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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2001 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "ContainerNode.h"
#include "DeleteButtonController.h"
#include "Document.h"
#include "Editor.h"
#include "EventNames.h"
#include "ExceptionCode.h"
#include "Frame.h"
#include "FrameView.h"
#include "InlineTextBox.h"
#include "MutationEvent.h"
#include "RenderTheme.h"
#include "RootInlineBox.h"
#include "SystemTime.h"
#include <wtf/Vector.h>
namespace WebCore {
using namespace EventNames;
static void dispatchChildInsertionEvents(Node*, ExceptionCode&);
static void dispatchChildRemovalEvents(Node*, ExceptionCode&);
typedef Vector<std::pair<NodeCallback, RefPtr<Node> > > NodeCallbackQueue;
static NodeCallbackQueue* s_postAttachCallbackQueue = 0;
static size_t s_attachDepth = 0;
ContainerNode::ContainerNode(Document* doc)
: EventTargetNode(doc), m_firstChild(0), m_lastChild(0)
{
}
void ContainerNode::addChildNodesToDeletionQueue(Node*& head, Node*& tail, ContainerNode* container)
{
// We have to tell all children that their parent has died.
Node* n;
Node* next;
for (n = container->firstChild(); n != 0; n = next) {
ASSERT(!n->m_deletionHasBegun);
next = n->nextSibling();
n->setPreviousSibling(0);
n->setNextSibling(0);
n->setParent(0);
if (!n->refCount()) {
#ifndef NDEBUG
n->m_deletionHasBegun = true;
#endif
// Add the node to the list of nodes to be deleted.
// Reuse the nextSibling pointer for this purpose.
if (tail)
tail->setNextSibling(n);
else
head = n;
tail = n;
} else if (n->inDocument())
n->removedFromDocument();
}
container->setFirstChild(0);
container->setLastChild(0);
}
void ContainerNode::removeAllChildren()
{
// List of nodes to be deleted.
Node* head = 0;
Node* tail = 0;
addChildNodesToDeletionQueue(head, tail, this);
Node* n;
Node* next;
while ((n = head) != 0) {
ASSERT(n->m_deletionHasBegun);
next = n->nextSibling();
n->setNextSibling(0);
head = next;
if (next == 0)
tail = 0;
if (n->hasChildNodes())
addChildNodesToDeletionQueue(head, tail, static_cast<ContainerNode*>(n));
delete n;
}
}
ContainerNode::~ContainerNode()
{
removeAllChildren();
}
Node* ContainerNode::virtualFirstChild() const
{
return m_firstChild;
}
Node* ContainerNode::virtualLastChild() const
{
return m_lastChild;
}
bool ContainerNode::insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionCode& ec, bool shouldLazyAttach)
{
// Check that this node is not "floating".
// If it is, it can be deleted as a side effect of sending mutation events.
ASSERT(refCount() || parent());
ec = 0;
// insertBefore(node, 0) is equivalent to appendChild(node)
if (!refChild)
return appendChild(newChild, ec, shouldLazyAttach);
// Make sure adding the new child is OK.
checkAddChild(newChild.get(), ec);
if (ec)
return false;
// NOT_FOUND_ERR: Raised if refChild is not a child of this node
if (refChild->parentNode() != this) {
ec = NOT_FOUND_ERR;
return false;
}
bool isFragment = newChild->nodeType() == DOCUMENT_FRAGMENT_NODE;
// If newChild is a DocumentFragment with no children; there's nothing to do.
// Just return true
if (isFragment && !newChild->firstChild())
return true;
// Now actually add the child(ren)
if (refChild->previousSibling() == newChild || refChild == newChild) // nothing to do
return true;
RefPtr<Node> next = refChild;
RefPtr<Node> prev = refChild->previousSibling();
int childCountDelta = 0;
RefPtr<Node> child = isFragment ? newChild->firstChild() : newChild;
while (child) {
RefPtr<Node> nextChild = isFragment ? child->nextSibling() : 0;
// If child is already present in the tree, first remove it from the old location.
if (Node* oldParent = child->parentNode())
oldParent->removeChild(child.get(), ec);
if (ec)
return 0;
// FIXME: After sending the mutation events, "this" could be destroyed.
