1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366
|
////////////////////////////////////////////////////////////////////////////////
// Enemy base management.
////////////////////////////////////////////////////////////////////////////////
//;; ## camSetEnemyBases([bases])
//;;
//;; Tell `libcampaign.js` to manage a certain set of enemy bases.
//;; Management assumes auto-cleanup of leftovers on destruction, and also
//;; counting how many bases have been successfully destroyed by the player.
//;; The argument is a JavaScript map from group labels to base descriptions.
//;; Each label points to a group of vital base structures. If no group label
//;; with this name is defined, a group is created automatically
//;; based on `cleanup` area and labeled. Base description
//;; is a JavaScript object with the following optional fields:
//;; * `cleanup` An area label to clean up features in once base is destroyed.
//;; If base id is not a group label, this field is required in order to auto-create
//;; the group of stuff in the area which doesn't qualify as a valid leftover.
//;; * `detectMsg` A `PROX_MSG` message id to play when the base is detected.
//;; * `detectSnd` A sound file to play when the base is detected.
//;; * `eliminateSnd` A sound file to play when the base is eliminated.
//;; The sound is played in the center of the cleanup area, which needs to be defined.
//;; * `player` If base is detected by cleanup area, only objects matching
//;; this player filter would be added to the base group or cleaned up.
//;; Note that this most likely disables feature cleanup.
//;; Additionally, this function would call special event callbacks if they are defined in your script,
//;; which should be named as follows, where LABEL is the label of the base group:
//;; * `camEnemyBaseDetected_LABEL` Called when the player sees an object from the enemy base group for the first time.
//;; * `camEnemyBaseEliminated_LABEL` Called when the base is eliminated, right after leftovers were cleaned up.
//;;
//;; @param {Object} [bases]
//;; @returns {void}
//;;
function camSetEnemyBases(bases)
{
const __RELOAD = !camDef(bases);
if (!__RELOAD)
{
__camEnemyBases = bases;
__camNumEnemyBases = 0;
}
// convert label strings to groups and store
for (const baseLabel in __camEnemyBases)
{
const bi = __camEnemyBases[baseLabel];
const obj = getObject(baseLabel);
if (camDef(obj) && obj) // group already defined
{
if (!camDef(bi.group))
{
bi.group = obj.id;
}
else
{
const structures = enumGroup(bi.group);
addLabel({ type: GROUP, id: bi.group }, baseLabel);
for (let idx = 0, len = structures.length; idx < len; ++idx)
{
const s = structures[idx];
if (s.type !== STRUCTURE || __camIsValidLeftover(s))
{
continue;
}
if (!camDef(bi.player) || camPlayerMatchesFilter(s.player, bi.player))
{
//camTrace("Auto-adding", s.id, "to base", baseLabel);
groupAdd(bi.group, s);
}
}
}
if (!camDef(bi.cleanup)) // auto-detect cleanup area
{
const objs = enumGroup(bi.group);
if (objs.length > 0)
{
const __OFFSET = 2; // increases size of the auto-detected base area a bit
const a = {
type: AREA,
x: mapWidth, y: mapHeight,
x2: 0, y2: 0
};
// smallest rectangle to contain all objects
for (let idx = 0, len = objs.length; idx < len; ++idx)
{
const o = objs[idx];
if (o.x < a.x)
{
a.x = o.x;
}
if (o.y < a.y)
{
a.y = o.y;
}
if (o.x > a.x2)
{
a.x2 = o.x;
}
if (o.y > a.y2)
{
a.y2 = o.y;
}
}
a.x -= __OFFSET;
a.y -= __OFFSET;
a.x2 += __OFFSET;
a.y2 += __OFFSET;
camTrace("Auto-detected cleanup area for", baseLabel, ":", a.x, a.y, a.x2, a.y2);
bi.cleanup = "__cam_enemy_base_cleanup__" + baseLabel;
addLabel(a, bi.cleanup);
}
}
}
else // define a group automatically
{
if (!camDef(bi.cleanup))
{
camDebug("Neither group nor cleanup area found for", baseLabel);
continue;
}
bi.group = camNewGroup();
addLabel({ type: GROUP, id: bi.group }, baseLabel);
const structs = enumArea(bi.cleanup, ENEMIES, false);
for (let idx = 0, len = structs.length; idx < len; ++idx)
{
const s = structs[idx];
if (s.type !== STRUCTURE || __camIsValidLeftover(s))
{
continue;
}
if (!camDef(bi.player) || camPlayerMatchesFilter(s.player, bi.player))
{
//camTrace("Auto-adding", s.id, "to base", baseLabel);
groupAdd(bi.group, s);
}
}
}
if (groupSize(bi.group) === 0)
{
//camDebug("Base", baseLabel, "defined as empty group");
}
if (!__RELOAD)
{
bi.detected = false;
bi.eliminated = false;
}
//camTrace("Resetting label", baseLabel);
resetLabel(baseLabel, CAM_HUMAN_PLAYER); // subscribe for eventGroupSeen
}
}
//;; ## camDetectEnemyBase(baseLabel)
//;;
//;; Plays the "enemy base detected" message and places a beacon for the enemy base
//;; defined by the label, as if the base was actually found by the player.
