1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546
|
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2007 David Smith (catfish.man@gmail.com)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef RenderBlock_h
#define RenderBlock_h
#include "DeprecatedPtrList.h"
#include "GapRects.h"
#include "RenderBox.h"
#include "RenderLineBoxList.h"
#include "RootInlineBox.h"
#include <wtf/ListHashSet.h>
namespace WebCore {
class InlineIterator;
class RenderInline;
struct BidiRun;
template <class Iterator, class Run> class BidiResolver;
template <class Iterator> class MidpointState;
typedef BidiResolver<InlineIterator, BidiRun> InlineBidiResolver;
typedef MidpointState<InlineIterator> LineMidpointState;
enum CaretType { CursorCaret, DragCaret };
class RenderBlock : public RenderBox {
public:
RenderBlock(Node*);
virtual ~RenderBlock();
const RenderObjectChildList* children() const { return &m_children; }
RenderObjectChildList* children() { return &m_children; }
virtual void destroy();
// These two functions are overridden for inline-block.
virtual int lineHeight(bool firstLine, bool isRootLineBox = false) const;
virtual int baselinePosition(bool firstLine, bool isRootLineBox = false) const;
RenderLineBoxList* lineBoxes() { return &m_lineBoxes; }
const RenderLineBoxList* lineBoxes() const { return &m_lineBoxes; }
InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); }
InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); }
void deleteLineBoxTree();
virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
virtual void removeChild(RenderObject*);
virtual void layoutBlock(bool relayoutChildren);
void insertPositionedObject(RenderBox*);
void removePositionedObject(RenderBox*);
void removePositionedObjects(RenderBlock*);
ListHashSet<RenderBox*>* positionedObjects() const { return m_positionedObjects; }
void addPercentHeightDescendant(RenderBox*);
static void removePercentHeightDescendant(RenderBox*);
HashSet<RenderBox*>* percentHeightDescendants() const;
RootInlineBox* createAndAppendRootInlineBox();
bool generatesLineBoxesForInlineChild(RenderObject*, bool isLineEmpty = true, bool previousLineBrokeCleanly = true);
void markAllDescendantsWithFloatsForLayout(RenderBox* floatToRemove = 0, bool inLayout = true);
void markPositionedObjectsForLayout();
bool containsFloats() { return m_floatingObjects && !m_floatingObjects->isEmpty(); }
bool containsFloat(RenderObject*);
int lineWidth(int y, bool firstLine) const;
virtual int lowestPosition(bool includeOverflowInterior = true, bool includeSelf = true) const;
virtual int rightmostPosition(bool includeOverflowInterior = true, bool includeSelf = true) const;
virtual int leftmostPosition(bool includeOverflowInterior = true, bool includeSelf = true) const;
int rightOffset(int y, bool firstLine) const { return rightRelOffset(y, rightOffset(), firstLine); }
int leftOffset(int y, bool firstLine) const { return leftRelOffset(y, leftOffset(), firstLine); }
virtual VisiblePosition positionForPoint(const IntPoint&);
// Block flows subclass availableWidth to handle multi column layout (shrinking the width available to children when laying out.)
virtual int availableWidth() const;
RootInlineBox* firstRootBox() const { return static_cast<RootInlineBox*>(firstLineBox()); }
RootInlineBox* lastRootBox() const { return static_cast<RootInlineBox*>(lastLineBox()); }
bool containsNonZeroBidiLevel() const;
virtual void setSelectionState(SelectionState s);
GapRects selectionGapRectsForRepaint(RenderBoxModelObject* repaintContainer);
IntRect fillLeftSelectionGap(RenderObject* selObj, int xPos, int yPos, int height, RenderBlock* rootBlock,
int blockX, int blockY, int tx, int ty, const PaintInfo*);
IntRect fillRightSelectionGap(RenderObject* selObj, int xPos, int yPos, int height, RenderBlock* rootBlock,
int blockX, int blockY, int tx, int ty, const PaintInfo*);
IntRect fillHorizontalSelectionGap(RenderObject* selObj, int xPos, int yPos, int width, int height, const PaintInfo*);
void getHorizontalSelectionGapInfo(SelectionState, bool& leftGap, bool& rightGap);
// Helper methods for computing line counts and heights for line counts.
