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/*
* Copyright (C) 1999-2001 Harri Porten (porten@kde.org)
* Copyright (C) 2001 Peter Kelly (pmk@post.com)
* Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#include "ScriptController.h"
#include "Console.h"
#include "DOMWindow.h"
#include "Document.h"
#include "Event.h"
#include "EventNames.h"
#include "Frame.h"
#include "FrameLoader.h"
#include "GCController.h"
#include "JSDocument.h"
#include "JSDOMWindow.h"
#include "Page.h"
#include "PageGroup.h"
#include "Settings.h"
#include "StringSourceProvider.h"
#include "kjs_events.h"
#include <kjs/debugger.h>
#if ENABLE(SVG)
#include "JSSVGLazyEventListener.h"
#endif
using namespace KJS;
using namespace WebCore::EventNames;
namespace WebCore {
ScriptController::ScriptController(Frame* frame)
: m_frame(frame)
, m_handlerLineno(0)
, m_processingTimerCallback(0)
, m_processingInlineCode(0)
, m_paused(false)
{
}
ScriptController::~ScriptController()
{
if (m_windowShell) {
m_windowShell = 0;
// It's likely that releasing the global object has created a lot of garbage.
gcController().garbageCollectSoon();
}
}
JSValue* ScriptController::evaluate(const String& filename, int baseLine, const String& str)
{
// evaluate code. Returns the JS return value or 0
// if there was none, an error occured or the type couldn't be converted.
initScriptIfNeeded();
// inlineCode is true for <a href="javascript:doSomething()">
// and false for <script>doSomething()</script>. Check if it has the
// expected value in all cases.
// See smart window.open policy for where this is used.
ExecState* exec = m_windowShell->window()->globalExec();
m_processingInlineCode = filename.isNull();
JSLock lock;
// Evaluating the JavaScript could cause the frame to be deallocated
// so we start the keep alive timer here.
m_frame->keepAlive();
m_windowShell->window()->startTimeoutCheck();
Completion comp = Interpreter::evaluate(exec, exec->dynamicGlobalObject()->globalScopeChain(), filename, baseLine, StringSourceProvider::create(str), m_windowShell);
m_windowShell->window()->stopTimeoutCheck();
if (comp.complType() == Normal || comp.complType() == ReturnValue) {
m_processingInlineCode = false;
return comp.value();
}
if (comp.complType() == Throw) {
UString errorMessage = comp.value()->toString(exec);
int lineNumber = comp.value()->toObject(exec)->get(exec, "line")->toInt32(exec);
UString sourceURL = comp.value()->toObject(exec)->get(exec, "sourceURL")->toString(exec);
m_frame->domWindow()->console()->addMessage(JSMessageSource, ErrorMessageLevel, errorMessage, lineNumber, sourceURL);
}
m_processingInlineCode = false;
return 0;
}
void ScriptController::clear()
{
if (!m_windowShell)
return;
JSLock lock;
m_windowShell->window()->clear();
m_windowShell->setWindow(new JSDOMWindow(m_frame->domWindow(), m_windowShell));
if (Page* page = m_frame->page()) {
attachDebugger(page->debugger());
m_windowShell->window()->setPageGroupIdentifier(page->group().identifier());
}
// There is likely to be a lot of garbage now.
gcController().garbageCollectSoon();
}
PassRefPtr<EventListener> ScriptController::createHTMLEventHandler(const String& functionName, const String& code, Node* node)
{
initScriptIfNeeded();
JSLock lock;
return JSLazyEventListener::create(functionName, code, m_windowShell->window(), node, m_handlerLineno);
}
#if ENABLE(SVG)
PassRefPtr<EventListener> ScriptController::createSVGEventHandler(const String& functionName, const String& code, Node* node)
{
initScriptIfNeeded();
JSLock lock;
return JSSVGLazyEventListener::create(functionName, code, m_windowShell->window(), node, m_handlerLineno);
}
#endif
void ScriptController::finishedWithEvent(Event* event)
{
// This is called when the DOM implementation has finished with a particular event. This
// is the case in sitations where an event has been created just for temporary usage,
// e.g. an image load or mouse move. Once the event has been dispatched, it is forgotten
// by the DOM implementation and so does not need to be cached still by the interpreter
ScriptInterpreter::forgetDOMObject(event);
}
void ScriptController::initScript()
{
if (m_windowShell)
return;
JSLock lock;
m_windowShell = new JSDOMWindowShell(m_frame->domWindow());
m_windowShell->window()->updateDocument();
if (Page* page = m_frame->page()) {
attachDebugger(page->debugger());
m_windowShell->window()->setPageGroupIdentifier(page->group().identifier());
}
m_frame->loader()->dispatchWindowObjectAvailable();
}
bool ScriptController::processingUserGesture() const
{
if (!m_windowShell)
return false;
if (Event* event = m_windowShell->window()->currentEvent()) {
const AtomicString& type = event->type();
if ( // mouse events
type == clickEvent || type == mousedownEvent ||
type == mouseupEvent || type == dblclickEvent ||
// keyboard events
type == keydownEvent || type == keypressEvent ||
type == keyupEvent ||
// other accepted events
type == selectEvent || type == changeEvent ||
type == focusEvent || type == blurEvent ||
type == submitEvent)
return true;
} else { // no event
if (m_processingInlineCode && !m_processingTimerCallback) {
// This is the <a href="javascript:window.open('...')> case -> we let it through
return true;
}
// This is the <script>window.open(...)</script> case or a timer callback -> block it
}
return false;
}
bool ScriptController::isEnabled()
{
Settings* settings = m_frame->settings();
return (settings && settings->isJavaScriptEnabled());
}
void ScriptController::attachDebugger(KJS::Debugger* debugger)
{
if (!m_windowShell)
return;
if (debugger)
debugger->attach(m_windowShell->window());
else if (KJS::Debugger* currentDebugger = m_windowShell->window()->debugger())
currentDebugger->detach(m_windowShell->window());
}
void ScriptController::updateDocument()
{
if (!m_frame->document())
return;
JSLock lock;
if (m_windowShell)
m_windowShell->window()->updateDocument();
}
} // namespace WebCore
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