1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204
|
/*
* Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved.
* Copyright (C) 2005 Nokia. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef FloatRect_h
#define FloatRect_h
#include "FloatPoint.h"
#if PLATFORM(CG)
typedef struct CGRect CGRect;
#endif
#if PLATFORM(MAC) || (PLATFORM(CHROMIUM) && OS(DARWIN))
#ifdef NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES
typedef struct CGRect NSRect;
#else
typedef struct _NSRect NSRect;
#endif
#endif
#if PLATFORM(QT)
QT_BEGIN_NAMESPACE
class QRectF;
QT_END_NAMESPACE
#endif
#if PLATFORM(WX) && USE(WXGC)
class wxRect2DDouble;
#endif
#if PLATFORM(HAIKU)
class BRect;
#endif
#if PLATFORM(SKIA)
struct SkRect;
#endif
namespace WebCore {
#if PLATFORM(OPENVG)
class VGRect;
#endif
class IntRect;
class FloatRect {
public:
FloatRect() { }
FloatRect(const FloatPoint& location, const FloatSize& size)
: m_location(location), m_size(size) { }
FloatRect(float x, float y, float width, float height)
: m_location(FloatPoint(x, y)), m_size(FloatSize(width, height)) { }
FloatRect(const IntRect&);
static FloatRect narrowPrecision(double x, double y, double width, double height);
FloatPoint location() const { return m_location; }
FloatSize size() const { return m_size; }
void setLocation(const FloatPoint& location) { m_location = location; }
void setSize(const FloatSize& size) { m_size = size; }
float x() const { return m_location.x(); }
float y() const { return m_location.y(); }
float width() const { return m_size.width(); }
float height() const { return m_size.height(); }
void setX(float x) { m_location.setX(x); }
void setY(float y) { m_location.setY(y); }
void setWidth(float width) { m_size.setWidth(width); }
void setHeight(float height) { m_size.setHeight(height); }
bool isEmpty() const { return m_size.isEmpty(); }
float right() const { return x() + width(); }
float bottom() const { return y() + height(); }
FloatPoint center() const { return FloatPoint(x() + width() / 2, y() + height() / 2); }
void move(const FloatSize& delta) { m_location += delta; }
void move(float dx, float dy) { m_location.move(dx, dy); }
bool intersects(const FloatRect&) const;
bool contains(const FloatRect&) const;
void intersect(const FloatRect&);
void unite(const FloatRect&);
// Note, this doesn't match what IntRect::contains(IntPoint&) does; the int version
// is really checking for containment of 1x1 rect, but that doesn't make sense with floats.
bool contains(float px, float py) const
{ return px >= x() && px <= right() && py >= y() && py <= bottom(); }
bool contains(const FloatPoint& point) const { return contains(point.x(), point.y()); }
void inflateX(float dx) {
m_location.setX(m_location.x() - dx);
m_size.setWidth(m_size.width() + dx + dx);
}
void inflateY(float dy) {
m_location.setY(m_location.y() - dy);
m_size.setHeight(m_size.height() + dy + dy);
}
void inflate(float d) { inflateX(d); inflateY(d); }
void scale(float s) { scale(s, s); }
void scale(float sx, float sy);
#if PLATFORM(CG)
FloatRect(const CGRect&);
operator CGRect() const;
#endif
#if (PLATFORM(MAC) && !defined(NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES)) \
|| (PLATFORM(CHROMIUM) && OS(DARWIN))
FloatRect(const NSRect&);
operator NSRect() const;
#endif
#if PLATFORM(QT)
FloatRect(const QRectF&);
operator QRectF() const;
#endif
#if PLATFORM(WX) && USE(WXGC)
FloatRect(const wxRect2DDouble&);
operator wxRect2DDouble() const;
#endif
#if PLATFORM(HAIKU)
FloatRect(const BRect&);
operator BRect() const;
#endif
#if PLATFORM(SKIA)
FloatRect(const SkRect&);
operator SkRect() const;
#endif
#if PLATFORM(OPENVG)
operator VGRect() const;
#endif
private:
FloatPoint m_location;
FloatSize m_size;
};
inline FloatRect intersection(const FloatRect& a, const FloatRect& b)
{
FloatRect c = a;
c.intersect(b);
return c;
}
inline FloatRect unionRect(const FloatRect& a, const FloatRect& b)
{
FloatRect c = a;
c.unite(b);
return c;
}
inline bool operator==(const FloatRect& a, const FloatRect& b)
{
return a.location() == b.location() && a.size() == b.size();
}
inline bool operator!=(const FloatRect& a, const FloatRect& b)
{
return a.location() != b.location() || a.size() != b.size();
}
IntRect enclosingIntRect(const FloatRect&);
// Map rect r from srcRect to an equivalent rect in destRect.
FloatRect mapRect(const FloatRect& r, const FloatRect& srcRect, const FloatRect& destRect);
}
#endif
|