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function eventGameInit()
{
//From script/rules/setupgame.js
setupGame();
//From script/rules/printsettings.js
queue("printGameSettings", TICK_TIME);
//From script/rules/oildrum.js
oilDrumInit();
//global function, doc/js-functions
hackNetOff();
//From script/setup/setupscavenger.js
setupScavenger();
for (let playnum = 0; playnum < maxPlayers; ++playnum)
{
//From script/setup/powermodifier.js
setupPowerModifier(playnum);
//From script/setup/droidlimit.js
droidLimit(playnum);
//From script/setup/setupstructure.js
setupStructure(playnum);
//From script/setup/setupstructurelimit.js
setupStructureLimit(playnum);
//From script/setup/setupresearch.js
setupResearch(playnum);
//From script/setup/setupcomponents.js
setupComponents(playnum);
//From script/setup/setupbase.js
setupBase(playnum);
//From script/setup/setuptechlevels.js
setupTechLevel(playnum);
}
applyLimitSet(); // set limit options
hackNetOn();
//Structures might have been removed so we need to update the reticule button states again
//From script/rules/reticule.js
queue("setMainReticule", TICK_TIME);
if (tilesetType === "URBAN" || tilesetType === "ROCKIES")
{
setTimer("weatherCycle", 45000);
}
setTimer("autoSave", 10*60*1000);
}
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