// We can prevent that by doing a "ref", but first we have to make sure
// that no callers call with ref count == 0 and parent = 0 (as of this
// writing, there are definitely callers who call that way).
// Due to arbitrary code running in response to a DOM mutation event it's
// possible that "next" is no longer a child of "this".
// It's also possible that "child" has been inserted elsewhere.
// In either of those cases, we'll just stop.
if (next->parentNode() != this)
break;
if (child->parentNode())
break;
ASSERT(!child->nextSibling());
ASSERT(!child->previousSibling());
childCountDelta++;
// Add child before "next".
forbidEventDispatch();
Node* prev = next->previousSibling();
ASSERT(m_lastChild != prev);
next->setPreviousSibling(child.get());
if (prev) {
ASSERT(m_firstChild != next);
ASSERT(prev->nextSibling() == next);
prev->setNextSibling(child.get());
} else {
ASSERT(m_firstChild == next);
m_firstChild = child.get();
}
child->setParent(this);
child->setPreviousSibling(prev);
child->setNextSibling(next.get());
allowEventDispatch();
// Dispatch the mutation events.
dispatchChildInsertionEvents(child.get(), ec);
// Add child to the rendering tree.
if (attached() && !child->attached() && child->parent() == this) {
if (shouldLazyAttach)
child->lazyAttach();
else
child->attach();
}
child = nextChild.release();
}
document()->setDocumentChanged(true);
if (childCountDelta)
childrenChanged(false, prev.get(), next.get(), childCountDelta);
dispatchSubtreeModifiedEvent();
return true;
}
bool ContainerNode::replaceChild(PassRefPtr<Node> newChild, Node* oldChild, ExceptionCode& ec, bool shouldLazyAttach)
{
// Check that this node is not "floating".
// If it is, it can be deleted as a side effect of sending mutation events.
ASSERT(refCount() || parent());
ec = 0;
if (oldChild == newChild) // nothing to do
return true;
// Make sure replacing the old child with the new is ok
checkReplaceChild(newChild.get(), oldChild, ec);
if (ec)
return false;
// NOT_FOUND_ERR: Raised if oldChild is not a child of this node.
if (!oldChild || oldChild->parentNode() != this) {
ec = NOT_FOUND_ERR;
return false;
}
RefPtr<Node> prev = oldChild->previousSibling();
RefPtr<Node> next = oldChild->nextSibling();
// Remove the node we're replacing
RefPtr<Node> removedChild = oldChild;
removeChild(oldChild, ec);
if (ec)
return false;
// FIXME: After sending the mutation events, "this" could be destroyed.
// We can prevent that by doing a "ref", but first we have to make sure
// that no callers call with ref count == 0 and parent = 0 (as of this
// writing, there are definitely callers who call that way).
bool isFragment = newChild->nodeType() == DOCUMENT_FRAGMENT_NODE;
// Add the new child(ren)
int childCountDelta = 0;
RefPtr<Node> child = isFragment ? newChild->firstChild() : newChild;
while (child) {
// If the new child is already in the right place, we're done.
if (prev && (prev == child || prev == child->previousSibling()))
break;
// For a fragment we have more children to do.
RefPtr<Node> nextChild = isFragment ? child->nextSibling() : 0;
// Remove child from its old position.
if (Node* oldParent = child->parentNode())
oldParent->removeChild(child.get(), ec);
if (ec)
return 0;
// Due to arbitrary code running in response to a DOM mutation event it's
// possible that "prev" is no longer a child of "this".
// It's also possible that "child" has been inserted elsewhere.
