1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227
|
Release Checklist
=================
Preliminary Testing
-------------------
While the CI builds on GitHub (via `GitHub Actions`, etc) can be used to check that it compiles fine on Linux, macOS & Windows, it can't actually tell you if it works.
You should locally test whether the latest commit's build actually runs, in both single & skirmish and multiplayer!
Of course, it is always nice to gather up enough volunteers to test before you actually make releases.
Starting off
------------
We do releases off of the git `master` branch.
```shell
git pull origin master
```
Update the changelog
--------------------
The following files should be edited prior to release:
### ChangeLog
Edit the `ChangeLog` to be in sync with the latest changes. Also make sure to put the correct date and version there (the date that you make the release of course).
Commit the (above) changes to master
```shell
git commit -p
```
This will trigger CI builds for all OSes.
Verify the builds all complete
------------------------------
Wait for all CI builds to complete, and verify they have completed successfully.
> The following images may not update immediately - even if refreshing the page.
> To find the latest status, click on each image, or **view the Checks / Status for the commit on GitHub**.
[](https://github.com/Warzone2100/warzone2100/actions?query=workflow%3AUbuntu+branch%3Amaster+event%3Apush)
[](https://github.com/Warzone2100/warzone2100/actions?query=workflow%3ASnapcraft+branch%3Amaster+event%3Apush)
[](https://github.com/Warzone2100/warzone2100/actions?query=workflow%3AFlatpak+branch%3Amaster+event%3Apush)
[](https://github.com/Warzone2100/warzone2100/actions?query=workflow%3AWindows+branch%3Amaster+event%3Apush)
[](https://github.com/Warzone2100/warzone2100/actions?query=workflow%3AmacOS+branch%3Amaster+event%3Apush)
[](https://github.com/Warzone2100/warzone2100/actions?query=workflow%3AEmscripten+branch%3Amaster+event%3Apush)
Can be flakey:
- FreeBSD builds: [](https://cirrus-ci.com/github/Warzone2100/warzone2100)
Testing
-------
You should locally test whether the master branch of the game actually runs, in both single & skirmish and multiplayer.
The latest CI (master branch) builds may be downloaded from:
* [Windows Builds](https://github.com/Warzone2100/warzone2100/actions?query=workflow%3AWindows+branch%3Amaster+event%3Apush)
* Select the latest "Windows" workflow run, download the `warzone2100_win_installer` artifact.
* (Note: This will be a .zip _of_ the .exe. Only the .exe gets automatically uploaded on release.)
* Test the installer!
* [macOS Build](https://github.com/Warzone2100/warzone2100/actions?query=workflow%3AmacOS+branch%3Amaster+event%3Apush)
* Select the latest "macOS" workflow run, download the `warzone2100_macOS_universal` and `warzone2100_macOS_universal_novideos` artifacts.
* (Note: This may be a .zip _of_ a .zip. Only the inner .zip gets automatically uploaded on release.)
* [Source Tarball](https://github.com/Warzone2100/warzone2100/actions?query=workflow%3AUbuntu+branch%3Amaster+event%3Apush)
* Select the latest "Ubuntu" workflow run, download the `warzone2100_src` artifact.
* (Note: This will be a .zip _of_ the .tar.xz. Only the .tar.xz gets automatically uploaded on release.)
### Test building with the source tarball on Linux
Use the Linux build instructions to build via the source tarball you downloaded above.
Verify that the build succeeds (and that no files are missing from the tarball).
Then proceed with normal game testing.
### Test the Windows regular installer
Verify that the installer works, and the game runs.
### Test the Web Edition dev builds
Once the latest master branch build completes, the dev Web Edition build will be pushed to:
https://play.wz2100.net/dev/
Test Campaign and Skirmish modes in at least:
- Google Chrome
- Mozilla Firefox
- Safari
### Test the crash handler
On both Linux & Windows, you can also test the crash handler now.
Note, it is better to test the portable version on windows, since then you will always be starting with a virgin config directory.
* Test the crash handler via the `--crash` command line option, to make sure it produces a good dump file!
* You will see a assert() in debug builds, and we do NOT want to release debug builds.
* If you are testing the crash handler in debug builds, use `--noassert` to skip it.
* '''The Crash dumps it produces should be sane.'''
### Test the game
TBD
### Done with the builds!
Create the tag for the new release
----------------------------------
Since everything works (since you tested it), it is time to make the **annotated** tag. Verify you are on the appropriate branch + commit, then tag it:
```shell
git tag -a 4.0.0
git push
git push origin 4.0.0
```
Where `4.0.0` is the name of the tag.
> ### Expected tag version format
> The expected tag version format is: `<SEMVER>(<prereleaseversion>)`
>
> Where `<SEMVER>` is `#.#.#` (examples: `4.0.0`, `4.0.1`, `4.9.12`)
>
> And the _optional_ `<prereleaseversion>` is a hyphen-prefixed pre-release identifier + version like: `-beta1` or `-rc1`
>
> #### Valid tag examples:
> - Normal releases: `4.0.0`, `4.0.1`, `4.0.22`
> - Pre-releases: `4.0.1-beta1`, `4.0.1-rc2`
> ### Always forwards
> _Do **NOT** re-use an existing tag / tag that was previously used!_
> If you make a mistake, or a bug is found, (etc), increment the version _again_.
> ### Annotated tags ONLY
> You must use `git tag -a <version>` to create an annotated tag. Lightweight tags will not work correctly.
