}"))
# Download failed
message(WARNING "Failed to download prebuilt package: ${PACKAGE_URL}, with error: ${_dl_error_message}")
set(${STATUS} FALSE PARENT_SCOPE)
else()
# Download allegedly succeeded - check hash
file(SHA512 "${OUTPUT_PATH}" _dl_received_sha512)
if("${_dl_received_sha512}" STREQUAL "${PACKAGE_SHA512}")
message(STATUS "Downloaded prebuilt package: ${PACKAGE_URL}, with hash: ${PACKAGE_SHA512}")
set(${STATUS} TRUE PARENT_SCOPE)
else()
message(WARNING "Failed to download prebuilt package: ${PACKAGE_URL}, with unexpected hash: ${_dl_received_sha512}")
set(${STATUS} FALSE PARENT_SCOPE)
endif()
endif()
endfunction()
###########################
# GLSLC shader compilation
find_program( GLSLC "glslc"
PATHS "$ENV{VULKAN_SDK}/bin"
)
file(GLOB VK_SHADERS
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/generic.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/rect.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/rect_instanced.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/gfx_text.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/gfx_color.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/line.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/terrain_combined.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/terrain_depth.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/terrain_depth_only.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/terrain_water.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/terrain_water_high.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/terrain_water_classic.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/nolight.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/nolight_instanced.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/tcmask.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/tcmask_instanced.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/tcmask_depth_instanced.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/skybox.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/rect.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/rect_instanced.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/texturedrect.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/gfx.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/text.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/terrain_combined_classic.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/terrain_combined_medium.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/terrain_combined_high.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/terraindepth.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/terrain_depth_only.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/water.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/terrain_water_high.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/terrain_water_classic.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/nolight.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/nolight_instanced.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/tcmask.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/tcmask_instanced.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/tcmask_depth_instanced.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/skybox.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/quad_texture2d.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/quad_texture2d.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/quad_texture2darray.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/quad_texture2darray.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/world_to_screen.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk/world_to_screen.frag"
)
set(SHADER_LIST "")
if(GLSLC)
message(STATUS "Found glslc: ${GLSLC}")
set(_output_dir "${CMAKE_CURRENT_BINARY_DIR}/base/shaders/vk")
file(MAKE_DIRECTORY "${_output_dir}")
foreach(SHADER ${VK_SHADERS})
get_filename_component(SHADER_FILE_PATH ${SHADER} DIRECTORY)
get_filename_component(SHADER_FILE ${SHADER} NAME)
set(_output_name "${SHADER_FILE}.spv")
add_custom_command(OUTPUT "${_output_dir}/${_output_name}"
COMMAND "${GLSLC}"
ARGS "-c" "${SHADER}" "-o" "${_output_dir}/${_output_name}"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/base/shaders/vk"
DEPENDS "${SHADER}"
VERBATIM
)
list(APPEND SHADER_LIST "${_output_dir}/${_output_name}")
endforeach()
add_custom_target(glsl_compilation DEPENDS ${SHADER_LIST})
set_property(TARGET glsl_compilation PROPERTY FOLDER "data")
else()
message(STATUS "Unable to find glslc")
endif()
set(_glsl_generatedfiles_PATHS)
if(TARGET glsl_compilation)
set(_glsl_generatedfiles_PATHS
PATHS
"shaders"
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/base"
)
endif()
#########################################
# Texture pages basis-universal encoding
include(WZBasisEncode)
# default texpages path
set(_texpages_PATHS
PATHS
"texpages"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/base"
)
if(WZ_ENABLE_BASIS_UNIVERSAL AND NOT WZ_CI_DISABLE_BASIS_COMPRESS_TEXTURES)
if(NOT DEFINED BASIS_UNIVERSAL_CLI)
message(FATAL_ERROR "No basisu tool has been provided - set BASIS_UNIVERSAL_CLI to the path to basisu or disable WZ_ENABLE_BASIS_UNIVERSAL!")