// In either of those cases, we'll just stop.
if (prev && prev->parentNode() != this)
break;
if (child->parentNode())
break;
childCountDelta++;
ASSERT(!child->nextSibling());
ASSERT(!child->previousSibling());
// Add child after "prev".
forbidEventDispatch();
Node* next;
if (prev) {
next = prev->nextSibling();
ASSERT(m_firstChild != next);
prev->setNextSibling(child.get());
} else {
next = m_firstChild;
m_firstChild = child.get();
}
if (next) {
ASSERT(m_lastChild != prev);
ASSERT(next->previousSibling() == prev);
next->setPreviousSibling(child.get());
} else {
ASSERT(m_lastChild == prev);
m_lastChild = child.get();
}
child->setParent(this);
child->setPreviousSibling(prev.get());
child->setNextSibling(next);
allowEventDispatch();
// Dispatch the mutation events
dispatchChildInsertionEvents(child.get(), ec);
// Add child to the rendering tree
if (attached() && !child->attached() && child->parent() == this) {
if (shouldLazyAttach)
child->lazyAttach();
else
child->attach();
}
prev = child;
child = nextChild.release();
}
document()->setDocumentChanged(true);
if (childCountDelta)
childrenChanged(false, prev.get(), next.get(), childCountDelta);
dispatchSubtreeModifiedEvent();
return true;
}
void ContainerNode::willRemove()
{
for (Node *n = m_firstChild; n != 0; n = n->nextSibling())
n->willRemove();
EventTargetNode::willRemove();
}
static ExceptionCode willRemoveChild(Node *child)
{
ExceptionCode ec = 0;
// fire removed from document mutation events.
dispatchChildRemovalEvents(child, ec);
if (ec)
return ec;
if (child->attached())
child->willRemove();
return 0;
}
bool ContainerNode::removeChild(Node* oldChild, ExceptionCode& ec)
{
// Check that this node is not "floating".
// If it is, it can be deleted as a side effect of sending mutation events.
ASSERT(refCount() || parent());
ec = 0;
// NO_MODIFICATION_ALLOWED_ERR: Raised if this node is readonly.
if (isReadOnlyNode()) {
ec = NO_MODIFICATION_ALLOWED_ERR;
return false;
}
// NOT_FOUND_ERR: Raised if oldChild is not a child of this node.
if (!oldChild || oldChild->parentNode() != this) {
ec = NOT_FOUND_ERR;
return false;
}
RefPtr<Node> child = oldChild;
ec = willRemoveChild(child.get());
if (ec)
return false;
// Mutation events might have moved this child into a different parent.
if (child->parentNode() != this) {
ec = NOT_FOUND_ERR;
return false;
}
document()->removeFocusedNodeOfSubtree(child.get());
// FIXME: After sending the mutation events, "this" could be destroyed.
// We can prevent that by doing a "ref", but first we have to make sure
// that no callers call with ref count == 0 and parent = 0 (as of this
// writing, there are definitely callers who call that way).
forbidEventDispatch();
// Remove from rendering tree
if (child->attached())
child->detach();
// Remove the child
Node *prev, *next;
prev = child->previousSibling();
next = child->nextSibling();
if (next)
next->setPreviousSibling(prev);
if (prev)
prev->setNextSibling(next);
if (m_firstChild == child)
m_firstChild = next;
if (m_lastChild == child)
m_lastChild = prev;
child->setPreviousSibling(0);
child->setNextSibling(0);
child->setParent(0);
allowEventDispatch();
document()->setDocumentChanged(true);
// Dispatch post-removal mutation events
childrenChanged(false, prev, next, -1);
dispatchSubtreeModifiedEvent();
if (child->inDocument())
child->removedFromDocument();
else
child->removedFromTree(true);
return child;
}
// this differs from other remove functions because it forcibly removes all the children,
// regardless of read-only status or event exceptions, e.g.
