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include("script/campaign/libcampaign.js");
include("script/campaign/templates.js");
var NPScout; // Sensor scout
const mis_scavengerRes = [
"R-Wpn-Flamer-Damage01", "R-Wpn-MG-Damage01", "R-Wpn-MG-ROF01", "R-Wpn-Flamer-Range01-ScavReduce",
];
// CLASSIC: No research.
camAreaEvent("AttackArea1", function(droid)
{
queue("camCallOnce", camSecondsToMilliseconds(2), "doNPRetreat");
camManageGroup(camMakeGroup("enemy1Force1", CAM_SCAV_6), CAM_ORDER_ATTACK, {
pos: camMakePos("enemy1Force1Pos"),
fallback: camMakePos("enemy1Force1Fallback"),
morale: 50
});
// pink factory
camEnableFactory("base1factory");
// sic! hill factory
camSetFactoryData("base2factory", {
assembly: "assembly2",
order: CAM_ORDER_ATTACK, // changes
data: { pos: "playerBase" }, // changes
groupSize: 10, // changes
maxSize: 10,
throttle: camChangeOnDiff(camSecondsToMilliseconds((difficulty <= MEDIUM) ? 20 : 15)),
templates: (!camClassicMode()) ? [ cTempl.triketwin, cTempl.bloketwin, cTempl.buggytwin, cTempl.bloketwin, ] : [ cTempl.trike, cTempl.bloke, cTempl.buggy, cTempl.bloke, ] // changes
});
camEnableFactory("base2factory"); // re-enable
});
camAreaEvent("AttackArea2", function(droid)
{
camEnableFactory("base4factory");
});
function doNPRetreat()
{
const pos = camMakePos("NPSensorTurn");
if (NPScout)
{
camTrace("New Paradigm sensor droid is retreating");
orderDroidLoc(NPScout, DORDER_MOVE, pos.x, pos.y);
}
else
{
camTrace("Sensor droid died before retreating.");
}
}
function eventDestroyed(obj)
{
if (NPScout && (obj.id === NPScout.id))
{
NPScout = null;
camUnmarkTiles("NPSensorTurn");
camUnmarkTiles("NPSensorRemove");
}
}
camAreaEvent("NPSensorTurn", function(droid)
{
const pos = camMakePos("NPSensorRemove");
orderDroidLoc(NPScout, DORDER_MOVE, pos.x, pos.y);
});
camAreaEvent("NPSensorRemove", function(droid)
{
removeObject(NPScout, false);
});
function eventStartLevel()
{
camSetStandardWinLossConditions(CAM_VICTORY_STANDARD, cam_levels.alpha3.pre);
const startPos = getObject("startPosition");
const lz = getObject("landingZone");
centreView(startPos.x, startPos.y);
setNoGoArea(lz.x, lz.y, lz.x2, lz.y2, CAM_HUMAN_PLAYER);
camSetMissionTimer(camChangeOnDiff(camHoursToSeconds(1)));
setAlliance(CAM_NEW_PARADIGM, CAM_SCAV_6, true);
setAlliance(CAM_NEW_PARADIGM, CAM_SCAV_7, true);
setAlliance(CAM_SCAV_6, CAM_SCAV_7, true);
if (camClassicMode())
{
camSetArtifacts({
"base1factory": { tech: "R-Wpn-Flamer-Damage01" },
"base2factory": { tech: "R-Wpn-MG2Mk1" },
"base3sensor": { tech: "R-Sys-Sensor-Turret01" },
"base4gen": { tech: "R-Struc-PowerModuleMk1" },
});
}
else
{
camCompleteRequiredResearch(mis_scavengerRes, CAM_SCAV_6);
camCompleteRequiredResearch(mis_scavengerRes, CAM_SCAV_7);
if (difficulty === HARD)
{
completeResearch("R-Wpn-Flamer-Range01-ScavReduce-Undo", CAM_SCAV_6);
completeResearch("R-Wpn-Flamer-Range01-ScavReduce-Undo", CAM_SCAV_7);
}
else if (difficulty >= INSANE)
{
completeResearch("R-Wpn-Flamer-Range01", CAM_SCAV_6);