endif()
# Normal Terrain
file(GLOB TEXPAGES_TERRAIN
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-80-water-1.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-81-water-2.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-82-yellow-sand-arizona.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-83-red-earth-arizona.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-84-tiles-arizona.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-85-cliff-arizona.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-86-bottom-arizona.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-87-mud-arizona.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-88-grass-arizona.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-89-gray-rubble-urban.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-90-green-urban.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-91-tiles-urban.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-92-medium-tiles-urban.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-93-big-tiles-urban.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-94-cliffs-urban.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-95-brown-rocks-urban.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-96-burned-ground-urban.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-97-burned-tiles-urban.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-98-bottom-urban.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-99-grass-rockies.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-100-rock-earth-rockies.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-101-cliff-rockies.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-102-bottom-rockies.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-103-tiles-rockies.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-104-snowgrass-rockies.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-105-snow-rockies.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-106-snowrock-rockies.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-107-brown-earth-rockies.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-108-snowcliff-rockies.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-109-sand-arizona.png"
)
set(_output_dir "${CMAKE_CURRENT_BINARY_DIR}/base/texpages")
file(MAKE_DIRECTORY "${_output_dir}")
set(_terrain_max_size 1024)
if(CMAKE_SYSTEM_NAME MATCHES "Emscripten")
set(_terrain_max_size 512)
endif()
WZ_BASIS_ENCODE_TEXTURES(OUTPUT_DIR "${_output_dir}" TYPE "TEXTURE" RESIZE "${_terrain_max_size}" RDO ENCODING_TARGET texture_encoding TARGET_FOLDER data ALL FILES ${TEXPAGES_TERRAIN})
set(PROCESSED_TEXTURE_FILES "${TEXPAGES_TERRAIN}")
if(CMAKE_SYSTEM_NAME MATCHES "Emscripten")
# Additional Normal Texpages (that are 1024x1024)
file(GLOB TEXPAGES_BASE_1024
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-8-player-buildings-bases-rockies.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-8-player-buildings-bases-urban.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-8-player-buildings-bases.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-9-player-buildings-bases-rockies.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-9-player-buildings-bases-urban.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-9-player-buildings-bases.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-11-player-buildings.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-12-player-buildings.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-13-player-buildings.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-29-features-arizona.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-30-features-rockies.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-31-features-urban.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-34-buildings.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-111-player-buildings-nexus-bases.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-112-player-buildings-nexus.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-114-player-buildings_Collective.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-116-player-buildings_nex.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-117-player-buildings-bases_nex.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-120-player-buildings-bases_Collective.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-121-player-buildings_Collective.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-122-player-buildings_Collective.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-123-laboratories_Collective.png"
