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#include "wayfire/geometry.hpp"
#include "wayfire/scene-input.hpp"
#include "wayfire/scene-operations.hpp"
#include "wayfire/scene-render.hpp"
#include "wayfire/scene.hpp"
#include "wayfire/signal-provider.hpp"
#include "wayfire/toplevel.hpp"
#include <memory>
#define GLM_FORCE_RADIANS
#include <glm/gtc/matrix_transform.hpp>
#include <linux/input-event-codes.h>
#include <wayfire/nonstd/wlroots.hpp>
#include <wayfire/output.hpp>
#include <wayfire/opengl.hpp>
#include <wayfire/core.hpp>
#include <wayfire/view-transform.hpp>
#include <wayfire/signal-definitions.hpp>
#include <wayfire/toplevel-view.hpp>
#include "deco-subsurface.hpp"
#include "deco-layout.hpp"
#include "deco-theme.hpp"
#include <wayfire/window-manager.hpp>
#include <wayfire/plugins/common/cairo-util.hpp>
#include <cairo.h>
class simple_decoration_node_t : public wf::scene::node_t, public wf::pointer_interaction_t,
public wf::touch_interaction_t
{
std::weak_ptr<wf::toplevel_view_interface_t> _view;
wf::signal::connection_t<wf::view_title_changed_signal> title_set =
[=] (wf::view_title_changed_signal *ev)
{
if (auto view = _view.lock())
{
view->damage();
}
};
void update_title(int width, int height, double scale)
{
if (auto view = _view.lock())
{
wf::dimensions_t target_size = {
static_cast<int32_t>(width * scale),
static_cast<int32_t>(height * scale)
};
if ((title_texture.tex.get_size() != target_size) ||
(title_texture.current_text != view->get_title()))
{
auto surface = theme.render_text(view->get_title(), target_size.width, target_size.height);
title_texture.tex = wf::owned_texture_t{surface};
cairo_surface_destroy(surface);
title_texture.current_text = view->get_title();
}
}
}
struct
{
wf::owned_texture_t tex;
std::string current_text = "";
} title_texture;
public:
wf::decor::decoration_theme_t theme;
wf::decor::decoration_layout_t layout;
wf::region_t cached_region;
wf::dimensions_t size;
int current_thickness;
int current_titlebar;
simple_decoration_node_t(wayfire_toplevel_view view) :
node_t(false),
theme{},
layout{theme, [=] (wlr_box box) { wf::scene::damage_node(shared_from_this(), box + get_offset()); }}
{
this->_view = view->weak_from_this();
view->connect(&title_set);
if (view->parent)
{
theme.set_buttons(wf::decor::button_type_t(wf::decor::BUTTON_TOGGLE_MAXIMIZE |
wf::decor::BUTTON_CLOSE));
} else
{
theme.set_buttons(wf::decor::button_type_t(wf::decor::BUTTON_MINIMIZE |
wf::decor::BUTTON_TOGGLE_MAXIMIZE | wf::decor::BUTTON_CLOSE));
}
// make sure to hide frame if the view is fullscreen
update_decoration_size();
}
wf::point_t get_offset()
{
return {-current_thickness, -current_titlebar};
}
void render(const wf::scene::render_instruction_t& data)
{
auto origin = get_offset();
/* Clear background */
wlr_box geometry{origin.x, origin.y, size.width, size.height};
bool activated = false;
if (auto view = _view.lock())
{
activated = view->activated;
}
theme.render_background(data, geometry, activated);
/* Draw title & buttons */
auto renderables = layout.get_renderable_areas();
for (auto item : renderables)
{
if (item->get_type() == wf::decor::DECORATION_AREA_TITLE)
{
wf::geometry_t title_geometry = item->get_geometry() + origin;
update_title(title_geometry.width, title_geometry.height, data.target.scale);
if (title_texture.tex.get_texture().texture != NULL)
{
data.pass->add_texture(title_texture.tex.get_texture(), data.target,
title_geometry, data.damage);
}
} else // button
{
item->as_button().render(data, item->get_geometry() + origin);
}
}
}
std::optional<wf::scene::input_node_t> find_node_at(const wf::pointf_t& at) override
{
if (auto view = _view.lock())
{
wf::pointf_t local = at - wf::pointf_t{get_offset()};
if (cached_region.contains_pointf(local) && view->is_mapped())
{
return wf::scene::input_node_t{
.node = this,
.local_coords = local,
};
}
}
return {};
}
pointer_interaction_t& pointer_interaction() override
{
return *this;
}
touch_interaction_t& touch_interaction() override
{
return *this;
}
class decoration_render_instance_t : public wf::scene::render_instance_t
{
std::shared_ptr<simple_decoration_node_t> self;
wf::scene::damage_callback push_damage;
wf::signal::connection_t<wf::scene::node_damage_signal> on_surface_damage =
[=] (wf::scene::node_damage_signal *data)
{
push_damage(data->region);
};
public:
decoration_render_instance_t(simple_decoration_node_t *self, wf::scene::damage_callback push_damage)
{
this->self = std::dynamic_pointer_cast<simple_decoration_node_t>(self->shared_from_this());
this->push_damage = push_damage;
self->connect(&on_surface_damage);
}
void schedule_instructions(std::vector<wf::scene::render_instruction_t>& instructions,