RootInlineBox* lineAtIndex(int);
int lineCount();
int heightForLineCount(int);
void clearTruncation();
void adjustRectForColumns(IntRect&) const;
virtual void adjustForColumns(IntSize&, const IntPoint&) const;
void addContinuationWithOutline(RenderInline*);
RenderInline* inlineContinuation() const { return m_inlineContinuation; }
void setInlineContinuation(RenderInline* c) { m_inlineContinuation = c; }
// This function is a convenience helper for creating an anonymous block that inherits its
// style from this RenderBlock.
RenderBlock* createAnonymousBlock(bool isFlexibleBox = false) const;
static void appendRunsForObject(int start, int end, RenderObject*, InlineBidiResolver&);
static bool requiresLineBox(const InlineIterator&, bool isLineEmpty = true, bool previousLineBrokeCleanly = true);
protected:
void moveChildTo(RenderObject* to, RenderObjectChildList* toChildList, RenderObject* child);
void moveChildTo(RenderObject* to, RenderObjectChildList* toChildList, RenderObject* beforeChild, RenderObject* child);
void moveAllChildrenTo(RenderObject* to, RenderObjectChildList* toChildList);
void moveAllChildrenTo(RenderObject* to, RenderObjectChildList* toChildList, RenderObject* beforeChild);
int maxTopPosMargin() const { return m_maxMargin ? m_maxMargin->m_topPos : MaxMargin::topPosDefault(this); }
int maxTopNegMargin() const { return m_maxMargin ? m_maxMargin->m_topNeg : MaxMargin::topNegDefault(this); }
int maxBottomPosMargin() const { return m_maxMargin ? m_maxMargin->m_bottomPos : MaxMargin::bottomPosDefault(this); }
int maxBottomNegMargin() const { return m_maxMargin ? m_maxMargin->m_bottomNeg : MaxMargin::bottomNegDefault(this); }
void setMaxTopMargins(int pos, int neg);
void setMaxBottomMargins(int pos, int neg);
void initMaxMarginValues()
{
if (m_maxMargin) {
m_maxMargin->m_topPos = MaxMargin::topPosDefault(this);
m_maxMargin->m_topNeg = MaxMargin::topNegDefault(this);
m_maxMargin->m_bottomPos = MaxMargin::bottomPosDefault(this);
m_maxMargin->m_bottomNeg = MaxMargin::bottomNegDefault(this);
}
}
virtual void layout();
void layoutPositionedObjects(bool relayoutChildren);
virtual void paint(PaintInfo&, int tx, int ty);
virtual void paintObject(PaintInfo&, int tx, int ty);
int rightRelOffset(int y, int fixedOffset, bool applyTextIndent = true, int* heightRemaining = 0) const;
int leftRelOffset(int y, int fixedOffset, bool applyTextIndent = true, int* heightRemaining = 0) const;
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
virtual void calcPrefWidths();
virtual int firstLineBoxBaseline() const;
virtual int lastLineBoxBaseline() const;
virtual void updateFirstLetter();
virtual void updateHitTestResult(HitTestResult&, const IntPoint&);
// Delay update scrollbar until finishDelayRepaint() will be
// called. This function is used when a flexbox is laying out its
// descendant. If multiple calls are made to startDelayRepaint(),
// finishDelayRepaint() will do nothing until finishDelayRepaint()
// is called the same number of times.
