1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422
|
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RenderBox_h
#define RenderBox_h
#include "RenderBoxModelObject.h"
#include "RenderOverflow.h"
#include "ScrollTypes.h"
namespace WebCore {
enum WidthType { Width, MinWidth, MaxWidth };
class RenderBox : public RenderBoxModelObject {
public:
RenderBox(Node*);
virtual ~RenderBox();
// Use this with caution! No type checking is done!
RenderBox* firstChildBox() const;
RenderBox* lastChildBox() const;
int x() const { return m_frameRect.x(); }
int y() const { return m_frameRect.y(); }
int width() const { return m_frameRect.width(); }
int height() const { return m_frameRect.height(); }
void setX(int x) { m_frameRect.setX(x); }
void setY(int y) { m_frameRect.setY(y); }
void setWidth(int width) { m_frameRect.setWidth(width); }
void setHeight(int height) { m_frameRect.setHeight(height); }
IntPoint location() const { return m_frameRect.location(); }
IntSize size() const { return m_frameRect.size(); }
void setLocation(const IntPoint& location) { m_frameRect.setLocation(location); }
void setLocation(int x, int y) { setLocation(IntPoint(x, y)); }
void setSize(const IntSize& size) { m_frameRect.setSize(size); }
void move(int dx, int dy) { m_frameRect.move(dx, dy); }
IntRect frameRect() const { return m_frameRect; }
void setFrameRect(const IntRect& rect) { m_frameRect = rect; }
IntRect borderBoxRect() const { return IntRect(0, 0, width(), height()); }
virtual IntRect borderBoundingBox() const { return borderBoxRect(); }
// The content area of the box (excludes padding and border).
IntRect contentBoxRect() const { return IntRect(borderLeft() + paddingLeft(), borderTop() + paddingTop(), contentWidth(), contentHeight()); }
// The content box in absolute coords. Ignores transforms.
IntRect absoluteContentBox() const;
// The content box converted to absolute coords (taking transforms into account).
FloatQuad absoluteContentQuad() const;
// Bounds of the outline box in absolute coords. Respects transforms
virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* /*repaintContainer*/) const;
virtual void addFocusRingRects(Vector<IntRect>&, int tx, int ty);
// Use this with caution! No type checking is done!
RenderBox* previousSiblingBox() const;
RenderBox* nextSiblingBox() const;
RenderBox* parentBox() const;
IntRect visibleOverflowRect() const { return hasOverflowClip() ? visualOverflowRect() : (m_overflow ? m_overflow->visibleOverflowRect() : borderBoxRect()); }
int topVisibleOverflow() const { return hasOverflowClip() ? topVisualOverflow() : std::min(topLayoutOverflow(), topVisualOverflow()); }
int bottomVisibleOverflow() const { return hasOverflowClip() ? bottomVisualOverflow() : std::max(bottomLayoutOverflow(), bottomVisualOverflow()); }
int leftVisibleOverflow() const { return hasOverflowClip() ? leftVisualOverflow() : std::min(leftLayoutOverflow(), leftVisualOverflow()); }
int rightVisibleOverflow() const { return hasOverflowClip() ? rightVisualOverflow() : std::max(rightLayoutOverflow(), rightVisualOverflow()); }
IntRect layoutOverflowRect() const { return m_overflow ? m_overflow->layoutOverflowRect() : borderBoxRect(); }
int topLayoutOverflow() const { return m_overflow? m_overflow->topLayoutOverflow() : 0; }
int bottomLayoutOverflow() const { return m_overflow ? m_overflow->bottomLayoutOverflow() : height(); }
int leftLayoutOverflow() const { return m_overflow ? m_overflow->leftLayoutOverflow() : 0; }
int rightLayoutOverflow() const { return m_overflow ? m_overflow->rightLayoutOverflow() : width(); }
IntRect visualOverflowRect() const { return m_overflow ? m_overflow->visualOverflowRect() : borderBoxRect(); }
int topVisualOverflow() const { return m_overflow? m_overflow->topVisualOverflow() : 0; }
int bottomVisualOverflow() const { return m_overflow ? m_overflow->bottomVisualOverflow() : height(); }
int leftVisualOverflow() const { return m_overflow ? m_overflow->leftVisualOverflow() : 0; }
int rightVisualOverflow() const { return m_overflow ? m_overflow->rightVisualOverflow() : width(); }
void addLayoutOverflow(const IntRect&);
void addVisualOverflow(const IntRect&);
void addShadowOverflow();
void addOverflowFromChild(RenderBox* child) { addOverflowFromChild(child, IntSize(child->x(), child->y())); }
void addOverflowFromChild(RenderBox* child, const IntSize& delta);
void clearLayoutOverflow();
int contentWidth() const { return clientWidth() - paddingLeft() - paddingRight(); }
int contentHeight() const { return clientHeight() - paddingTop() - paddingBottom(); }
// IE extensions. Used to calculate offsetWidth/Height. Overridden by inlines (RenderFlow)
// to return the remaining width on a given line (and the height of a single line).