bool ContainerNode::removeChildren()
{
if (!m_firstChild)
return false;
Node* n;
// do any prep work needed before actually starting to detach
// and remove... e.g. stop loading frames, fire unload events
for (n = m_firstChild; n; n = n->nextSibling())
willRemoveChild(n);
// exclude this node when looking for removed focusedNode since only children will be removed
document()->removeFocusedNodeOfSubtree(this, true);
forbidEventDispatch();
int childCountDelta = 0;
while ((n = m_firstChild) != 0) {
childCountDelta--;
Node *next = n->nextSibling();
n->ref();
// Remove the node from the tree before calling detach or removedFromDocument (4427024, 4129744)
n->setPreviousSibling(0);
n->setNextSibling(0);
n->setParent(0);
m_firstChild = next;
if (n == m_lastChild)
m_lastChild = 0;
if (n->attached())
n->detach();
if (n->inDocument())
n->removedFromDocument();
n->deref();
}
allowEventDispatch();
// Dispatch a single post-removal mutation event denoting a modified subtree.
childrenChanged(false, 0, 0, childCountDelta);
dispatchSubtreeModifiedEvent();
return true;
}
bool ContainerNode::appendChild(PassRefPtr<Node> newChild, ExceptionCode& ec, bool shouldLazyAttach)
{
// Check that this node is not "floating".
// If it is, it can be deleted as a side effect of sending mutation events.
ASSERT(refCount() || parent());
ec = 0;
// Make sure adding the new child is ok
checkAddChild(newChild.get(), ec);
if (ec)
return 0;
if (newChild == m_lastChild) // nothing to do
return newChild;
bool isFragment = newChild->nodeType() == DOCUMENT_FRAGMENT_NODE;
// If newChild is a DocumentFragment with no children.... there's nothing to do.
// Just return the document fragment
if (isFragment && !newChild->firstChild())
return true;
// Now actually add the child(ren)
int childCountDelta = 0;
RefPtr<Node> prev = lastChild();
RefPtr<Node> child = isFragment ? newChild->firstChild() : newChild;
while (child) {
// For a fragment we have more children to do.
RefPtr<Node> nextChild = isFragment ? child->nextSibling() : 0;
// If child is already present in the tree, first remove it
if (Node* oldParent = child->parentNode()) {
oldParent->removeChild(child.get(), ec);
if (ec)
return 0;
// If the child has a parent again, just stop what we're doing, because
// that means someone is doing something with DOM mutation -- can't re-parent
// a child that already has a parent.
if (child->parentNode())
break;
}
// Append child to the end of the list
childCountDelta++;
forbidEventDispatch();
child->setParent(this);
if (m_lastChild) {
child->setPreviousSibling(m_lastChild);
m_lastChild->setNextSibling(child.get());
} else
m_firstChild = child.get();
m_lastChild = child.get();
allowEventDispatch();
// Dispatch the mutation events
dispatchChildInsertionEvents(child.get(), ec);
// Add child to the rendering tree
if (attached() && !child->attached() && child->parent() == this) {
if (shouldLazyAttach)
child->lazyAttach();
else
child->attach();
}
child = nextChild.release();
}
document()->setDocumentChanged(true);
childrenChanged(false, prev.get(), 0, childCountDelta);
dispatchSubtreeModifiedEvent();
return true;
}
ContainerNode* ContainerNode::addChild(PassRefPtr<Node> newChild)
{
// This function is only used during parsing.
// It does not send any DOM mutation events.
// Check for consistency with DTD, but only when parsing HTML.