static void startDelayUpdateScrollInfo();
static void finishDelayUpdateScrollInfo();
virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
virtual bool hasLineIfEmpty() const;
bool layoutOnlyPositionedObjects();
private:
virtual RenderObjectChildList* virtualChildren() { return children(); }
virtual const RenderObjectChildList* virtualChildren() const { return children(); }
virtual const char* renderName() const;
virtual bool isRenderBlock() const { return true; }
virtual bool isBlockFlow() const { return (!isInline() || isReplaced()) && !isTable(); }
virtual bool isInlineBlockOrInlineTable() const { return isInline() && isReplaced(); }
void makeChildrenNonInline(RenderObject* insertionPoint = 0);
virtual void removeLeftoverAnonymousBlock(RenderBlock* child);
virtual void dirtyLinesFromChangedChild(RenderObject* child) { m_lineBoxes.dirtyLinesFromChangedChild(this, child); }
virtual bool isSelfCollapsingBlock() const;
virtual int maxTopMargin(bool positive) const { return positive ? maxTopPosMargin() : maxTopNegMargin(); }
virtual int maxBottomMargin(bool positive) const { return positive ? maxBottomPosMargin() : maxBottomNegMargin(); }
virtual void repaintOverhangingFloats(bool paintAllDescendants);
void layoutBlockChildren(bool relayoutChildren, int& maxFloatBottom);
void layoutInlineChildren(bool relayoutChildren, int& repaintTop, int& repaintBottom);
virtual void positionListMarker() { }
virtual void borderFitAdjust(int& x, int& w) const; // Shrink the box in which the border paints if border-fit is set.
virtual void updateBeforeAfterContent(PseudoId);
virtual RootInlineBox* createRootInlineBox(); // Subclassed by SVG and Ruby.
// Called to lay out the legend for a fieldset.
virtual RenderObject* layoutLegend(bool /*relayoutChildren*/) { return 0; }
struct FloatWithRect {
FloatWithRect(RenderBox* f)
: object(f)
, rect(IntRect(f->x() - f->marginLeft(), f->y() - f->marginTop(), f->width() + f->marginLeft() + f->marginRight(), f->height() + f->marginTop() + f->marginBottom()))
, everHadLayout(f->m_everHadLayout)
{
}
RenderBox* object;
IntRect rect;
bool everHadLayout;
};
// The following functions' implementations are in RenderBlockLineLayout.cpp.
void bidiReorderLine(InlineBidiResolver&, const InlineIterator& end, bool previousLineBrokeCleanly);
RootInlineBox* determineStartPosition(bool& firstLine, bool& fullLayout, bool& previousLineBrokeCleanly,
InlineBidiResolver&, Vector<FloatWithRect>& floats, unsigned& numCleanFloats);
RootInlineBox* determineEndPosition(RootInlineBox* startBox, InlineIterator& cleanLineStart,
BidiStatus& cleanLineBidiStatus,
int& yPos);
bool matchedEndLine(const InlineBidiResolver&, const InlineIterator& endLineStart, const BidiStatus& endLineStatus,
RootInlineBox*& endLine, int& endYPos, int& repaintBottom, int& repaintTop);
void skipTrailingWhitespace(InlineIterator&, bool isLineEmpty, bool previousLineBrokeCleanly);
int skipLeadingWhitespace(InlineBidiResolver&, bool firstLine, bool isLineEmpty, bool previousLineBrokeCleanly);
void fitBelowFloats(int widthToFit, bool firstLine, int& availableWidth);
InlineIterator findNextLineBreak(InlineBidiResolver&, bool firstLine, bool& isLineEmpty, bool& previousLineBrokeCleanly, EClear* clear = 0);
RootInlineBox* constructLine(unsigned runCount, BidiRun* firstRun, BidiRun* lastRun, bool firstLine, bool lastLine, RenderObject* endObject);
InlineFlowBox* createLineBoxes(RenderObject*, bool firstLine);
void computeHorizontalPositionsForLine(RootInlineBox*, bool firstLine, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd);
void computeVerticalPositionsForLine(RootInlineBox*, BidiRun*);
void deleteEllipsisLineBoxes();
void checkLinesForTextOverflow();
void addOverflowFromInlineChildren();
// End of functions defined in RenderBlockLineLayout.cpp.