)
set(_output_dir "${CMAKE_CURRENT_BINARY_DIR}/base/texpages")
file(MAKE_DIRECTORY "${_output_dir}")
set(_texpage_max_size 1024)
if(CMAKE_SYSTEM_NAME MATCHES "Emscripten")
set(_texpage_max_size 512)
endif()
WZ_BASIS_ENCODE_TEXTURES(OUTPUT_DIR "${_output_dir}" TYPE "TEXTURE" RESIZE "${_texpage_max_size}" RDO ENCODING_TARGET texture_encoding TARGET_FOLDER data ALL FILES ${TEXPAGES_BASE_1024})
list(APPEND PROCESSED_TEXTURE_FILES "${TEXPAGES_BASE_1024}")
endif()
# Backdrops
file(GLOB TEXPAGES_BACKDROPS_ALL
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/bdrops/*.png"
)
if(CMAKE_SYSTEM_NAME MATCHES "Emscripten")
# limit backdrops included on Emscripten (to save space)
file(GLOB TEXPAGES_BACKDROPS
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/bdrops/backdrop0.png"
"${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/bdrops/missionend.png"
)
else()
set(TEXPAGES_BACKDROPS ${TEXPAGES_BACKDROPS_ALL})
endif()
set(_output_dir "${CMAKE_CURRENT_BINARY_DIR}/base/texpages/bdrops")
file(MAKE_DIRECTORY "${_output_dir}")
set(_bdrop_max_size 2048)
if(CMAKE_SYSTEM_NAME MATCHES "Emscripten")
set(_bdrop_max_size 1024)
endif()
WZ_BASIS_ENCODE_TEXTURES(OUTPUT_DIR "${_output_dir}" TYPE "UITEXTURE" RESIZE "${_bdrop_max_size}" RDO ENCODING_TARGET texture_encoding TARGET_FOLDER data ALL FILES ${TEXPAGES_BACKDROPS})
# Excluding pre-generated decal mips
file(GLOB DECALS_128 LIST_DIRECTORIES false CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/tertilesc*hw-128/*.png")
if (DECALS_128)
file(GLOB DECALS_ALL LIST_DIRECTORIES false CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/tertilesc*hw-*/*.png")
set(DECALS_skipped "${DECALS_ALL}")
unset(DECALS_ALL)
foreach(high_qual_decal IN LISTS DECALS_128)
list(REMOVE_ITEM DECALS_skipped "${high_qual_decal}")
endforeach()
endif()
# The rest of the texture files
set(_output_dir "${CMAKE_CURRENT_BINARY_DIR}/base/texpages")
file(GLOB_RECURSE ALL_TEXPAGES LIST_DIRECTORIES false CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/*.png" "${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/compression_overrides.txt" "${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/*.radar")
unset(ALL_TEXPAGES_unprocessed)
list(APPEND ALL_TEXPAGES_unprocessed ${ALL_TEXPAGES})
list(REMOVE_ITEM ALL_TEXPAGES_unprocessed ${PROCESSED_TEXTURE_FILES})
list(REMOVE_ITEM ALL_TEXPAGES_unprocessed ${TEXPAGES_BACKDROPS_ALL})
list(REMOVE_ITEM ALL_TEXPAGES_unprocessed ${DECALS_skipped})
foreach(TEXPAGE_FILE ${ALL_TEXPAGES_unprocessed})
file(RELATIVE_PATH _output_name "${CMAKE_CURRENT_SOURCE_DIR}/base/texpages" "${TEXPAGE_FILE}")
message(STATUS "Copy unprocessed image file: ${_output_name}")
add_custom_command(OUTPUT "${_output_dir}/${_output_name}"
COMMAND "${CMAKE_COMMAND}"
ARGS -E copy_if_different "${TEXPAGE_FILE}" "${_output_dir}/${_output_name}"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/base/texpages"
DEPENDS "${TEXPAGE_FILE}"
VERBATIM
)
list(APPEND TEXTURE_UNPROCESSED_LIST "${_output_dir}/${_output_name}")
endforeach()
add_custom_target(texture_staging DEPENDS ${TEXTURE_UNPROCESSED_LIST})
set_property(TARGET texture_staging PROPERTY FOLDER "data")
# set the appropriate texpages path
set(_texpages_PATHS
PATHS
"texpages"
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/base"
)
unset(TEXPAGES_BACKDROPS)
unset(TEXPAGES_BACKDROPS_ALL)
unset(PROCESSED_TEXTURE_FILES)
unset(ALL_TEXPAGES)
unset(TEXTURE_UNPROCESSED_LIST)
unset(ALL_TEXPAGES_unprocessed)
else()
if(WZ_ENABLE_BASIS_UNIVERSAL AND WZ_CI_DISABLE_BASIS_COMPRESS_TEXTURES)
message(STATUS "WZ_CI_DISABLE_BASIS_COMPRESS_TEXTURES is set, textures will not be compressed as part of build. This should only be used for selected CI runs.")