virtual int offsetWidth() const { return width(); }
virtual int offsetHeight() const { return height(); }
// More IE extensions. clientWidth and clientHeight represent the interior of an object
// excluding border and scrollbar. clientLeft/Top are just the borderLeftWidth and borderTopWidth.
int clientLeft() const { return borderLeft(); }
int clientTop() const { return borderTop(); }
int clientWidth() const;
int clientHeight() const;
// scrollWidth/scrollHeight will be the same as clientWidth/clientHeight unless the
// object has overflow:hidden/scroll/auto specified and also has overflow.
// scrollLeft/Top return the current scroll position. These methods are virtual so that objects like
// textareas can scroll shadow content (but pretend that they are the objects that are
// scrolling).
virtual int scrollLeft() const;
virtual int scrollTop() const;
virtual int scrollWidth() const;
virtual int scrollHeight() const;
virtual void setScrollLeft(int);
virtual void setScrollTop(int);
virtual int marginTop() const { return m_marginTop; }
virtual int marginBottom() const { return m_marginBottom; }
virtual int marginLeft() const { return m_marginLeft; }
virtual int marginRight() const { return m_marginRight; }
// The following five functions are used to implement collapsing margins.
// All objects know their maximal positive and negative margins. The
// formula for computing a collapsed margin is |maxPosMargin| - |maxNegmargin|.
// For a non-collapsing box, such as a leaf element, this formula will simply return
// the margin of the element. Blocks override the maxTopMargin and maxBottomMargin
// methods.
virtual bool isSelfCollapsingBlock() const { return false; }
int collapsedMarginTop() const { return maxTopMargin(true) - maxTopMargin(false); }
int collapsedMarginBottom() const { return maxBottomMargin(true) - maxBottomMargin(false); }
virtual int maxTopMargin(bool positive) const { return positive ? std::max(0, marginTop()) : -std::min(0, marginTop()); }
virtual int maxBottomMargin(bool positive) const { return positive ? std::max(0, marginBottom()) : -std::min(0, marginBottom()); }
virtual void absoluteRects(Vector<IntRect>&, int tx, int ty);
virtual void absoluteQuads(Vector<FloatQuad>&);
IntRect reflectionBox() const;
int reflectionOffset() const;
// Given a rect in the object's coordinate space, returns the corresponding rect in the reflection.
IntRect reflectedRect(const IntRect&) const;
virtual void layout();
virtual void paint(PaintInfo&, int tx, int ty);
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
virtual void destroy();
virtual int minPrefWidth() const;
virtual int maxPrefWidth() const;
int overrideSize() const;
int overrideWidth() const;
int overrideHeight() const;
virtual void setOverrideSize(int);
virtual IntSize offsetFromContainer(RenderObject*, const IntPoint&) const;
int calcBorderBoxWidth(int width) const;
int calcBorderBoxHeight(int height) const;
int calcContentBoxWidth(int width) const;
int calcContentBoxHeight(int height) const;
virtual void borderFitAdjust(int& /*x*/, int& /*w*/) const { } // Shrink the box in which the border paints if border-fit is set.
// This method is now public so that centered objects like tables that are
// shifted right by left-aligned floats can recompute their left and
// right margins (so that they can remain centered after being
// shifted. -dwh
void calcHorizontalMargins(const Length& marginLeft, const Length& marginRight, int containerWidth);
void positionLineBox(InlineBox*);
virtual InlineBox* createInlineBox();
void dirtyLineBoxes(bool fullLayout);
// For inline replaced elements, this function returns the inline box that owns us. Enables
// the replaced RenderObject to quickly determine what line it is contained on and to easily
// iterate over structures on the line.