if (document()->isHTMLDocument() && !childAllowed(newChild.get()))
return 0;
forbidEventDispatch();
newChild->setParent(this);
Node* last = m_lastChild;
if (m_lastChild) {
newChild->setPreviousSibling(m_lastChild);
m_lastChild->setNextSibling(newChild.get());
} else
m_firstChild = newChild.get();
m_lastChild = newChild.get();
allowEventDispatch();
document()->incDOMTreeVersion();
if (inDocument())
newChild->insertedIntoDocument();
childrenChanged(true, last, 0, 1);
if (newChild->isElementNode())
return static_cast<ContainerNode*>(newChild.get());
return this;
}
void ContainerNode::suspendPostAttachCallbacks()
{
++s_attachDepth;
}
void ContainerNode::resumePostAttachCallbacks()
{
if (s_attachDepth == 1 && s_postAttachCallbackQueue)
dispatchPostAttachCallbacks();
--s_attachDepth;
}
void ContainerNode::queuePostAttachCallback(NodeCallback callback, Node* node)
{
if (!s_postAttachCallbackQueue)
s_postAttachCallbackQueue = new NodeCallbackQueue;
s_postAttachCallbackQueue->append(std::pair<NodeCallback, RefPtr<Node> >(callback, node));
}
void ContainerNode::dispatchPostAttachCallbacks()
{
// We recalculate size() each time through the loop because a callback
// can add more callbacks to the end of the queue.
for (size_t i = 0; i < s_postAttachCallbackQueue->size(); ++i) {
std::pair<NodeCallback, RefPtr<Node> >& pair = (*s_postAttachCallbackQueue)[i];
NodeCallback callback = pair.first;
Node* node = pair.second.get();
callback(node);
}
s_postAttachCallbackQueue->clear();
}
void ContainerNode::attach()
{
++s_attachDepth;
for (Node* child = m_firstChild; child; child = child->nextSibling())
child->attach();
EventTargetNode::attach();
if (s_attachDepth == 1 && s_postAttachCallbackQueue)
dispatchPostAttachCallbacks();
--s_attachDepth;
}
void ContainerNode::detach()
{
for (Node* child = m_firstChild; child; child = child->nextSibling())
child->detach();
setHasChangedChild(false);
EventTargetNode::detach();
}
void ContainerNode::insertedIntoDocument()
{
EventTargetNode::insertedIntoDocument();
for (Node *child = m_firstChild; child; child = child->nextSibling())
child->insertedIntoDocument();
}
void ContainerNode::removedFromDocument()
{
EventTargetNode::removedFromDocument();
for (Node *child = m_firstChild; child; child = child->nextSibling())
child->removedFromDocument();
}
void ContainerNode::insertedIntoTree(bool deep)
{
EventTargetNode::insertedIntoTree(deep);
if (deep) {
for (Node *child = m_firstChild; child; child = child->nextSibling())
child->insertedIntoTree(deep);
}
}
void ContainerNode::removedFromTree(bool deep)
{
EventTargetNode::removedFromTree(deep);
if (deep) {
for (Node *child = m_firstChild; child; child = child->nextSibling())
child->removedFromTree(deep);
}
}
void ContainerNode::childrenChanged(bool changedByParser, Node* beforeChange, Node* afterChange, int childCountDelta)
{
Node::childrenChanged(changedByParser, beforeChange, afterChange, childCountDelta);
if (!changedByParser && childCountDelta)
document()->nodeChildrenChanged(this);
if (document()->hasNodeListCaches())
notifyNodeListsChildrenChanged();
}
void ContainerNode::cloneChildNodes(ContainerNode *clone)
{
// disable the delete button so it's elements are not serialized into the markup
if (document()->frame())
document()->frame()->editor()->deleteButtonController()->disable();
ExceptionCode ec = 0;
for (Node* n = firstChild(); n && !ec; n = n->nextSibling())
clone->appendChild(n->cloneNode(true), ec);
if (document()->frame())
document()->frame()->editor()->deleteButtonController()->enable();
}
bool ContainerNode::getUpperLeftCorner(int &xPos, int &yPos) const
{
if (!renderer())
return false;
RenderObject *o = renderer();
RenderObject *p = o;
xPos = yPos = 0;
if (!o->isInline() || o->isReplaced()) {
o->absolutePosition(xPos, yPos);
return true;
}
// find the next text/image child, to get a position
while(o) {
p = o;
if (o->firstChild())
o = o->firstChild();
else if(o->nextSibling())
o = o->nextSibling();
else {
RenderObject *next = 0;
while (!next && o->parent()) {
o = o->parent();
next = o->nextSibling();
}
o = next;
if (!o)
break;
}
if (!o->isInline() || o->isReplaced()) {
o->absolutePosition(xPos, yPos);
return true;
}
if (p->element() && p->element() == this && o->isText() && !o->isBR() && !static_cast<RenderText*>(o)->firstTextBox()) {
// do nothing - skip unrendered whitespace that is a child or next sibling of the anchor
} else if ((o->isText() && !o->isBR()) || o->isReplaced()) {
o->container()->absolutePosition(xPos, yPos);
if (o->isText() && static_cast<RenderText *>(o)->firstTextBox()) {
xPos += static_cast<RenderText *>(o)->minXPos();
yPos += static_cast<RenderText *>(o)->firstTextBox()->root()->topOverflow();
} else {
xPos += o->xPos();
yPos += o->yPos();
}
return true;
}
}
// If the target doesn't have any children or siblings that could be used to calculate the scroll position, we must be
// at the end of the document. Scroll to the bottom.