endif()
endif()
####################################################
# Terrain override mod packing (and image encoding)
if(NOT EXISTS "${CMAKE_CURRENT_BINARY_DIR}/terrain_overrides")
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/terrain_overrides")
endif()
## Classic overrides
file(REMOVE "${CMAKE_CURRENT_BINARY_DIR}/terrain_overrides/classic.wz")
COMPRESS_ZIP(OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/terrain_overrides/classic.wz"
COMPRESSION_LEVEL 0
PATHS
"texpages"
"tileset"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/terrain_overrides/classic"
BUILD_ALWAYS_TARGET data_terrain_overrides_classic
IGNORE_GIT
QUIET
)
set_property(TARGET data_terrain_overrides_classic PROPERTY FOLDER "data")
## High terrain overrides
if (WZ_INCLUDE_TERRAIN_HIGH)
set(_terrain_overrides_high_base_path "${CMAKE_CURRENT_SOURCE_DIR}/terrain_overrides/high")
if (WZ_ENABLE_BASIS_UNIVERSAL AND NOT WZ_CI_DISABLE_BASIS_COMPRESS_TEXTURES)
set(_build_package "OFF")
if (WZ_DOWNLOAD_PREBUILT_PACKAGES)
# Try to download the prebuilt package
WZ_FETCH_PREBUILT_PACKAGE("${WZ_PREBUILT_TERRAIN_HIGH_DL_URL}" "high.wz" "${WZ_PREBUILT_TERRAIN_HIGH_DL_SHA512}" "${CMAKE_CURRENT_BINARY_DIR}/terrain_overrides/high.wz" _dl_terrain_high_result)
if (NOT _dl_terrain_high_result)
# Download failed - WZ_FETCH_PREBUILT_PACKAGE already handles logging a message
set(_build_package "ON")
endif()
else()
set(_build_package "ON")
endif()
if (_build_package)
# Generate the package
if(NOT DEFINED BASIS_UNIVERSAL_CLI)
message(FATAL_ERROR "No basisu tool has been provided - set BASIS_UNIVERSAL_CLI to the path to basisu or disable WZ_ENABLE_BASIS_UNIVERSAL!")
endif()
message(STATUS "Configuring to build high.wz package")
file(REMOVE "${CMAKE_CURRENT_BINARY_DIR}/terrain_overrides/high.wz")
file(REMOVE_RECURSE "${CMAKE_CURRENT_BINARY_DIR}/terrain_overrides/high")
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/terrain_overrides/high/texpages")
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/terrain_overrides/high/tileset")
set(high_texture_folders "texpages")
file(GLOB tertiles_dirs LIST_DIRECTORIES true RELATIVE "${_terrain_overrides_high_base_path}" CONFIGURE_DEPENDS "${_terrain_overrides_high_base_path}/texpages/tertilesc*hw-*")
list(APPEND high_texture_folders ${tertiles_dirs})
foreach(tex_folder ${high_texture_folders})
file(GLOB ALL_TEXPAGES LIST_DIRECTORIES false CONFIGURE_DEPENDS "${_terrain_overrides_high_base_path}/${tex_folder}/*.png")
# Split into _nm, _sm, and everything else (regular texpages)
file(GLOB TEXPAGES_NM LIST_DIRECTORIES false CONFIGURE_DEPENDS "${_terrain_overrides_high_base_path}/${tex_folder}/*_nm.png")
file(GLOB TEXPAGES_SM LIST_DIRECTORIES false CONFIGURE_DEPENDS "${_terrain_overrides_high_base_path}/${tex_folder}/*_sm.png")
unset(TEXPAGES_TEX)
list(APPEND TEXPAGES_TEX ${ALL_TEXPAGES})
list(REMOVE_ITEM TEXPAGES_TEX ${TEXPAGES_NM} ${TEXPAGES_SM})
set(_output_dir "${CMAKE_CURRENT_BINARY_DIR}/terrain_overrides/high/${tex_folder}")
if (tex_folder STREQUAL "texpages")
set(_terrain_high_max_size 1024)
else()
set(_terrain_high_max_size 256) # decals are 256x256
endif()
