1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550
|
/**
* This file is part of the DOM implementation for KDE.
*
* Copyright (C) 2007 Rob Buis <buis@kde.org>
* (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#if ENABLE(SVG)
#include "SVGInlineTextBox.h"
#include "Document.h"
#include "Editor.h"
#include "Frame.h"
#include "GraphicsContext.h"
#include "InlineFlowBox.h"
#include "Range.h"
#include "SVGPaintServer.h"
#include "SVGRootInlineBox.h"
#include "Text.h"
#include <float.h>
using std::max;
namespace WebCore {
SVGInlineTextBox::SVGInlineTextBox(RenderObject* obj)
: InlineTextBox(obj)
{
}
int SVGInlineTextBox::selectionTop()
{
return m_y;
}
int SVGInlineTextBox::selectionHeight()
{
return m_height;
}
SVGRootInlineBox* SVGInlineTextBox::svgRootInlineBox() const
{
// Find associated root inline box
InlineFlowBox* parentBox = parent();
while (parentBox && !parentBox->isRootInlineBox())
parentBox = parentBox->parent();
ASSERT(parentBox);
ASSERT(parentBox->isRootInlineBox());
if (!parentBox->isSVGRootInlineBox())
return 0;
return static_cast<SVGRootInlineBox*>(parentBox);
}
float SVGInlineTextBox::calculateGlyphWidth(RenderStyle* style, int offset, int extraCharsAvailable, int& charsConsumed, String& glyphName) const
{
ASSERT(style);
return style->font().floatWidth(svgTextRunForInlineTextBox(textObject()->text()->characters() + offset, 1, style, this, 0), extraCharsAvailable, charsConsumed, glyphName);
}
float SVGInlineTextBox::calculateGlyphHeight(RenderStyle* style, int offset, int extraCharsAvailable) const
{
ASSERT(style);
// This is just a guess, and the only purpose of this function is to centralize this hack.
// In real-life top-top-bottom scripts this won't be enough, I fear.
return style->font().ascent() + style->font().descent();
}
FloatRect SVGInlineTextBox::calculateGlyphBoundaries(RenderStyle* style, int offset, const SVGChar& svgChar) const
{
const Font& font = style->font();
// Take RTL text into account and pick right glyph width/height.
float glyphWidth = 0.0f;
// FIXME: account for multi-character glyphs
int charsConsumed;
String glyphName;
if (direction() == LTR)
glyphWidth = calculateGlyphWidth(style, offset, 0, charsConsumed, glyphName);
else
glyphWidth = calculateGlyphWidth(style, start() + end() - offset, 0, charsConsumed, glyphName);
float x1 = svgChar.x;
float x2 = svgChar.x + glyphWidth;
float y1 = svgChar.y - font.ascent();
float y2 = svgChar.y + font.descent();
FloatRect glyphRect(x1, y1, x2 - x1, y2 - y1);
// Take per-character transformations into account
AffineTransform ctm = svgChar.characterTransform();
if (!ctm.isIdentity())
glyphRect = ctm.mapRect(glyphRect);
return glyphRect;
}
// Helper class for closestCharacterToPosition()
struct SVGInlineTextBoxClosestCharacterToPositionWalker {
SVGInlineTextBoxClosestCharacterToPositionWalker(int x, int y)
: m_character(0)
, m_distance(FLT_MAX)
, m_x(x)
, m_y(y)
, m_offset(0)
{
}
void chunkPortionCallback(SVGInlineTextBox* textBox, int startOffset, const AffineTransform& chunkCtm,
const Vector<SVGChar>::iterator& start, const Vector<SVGChar>::iterator& end)
{
RenderStyle* style = textBox->textObject()->style();
Vector<SVGChar>::iterator closestCharacter = 0;
unsigned int closestOffset = UINT_MAX;
for (Vector<SVGChar>::iterator it = start; it != end; ++it) {
if (it->isHidden())
continue;
unsigned int newOffset = textBox->start() + (it - start) + startOffset;
FloatRect glyphRect = chunkCtm.mapRect(textBox->calculateGlyphBoundaries(style, newOffset, *it));
// Take RTL text into account and pick right glyph width/height.
