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#include "wayfire/debug.hpp"
#include "wayfire/geometry.hpp"
#include "wayfire/plugins/common/input-grab.hpp"
#include "wayfire/scene-input.hpp"
#include "wayfire/signal-provider.hpp"
#include "wayfire/view-helpers.hpp"
#include <wayfire/per-output-plugin.hpp>
#include <wayfire/output.hpp>
#include <wayfire/core.hpp>
#include <wayfire/view.hpp>
#include <wayfire/util/duration.hpp>
#include <wayfire/workspace-set.hpp>
#include <wayfire/render-manager.hpp>
#include <wayfire/compositor-view.hpp>
#include <wayfire/output-layout.hpp>
#include <wayfire/touch/touch.hpp>
#include <wayfire/plugins/vswitch.hpp>
#include <wayfire/workarea.hpp>
#include <wayfire/window-manager.hpp>
#include <linux/input.h>
#include <wayfire/signal-definitions.hpp>
#include <wayfire/plugins/common/preview-indication.hpp>
#include <wayfire/plugins/common/shared-core-data.hpp>
#include <wayfire/plugins/common/move-drag-interface.hpp>
#include <wayfire/plugins/grid.hpp>
class wayfire_move : public wf::per_output_plugin_instance_t,
public wf::pointer_interaction_t, public wf::touch_interaction_t
{
wf::button_callback activate_binding;
wf::option_wrapper_t<bool> enable_snap{"move/enable_snap"};
wf::option_wrapper_t<bool> join_views{"move/join_views"};
wf::option_wrapper_t<int> snap_threshold{"move/snap_threshold"};
wf::option_wrapper_t<int> quarter_snap_threshold{"move/quarter_snap_threshold"};
wf::option_wrapper_t<int> workspace_switch_after{"move/workspace_switch_after"};
wf::option_wrapper_t<wf::buttonbinding_t> activate_button{"move/activate"};
wf::option_wrapper_t<bool> move_enable_snap_off{"move/enable_snap_off"};
wf::option_wrapper_t<int> move_snap_off_threshold{"move/snap_off_threshold"};
struct
{
std::shared_ptr<wf::preview_indication_t> preview;
wf::grid::slot_t slot_id = wf::grid::SLOT_NONE;
} slot;
wf::wl_timer<false> workspace_switch_timer;
wf::shared_data::ref_ptr_t<wf::move_drag::core_drag_t> drag_helper;
bool can_handle_drag(wayfire_toplevel_view view)
{
bool yes = output->can_activate_plugin(&grab_interface, wf::PLUGIN_ACTIVATE_ALLOW_MULTIPLE);
yes &= view && (view->get_allowed_actions() & wf::VIEW_ALLOW_MOVE);
return yes;
}
wf::signal::connection_t<wf::move_drag::drag_focus_output_signal> on_drag_output_focus =
[=] (wf::move_drag::drag_focus_output_signal *ev)
{
if ((ev->focus_output == output) && can_handle_drag(drag_helper->view))
{
drag_helper->set_scale(1.0);
if (!output->is_plugin_active(grab_interface.name))
{
grab_input(drag_helper->view);
} else
{
input_grab->regrab_input();
update_slot(calc_slot(get_input_coords()));
}
} else
{
update_slot(wf::grid::SLOT_NONE);
}
};
wf::signal::connection_t<wf::move_drag::snap_off_signal> on_drag_snap_off =
[=] (wf::move_drag::snap_off_signal *ev)
{
if ((ev->focus_output == output) && can_handle_drag(drag_helper->view))
{
wf::move_drag::adjust_view_on_snap_off(drag_helper->view);
}
};
wf::signal::connection_t<wf::move_drag::drag_done_signal> on_drag_done =
[=] (wf::move_drag::drag_done_signal *ev)
{
if ((ev->focused_output == output) && can_handle_drag(ev->main_view) &&
!drag_helper->is_view_held_in_place())
{
// Mark the last windowed geometry (which is the geometry before the view was grabbed: grabs work
// not by moving the view, but by translating it with a transformer. Therefore, the view geometry
// is still the geometry before the drag.
wf::get_core().default_wm->update_last_windowed_geometry(ev->main_view);
// Artificially continue the grab for a little bit more, so that the last windowed geometry does
// not get overwritten.
wf::get_core().default_wm->set_view_grabbed(ev->main_view, true);
wf::move_drag::adjust_view_on_output(ev);
if (enable_snap && (slot.slot_id != wf::grid::SLOT_NONE))
{
wf::get_core().default_wm->tile_request(ev->main_view,
wf::grid::get_tiled_edges_for_slot(slot.slot_id));
/* Update slot, will hide the preview as well */
update_slot(wf::grid::SLOT_NONE);
}
wf::get_core().default_wm->set_view_grabbed(ev->main_view, false);
wf::view_change_workspace_signal data;
data.view = ev->main_view;
data.to = output->wset()->get_current_workspace();
data.old_workspace_valid = false;
output->emit(&data);
}
deactivate();
};
// We listen for raw pointer button events independently of the active/inactive state of move.