//;;
//;; @param {string} baseLabel
//;; @returns {void}
//;;
function camDetectEnemyBase(baseLabel)
{
const bi = __camEnemyBases[baseLabel];
if (bi.detected || bi.eliminated)
{
return;
}
camTrace("Enemy base", baseLabel, "detected");
bi.detected = true;
if (camDef(bi.detectSnd))
{
let pos = camMakePos(bi.cleanup);
if (!camDef(pos)) // auto-detect sound position by group object pos
{
const objs = enumGroup(bi.group);
if (objs.length > 0)
{
const firstObject = objs[0];
pos = camMakePos(firstObject);
}
}
if (camDef(pos))
{
playSound(bi.detectSnd, pos.x, pos.y, 0);
}
}
if (camDef(bi.detectMsg))
{
hackAddMessage(bi.detectMsg, PROX_MSG, CAM_HUMAN_PLAYER, false);
}
const callback = __camGlobalContext()["camEnemyBaseDetected_" + baseLabel];
if (camDef(callback))
{
callback();
}
}
//;; ## camAllEnemyBasesEliminated()
//;;
//;; Returns `true` if all enemy bases managed by `libcampaign.js` are destroyed.
//;;
//;; @returns {boolean}
//;;
function camAllEnemyBasesEliminated()
{
// FIXME: O(n) lookup here
return __camNumEnemyBases === Object.keys(__camEnemyBases).length;
}
//////////// privates
function __camCheckBaseSeen(seen)
{
let group = seen; // group?
if (camDef(seen.group)) // object?
{
group = seen.group;
}
if (!camDef(group) || !group)
{
return;
}
// FIXME: O(n) lookup here
for (const baseLabel in __camEnemyBases)
{
const bi = __camEnemyBases[baseLabel];
if (bi.group !== group)
{
continue;
}
camDetectEnemyBase(baseLabel);
}
}
function __camIsValidLeftover(obj)
{
if (camPlayerMatchesFilter(obj.player, ENEMIES))
{
if (obj.type === STRUCTURE && obj.stattype === WALL)
{
return true;
}
}
if (obj.type === FEATURE)
{
if (obj.stattype === BUILDING)
{
return true;
}
}
return false;
}
function __camShouldDestroyLeftover(objInfo, basePlayer)
{
const object = getObject(objInfo.type, objInfo.player, objInfo.id);
if (object === null)
{
return false;
}
return (objInfo.type === STRUCTURE &&
object.status === BUILT &&
__camIsValidLeftover(object) &&
(!camDef(basePlayer) ||
(camDef(basePlayer) && camPlayerMatchesFilter(objInfo.player, basePlayer))));
}
function __camCheckBaseEliminated(group)
{
// FIXME: O(n) lookup here
for (const baseLabel in __camEnemyBases)
{
const bi = __camEnemyBases[baseLabel];
const leftovers = [];
if (bi.eliminated || (bi.group !== group))
{
continue;
}
if (enumGroup(bi.group).length > 0)
{
return; //still has something in the base group
}
if (camDef(bi.cleanup))
{
const objects = enumArea(bi.cleanup, ENEMIES, false);
for (let i = 0, len = objects.length; i < len; ++i)
{
const object = objects[i];
const objInfo = {
type: object.type,
player: object.player,
id: object.id
};
if (__camShouldDestroyLeftover(objInfo, bi.player))
{
leftovers.push(object);
}
}
for (let i = 0, len = leftovers.length; i < len; ++i)
{
// remove with special effect
const leftover = leftovers[i];
camSafeRemoveObject(leftover, true);
}
if (camDef(bi.eliminateSnd))
{
// play sound
const pos = camMakePos(bi.cleanup);
playSound(bi.eliminateSnd, pos.x, pos.y, 0);
}
}
else
{
camDebug("All bases must have a cleanup area : " + baseLabel);
continue;
}
if (camDef(bi.detectMsg) && bi.detected) // remove the beacon
{
hackRemoveMessage(bi.detectMsg, PROX_MSG, CAM_HUMAN_PLAYER);
}
camTrace("Enemy base", baseLabel, "eliminated");
bi.eliminated = true;
// bump counter before the callback, so that it was
// actual during the callback
++__camNumEnemyBases;
const callback = __camGlobalContext()["camEnemyBaseEliminated_" + baseLabel];
if (camDef(callback))
{
callback();
}
__camSetupConsoleForVictoryConditions();
}
}
function __camBasesTick()
{
for (const baseLabel in __camEnemyBases)
{
const bi = __camEnemyBases[baseLabel];
if (bi.eliminated || !camDef(bi.reinforce_kind))
{
continue;
}
if (bi.reinforce_kind === CAM_REINFORCE_NONE)
{
continue;
}
if (gameTime - bi.reinforce_last < bi.reinforce_interval)
{
continue;
}
if (!camDef(bi.player))
{
camDebug("Enemy base player needs to be set for", baseLabel);
return;
}
if (!camDef(bi.cleanup))
{
camDebug("Enemy base cleanup area needs to be set for", baseLabel);
return;
}
bi.reinforce_last = gameTime;
const list = profile(bi.reinforce_callback);
const __DEFINED_LZ = (camDef(bi.reinforce_data) && camDef(bi.reinforce_data.posLZ));
const pos = (__DEFINED_LZ) ? camMakePos(bi.reinforce_data.posLZ) : camMakePos(bi.cleanup);
camSendReinforcement(bi.player, pos, list, bi.reinforce_kind, bi.reinforce_data);
}
}
|