WZ_BASIS_ENCODE_TEXTURES(OUTPUT_DIR "${_output_dir}" TYPE "TEXTURE" RESIZE "${_terrain_high_max_size}" UASTC_LEVEL 3 ENCODING_TARGET texture_encoding_high TARGET_FOLDER data ALL FILES ${TEXPAGES_TEX})
list(APPEND PROCESSED_TEXTURE_FILES ${TEXPAGES_TEX})
WZ_BASIS_ENCODE_TEXTURES(OUTPUT_DIR "${_output_dir}" TYPE "NORMALMAP" RESIZE "${_terrain_high_max_size}" UASTC_LEVEL 3 ENCODING_TARGET texture_encoding_high TARGET_FOLDER data ALL FILES ${TEXPAGES_NM})
list(APPEND PROCESSED_TEXTURE_FILES ${TEXPAGES_NM})
WZ_BASIS_ENCODE_TEXTURES(OUTPUT_DIR "${_output_dir}" TYPE "SPECULARMAP" RESIZE "${_terrain_high_max_size}" UASTC_LEVEL 3 ENCODING_TARGET texture_encoding_high TARGET_FOLDER data ALL FILES ${TEXPAGES_SM})
list(APPEND PROCESSED_TEXTURE_FILES ${TEXPAGES_SM})
endforeach()
set(_base_output_dir "${CMAKE_CURRENT_BINARY_DIR}/terrain_overrides/high")
file(GLOB_RECURSE ALL_TEXPAGES LIST_DIRECTORIES false CONFIGURE_DEPENDS "${_terrain_overrides_high_base_path}/texpages/*.*" "${_terrain_overrides_high_base_path}/tileset/*.*")
list(APPEND ALL_TEXPAGES_unprocessed ${ALL_TEXPAGES})
list(REMOVE_ITEM ALL_TEXPAGES_unprocessed ${PROCESSED_TEXTURE_FILES})
foreach(TEXPAGE_FILE ${ALL_TEXPAGES_unprocessed})
file(RELATIVE_PATH _output_name "${_terrain_overrides_high_base_path}" "${TEXPAGE_FILE}")
message(STATUS "Copy unprocessed image file: ${_output_name}")
add_custom_command(OUTPUT "${_base_output_dir}/${_output_name}"
COMMAND "${CMAKE_COMMAND}"
ARGS -E copy_if_different "${TEXPAGE_FILE}" "${_base_output_dir}/${_output_name}"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/base/texpages"
DEPENDS "${TEXPAGE_FILE}"
VERBATIM
)
list(APPEND TEXTURE_UNPROCESSED_LIST "${_base_output_dir}/${_output_name}")
endforeach()
add_custom_target(texture_staging_high DEPENDS ${TEXTURE_UNPROCESSED_LIST})
set_property(TARGET texture_staging_high PROPERTY FOLDER "data")
unset(PROCESSED_TEXTURE_FILES)
unset(ALL_TEXPAGES)
unset(TEXTURE_UNPROCESSED_LIST)
unset(ALL_TEXPAGES_unprocessed)
COMPRESS_ZIP(OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/terrain_overrides/high.wz"
COMPRESSION_LEVEL 0
PATHS
"texpages"
"tileset"
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/terrain_overrides/high"
BUILD_ALWAYS_TARGET data_terrain_overrides_high
IGNORE_GIT
QUIET
)
add_dependencies(data_terrain_overrides_high texture_encoding_high texture_staging_high)
endif(_build_package)
else()
if(WZ_ENABLE_BASIS_UNIVERSAL AND WZ_CI_DISABLE_BASIS_COMPRESS_TEXTURES)
message(STATUS "WZ_CI_DISABLE_BASIS_COMPRESS_TEXTURES is set, textures will not be compressed as part of build. This should only be used for selected CI runs.")
endif()
file(REMOVE "${CMAKE_CURRENT_BINARY_DIR}/terrain_overrides/high.wz")
COMPRESS_ZIP(OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/terrain_overrides/high.wz"
COMPRESSION_LEVEL 0
PATHS
"texpages"
"tileset"
WORKING_DIRECTORY "${_terrain_overrides_high_base_path}"
BUILD_ALWAYS_TARGET data_terrain_overrides_high
IGNORE_GIT
QUIET
)
set_property(TARGET data_terrain_overrides_high PROPERTY FOLDER "data")
endif()
else()
message(STATUS "WZ_INCLUDE_TERRAIN_HIGH is OFF. High terrain texture pack will not be part of build.")