// We need this to determine the grab point for client-initiated move (i.e. when the user clicks and drags
// the titlebar). Usually, there is a bit of delay in the signal, for example, GTK tells the compositor to
// start interactive move after the pointer has moved ~5 pixels (but it can be much worse for programmed
// tests). So, here we store the mouse position for every button press, and use that in client-initiated
// move.
//
// We do the same for touch events.
wf::point_t last_input_press_position = {0, 0};
wf::signal::connection_t<wf::input_event_signal<wlr_pointer_button_event>> on_raw_pointer_button =
[=] (wf::input_event_signal<wlr_pointer_button_event> *ev)
{
if (ev->event->state == WL_POINTER_BUTTON_STATE_PRESSED)
{
last_input_press_position = get_global_input_coords();
}
};
wf::signal::connection_t<wf::post_input_event_signal<wlr_touch_down_event>> on_raw_touch_down =
[=] (wf::post_input_event_signal<wlr_touch_down_event> *ev)
{
if (ev->event->touch_id == 0)
{
last_input_press_position = get_global_input_coords();
}
};
std::unique_ptr<wf::input_grab_t> input_grab;
wf::plugin_activation_data_t grab_interface = {
.name = "move",
.capabilities = wf::CAPABILITY_GRAB_INPUT | wf::CAPABILITY_MANAGE_DESKTOP,
};
public:
void init() override
{
wf::get_core().connect(&on_raw_pointer_button);
wf::get_core().connect(&on_raw_touch_down);
input_grab = std::make_unique<wf::input_grab_t>("move", output, nullptr, this, this);
input_grab->set_wants_raw_input(true);
activate_binding = [=] (auto)
{
auto view = toplevel_cast(wf::get_core().get_cursor_focus_view());
if (view && (view->role != wf::VIEW_ROLE_DESKTOP_ENVIRONMENT) && !drag_helper->view)
{
initiate(view, get_global_input_coords());
}
// Even if we initiated, we want the button press to go to the grab node
return false;
};
output->add_button(activate_button, &activate_binding);
using namespace std::placeholders;
grab_interface.cancel = [=] ()
{
input_pressed(WLR_BUTTON_RELEASED);
};
output->connect(&move_request);
drag_helper->connect(&on_drag_output_focus);
drag_helper->connect(&on_drag_snap_off);
drag_helper->connect(&on_drag_done);
}
void handle_pointer_button(const wlr_pointer_button_event& event) override
{
if (event.state != WL_POINTER_BUTTON_STATE_RELEASED)
{
return;
}
drag_helper->handle_input_released();
return;
}
void handle_pointer_motion(wf::pointf_t pointer_position, uint32_t time_ms) override
{
handle_input_motion();
}
void handle_touch_up(uint32_t time_ms, int finger_id, wf::pointf_t lift_off_position) override
{
if (wf::get_core().get_touch_state().fingers.empty())
{
input_pressed(WLR_BUTTON_RELEASED);
}
}
void handle_touch_motion(uint32_t time_ms, int finger_id, wf::pointf_t position) override
{
handle_input_motion();
}
wf::signal::connection_t<wf::view_move_request_signal> move_request =
[=] (wf::view_move_request_signal *ev)
{
if (!drag_helper->view)
{
initiate(ev->view, last_input_press_position);
}
};
/**
* Calculate plugin activation flags for the view.
*
* Activation flags ignore input inhibitors if the view is in the desktop
* widget layer (i.e OSKs)
*/
uint32_t get_act_flags(wayfire_toplevel_view view)
{
auto view_layer = wf::get_view_layer(view).value_or(wf::scene::layer::WORKSPACE);
/* Allow moving an on-screen keyboard while screen is locked */
bool ignore_inhibit = view_layer == wf::scene::layer::DWIDGET;
uint32_t act_flags = 0;
if (ignore_inhibit)
{
act_flags |= wf::PLUGIN_ACTIVATION_IGNORE_INHIBIT;
}
return act_flags;
}
/**
* Calculate the view which is the actual target of this move operation.