GitHub will then **automatically**:
- create a Draft release in **[GitHub Releases](https://github.com/Warzone2100/warzone2100/releases)** for the new tag
- (may take a minute or so to complete)
- (uses [/.github/workflows/draft_tag_release.yml](/.github/workflows/draft_tag_release.yml))
- trigger the CI builds (as `workflow_run` event runs, after the "Draft Tag Release" workflow completes)
Download & verify the tag / release builds
------------------------------------------
- [x] **Wait for the CI builds to complete for the new tag.**
- Once the CI builds are complete, they will be automatically uploaded to the draft GitHub Release.
<blockquote>
<sub>
- If something goes wrong with the automatic artifact uploading, it should be possible to manually
download the appropriate artifact(s) following the same instructions you used to download the master
branch artifacts above.
<br />
- Just make sure you download artifacts from the CI runs for the <b>tag</b> you created. This will be in "[`workflow_run`](https://github.com/Warzone2100/warzone2100/actions?query=branch%3Amaster+event%3Aworkflow_run)" event CI runs.
<br />
<b>You should <i>NOT</i> have to manually upload artifacts to the GitHub Release</b> (unless
the CI -> GitHub integration breaks).
</sub>
</blockquote>
<br />
- [x] Verify all release assets have been uploaded by CI to the draft GitHub Release.
- [x] Download each release asset and verify:
- [x] Download the Windows builds from the draft release:
- [x] `warzone2100_win_installer.exe`
- [x] Verify the SHA512 hash towards the end of the most recent [`workflow_run` Windows workflow's](https://github.com/Warzone2100/warzone2100/actions?query=workflow%3AWindows+event%3Aworkflow_run) log match the files you downloaded.
- [x] **Make sure you are viewing the build for the _tag_ you just made**
- [x] Select the appropriate job (Build Installer, Sign Release Installers, etc).
- [x] Expand the "Compare Build Outputs" step, which outputs the SHA512 hashes at the bottom of its output.
- [x] Download the macOS build from the draft release:
- [x] `warzone2100_macOS.zip`
- [x] Verify the SHA512 hash towards the end of the most recent [`workflow_run` macOS workflow's](https://github.com/Warzone2100/warzone2100/actions?query=workflow%3AmacOS+event%3Aworkflow_run) log matches the file you downloaded.
- [x] **Make sure you are viewing the build for the _tag_ you just made**
- [x] Select the `Package Universal Binary` job
- [x] Scroll down to the `Output Build Info` step(s), which output the SHA512 at the bottom of their output.
- [x] Download the tag's source tarball from the draft release:
- [x] `warzone2100_src.tar.xz`
- [x] Verify the SHA512 hash towards the end of the most recent [`workflow_run` Ubuntu workflow's](https://github.com/Warzone2100/warzone2100/actions?query=workflow%3AUbuntu+event%3Aworkflow_run) ("Package Source" job) log matches the file you downloaded.
- [x] **Make sure you are viewing the build for the _tag_ you just made**
- [x] Select the "Package Source" job
- [x] Expand the "Rename Tarball & Output Info" step, which outputs the SHA512 at the bottom of its output.
- [x] Test each release asset to make sure they work, and show the proper version # (which should match the tag).
Edit & Publish the Release
--------------------------
Once you have verified all the release assets:
- [x] Click the "Edit" button next to the draft GitHub Release.
- [x] Remove the top text block from the release notes / description (as it instructs).
- [x] If this is a beta release, ensure that "This is a pre-release" is **checked**.
- [x] If this is **NOT** a beta release, ensure that "This is a pre-release" is **unchecked**.
- [x] Click the green "Publish Release" button.
That's it! Now just...
Sit Back and Watch the Magic
----------------------------
The release automation process will then:
* Make the new release available on GitHub
* Mirror the new release to SourceForge
- (see: [/.github/workflows/mirror_release_sourceforge.yml](/.github/workflows/mirror_release_sourceforge.yml))
* Update the website
- (see: [/.github/workflows/release.yml](/.github/workflows/release.yml#L12), wz2100.net repo's [fetch_latest_release_info.yml](https://github.com/Warzone2100/wz2100.net/blob/master/.github/workflows/fetch_latest_release_info.yml))
* Update the update-data
- (see: [/.github/workflows/release.yml](/.github/workflows/release.yml#L25), update-data repo's [generate_updates_json.yml](https://github.com/Warzone2100/update-data/blob/master/.github/workflows/generate_updates_json.yml))
* Inform the lobby server of the new version
- (see: the bottom of update-data repo's [generate_updates_json.yml](https://github.com/Warzone2100/update-data/blob/master/.github/workflows/generate_updates_json.yml))
Post-Release checklist
----------------------
- [x] Add a new milestone to https://github.com/Warzone2100/warzone2100/milestones
- [x] Tell everyone about it in the forums. You can use the `build_tools/changelog2bbcode.sh` script to massage the changelog into BBCode.
- [x] Send mail about it on the developer mailing list.
- [x] Change the title on our IRC channels about the new release.
- [x] Ask for a raise for doing all this work that nobody else wanted to do, and you got suckered into doing it.
And, I am sure that people will spread the word about this new release at the following sites & others.
* [Reddit](https://www.reddit.com/r/warzone2100)
* [ModDb](https://www.moddb.com/games/warzone-2100)
* [Softonic](https://warzone-2100.en.softonic.com/)
|