// NOTE: This offset has to be corrected _after_ calling calculateGlyphBoundaries
if (textBox->direction() == RTL)
newOffset = textBox->start() + textBox->end() - newOffset;
// Calculate distances relative to the glyph mid-point. I hope this is accurate enough.
float xDistance = glyphRect.x() + glyphRect.width() / 2.0f - m_x;
float yDistance = glyphRect.y() - glyphRect.height() / 2.0f - m_y;
float newDistance = sqrtf(xDistance * xDistance + yDistance * yDistance);
if (newDistance <= m_distance) {
m_distance = newDistance;
closestOffset = newOffset;
closestCharacter = it;
}
}
if (closestOffset != UINT_MAX) {
// Record current chunk, if it contains the current closest character next to the mouse.
m_character = closestCharacter;
m_offset = closestOffset;
}
}
SVGChar* character() const
{
return m_character;
}
int offset() const
{
if (!m_character)
return 0;
return m_offset;
}
private:
Vector<SVGChar>::iterator m_character;
float m_distance;
int m_x;
int m_y;
int m_offset;
};
// Helper class for selectionRect()
struct SVGInlineTextBoxSelectionRectWalker {
SVGInlineTextBoxSelectionRectWalker()
{
}
void chunkPortionCallback(SVGInlineTextBox* textBox, int startOffset, const AffineTransform& chunkCtm,
const Vector<SVGChar>::iterator& start, const Vector<SVGChar>::iterator& end)
{
RenderStyle* style = textBox->textObject()->style();
for (Vector<SVGChar>::iterator it = start; it != end; ++it) {
if (it->isHidden())
continue;
unsigned int newOffset = textBox->start() + (it - start) + startOffset;
m_selectionRect.unite(textBox->calculateGlyphBoundaries(style, newOffset, *it));
}
m_selectionRect = chunkCtm.mapRect(m_selectionRect);
}
FloatRect selectionRect() const
{
return m_selectionRect;
}
private:
FloatRect m_selectionRect;
};
SVGChar* SVGInlineTextBox::closestCharacterToPosition(int x, int y, int& offset) const
{
SVGRootInlineBox* rootBox = svgRootInlineBox();
if (!rootBox)
return 0;
SVGInlineTextBoxClosestCharacterToPositionWalker walkerCallback(x, y);
SVGTextChunkWalker<SVGInlineTextBoxClosestCharacterToPositionWalker> walker(&walkerCallback, &SVGInlineTextBoxClosestCharacterToPositionWalker::chunkPortionCallback);
rootBox->walkTextChunks(&walker, this);
offset = walkerCallback.offset();
return walkerCallback.character();
}
bool SVGInlineTextBox::svgCharacterHitsPosition(int x, int y, int& offset) const
{
SVGChar* charAtPosPtr = closestCharacterToPosition(x, y, offset);
if (!charAtPosPtr)
return false;
SVGChar& charAtPos = *charAtPosPtr;
RenderStyle* style = textObject()->style(m_firstLine);
FloatRect glyphRect = calculateGlyphBoundaries(style, offset, charAtPos);
if (direction() == RTL)
offset++;
// FIXME: todo list
// (#13910) This code does not handle bottom-to-top/top-to-bottom vertical text.
// Check whether y position hits the current character
if (y < charAtPos.y - glyphRect.height() || y > charAtPos.y)
return false;
// Check whether x position hits the current character
if (x < charAtPos.x) {
if (offset > 0 && direction() == LTR)
return true;
else if (offset < (int) end() && direction() == RTL)
return true;
return false;
}
// If we are past the last glyph of this box, don't mark it as 'hit' anymore.
if (x >= charAtPos.x + glyphRect.width() && offset == (int) end())
return false;
// Snap to character at half of it's advance
if (x >= charAtPos.x + glyphRect.width() / 2.0)
offset += direction() == RTL ? -1 : 1;
return true;
}
int SVGInlineTextBox::offsetForPosition(int x, bool includePartialGlyphs) const
{
// SVG doesn't use the offset <-> position selection system.
ASSERT_NOT_REACHED();
return 0;
}
int SVGInlineTextBox::positionForOffset(int offset) const
{
// SVG doesn't use the offset <-> position selection system.
ASSERT_NOT_REACHED();
return 0;
}
bool SVGInlineTextBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty)
{
ASSERT(!isLineBreak());
IntRect rect = selectionRect(0, 0, 0, len());
if (object()->style()->visibility() == VISIBLE && rect.contains(x, y)) {
object()->updateHitTestResult(result, IntPoint(x - tx, y - ty));
return true;
}
return false;
}
IntRect SVGInlineTextBox::selectionRect(int, int, int startPos, int endPos)
{
if (startPos >= endPos)
return IntRect();
// TODO: Actually respect startPos/endPos - we're returning the _full_ selectionRect
// here. This won't lead to visible bugs, but to extra work being done. Investigate.