*
* Usually, this is the view itself or its topmost parent if the join_views
* option is set.
*/
wayfire_toplevel_view get_target_view(wayfire_toplevel_view view)
{
if (join_views)
{
return wf::find_topmost_parent(view);
} else
{
return view;
}
}
bool can_move_view(wayfire_toplevel_view view)
{
if (!view || !view->is_mapped() || !(view->get_allowed_actions() & wf::VIEW_ALLOW_MOVE))
{
return false;
}
view = get_target_view(view);
return output->can_activate_plugin(&grab_interface, get_act_flags(view));
}
bool grab_input(wayfire_toplevel_view view)
{
view = view ?: drag_helper->view;
if (!view)
{
return false;
}
if (!output->activate_plugin(&grab_interface, get_act_flags(view)))
{
return false;
}
this->input_grab->grab_input(wf::scene::layer::OVERLAY);
update_slot(wf::grid::SLOT_NONE);
return true;
}
bool initiate(wayfire_toplevel_view view, wf::point_t grab_position)
{
// First, make sure that the view is on the output the input is.
auto target_output = wf::get_core().output_layout->get_output_at(grab_position.x, grab_position.y);
if (target_output && (view->get_output() != target_output))
{
auto parent = wf::find_topmost_parent(view);
auto offset = wf::origin(parent->get_output()->get_layout_geometry()) +
-wf::origin(target_output->get_layout_geometry());
move_view_to_output(parent, target_output, false);
for (auto& v : parent->enumerate_views(false))
{
v->move(v->get_geometry().x + offset.x, v->get_geometry().y + offset.y);
}
// On the new output
wf::get_core().default_wm->move_request(view);
return false;
}
wayfire_toplevel_view grabbed_view = view;
view = get_target_view(view);
if (!can_move_view(view))
{
return false;
}
if (!grab_input(view))
{
return false;
}
wf::move_drag::drag_options_t opts;
opts.enable_snap_off = move_enable_snap_off &&
(view->pending_fullscreen() || view->pending_tiled_edges());
opts.snap_off_threshold = move_snap_off_threshold;
opts.join_views = join_views;
if (join_views)
{
// ensure that the originally grabbed view will be focused
wf::get_core().seat->focus_view(grabbed_view);
}
drag_helper->set_pending_drag(grab_position);
drag_helper->start_drag(view, opts);
drag_helper->handle_motion(get_global_input_coords());
update_slot(wf::grid::SLOT_NONE);
return true;
}
void deactivate()
{
input_grab->ungrab_input();
output->deactivate_plugin(&grab_interface);
}
void input_pressed(uint32_t state)
{
if (state != WLR_BUTTON_RELEASED)
{
return;
}
drag_helper->handle_input_released();
}
/* Calculate the slot to which the view would be snapped if the input
* is released at output-local coordinates (x, y) */
wf::grid::slot_t calc_slot(wf::point_t point)
{
if (!is_snap_enabled())
{
return wf::grid::SLOT_NONE;
}
auto g = output->workarea->get_workarea();
if (!(output->get_relative_geometry() & point))
{
return wf::grid::SLOT_NONE;
}
int threshold = snap_threshold;
bool is_left = point.x - g.x <= threshold;
bool is_right = g.x + g.width - point.x <= threshold;
bool is_top = point.y - g.y < threshold;
bool is_bottom = g.x + g.height - point.y < threshold;
bool is_far_left = point.x - g.x <= quarter_snap_threshold;
bool is_far_right = g.x + g.width - point.x <= quarter_snap_threshold;
bool is_far_top = point.y - g.y < quarter_snap_threshold;
bool is_far_bottom = g.x + g.height - point.y < quarter_snap_threshold;
wf::grid::slot_t slot = wf::grid::SLOT_NONE;
if ((is_left && is_far_top) || (is_far_left && is_top))
{
slot = wf::grid::SLOT_TL;
} else if ((is_right && is_far_top) || (is_far_right && is_top))
{
slot = wf::grid::SLOT_TR;
} else if ((is_right && is_far_bottom) || (is_far_right && is_bottom))
{
slot = wf::grid::SLOT_BR;
} else if ((is_left && is_far_bottom) || (is_far_left && is_bottom))
{
slot = wf::grid::SLOT_BL;
} else if (is_right)
{