completeResearch("R-Wpn-Flamer-Range01", CAM_SCAV_7);
completeResearch("R-Wpn-Flamer-Range01-ScavReduce-Undo", CAM_SCAV_6);
completeResearch("R-Wpn-Flamer-Range01-ScavReduce-Undo", CAM_SCAV_7);
}
camSetArtifacts({
"base1factory": { tech: "R-Wpn-Flamer-Damage02" },
"base2factory": { tech: "R-Wpn-MG2Mk1" },
"base3sensor": { tech: "R-Sys-Sensor-Turret01" },
"base4gen": { tech: "R-Struc-PowerModuleMk1" },
});
}
camSetEnemyBases({
"base1group": {
cleanup: "enemybase1",
detectMsg: "C1B_BASE1",
detectSnd: cam_sounds.baseDetection.scavengerBaseDetected,
eliminateSnd: cam_sounds.baseElimination.scavengerBaseEradicated,
},
"base2group": {
cleanup: "enemybase2",
detectMsg: "C1B_BASE0",
detectSnd: cam_sounds.baseDetection.scavengerBaseDetected,
eliminateSnd: cam_sounds.baseElimination.scavengerBaseEradicated,
},
"base3group": {
cleanup: "enemybase3",
detectMsg: "C1B_BASE3",
detectSnd: cam_sounds.baseDetection.scavengerOutpostDetected,
eliminateSnd: cam_sounds.baseElimination.scavengerOutpostEradicated,
},
"base4group": {
cleanup: "enemybase4",
detectMsg: "C1B_BASE2",
detectSnd: cam_sounds.baseDetection.scavengerBaseDetected,
eliminateSnd: cam_sounds.baseElimination.scavengerBaseEradicated,
},
});
camPlayVideos({video: "MB1B_MSG", type: MISS_MSG});
camDetectEnemyBase("base4group"); // power surge detected
camSetFactories({
"base1factory": {
assembly: "assembly1",
order: CAM_ORDER_ATTACK,
data: { pos: "playerBase" },
groupSize: 6,
maxSize: 6,
throttle: camChangeOnDiff(camSecondsToMilliseconds((difficulty <= MEDIUM) ? 11 : 8)),
templates: (!camClassicMode()) ? [ cTempl.triketwin, cTempl.bloketwin, cTempl.buggytwin, cTempl.bloketwin ] : [ cTempl.trike, cTempl.bloke, cTempl.buggy, cTempl.bloke ]
},
"base2factory": { // the hill harass factory
assembly: "assembly2",
order: CAM_ORDER_PATROL, // will override later
data: { // will override later
pos: [ "patrol1", "patrol2", "patrol3", "patrol4" ],
interval: camSecondsToMilliseconds(20)
},
group: camMakeGroup("hillForce"), // will override later
groupSize: 4, // will override later
maxSize: 10,
throttle: camChangeOnDiff(camSecondsToMilliseconds((difficulty <= MEDIUM) ? 24 : 18)),
templates: (!camClassicMode()) ? [ cTempl.bloketwin ] : [ cTempl.bloke ] // will override later
},
"base4factory": {
assembly: "assembly4",
order: CAM_ORDER_ATTACK,
data: { pos: "playerBase" },
groupSize: 8,
maxSize: 8,
throttle: camChangeOnDiff(camSecondsToMilliseconds((difficulty <= MEDIUM) ? 16 : 12)),
templates: (!camClassicMode()) ? [ cTempl.trike, cTempl.bloketwin, cTempl.buggytwin, cTempl.bjeeptwin ] : [ cTempl.trike, cTempl.bloke, cTempl.buggy, cTempl.bjeep ]
},
});
camEnableFactory("base2factory");
//Timed attacks if player dawdles
queue("eventAreaAttackArea2", camChangeOnDiff(camMinutesToMilliseconds(6)));
// New Paradigm sensor scout. Now comes with the map!
NPScout = getObject("npscout");
camNeverGroupDroid(NPScout);
const pos = getObject("NPSensorWatch");
orderDroidLoc(NPScout, DORDER_MOVE, pos.x, pos.y);
}
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