endif(WZ_INCLUDE_TERRAIN_HIGH)
#########################
# Compress data archives
COMPRESS_ZIP(OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/base.wz"
COMPRESSION_LEVEL 0
PATHS
"palette.txt"
"audio"
"campaigns"
"components"
"effects"
"features"
"gamedesc.lev"
"guidetopics"
"ruleset.json"
"images"
"messages"
"misc"
"script"
"sequenceaudio"
"shaders"
"stats"
"structs"
"tileset"
"wrf"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/base"
${_glsl_generatedfiles_PATHS}
${_texpages_PATHS}
BUILD_ALWAYS_TARGET data_base
IGNORE_GIT
QUIET
)
add_subdirectory(fonts fonts_staging)
if(NOT DEFINED wz2100_fonts_FILES)
message(FATAL_ERROR "Failed to find font files")
endif()
COMPRESS_ZIP(OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/mp.wz"
COMPRESSION_LEVEL 0
PATHS
"addon.lev"
"ruleset.json"
"anims"
"challenges"
"tests"
"components"
"effects"
"messages"
"multiplay"
"stats"
"structs"
"wrf"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/mp"
BUILD_ALWAYS_TARGET data_mp
IGNORE_GIT
QUIET
)
if(WZ_INCLUDE_VIDEOS)
set(_download_script_path "${PROJECT_SOURCE_DIR}/cmake/FetchURLRetry.cmake")
set(_sequences_dl_filename "sequences.wz")
set(_sequences_dl_urls "https://github.com/Warzone2100/wz-sequences/releases/download/v3/standard-quality-en-sequences.wz" "https://downloads.sourceforge.net/project/warzone2100/warzone2100/Videos/standard-quality-en/sequences.wz")
set(_sequences_dl_sha256 "142ae905be288cca33357a49f42b884c190e828fc0b1b1773ded5dff774f41a3")
set(_sequences_output_dir "${CMAKE_CURRENT_BINARY_DIR}")
set(_exstatus 1)
foreach(_sequences_dl_url "${_sequences_dl_urls}")
execute_process(
COMMAND ${CMAKE_COMMAND}
-DFILENAME=${_sequences_dl_filename}
-DURL=${_sequences_dl_url}
-DEXPECTED_SHA256=${_sequences_dl_sha256}
-DOUT_DIR=${_sequences_output_dir}
-P ${_download_script_path}
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}"
RESULT_VARIABLE _exstatus
)
if(_exstatus EQUAL 0)
# Success downloading
message(STATUS "Downloaded sequences.wz (campaign videos)")
break()
endif()
endforeach()
if(NOT _exstatus EQUAL 0)
message(FATAL_ERROR "Failed to download sequences.wz (campaign videos)")
endif()
endif()
add_subdirectory(mods mods_staging)
ADD_CUSTOM_TARGET(data ALL
DEPENDS data_base data_mp)
if(TARGET data_terrain_overrides_classic)
add_dependencies(data_base data_terrain_overrides_classic)
endif()
if(TARGET data_terrain_overrides_high)
add_dependencies(data_base data_terrain_overrides_high)
endif()
if(TARGET glsl_compilation)
add_dependencies(data_base glsl_compilation)
endif()
if(TARGET texture_encoding)
add_dependencies(data_base texture_encoding)
endif()
if(TARGET texture_staging)
add_dependencies(data_base texture_staging)
endif()
# Copy font files to build directory to support IDE build+run (from the build dir) scenarios
if(NOT EXISTS "${CMAKE_CURRENT_BINARY_DIR}/fonts")
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/fonts")