if (!o && document()->view()) {
yPos += document()->view()->contentsHeight();
return true;
}
return false;
}
bool ContainerNode::getLowerRightCorner(int &xPos, int &yPos) const
{
if (!renderer())
return false;
RenderObject *o = renderer();
xPos = yPos = 0;
if (!o->isInline() || o->isReplaced())
{
o->absolutePosition(xPos, yPos);
xPos += o->width();
yPos += o->height() + o->borderTopExtra() + o->borderBottomExtra();
return true;
}
// find the last text/image child, to get a position
while(o) {
if(o->lastChild())
o = o->lastChild();
else if(o->previousSibling())
o = o->previousSibling();
else {
RenderObject *prev = 0;
while(!prev) {
o = o->parent();
if(!o) return false;
prev = o->previousSibling();
}
o = prev;
}
if (o->isText() || o->isReplaced()) {
o->container()->absolutePosition(xPos, yPos);
if (o->isText())
xPos += static_cast<RenderText *>(o)->minXPos() + o->width();
else
xPos += o->xPos()+o->width();
yPos += o->yPos()+o->height();
return true;
}
}
return true;
}
IntRect ContainerNode::getRect() const
{
int xPos = 0, yPos = 0, xEnd = 0, yEnd = 0;
bool foundUpperLeft = getUpperLeftCorner(xPos,yPos);
bool foundLowerRight = getLowerRightCorner(xEnd,yEnd);
// If we've found one corner, but not the other,
// then we should just return a point at the corner that we did find.
if (foundUpperLeft != foundLowerRight)
{
if (foundUpperLeft) {
xEnd = xPos;
yEnd = yPos;
} else {
xPos = xEnd;
yPos = yEnd;
}
}
if (xEnd < xPos)
xEnd = xPos;
if (yEnd < yPos)
yEnd = yPos;
return IntRect(xPos, yPos, xEnd - xPos, yEnd - yPos);
}
void ContainerNode::setFocus(bool received)
{
if (m_focused == received) return;
EventTargetNode::setFocus(received);
// note that we need to recalc the style
setChanged();
}
void ContainerNode::setActive(bool down, bool pause)
{
if (down == active()) return;
EventTargetNode::setActive(down);
// note that we need to recalc the style
// FIXME: Move to Element
if (renderer()) {
bool reactsToPress = renderer()->style()->affectedByActiveRules();
if (reactsToPress)
setChanged();
if (renderer() && renderer()->style()->hasAppearance()) {
if (theme()->stateChanged(renderer(), PressedState))
reactsToPress = true;
}
if (reactsToPress && pause) {
// The delay here is subtle. It relies on an assumption, namely that the amount of time it takes
// to repaint the "down" state of the control is about the same time as it would take to repaint the
// "up" state. Once you assume this, you can just delay for 100ms - that time (assuming that after you
// leave this method, it will be about that long before the flush of the up state happens again).