InlineBox* inlineBoxWrapper() const { return m_inlineBoxWrapper; }
void setInlineBoxWrapper(InlineBox* boxWrapper) { m_inlineBoxWrapper = boxWrapper; }
void deleteLineBoxWrapper();
virtual int lowestPosition(bool includeOverflowInterior = true, bool includeSelf = true) const;
virtual int rightmostPosition(bool includeOverflowInterior = true, bool includeSelf = true) const;
virtual int leftmostPosition(bool includeOverflowInterior = true, bool includeSelf = true) const;
virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
virtual void repaintDuringLayoutIfMoved(const IntRect&);
virtual int containingBlockWidthForContent() const;
virtual void calcWidth();
virtual void calcHeight();
bool stretchesToViewHeight() const
{
return style()->htmlHacks() && style()->height().isAuto() && !isFloatingOrPositioned() && (isRoot() || isBody());
}
virtual IntSize intrinsicSize() const { return IntSize(); }
// Whether or not the element shrinks to its intrinsic width (rather than filling the width
// of a containing block). HTML4 buttons, <select>s, <input>s, legends, and floating/compact elements do this.
bool sizesToIntrinsicWidth(WidthType) const;
virtual bool stretchesToMinIntrinsicWidth() const { return false; }
int calcWidthUsing(WidthType, int containerWidth);
int calcHeightUsing(const Length& height);
int calcReplacedWidthUsing(Length width) const;
int calcReplacedHeightUsing(Length height) const;
virtual int calcReplacedWidth(bool includeMaxWidth = true) const;
virtual int calcReplacedHeight() const;
int calcPercentageHeight(const Length& height);
// Block flows subclass availableWidth to handle multi column layout (shrinking the width available to children when laying out.)
virtual int availableWidth() const { return contentWidth(); }
virtual int availableHeight() const;
int availableHeightUsing(const Length&) const;
void calcVerticalMargins();
virtual int verticalScrollbarWidth() const;
int horizontalScrollbarHeight() const;
virtual bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1.0f, Node** stopNode = 0);
bool canBeScrolledAndHasScrollableArea() const;
virtual bool canBeProgramaticallyScrolled(bool) const;
virtual void autoscroll();
virtual void stopAutoscroll() { }
virtual void panScroll(const IntPoint&);
bool hasAutoVerticalScrollbar() const { return hasOverflowClip() && (style()->overflowY() == OAUTO || style()->overflowY() == OOVERLAY); }
bool hasAutoHorizontalScrollbar() const { return hasOverflowClip() && (style()->overflowX() == OAUTO || style()->overflowX() == OOVERLAY); }
bool scrollsOverflow() const { return scrollsOverflowX() || scrollsOverflowY(); }
bool scrollsOverflowX() const { return hasOverflowClip() && (style()->overflowX() == OSCROLL || hasAutoHorizontalScrollbar()); }
bool scrollsOverflowY() const { return hasOverflowClip() && (style()->overflowY() == OSCROLL || hasAutoVerticalScrollbar()); }
virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0);
virtual IntRect overflowClipRect(int tx, int ty);
IntRect clipRect(int tx, int ty);
virtual bool hasControlClip() const { return false; }
virtual IntRect controlClipRect(int /*tx*/, int /*ty*/) const { return IntRect(); }
bool pushContentsClip(PaintInfo&, int tx, int ty);
void popContentsClip(PaintInfo&, PaintPhase originalPhase, int tx, int ty);
virtual void paintObject(PaintInfo&, int /*tx*/, int /*ty*/) { ASSERT_NOT_REACHED(); }
virtual void paintBoxDecorations(PaintInfo&, int tx, int ty);
virtual void paintMask(PaintInfo&, int tx, int ty);
virtual void imageChanged(WrappedImagePtr, const IntRect* = 0);
// Called when a positioned object moves but doesn't change size. A simplified layout is done
// that just updates the object's position.
virtual void tryLayoutDoingPositionedMovementOnly()
{
int oldWidth = width();
calcWidth();
// If we shrink to fit our width may have changed, so we still need full layout.
