1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206
|
/*
* Copyright (C) 2003, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef Identifier_h
#define Identifier_h
#include "JSGlobalData.h"
#include "ThreadSpecific.h"
#include "UString.h"
namespace JSC {
class ExecState;
class Identifier {
friend class Structure;
public:
Identifier() { }
Identifier(ExecState* exec, const char* s) : _ustring(add(exec, s)) { } // Only to be used with string literals.
Identifier(ExecState* exec, const UChar* s, int length) : _ustring(add(exec, s, length)) { }
Identifier(ExecState* exec, UString::Rep* rep) : _ustring(add(exec, rep)) { }
Identifier(ExecState* exec, const UString& s) : _ustring(add(exec, s.rep())) { }
Identifier(JSGlobalData* globalData, const char* s) : _ustring(add(globalData, s)) { } // Only to be used with string literals.
Identifier(JSGlobalData* globalData, const UChar* s, int length) : _ustring(add(globalData, s, length)) { }
Identifier(JSGlobalData* globalData, UString::Rep* rep) : _ustring(add(globalData, rep)) { }
Identifier(JSGlobalData* globalData, const UString& s) : _ustring(add(globalData, s.rep())) { }
// Special constructor for cases where we overwrite an object in place.
Identifier(PlacementNewAdoptType) : _ustring(PlacementNewAdopt) { }
const UString& ustring() const { return _ustring; }
const UChar* data() const { return _ustring.data(); }
int size() const { return _ustring.size(); }
const char* ascii() const { return _ustring.ascii(); }
static Identifier from(ExecState* exec, unsigned y);
static Identifier from(ExecState* exec, int y);
static Identifier from(ExecState* exec, double y);
bool isNull() const { return _ustring.isNull(); }
bool isEmpty() const { return _ustring.isEmpty(); }
uint32_t toUInt32(bool* ok) const { return _ustring.toUInt32(ok); }
uint32_t toUInt32(bool* ok, bool tolerateEmptyString) const { return _ustring.toUInt32(ok, tolerateEmptyString); };
uint32_t toStrictUInt32(bool* ok) const { return _ustring.toStrictUInt32(ok); }
unsigned toArrayIndex(bool* ok) const { return _ustring.toArrayIndex(ok); }
double toDouble() const { return _ustring.toDouble(); }
friend bool operator==(const Identifier&, const Identifier&);
friend bool operator!=(const Identifier&, const Identifier&);
friend bool operator==(const Identifier&, const char*);
friend bool operator!=(const Identifier&, const char*);
static void remove(UString::Rep*);
static bool equal(const UString::Rep*, const char*);
static bool equal(const UString::Rep*, const UChar*, unsigned length);
static bool equal(const UString::Rep* a, const UString::Rep* b) { return JSC::equal(a, b); }
static PassRefPtr<UString::Rep> add(ExecState*, const char*); // Only to be used with string literals.
static PassRefPtr<UString::Rep> add(JSGlobalData*, const char*); // Only to be used with string literals.
private:
UString _ustring;
static bool equal(const Identifier& a, const Identifier& b) { return a._ustring.rep() == b._ustring.rep(); }
static bool equal(const Identifier& a, const char* b) { return equal(a._ustring.rep(), b); }
static PassRefPtr<UString::Rep> add(ExecState*, const UChar*, int length);
static PassRefPtr<UString::Rep> add(JSGlobalData*, const UChar*, int length);
static PassRefPtr<UString::Rep> add(ExecState* exec, UString::Rep* r)
{
#ifndef NDEBUG
checkCurrentIdentifierTable(exec);
#endif
if (r->isIdentifier())
return r;
return addSlowCase(exec, r);
}
static PassRefPtr<UString::Rep> add(JSGlobalData* globalData, UString::Rep* r)
{
#ifndef NDEBUG
checkCurrentIdentifierTable(globalData);
#endif
if (r->isIdentifier())
return r;
return addSlowCase(globalData, r);
}
static PassRefPtr<UString::Rep> addSlowCase(ExecState*, UString::Rep* r);
static PassRefPtr<UString::Rep> addSlowCase(JSGlobalData*, UString::Rep* r);
static void checkCurrentIdentifierTable(ExecState*);
static void checkCurrentIdentifierTable(JSGlobalData*);
};
inline bool operator==(const Identifier& a, const Identifier& b)
{
return Identifier::equal(a, b);
}
inline bool operator!=(const Identifier& a, const Identifier& b)
{
return !Identifier::equal(a, b);
}
inline bool operator==(const Identifier& a, const char* b)
{
return Identifier::equal(a, b);
}
inline bool operator!=(const Identifier& a, const char* b)
{
return !Identifier::equal(a, b);
}
IdentifierTable* createIdentifierTable();
void deleteIdentifierTable(IdentifierTable*);
struct ThreadIdentifierTableData {
ThreadIdentifierTableData()
: defaultIdentifierTable(0)
, currentIdentifierTable(0)
{
}
IdentifierTable* defaultIdentifierTable;
IdentifierTable* currentIdentifierTable;
};
extern WTF::ThreadSpecific<ThreadIdentifierTableData>* g_identifierTableSpecific;
void createIdentifierTableSpecific();
inline IdentifierTable* defaultIdentifierTable()
{
if (!g_identifierTableSpecific)
createIdentifierTableSpecific();
ThreadIdentifierTableData& data = **g_identifierTableSpecific;
return data.defaultIdentifierTable;
}
inline void setDefaultIdentifierTable(IdentifierTable* identifierTable)
{
if (!g_identifierTableSpecific)
createIdentifierTableSpecific();
ThreadIdentifierTableData& data = **g_identifierTableSpecific;
data.defaultIdentifierTable = identifierTable;
}
inline IdentifierTable* currentIdentifierTable()
{
if (!g_identifierTableSpecific)
createIdentifierTableSpecific();
ThreadIdentifierTableData& data = **g_identifierTableSpecific;
return data.currentIdentifierTable;
}
inline IdentifierTable* setCurrentIdentifierTable(IdentifierTable* identifierTable)
{
if (!g_identifierTableSpecific)
createIdentifierTableSpecific();
ThreadIdentifierTableData& data = **g_identifierTableSpecific;
IdentifierTable* oldIdentifierTable = data.currentIdentifierTable;
data.currentIdentifierTable = identifierTable;
return oldIdentifierTable;
}
inline void resetCurrentIdentifierTable()
{
if (!g_identifierTableSpecific)
createIdentifierTableSpecific();
ThreadIdentifierTableData& data = **g_identifierTableSpecific;
data.currentIdentifierTable = data.defaultIdentifierTable;
}
} // namespace JSC
#endif // Identifier_h
|