endif()
foreach(font_file ${wz2100_fonts_FILES})
add_custom_command(
TARGET data
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${font_file}" "${CMAKE_CURRENT_BINARY_DIR}/fonts"
VERBATIM
)
endforeach()
# Copy mod files to build directory to support IDE build+run (from the build dir) scenarios
if(NOT EXISTS "${CMAKE_CURRENT_BINARY_DIR}/mods")
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/mods")
endif()
add_dependencies(data data_mods)
foreach(mod_file ${wz2100_mods_FILES})
file(RELATIVE_PATH _mods_file_relative_path "${CMAKE_CURRENT_BINARY_DIR}/mods_staging" "${mod_file}")
get_filename_component(_mods_file_subdir_path "${_mods_file_relative_path}" DIRECTORY)
get_filename_component(_mods_file_name "${_mods_file_relative_path}" NAME)
add_custom_command(
TARGET data
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${mod_file}" "${CMAKE_CURRENT_BINARY_DIR}/mods/${_mods_file_subdir_path}/${_mods_file_name}"
VERBATIM
)
endforeach()
set(DATA_FILES
"${CMAKE_CURRENT_BINARY_DIR}/base.wz"
"${CMAKE_CURRENT_BINARY_DIR}/mp.wz"
)
if(WZ_INCLUDE_VIDEOS)
list(APPEND DATA_FILES "${CMAKE_CURRENT_BINARY_DIR}/sequences.wz")
endif()
set(DATA_TERRAIN_OVERRIDES_FILES
"${CMAKE_CURRENT_BINARY_DIR}/terrain_overrides/classic.wz"
)
if(TARGET data_terrain_overrides_high OR EXISTS "${CMAKE_CURRENT_BINARY_DIR}/terrain_overrides/high.wz")
list(APPEND DATA_TERRAIN_OVERRIDES_FILES "${CMAKE_CURRENT_BINARY_DIR}/terrain_overrides/high.wz")
endif()
if(NOT CMAKE_SYSTEM_NAME MATCHES "Emscripten")
install(FILES ${DATA_FILES}
DESTINATION "${WZ_DATADIR}"
COMPONENT Data
)
install(FILES ${DATA_TERRAIN_OVERRIDES_FILES}
DESTINATION "${WZ_DATADIR}/terrain_overrides"
COMPONENT Data
)
install(FILES
${wz2100_fonts_FILES}
COMPONENT Data DESTINATION "${WZ_DATADIR}/fonts"
)
file(GLOB DATA_MUSIC_FILES "${CMAKE_CURRENT_SOURCE_DIR}/music/*.opus" "${CMAKE_CURRENT_SOURCE_DIR}/music/albums/*/*.*")
foreach(_music_file ${DATA_MUSIC_FILES})
file(RELATIVE_PATH _music_file_relative_path "${CMAKE_CURRENT_SOURCE_DIR}/music" "${_music_file}")
get_filename_component(_music_file_subdir_path "${_music_file_relative_path}" DIRECTORY)
install(FILES ${_music_file}
DESTINATION "${WZ_DATADIR}/music/${_music_file_subdir_path}"
COMPONENT Data
)
endforeach()
foreach(_mod_file ${wz2100_mods_FILES})
file(RELATIVE_PATH _mods_file_relative_path "${CMAKE_CURRENT_BINARY_DIR}/mods_staging" "${_mod_file}")
get_filename_component(_mods_file_subdir_path "${_mods_file_relative_path}" DIRECTORY)
install(FILES ${_mod_file}
DESTINATION "${WZ_DATADIR}/mods/${_mods_file_subdir_path}"
COMPONENT Data
)
endforeach()
else()
# Emscripten:
if (NOT DEFINED EMSCRIPTEN_ROOT_PATH OR NOT EMSCRIPTEN_ROOT_PATH)
message(WARNING "Invalid EMSCRIPTEN_ROOT_PATH? (=${EMSCRIPTEN_ROOT_PATH})")
endif()
find_file(EMSCRIPTEN_FILE_PACKAGER_PY NAMES "file_packager.py" PATHS "${EMSCRIPTEN_ROOT_PATH}/tools" NO_CMAKE_FIND_ROOT_PATH)