#ifdef HAVE_FUNC_USLEEP
double startTime = currentTime();
#endif
// Ensure there are no pending changes
Document::updateDocumentsRendering();
// Do an immediate repaint.
if (renderer())
renderer()->repaint(true);
// FIXME: Find a substitute for usleep for Win32.
// Better yet, come up with a way of doing this that doesn't use this sort of thing at all.
#ifdef HAVE_FUNC_USLEEP
// Now pause for a small amount of time (1/10th of a second from before we repainted in the pressed state)
double remainingTime = 0.1 - (currentTime() - startTime);
if (remainingTime > 0)
usleep(static_cast<useconds_t>(remainingTime * 1000000.0));
#endif
}
}
}
void ContainerNode::setHovered(bool over)
{
if (over == hovered()) return;
EventTargetNode::setHovered(over);
// note that we need to recalc the style
// FIXME: Move to Element
if (renderer()) {
if (renderer()->style()->affectedByHoverRules())
setChanged();
if (renderer() && renderer()->style()->hasAppearance())
theme()->stateChanged(renderer(), HoverState);
}
}
unsigned ContainerNode::childNodeCount() const
{
unsigned count = 0;
Node *n;
for (n = firstChild(); n; n = n->nextSibling())
count++;
return count;
}
Node *ContainerNode::childNode(unsigned index) const
{
unsigned i;
Node *n = firstChild();
for (i = 0; n != 0 && i < index; i++)
n = n->nextSibling();
return n;
}
static void dispatchChildInsertionEvents(Node* child, ExceptionCode& ec)
{
ASSERT(!eventDispatchForbidden());
RefPtr<Node> c = child;
DocPtr<Document> doc = child->document();
if (c->parentNode() && c->parentNode()->inDocument())
c->insertedIntoDocument();
else
c->insertedIntoTree(true);
if (c->parentNode() &&
doc->hasListenerType(Document::DOMNODEINSERTED_LISTENER) &&
c->isEventTargetNode()) {
ec = 0;
EventTargetNodeCast(c.get())->dispatchEvent(MutationEvent::create(DOMNodeInsertedEvent, true, false,
c->parentNode(), String(), String(), String(), 0), ec, true);
if (ec)
return;
}
// dispatch the DOMNodeInsertedIntoDocument event to all descendants
if (c->inDocument() && doc->hasListenerType(Document::DOMNODEINSERTEDINTODOCUMENT_LISTENER))
for (; c; c = c->traverseNextNode(child)) {
if (!c->isEventTargetNode())
continue;
ec = 0;
EventTargetNodeCast(c.get())->dispatchEvent(MutationEvent::create(DOMNodeInsertedIntoDocumentEvent, false, false,
0, String(), String(), String(), 0), ec, true);
if (ec)
return;
}
}
static void dispatchChildRemovalEvents(Node* child, ExceptionCode& ec)
{
RefPtr<Node> c = child;
DocPtr<Document> doc = child->document();
// update auxiliary doc info (e.g. iterators) to note that node is being removed
doc->nodeWillBeRemoved(child);
// dispatch pre-removal mutation events
if (c->parentNode() &&
doc->hasListenerType(Document::DOMNODEREMOVED_LISTENER) &&
c->isEventTargetNode()) {
ec = 0;
EventTargetNodeCast(c.get())->dispatchEvent(MutationEvent::create(DOMNodeRemovedEvent, true, false,
c->parentNode(), String(), String(), String(), 0), ec, true);
if (ec)
return;
}
// dispatch the DOMNodeRemovedFromDocument event to all descendants
if (c->inDocument() && doc->hasListenerType(Document::DOMNODEREMOVEDFROMDOCUMENT_LISTENER))
for (; c; c = c->traverseNextNode(child)) {
if (!c->isEventTargetNode())
continue;
ec = 0;
EventTargetNodeCast(c.get())->dispatchEvent(MutationEvent::create(DOMNodeRemovedFromDocumentEvent, false, false,
0, String(), String(), String(), 0), ec, true);
if (ec)
return;
}
}
}
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