void addOverflowFromBlockChildren();
void addOverflowFromFloats();
void paintFloats(PaintInfo&, int tx, int ty, bool preservePhase = false);
void paintContents(PaintInfo&, int tx, int ty);
void paintColumnContents(PaintInfo&, int tx, int ty, bool paintFloats = false);
void paintColumnRules(PaintInfo&, int tx, int ty);
void paintChildren(PaintInfo&, int tx, int ty);
void paintEllipsisBoxes(PaintInfo&, int tx, int ty);
void paintSelection(PaintInfo&, int tx, int ty);
void paintCaret(PaintInfo&, int tx, int ty, CaretType);
void insertFloatingObject(RenderBox*);
void removeFloatingObject(RenderBox*);
// Called from lineWidth, to position the floats added in the last line.
// Returns ture if and only if it has positioned any floats.
bool positionNewFloats();
void clearFloats();
int getClearDelta(RenderBox* child, int yPos);
virtual bool avoidsFloats() const;
bool hasOverhangingFloats() { return parent() && !hasColumns() && floatBottom() > height(); }
void addIntrudingFloats(RenderBlock* prev, int xoffset, int yoffset);
int addOverhangingFloats(RenderBlock* child, int xoffset, int yoffset, bool makeChildPaintOtherFloats);
int nextFloatBottomBelow(int) const;
int floatBottom() const;
inline int leftBottom();
inline int rightBottom();
int rightOffset() const;
int leftOffset() const;
virtual bool hitTestColumns(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
virtual bool hitTestContents(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
virtual bool isPointInOverflowControl(HitTestResult&, int x, int y, int tx, int ty);
void calcInlinePrefWidths();
void calcBlockPrefWidths();
// Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
// children.
virtual RenderBlock* firstLineBlock() const;
virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth);
virtual RenderStyle* outlineStyleForRepaint() const;
virtual RenderObject* hoverAncestor() const;
virtual void updateDragState(bool dragOn);
virtual void childBecameNonInline(RenderObject* child);
virtual IntRect selectionRectForRepaint(RenderBoxModelObject* repaintContainer, bool /*clipToVisibleContent*/)
{
return selectionGapRectsForRepaint(repaintContainer);
}
virtual bool shouldPaintSelectionGaps() const;
bool isSelectionRoot() const;
GapRects fillSelectionGaps(RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty,
int& lastTop, int& lastLeft, int& lastRight, const PaintInfo* = 0);
GapRects fillInlineSelectionGaps(RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty,
int& lastTop, int& lastLeft, int& lastRight, const PaintInfo*);
GapRects fillBlockSelectionGaps(RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty,
int& lastTop, int& lastLeft, int& lastRight, const PaintInfo*);
IntRect fillVerticalSelectionGap(int lastTop, int lastLeft, int lastRight, int bottomY, RenderBlock* rootBlock,
int blockX, int blockY, const PaintInfo*);
int leftSelectionOffset(RenderBlock* rootBlock, int y);
int rightSelectionOffset(RenderBlock* rootBlock, int y);
virtual void absoluteRects(Vector<IntRect>&, int tx, int ty);
virtual void absoluteQuads(Vector<FloatQuad>&);
int desiredColumnWidth() const;
unsigned desiredColumnCount() const;
Vector<IntRect>* columnRects() const;
void setDesiredColumnCountAndWidth(int count, int width);
int columnGap() const;
void paintContinuationOutlines(PaintInfo&, int tx, int ty);
virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0);
virtual void addFocusRingRects(Vector<IntRect>&, int tx, int ty);
void adjustPointToColumnContents(IntPoint&) const;