if (NOT EMSCRIPTEN_FILE_PACKAGER_PY)
message(FATAL_ERROR "Unable to find Emscripten file_packager.py")
endif()
find_package (Python3 COMPONENTS Interpreter REQUIRED)
# Bundle the classic terrain into a separate package
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/empackaged/terrain_overrides")
add_custom_target(
data_terrain_overrides_classic_packaging ALL
${Python3_EXECUTABLE} "${EMSCRIPTEN_FILE_PACKAGER_PY}" warzone2100-terrain-classic.data --preload "${CMAKE_CURRENT_BINARY_DIR}/terrain_overrides/classic.wz@/data/terrain_overrides/classic/" --js-output=warzone2100-terrain-classic.js --use-preload-cache --indexedDB-name=EM_PRELOAD_TERRAIN_CLASSIC_CACHE --no-node
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/empackaged/terrain_overrides"
DEPENDS data_terrain_overrides_classic
VERBATIM
)
list(APPEND DATA_ADDITIONAL_EMPACKAGE_DIRS "${CMAKE_CURRENT_BINARY_DIR}/empackaged/terrain_overrides")
# Bundle the original music into a separate package
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/music_staging")
file(GLOB DATA_ORIG_MUSIC_FILES "${CMAKE_CURRENT_SOURCE_DIR}/music/*.opus" "${CMAKE_CURRENT_SOURCE_DIR}/music/albums/original_soundtrack/*.*")
foreach(_music_file ${DATA_ORIG_MUSIC_FILES})
file(RELATIVE_PATH _music_file_relative_path "${CMAKE_CURRENT_SOURCE_DIR}/music" "${_music_file}")
get_filename_component(_music_file_subdir_path "${_music_file_relative_path}" DIRECTORY)
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/music_staging/${_music_file_subdir_path}")
configure_file("${_music_file}" "${CMAKE_CURRENT_BINARY_DIR}/music_staging/${_music_file_subdir_path}" COPYONLY)
endforeach()
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/empackaged/music")
add_custom_target(
data_music_empackage ALL
${Python3_EXECUTABLE} "${EMSCRIPTEN_FILE_PACKAGER_PY}" warzone2100-music.data --preload "${CMAKE_CURRENT_BINARY_DIR}/music_staging@/data/music/" --js-output=warzone2100-music.js --use-preload-cache --indexedDB-name=EM_PRELOAD_MUSIC_CACHE --no-node
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/empackaged/music"
VERBATIM
)
list(APPEND DATA_ADDITIONAL_EMPACKAGE_DIRS "${CMAKE_CURRENT_BINARY_DIR}/empackaged/music")
set(DATA_ADDITIONAL_EMPACKAGE_DIRS ${DATA_ADDITIONAL_EMPACKAGE_DIRS} PARENT_SCOPE)
set(DATA_ADDITIONAL_EMPACKAGE_BASEDIR "${CMAKE_CURRENT_BINARY_DIR}/empackaged" PARENT_SCOPE)
endif()
set(DATA_FILES ${DATA_FILES} PARENT_SCOPE)
set(DATA_TERRAIN_OVERRIDES_FILES ${DATA_TERRAIN_OVERRIDES_FILES} PARENT_SCOPE)
set(DATA_FONTS ${wz2100_fonts_FILES} PARENT_SCOPE)
set(DATA_MUSIC_FILES ${DATA_MUSIC_FILES} PARENT_SCOPE)
set(DATA_MUSIC_BASE_SOURCEDIR "${CMAKE_CURRENT_SOURCE_DIR}/music" PARENT_SCOPE)
set(DATA_MODS_FILES ${wz2100_mods_FILES} PARENT_SCOPE)
set(DATA_MODS_BASE_DIR "${CMAKE_CURRENT_BINARY_DIR}/mods_staging" PARENT_SCOPE)
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