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Last Update: 14/03/2003
Version 0.3
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- Launch can now use any numbered mouse pointer (thanks to Nick Rusnov)
- Man page fixes (thanks again)
- code compilation fixes (and again :)
- adoption of a new development model
Version 0.2
===========
- carried out significant work on display so it now supports:
* no input window
* a popup full display input window
* an input window whose size is completely set-able
* option to control whether input windows are managed by the window manager
- user feedback added that tells the end user what action was matched
- option to control how long the user feedback appears on the center
of the screen
- keymaps files, via new Include structure in wayv.conf, used to control
what keycodes to send
- second gesture matching method that uses the direction the gesture was
made in (Pda & Vector) (thanks to Simon Hart)
- vector key added to Gesture for direction matching
- 2 new processes for Action:
* sendkey (send keypress')
* kill (kill the last application that was started by wayV)
- experimentally extension of exec so starting and placing an X application
is a single occurrence (WAYV_MOUSE_START and WAYV_MOUSE_END)
- bug fix so straight lines are recognizable (thanks to Simon Hart)
- bug fix so command lines in exec are working properly
Version 0.1
===========
- first public version
- initial documentation
- basic configure build script
- wayv.conf readable with matrixes storing gesture information
- 3 processes in Action: exec (start app), warp (move the mouse) and
delay (wait X seconds between processes)
- gesture activation via pointer buttons and modifier keys
- display:
* no input window
* popup full screen input window
- width of gesture path line set-able
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