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/*
* Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved.
* Copyright (C) 2005 Nokia. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "FloatRect.h"
#include "FloatConversion.h"
#include "IntRect.h"
#include <algorithm>
using std::max;
using std::min;
namespace WebCore {
FloatRect::FloatRect(const IntRect& r) : m_location(r.location()), m_size(r.size())
{
}
FloatRect FloatRect::narrowPrecision(double x, double y, double width, double height)
{
return FloatRect(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y), narrowPrecisionToFloat(width), narrowPrecisionToFloat(height));
}
bool FloatRect::intersects(const FloatRect& other) const
{
// Checking emptiness handles negative widths as well as zero.
return !isEmpty() && !other.isEmpty()
&& x() < other.right() && other.x() < right()
&& y() < other.bottom() && other.y() < bottom();
}
bool FloatRect::contains(const FloatRect& other) const
{
return x() <= other.x() && right() >= other.right()
&& y() <= other.y() && bottom() >= other.bottom();
}
void FloatRect::intersect(const FloatRect& other)
{
float l = max(x(), other.x());
float t = max(y(), other.y());
float r = min(right(), other.right());
float b = min(bottom(), other.bottom());
// Return a clean empty rectangle for non-intersecting cases.
if (l >= r || t >= b) {
l = 0;
t = 0;
r = 0;
b = 0;
}
m_location.setX(l);
m_location.setY(t);
m_size.setWidth(r - l);
m_size.setHeight(b - t);
}
void FloatRect::unite(const FloatRect& other)
{
// Handle empty special cases first.
if (other.isEmpty())
return;
if (isEmpty()) {
*this = other;
return;
}
float l = min(x(), other.x());
float t = min(y(), other.y());
float r = max(right(), other.right());
float b = max(bottom(), other.bottom());
m_location.setX(l);
m_location.setY(t);
m_size.setWidth(r - l);
m_size.setHeight(b - t);
}
void FloatRect::scale(float s)
{
m_location.setX(x() * s);
m_location.setY(y() * s);
m_size.setWidth(width() * s);
m_size.setHeight(height() * s);
}
IntRect enclosingIntRect(const FloatRect& rect)
{
int l = static_cast<int>(rect.x());
int t = static_cast<int>(rect.y());
// FIXME: These two need to be a "ceiling" operation, not rounding.
// We changed them to do "+ 0.5f" to compile on Win32 where there's
// no ceilf, but they should be changed back to "ceiling" at some point
// and we should provide an implementation of ceilf for Win32.
int r = static_cast<int>(rect.right() + 0.5f);
int b = static_cast<int>(rect.bottom() + 0.5f);
return IntRect(l, t, r - l, b - t);
}
}
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