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function setupPowerModifier(player)
{
if (powerType === 0)
{
setPowerModifier(85, player);
}
else if (powerType === 2)
{
setPowerModifier(125, player);
}
// insane difficulty is meant to be insane...
if (playerData[player].difficulty === INSANE)
{
setPowerModifier(200 + 15 * powerType, player);
}
else if (playerData[player].difficulty === HARD)
{
setPowerModifier(150 + 10 * powerType, player);
}
else if (playerData[player].difficulty === EASY)
{
setPowerModifier(70 + 5 * powerType, player);
}
}
// Power modifier data is currently not saved. Reset it during eventGameLoaded for the moment.
function setupPowerModifierGameLoaded()
{
for (let i = 0; i < maxPlayers; ++i)
{
setupPowerModifier(i);
}
}
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