SVGRootInlineBox* rootBox = svgRootInlineBox();
if (!rootBox)
return IntRect();
SVGInlineTextBoxSelectionRectWalker walkerCallback;
SVGTextChunkWalker<SVGInlineTextBoxSelectionRectWalker> walker(&walkerCallback, &SVGInlineTextBoxSelectionRectWalker::chunkPortionCallback);
rootBox->walkTextChunks(&walker, this);
return enclosingIntRect(walkerCallback.selectionRect());
}
void SVGInlineTextBox::paintCharacters(RenderObject::PaintInfo& paintInfo, int tx, int ty, const SVGChar& svgChar, const UChar* chars, int length, SVGPaintServer* activePaintServer)
{
if (object()->style()->visibility() != VISIBLE || paintInfo.phase == PaintPhaseOutline)
return;
ASSERT(paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines);
RenderText* text = textObject();
ASSERT(text);
bool isPrinting = text->document()->printing();
// Determine whether or not we're selected.
bool haveSelection = !isPrinting && selectionState() != RenderObject::SelectionNone;
if (!haveSelection && paintInfo.phase == PaintPhaseSelection)
// When only painting the selection, don't bother to paint if there is none.
return;
// Determine whether or not we have a composition.
bool containsComposition = text->document()->frame()->editor()->compositionNode() == text->node();
bool useCustomUnderlines = containsComposition && text->document()->frame()->editor()->compositionUsesCustomUnderlines();
// Set our font
RenderStyle* styleToUse = text->style(isFirstLineStyle());
const Font* font = &styleToUse->font();
if (*font != paintInfo.context->font())
paintInfo.context->setFont(*font);
AffineTransform ctm = svgChar.characterTransform();
if (!ctm.isIdentity())
paintInfo.context->concatCTM(ctm);
// 1. Paint backgrounds behind text if needed. Examples of such backgrounds include selection
// and marked text.
if (paintInfo.phase != PaintPhaseSelection && !isPrinting) {
#if PLATFORM(MAC)
// Custom highlighters go behind everything else.
if (styleToUse->highlight() != nullAtom && !paintInfo.context->paintingDisabled())
paintCustomHighlight(tx, ty, styleToUse->highlight());
#endif
if (containsComposition && !useCustomUnderlines)
paintCompositionBackground(paintInfo.context, tx, ty, styleToUse, font,
text->document()->frame()->editor()->compositionStart(),
text->document()->frame()->editor()->compositionEnd());
paintDocumentMarkers(paintInfo.context, tx, ty, styleToUse, font, true);
if (haveSelection && !useCustomUnderlines) {
int boxStartOffset = chars - text->characters() - start();
paintSelection(boxStartOffset, svgChar, chars, length, paintInfo.context, styleToUse, font);
}
}
// Set a text shadow if we have one.
// FIXME: Support multiple shadow effects. Need more from the CG API before
// we can do this.
bool setShadow = false;
if (styleToUse->textShadow()) {
paintInfo.context->setShadow(IntSize(styleToUse->textShadow()->x, styleToUse->textShadow()->y),
styleToUse->textShadow()->blur, styleToUse->textShadow()->color);
setShadow = true;
}
IntPoint origin((int) svgChar.x, (int) svgChar.y);
TextRun run = svgTextRunForInlineTextBox(chars, length, styleToUse, this, svgChar.x);
#if ENABLE(SVG_FONTS)
// SVG Fonts need access to the paint server used to draw the current text chunk.
// They need to be able to call renderPath() on a SVGPaintServer object.
run.setActivePaintServer(activePaintServer);
#endif
paintInfo.context->drawText(run, origin);
if (paintInfo.phase != PaintPhaseSelection) {
paintDocumentMarkers(paintInfo.context, tx, ty, styleToUse, font, false);
if (useCustomUnderlines) {
const Vector<CompositionUnderline>& underlines = text->document()->frame()->editor()->customCompositionUnderlines();
size_t numUnderlines = underlines.size();
for (size_t index = 0; index < numUnderlines; ++index) {
const CompositionUnderline& underline = underlines[index];
if (underline.endOffset <= start())
// underline is completely before this run. This might be an underline that sits
// before the first run we draw, or underlines that were within runs we skipped
// due to truncation.
continue;
if (underline.startOffset <= end()) {
// underline intersects this run. Paint it.
paintCompositionUnderline(paintInfo.context, tx, ty, underline);
if (underline.endOffset > end() + 1)
// underline also runs into the next run. Bail now, no more marker advancement.