void adjustForBorderFit(int x, int& left, int& right) const; // Helper function for borderFitAdjust
void markLinesDirtyInVerticalRange(int top, int bottom, RootInlineBox* highest = 0);
void newLine(EClear);
Position positionForBox(InlineBox*, bool start = true) const;
Position positionForRenderer(RenderObject*, bool start = true) const;
VisiblePosition positionForPointWithInlineChildren(const IntPoint&);
// Adjust tx and ty from painting offsets to the local coords of this renderer
void offsetForContents(int& tx, int& ty) const;
void calcColumnWidth();
int layoutColumns(int endOfContent = -1, int requestedColumnHeight = -1);
int visibleTopOfHighestFloatExtendingBelow(int bottom, int maxHeight) const;
bool expandsToEncloseOverhangingFloats() const;
void updateScrollInfoAfterLayout();
struct FloatingObject : Noncopyable {
enum Type {
FloatLeft,
FloatRight
};
FloatingObject(Type type)
: m_renderer(0)
, m_top(0)
, m_bottom(0)
, m_left(0)
, m_width(0)
, m_type(type)
, m_shouldPaint(true)
, m_isDescendant(false)
{
}
Type type() { return static_cast<Type>(m_type); }
RenderBox* m_renderer;
int m_top;
int m_bottom;
int m_left;
int m_width;
unsigned m_type : 1; // Type (left or right aligned)
bool m_shouldPaint : 1;
bool m_isDescendant : 1;
};
class MarginInfo {
// Collapsing flags for whether we can collapse our margins with our children's margins.
bool m_canCollapseWithChildren : 1;
bool m_canCollapseTopWithChildren : 1;
bool m_canCollapseBottomWithChildren : 1;
// Whether or not we are a quirky container, i.e., do we collapse away top and bottom
// margins in our container. Table cells and the body are the common examples. We
// also have a custom style property for Safari RSS to deal with TypePad blog articles.
bool m_quirkContainer : 1;
// This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block.
// They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will
// always be collapsing with one another. This variable can remain set to true through multiple iterations
// as long as we keep encountering self-collapsing blocks.
bool m_atTopOfBlock : 1;
// This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block.
bool m_atBottomOfBlock : 1;
// These variables are used to detect quirky margins that we need to collapse away (in table cells
// and in the body element).
bool m_topQuirk : 1;
bool m_bottomQuirk : 1;
bool m_determinedTopQuirk : 1;
// These flags track the previous maximal positive and negative margins.
int m_posMargin;
int m_negMargin;
public:
MarginInfo(RenderBlock* b, int top, int bottom);
void setAtTopOfBlock(bool b) { m_atTopOfBlock = b; }
void setAtBottomOfBlock(bool b) { m_atBottomOfBlock = b; }
void clearMargin() { m_posMargin = m_negMargin = 0; }
void setTopQuirk(bool b) { m_topQuirk = b; }
void setBottomQuirk(bool b) { m_bottomQuirk = b; }
void setDeterminedTopQuirk(bool b) { m_determinedTopQuirk = b; }
void setPosMargin(int p) { m_posMargin = p; }
void setNegMargin(int n) { m_negMargin = n; }
void setPosMarginIfLarger(int p) { if (p > m_posMargin) m_posMargin = p; }
void setNegMarginIfLarger(int n) { if (n > m_negMargin) m_negMargin = n; }
void setMargin(int p, int n) { m_posMargin = p; m_negMargin = n; }
bool atTopOfBlock() const { return m_atTopOfBlock; }
bool canCollapseWithTop() const { return m_atTopOfBlock && m_canCollapseTopWithChildren; }
bool canCollapseWithBottom() const { return m_atBottomOfBlock && m_canCollapseBottomWithChildren; }
bool canCollapseTopWithChildren() const { return m_canCollapseTopWithChildren; }