if (oldWidth != width())
return;
calcHeight();
setNeedsLayout(false);
}
IntRect maskClipRect();
virtual VisiblePosition positionForPoint(const IntPoint&);
void removeFloatingOrPositionedChildFromBlockLists();
virtual int firstLineBoxBaseline() const { return -1; }
virtual int lastLineBoxBaseline() const { return -1; }
bool shrinkToAvoidFloats() const;
virtual bool avoidsFloats() const;
#if ENABLE(SVG)
virtual AffineTransform localTransform() const;
#endif
protected:
virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
virtual void updateBoxModelInfoFromStyle();
void paintFillLayer(const PaintInfo&, const Color&, const FillLayer*, int tx, int ty, int width, int height, CompositeOperator op, RenderObject* backgroundObject);
void paintFillLayers(const PaintInfo&, const Color&, const FillLayer*, int tx, int ty, int width, int height, CompositeOperator = CompositeSourceOver, RenderObject* backgroundObject = 0);
void paintMaskImages(const PaintInfo&, int tx, int ty, int width, int height);
#if PLATFORM(MAC)
void paintCustomHighlight(int tx, int ty, const AtomicString& type, bool behindText);
#endif
void calcAbsoluteHorizontal();
virtual bool shouldCalculateSizeAsReplaced() const { return isReplaced() && !isInlineBlockOrInlineTable(); }
virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState&) const;
virtual void mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState&) const;
private:
bool includeVerticalScrollbarSize() const { return hasOverflowClip() && (style()->overflowY() == OSCROLL || style()->overflowY() == OAUTO); }
bool includeHorizontalScrollbarSize() const { return hasOverflowClip() && (style()->overflowX() == OSCROLL || style()->overflowX() == OAUTO); }
void paintRootBoxDecorations(PaintInfo&, int tx, int ty);
// Returns true if we did a full repaint
bool repaintLayerRectsForImage(WrappedImagePtr image, const FillLayer* layers, bool drawingBackground);
int containingBlockWidthForPositioned(const RenderBoxModelObject* containingBlock) const;
int containingBlockHeightForPositioned(const RenderBoxModelObject* containingBlock) const;
void calcAbsoluteVertical();
void calcAbsoluteHorizontalValues(Length width, const RenderBoxModelObject* cb, TextDirection containerDirection,
int containerWidth, int bordersPlusPadding,
Length left, Length right, Length marginLeft, Length marginRight,
int& widthValue, int& marginLeftValue, int& marginRightValue, int& xPos);
void calcAbsoluteVerticalValues(Length height, const RenderBoxModelObject* cb,
int containerHeight, int bordersPlusPadding,
Length top, Length bottom, Length marginTop, Length marginBottom,
int& heightValue, int& marginTopValue, int& marginBottomValue, int& yPos);
void calcAbsoluteVerticalReplaced();
void calcAbsoluteHorizontalReplaced();
// This function calculates the minimum and maximum preferred widths for an object.
// These values are used in shrink-to-fit layout systems.
// These include tables, positioned objects, floats and flexible boxes.
virtual void calcPrefWidths() { setPrefWidthsDirty(false); }
private:
// The width/height of the contents + borders + padding. The x/y location is relative to our container (which is not always our parent).
IntRect m_frameRect;
protected:
int m_marginLeft;
int m_marginRight;
int m_marginTop;
int m_marginBottom;
// The preferred width of the element if it were to break its lines at every possible opportunity.
int m_minPrefWidth;
// The preferred width of the element if it never breaks any lines at all.
int m_maxPrefWidth;
// For inline replaced elements, the inline box that owns us.
InlineBox* m_inlineBoxWrapper;
// Our overflow information.
OwnPtr<RenderOverflow> m_overflow;
private:
// Used to store state between styleWillChange and styleDidChange
static bool s_hadOverflowClip;
};
inline RenderBox* toRenderBox(RenderObject* object)
{
ASSERT(!object || object->isBox());
return static_cast<RenderBox*>(object);
}
inline const RenderBox* toRenderBox(const RenderObject* object)
{
ASSERT(!object || object->isBox());
return static_cast<const RenderBox*>(object);
}
// This will catch anyone doing an unnecessary cast.
void toRenderBox(const RenderBox*);
inline RenderBox* RenderBox::previousSiblingBox() const
{
return toRenderBox(previousSibling());
}
inline RenderBox* RenderBox::nextSiblingBox() const
{
return toRenderBox(nextSibling());
}
inline RenderBox* RenderBox::parentBox() const
{
return toRenderBox(parent());
}
inline RenderBox* RenderBox::firstChildBox() const
{
return toRenderBox(firstChild());
}
inline RenderBox* RenderBox::lastChildBox() const
{
return toRenderBox(lastChild());
}
} // namespace WebCore
#endif // RenderBox_h
|