const wf::render_target_t& target, wf::region_t& damage) override
{
auto our_region = self->cached_region + self->get_offset();
wf::region_t our_damage = damage & our_region;
if (!our_damage.empty())
{
instructions.push_back(wf::scene::render_instruction_t{
.instance = this,
.target = target,
.damage = std::move(our_damage),
});
}
}
void render(const wf::scene::render_instruction_t& data) override
{
self->render(data);
}
};
void gen_render_instances(std::vector<wf::scene::render_instance_uptr>& instances,
wf::scene::damage_callback push_damage, wf::output_t *output = nullptr) override
{
instances.push_back(std::make_unique<decoration_render_instance_t>(this, push_damage));
}
wf::geometry_t get_bounding_box() override
{
return wf::construct_box(get_offset(), size);
}
/* wf::compositor_surface_t implementation */
void handle_pointer_enter(wf::pointf_t point) override
{
point -= wf::pointf_t{get_offset()};
layout.handle_motion(point.x, point.y);
}
void handle_pointer_leave() override
{
layout.handle_focus_lost();
}
void handle_pointer_motion(wf::pointf_t to, uint32_t) override
{
to -= wf::pointf_t{get_offset()};
handle_action(layout.handle_motion(to.x, to.y));
}
void handle_pointer_button(const wlr_pointer_button_event& ev) override
{
if (ev.button != BTN_LEFT)
{
return;
}
handle_action(layout.handle_press_event(ev.state == WL_POINTER_BUTTON_STATE_PRESSED));
}
void handle_action(wf::decor::decoration_layout_t::action_response_t action)
{
if (auto view = _view.lock())
{
switch (action.action)
{
case wf::decor::DECORATION_ACTION_MOVE:
return wf::get_core().default_wm->move_request(view);
case wf::decor::DECORATION_ACTION_RESIZE:
return wf::get_core().default_wm->resize_request(view, action.edges);
case wf::decor::DECORATION_ACTION_CLOSE:
return view->close();
case wf::decor::DECORATION_ACTION_TOGGLE_MAXIMIZE:
if (view->pending_tiled_edges())
{
return wf::get_core().default_wm->tile_request(view, 0);
} else
{
return wf::get_core().default_wm->tile_request(view, wf::TILED_EDGES_ALL);
}
break;
case wf::decor::DECORATION_ACTION_MINIMIZE:
return wf::get_core().default_wm->minimize_request(view, true);
break;
default:
break;
}
}
}
void handle_touch_down(uint32_t time_ms, int finger_id, wf::pointf_t position) override
{
handle_touch_motion(time_ms, finger_id, position);
handle_action(layout.handle_press_event());
}
void handle_touch_up(uint32_t time_ms, int finger_id, wf::pointf_t lift_off_position) override
{
handle_action(layout.handle_press_event(false));
layout.handle_focus_lost();
}
void handle_touch_motion(uint32_t time_ms, int finger_id, wf::pointf_t position) override
{
position -= wf::pointf_t{get_offset()};
layout.handle_motion(position.x, position.y);
}
void resize(wf::dimensions_t dims)
{
if (auto view = _view.lock())
{
view->damage();
size = dims;
layout.resize(size.width, size.height);
if (!view->toplevel()->current().fullscreen)
{
this->cached_region = layout.calculate_region();
}
view->damage();
}
}
void update_decoration_size()
{
bool fullscreen = _view.lock()->toplevel()->current().fullscreen;
if (fullscreen)
{
current_thickness = 0;
current_titlebar = 0;
this->cached_region.clear();
} else
{
current_thickness = theme.get_border_size();
current_titlebar =
theme.get_title_height() + theme.get_border_size();
this->cached_region = layout.calculate_region();
}
}
};
wf::simple_decorator_t::simple_decorator_t(wayfire_toplevel_view view)
{
this->view = view;
deco = std::make_shared<simple_decoration_node_t>(view);
deco->resize(wf::dimensions(view->get_pending_geometry()));
wf::scene::add_back(view->get_surface_root_node(), deco);
view->connect(&on_view_activated);
view->connect(&on_view_geometry_changed);
view->connect(&on_view_fullscreen);
on_view_activated = [this] (auto)
{
wf::scene::damage_node(deco, deco->get_bounding_box());
};
on_view_geometry_changed = [this] (auto)
{
deco->resize(wf::dimensions(this->view->get_geometry()));
};
on_view_fullscreen = [this] (auto)
{
deco->update_decoration_size();
if (!this->view->toplevel()->current().fullscreen)
{
deco->resize(wf::dimensions(this->view->get_geometry()));
}
};
}
wf::simple_decorator_t::~simple_decorator_t()
{
wf::scene::remove_child(deco);
}
wf::decoration_margins_t wf::simple_decorator_t::get_margins(const wf::toplevel_state_t& state)
{
if (state.fullscreen)
{
return {0, 0, 0, 0};
}
const int thickness = deco->theme.get_border_size();
const int titlebar = deco->theme.get_title_height() + deco->theme.get_border_size();
return wf::decoration_margins_t{
.left = thickness,
.right = thickness,
.bottom = thickness,
.top = titlebar,
};
}
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