bool canCollapseBottomWithChildren() const { return m_canCollapseBottomWithChildren; }
bool quirkContainer() const { return m_quirkContainer; }
bool determinedTopQuirk() const { return m_determinedTopQuirk; }
bool topQuirk() const { return m_topQuirk; }
bool bottomQuirk() const { return m_bottomQuirk; }
int posMargin() const { return m_posMargin; }
int negMargin() const { return m_negMargin; }
int margin() const { return m_posMargin - m_negMargin; }
};
void layoutBlockChild(RenderBox* child, MarginInfo&, int& previousFloatBottom, int& maxFloatBottom);
void adjustPositionedBlock(RenderBox* child, const MarginInfo&);
void adjustFloatingBlock(const MarginInfo&);
bool handleSpecialChild(RenderBox* child, const MarginInfo&);
bool handleFloatingChild(RenderBox* child, const MarginInfo&);
bool handlePositionedChild(RenderBox* child, const MarginInfo&);
bool handleRunInChild(RenderBox* child);
int collapseMargins(RenderBox* child, MarginInfo&);
int clearFloatsIfNeeded(RenderBox* child, MarginInfo&, int oldTopPosMargin, int oldTopNegMargin, int yPos);
int estimateVerticalPosition(RenderBox* child, const MarginInfo&);
void determineHorizontalPosition(RenderBox* child);
void handleBottomOfBlock(int top, int bottom, MarginInfo&);
void setCollapsedBottomMargin(const MarginInfo&);
// End helper functions and structs used by layoutBlockChildren.
typedef ListHashSet<RenderBox*>::const_iterator Iterator;
DeprecatedPtrList<FloatingObject>* m_floatingObjects;
ListHashSet<RenderBox*>* m_positionedObjects;
// An inline can be split with blocks occurring in between the inline content.
// When this occurs we need a pointer to our next object. We can basically be
// split into a sequence of inlines and blocks. The continuation will either be
// an anonymous block (that houses other blocks) or it will be an inline flow.
RenderInline* m_inlineContinuation;
// Allocated only when some of these fields have non-default values
struct MaxMargin : Noncopyable {
MaxMargin(const RenderBlock* o)
: m_topPos(topPosDefault(o))
, m_topNeg(topNegDefault(o))
, m_bottomPos(bottomPosDefault(o))
, m_bottomNeg(bottomNegDefault(o))
{
}
static int topPosDefault(const RenderBlock* o) { return o->marginTop() > 0 ? o->marginTop() : 0; }
static int topNegDefault(const RenderBlock* o) { return o->marginTop() < 0 ? -o->marginTop() : 0; }
static int bottomPosDefault(const RenderBlock* o) { return o->marginBottom() > 0 ? o->marginBottom() : 0; }
static int bottomNegDefault(const RenderBlock* o) { return o->marginBottom() < 0 ? -o->marginBottom() : 0; }
int m_topPos;
int m_topNeg;
int m_bottomPos;
int m_bottomNeg;
};
MaxMargin* m_maxMargin;
RenderObjectChildList m_children;
RenderLineBoxList m_lineBoxes; // All of the root line boxes created for this block flow. For example, <div>Hello<br>world.</div> will have two total lines for the <div>.
mutable int m_lineHeight;
// RenderRubyBase objects need to be able to split and merge, moving their children around
// (calling moveChildTo, moveAllChildrenTo, and makeChildrenNonInline).
friend class RenderRubyBase;
};
inline RenderBlock* toRenderBlock(RenderObject* object)
{
ASSERT(!object || object->isRenderBlock());
return static_cast<RenderBlock*>(object);
}
inline const RenderBlock* toRenderBlock(const RenderObject* object)
{
ASSERT(!object || object->isRenderBlock());
return static_cast<const RenderBlock*>(object);
}
// This will catch anyone doing an unnecessary cast.
void toRenderBlock(const RenderBlock*);
} // namespace WebCore
#endif // RenderBlock_h
|