slot = wf::grid::SLOT_RIGHT;
} else if (is_left)
{
slot = wf::grid::SLOT_LEFT;
} else if (is_top)
{
// Maximize when dragging to the top
slot = wf::grid::SLOT_CENTER;
} else if (is_bottom)
{
slot = wf::grid::SLOT_BOTTOM;
}
return slot;
}
void update_workspace_switch_timeout(wf::grid::slot_t slot_id)
{
if ((workspace_switch_after == -1) || (slot_id == wf::grid::SLOT_NONE))
{
workspace_switch_timer.disconnect();
return;
}
int dx = 0, dy = 0;
if (slot_id >= 7)
{
dy = -1;
}
if (slot_id <= 3)
{
dy = 1;
}
if (slot_id % 3 == 1)
{
dx = -1;
}
if (slot_id % 3 == 0)
{
dx = 1;
}
if ((dx == 0) && (dy == 0))
{
workspace_switch_timer.disconnect();
return;
}
wf::point_t cws = output->wset()->get_current_workspace();
wf::point_t tws = {cws.x + dx, cws.y + dy};
wf::dimensions_t ws_dim = output->wset()->get_workspace_grid_size();
wf::geometry_t possible = {
0, 0, ws_dim.width, ws_dim.height
};
/* Outside of workspace grid */
if (!(possible & tws))
{
workspace_switch_timer.disconnect();
return;
}
workspace_switch_timer.set_timeout(workspace_switch_after, [this, tws] ()
{
output->wset()->request_workspace(tws);
});
}
void update_slot(wf::grid::slot_t new_slot_id)
{
/* No changes in the slot, just return */
if (slot.slot_id == new_slot_id)
{
return;
}
/* Destroy previous preview */
if (slot.preview)
{
auto input = get_input_coords();
slot.preview->set_target_geometry({input.x, input.y, 1, 1}, 0, true);
slot.preview = nullptr;
}
wf::grid::grid_request_signal grid_signal;
wf::get_core().emit(&grid_signal);
if (grid_signal.carried_out || (new_slot_id == wf::grid::slot_t::SLOT_CENTER))
{
slot.slot_id = new_slot_id;
} else
{
slot.slot_id = new_slot_id = wf::grid::slot_t::SLOT_NONE;
}
/* Show a preview overlay */
if (new_slot_id)
{
wf::geometry_t slot_geometry = wf::grid::get_slot_dimensions(output, new_slot_id);
/* Unknown slot geometry, can't show a preview */
if ((slot_geometry.width <= 0) || (slot_geometry.height <= 0))
{
return;
}
auto input = get_input_coords();
slot.preview = std::make_shared<wf::preview_indication_t>(
wf::geometry_t{input.x, input.y, 1, 1}, output, "move");
slot.preview->set_target_geometry(slot_geometry, 1);
}
update_workspace_switch_timeout(new_slot_id);
}
/* Returns the currently used input coordinates in global compositor space */
wf::point_t get_global_input_coords()
{
wf::pointf_t input;
if (wf::get_core().get_touch_state().fingers.empty())
{
input = wf::get_core().get_cursor_position();
} else
{
auto center = wf::get_core().get_touch_state().get_center().current;
input = {center.x, center.y};
}
return {(int)input.x, (int)input.y};
}
/* Returns the currently used input coordinates in output-local space */
wf::point_t get_input_coords()
{
auto og = output->get_layout_geometry();
auto coords = get_global_input_coords() - wf::point_t{og.x, og.y};
return coords;
}
bool is_snap_enabled()
{
if (!enable_snap || !drag_helper->view || drag_helper->is_view_held_in_place())
{
return false;
}
// Make sure that fullscreen views are not tiled.
// We allow movement of fullscreen views but they should always
// retain their fullscreen state (but they can be moved to other
// workspaces). Unsetting the fullscreen state can break some
// Xwayland games.
if (drag_helper->view->pending_fullscreen())
{
return false;
}
if (drag_helper->view->role == wf::VIEW_ROLE_DESKTOP_ENVIRONMENT)
{
return false;
}
return true;
}
void handle_input_motion()
{
drag_helper->handle_motion(get_global_input_coords());
update_slot(calc_slot(get_input_coords()));
}
void fini() override
{
if (input_grab->is_grabbed())
{
input_pressed(WLR_BUTTON_RELEASED);
}
output->rem_binding(&activate_binding);
}
};
DECLARE_WAYFIRE_PLUGIN(wf::per_output_plugin_t<wayfire_move>);
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