break;
} else
// underline is completely after this run, bail. A later run will paint it.
break;
}
}
}
if (setShadow)
paintInfo.context->clearShadow();
if (!ctm.isIdentity())
paintInfo.context->concatCTM(ctm.inverse());
}
void SVGInlineTextBox::paintSelection(int boxStartOffset, const SVGChar& svgChar, const UChar* chars, int length, GraphicsContext* p, RenderStyle* style, const Font* f)
{
if (selectionState() == RenderObject::SelectionNone)
return;
int startPos, endPos;
selectionStartEnd(startPos, endPos);
if (startPos >= endPos)
return;
Color textColor = style->color();
Color color = object()->selectionBackgroundColor();
if (!color.isValid() || color.alpha() == 0)
return;
// If the text color ends up being the same as the selection background, invert the selection
// background. This should basically never happen, since the selection has transparency.
if (textColor == color)
color = Color(0xff - color.red(), 0xff - color.green(), 0xff - color.blue());
// Map from text box positions and a given start offset to chunk positions
// 'boxStartOffset' represents the beginning of the text chunk.
if ((startPos > boxStartOffset && endPos > boxStartOffset + length) || boxStartOffset >= endPos)
return;
if (endPos > boxStartOffset + length)
endPos = boxStartOffset + length;
if (startPos < boxStartOffset)
startPos = boxStartOffset;
ASSERT(startPos >= boxStartOffset);
ASSERT(endPos <= boxStartOffset + length);
ASSERT(startPos < endPos);
p->save();
int adjust = startPos >= boxStartOffset ? boxStartOffset : 0;
p->drawHighlightForText(svgTextRunForInlineTextBox(textObject()->text()->characters() + start() + boxStartOffset, length, style, this, svgChar.x),
IntPoint((int) svgChar.x, (int) svgChar.y - f->ascent()),
f->ascent() + f->descent(), color, startPos - adjust, endPos - adjust);
p->restore();
}
static inline Path pathForDecoration(ETextDecoration decoration, RenderObject* object, float x, float y, float width)
{
float thickness = SVGRenderStyle::cssPrimitiveToLength(object, object->style()->svgStyle()->strokeWidth(), 1.0f);
const Font& font = object->style()->font();
thickness = max(thickness * powf(font.size(), 2.0f) / font.unitsPerEm(), 1.0f);
if (decoration == UNDERLINE)
y += thickness * 1.5f; // For compatibility with Batik/Opera
else if (decoration == OVERLINE)
y += thickness;
float halfThickness = thickness / 2.0f;
return Path::createRectangle(FloatRect(x + halfThickness, y, width - 2.0f * halfThickness, thickness));
}
void SVGInlineTextBox::paintDecoration(ETextDecoration decoration, GraphicsContext* context, int tx, int ty, int width, const SVGChar& svgChar, const SVGTextDecorationInfo& info)
{
if (object()->style()->visibility() != VISIBLE)
return;
// This function does NOT accept combinated text decorations. It's meant to be invoked for just one.
ASSERT(decoration == TDNONE || decoration == UNDERLINE || decoration == OVERLINE || decoration == LINE_THROUGH || decoration == BLINK);
bool isFilled = info.fillServerMap.contains(decoration);
bool isStroked = info.strokeServerMap.contains(decoration);
if (!isFilled && !isStroked)
return;
if (decoration == UNDERLINE)
ty += m_baseline;
else if (decoration == LINE_THROUGH)
ty += 2 * m_baseline / 3;
context->save();
context->beginPath();
AffineTransform ctm = svgChar.characterTransform();
if (!ctm.isIdentity())
context->concatCTM(ctm);
if (isFilled) {
if (RenderObject* fillObject = info.fillServerMap.get(decoration)) {
if (SVGPaintServer* fillPaintServer = SVGPaintServer::fillPaintServer(fillObject->style(), fillObject)) {
context->addPath(pathForDecoration(decoration, fillObject, tx, ty, width));
fillPaintServer->draw(context, fillObject, ApplyToFillTargetType);
}
}
}
if (isStroked) {
if (RenderObject* strokeObject = info.strokeServerMap.get(decoration)) {
if (SVGPaintServer* strokePaintServer = SVGPaintServer::strokePaintServer(strokeObject->style(), strokeObject)) {
context->addPath(pathForDecoration(decoration, strokeObject, tx, ty, width));
strokePaintServer->draw(context, strokeObject, ApplyToStrokeTargetType);
}
}
}
context->restore();
}
} // namespace WebCore
#endif
|