1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191
|
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef HTMLFormControlElement_h
#define HTMLFormControlElement_h
#include "HTMLElement.h"
namespace WebCore {
class FormDataList;
class HTMLFormElement;
class RenderTextControl;
class ValidityState;
class VisibleSelection;
class HTMLFormControlElement : public HTMLElement {
public:
HTMLFormControlElement(const QualifiedName& tagName, Document*, HTMLFormElement*, ConstructionType = CreateElementZeroRefCount);
virtual ~HTMLFormControlElement();
virtual HTMLTagStatus endTagRequirement() const { return TagStatusRequired; }
virtual int tagPriority() const { return 1; }
HTMLFormElement* form() const { return m_form; }
ValidityState* validity();
bool formNoValidate() const;
void setFormNoValidate(bool);
virtual bool isTextFormControl() const { return false; }
virtual bool isEnabledFormControl() const { return !disabled(); }
virtual void parseMappedAttribute(MappedAttribute*);
virtual void attach();
virtual void insertedIntoTree(bool deep);
virtual void removedFromTree(bool deep);
virtual void reset() {}
virtual bool formControlValueMatchesRenderer() const { return m_valueMatchesRenderer; }
virtual void setFormControlValueMatchesRenderer(bool b) { m_valueMatchesRenderer = b; }
virtual void dispatchFormControlChangeEvent();
bool disabled() const { return m_disabled; }
void setDisabled(bool);
virtual bool supportsFocus() const;
virtual bool isFocusable() const;
virtual bool isKeyboardFocusable(KeyboardEvent*) const;
virtual bool isMouseFocusable() const;
virtual bool isEnumeratable() const { return false; }
virtual bool isReadOnlyFormControl() const { return m_readOnly; }
void setReadOnly(bool);
// Determines whether or not a control will be automatically focused
virtual bool autofocus() const;
void setAutofocus(bool);
bool required() const;
void setRequired(bool);
virtual void recalcStyle(StyleChange);
virtual const AtomicString& formControlName() const;
virtual const AtomicString& formControlType() const = 0;
const AtomicString& type() const { return formControlType(); }
const AtomicString& name() const { return formControlName(); }
void setName(const AtomicString& name);
virtual bool isFormControlElement() const { return true; }
virtual bool isRadioButton() const { return false; }
/* Override in derived classes to get the encoded name=value pair for submitting.
* Return true for a successful control (see HTML4-17.13.2).
*/
virtual bool appendFormData(FormDataList&, bool) { return false; }
virtual bool isSuccessfulSubmitButton() const { return false; }
virtual bool isActivatedSubmit() const { return false; }
virtual void setActivatedSubmit(bool) { }
virtual short tabIndex() const;
virtual bool willValidate() const;
String validationMessage();
bool checkValidity();
// This must be called when a validation constraint or control value is changed.
void setNeedsValidityCheck();
void setCustomValidity(const String&);
virtual bool valueMissing() const { return false; }
virtual bool patternMismatch() const { return false; }
virtual bool tooLong() const { return false; }
void formDestroyed();
virtual void dispatchFocusEvent();
virtual void dispatchBlurEvent();
protected:
void removeFromForm();
// This must be called any time the result of willValidate() has changed.
void setNeedsWillValidateCheck();
private:
virtual HTMLFormElement* virtualForm() const;
virtual bool isDefaultButtonForForm() const;
virtual bool isValidFormControlElement();
HTMLFormElement* m_form;
OwnPtr<ValidityState> m_validityState;
bool m_hasName : 1;
bool m_disabled : 1;
bool m_readOnly : 1;
bool m_required : 1;
bool m_valueMatchesRenderer : 1;
};
class HTMLFormControlElementWithState : public HTMLFormControlElement {
public:
HTMLFormControlElementWithState(const QualifiedName& tagName, Document*, HTMLFormElement*);
virtual ~HTMLFormControlElementWithState();
virtual void finishParsingChildren();
protected:
virtual void willMoveToNewOwnerDocument();
virtual void didMoveToNewOwnerDocument();
};
class HTMLTextFormControlElement : public HTMLFormControlElementWithState {
public:
HTMLTextFormControlElement(const QualifiedName&, Document*, HTMLFormElement*);
virtual ~HTMLTextFormControlElement();
virtual void dispatchFocusEvent();
virtual void dispatchBlurEvent();
int selectionStart();
int selectionEnd();
void setSelectionStart(int);
void setSelectionEnd(int);
void select();
void setSelectionRange(int start, int end);
VisibleSelection selection() const;
protected:
bool placeholderShouldBeVisible() const;
void updatePlaceholderVisibility(bool);
virtual int cachedSelectionStart() const = 0;
virtual int cachedSelectionEnd() const = 0;
virtual void parseMappedAttribute(MappedAttribute*);
private:
// A subclass should return true if placeholder processing is needed.
virtual bool supportsPlaceholder() const = 0;
// Returns true if user-editable value is empty. This is used to check placeholder visibility.
virtual bool isEmptyValue() const = 0;
// Called in dispatchFocusEvent(), after placeholder process, before calling parent's dispatchFocusEvent().
virtual void handleFocusEvent() { }
// Called in dispatchBlurEvent(), after placeholder process, before calling parent's dispatchBlurEvent().
virtual void handleBlurEvent() { }
RenderTextControl* textRendererAfterUpdateLayout();
};
} //namespace
#endif
|