1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130
|
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "RenderInline.h"
#include "Chrome.h"
#include "FloatQuad.h"
#include "GraphicsContext.h"
#include "HitTestResult.h"
#include "Page.h"
#include "RenderArena.h"
#include "RenderBlock.h"
#include "RenderView.h"
#include "TransformState.h"
#include "VisiblePosition.h"
#if ENABLE(DASHBOARD_SUPPORT)
#include "Frame.h"
#endif
using namespace std;
namespace WebCore {
RenderInline::RenderInline(Node* node)
: RenderBoxModelObject(node)
, m_continuation(0)
, m_lineHeight(-1)
, m_verticalPosition(PositionUndefined)
{
setChildrenInline(true);
}
void RenderInline::destroy()
{
// Make sure to destroy anonymous children first while they are still connected to the rest of the tree, so that they will
// properly dirty line boxes that they are removed from. Effects that do :before/:after only on hover could crash otherwise.
children()->destroyLeftoverChildren();
// Destroy our continuation before anything other than anonymous children.
// The reason we don't destroy it before anonymous children is that they may
// have continuations of their own that are anonymous children of our continuation.
if (m_continuation) {
m_continuation->destroy();
m_continuation = 0;
}
if (!documentBeingDestroyed()) {
if (firstLineBox()) {
// We can't wait for RenderBoxModelObject::destroy to clear the selection,
// because by then we will have nuked the line boxes.
// FIXME: The SelectionController should be responsible for this when it
// is notified of DOM mutations.
if (isSelectionBorder())
view()->clearSelection();
// If line boxes are contained inside a root, that means we're an inline.
// In that case, we need to remove all the line boxes so that the parent
// lines aren't pointing to deleted children. If the first line box does
// not have a parent that means they are either already disconnected or
// root lines that can just be destroyed without disconnecting.
if (firstLineBox()->parent()) {
for (InlineFlowBox* box = firstLineBox(); box; box = box->nextLineBox())
box->remove();
}
} else if (isInline() && parent())
parent()->dirtyLinesFromChangedChild(this);
}
m_lineBoxes.deleteLineBoxes(renderArena());
RenderBoxModelObject::destroy();
}
RenderInline* RenderInline::inlineContinuation() const
{
if (!m_continuation || m_continuation->isInline())
return toRenderInline(m_continuation);
return toRenderBlock(m_continuation)->inlineContinuation();
}
void RenderInline::updateBoxModelInfoFromStyle()
{
RenderBoxModelObject::updateBoxModelInfoFromStyle();
setInline(true); // Needed for run-ins, since run-in is considered a block display type.
// FIXME: Support transforms and reflections on inline flows someday.
setHasTransform(false);
setHasReflection(false);
}
void RenderInline::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderBoxModelObject::styleDidChange(diff, oldStyle);
// Ensure that all of the split inlines pick up the new style. We
// only do this if we're an inline, since we don't want to propagate
// a block's style to the other inlines.
// e.g., <font>foo <h4>goo</h4> moo</font>. The <font> inlines before
// and after the block share the same style, but the block doesn't
// need to pass its style on to anyone else.
for (RenderInline* currCont = inlineContinuation(); currCont; currCont = currCont->inlineContinuation()) {
RenderBoxModelObject* nextCont = currCont->continuation();
currCont->setContinuation(0);
currCont->setStyle(style());
currCont->setContinuation(nextCont);
}
m_lineHeight = -1;
// Update pseudos for :before and :after now.
if (!isAnonymous() && document()->usesBeforeAfterRules()) {
children()->updateBeforeAfterContent(this, BEFORE);
children()->updateBeforeAfterContent(this, AFTER);
}
}
void RenderInline::addChild(RenderObject* newChild, RenderObject* beforeChild)
{
if (continuation())
return addChildToContinuation(newChild, beforeChild);
return addChildIgnoringContinuation(newChild, beforeChild);
}
static RenderBoxModelObject* nextContinuation(RenderObject* renderer)
{
if (renderer->isInline() && !renderer->isReplaced())
return toRenderInline(renderer)->continuation();
return toRenderBlock(renderer)->inlineContinuation();
}
RenderBoxModelObject* RenderInline::continuationBefore(RenderObject* beforeChild)
{
if (beforeChild && beforeChild->parent() == this)
return this;
RenderBoxModelObject* curr = nextContinuation(this);
RenderBoxModelObject* nextToLast = this;
RenderBoxModelObject* last = this;
while (curr) {
if (beforeChild && beforeChild->parent() == curr) {
if (curr->firstChild() == beforeChild)
return last;
return curr;
}
nextToLast = last;
last = curr;
curr = nextContinuation(curr);
}
if (!beforeChild && !last->firstChild())
return nextToLast;
return last;
}
void RenderInline::addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild)
{
// Make sure we don't append things after :after-generated content if we have it.
if (!beforeChild && isAfterContent(lastChild()))
beforeChild = lastChild();
if (!newChild->isInline() && !newChild->isFloatingOrPositioned()) {
// We are placing a block inside an inline. We have to perform a split of this
// inline into continuations. This involves creating an anonymous block box to hold
// |newChild|. We then make that block box a continuation of this inline. We take all of
// the children after |beforeChild| and put them in a clone of this object.
RefPtr<RenderStyle> newStyle = RenderStyle::create();
newStyle->inheritFrom(style());
newStyle->setDisplay(BLOCK);
RenderBlock* newBox = new (renderArena()) RenderBlock(document() /* anonymous box */);
newBox->setStyle(newStyle.release());
RenderBoxModelObject* oldContinuation = continuation();
setContinuation(newBox);
// Someone may have put a <p> inside a <q>, causing a split. When this happens, the :after content
// has to move into the inline continuation. Call updateBeforeAfterContent to ensure that our :after
// content gets properly destroyed.
bool isLastChild = (beforeChild == lastChild());
if (document()->usesBeforeAfterRules())
children()->updateBeforeAfterContent(this, AFTER);
if (isLastChild && beforeChild != lastChild())
beforeChild = 0; // We destroyed the last child, so now we need to update our insertion
// point to be 0. It's just a straight append now.
splitFlow(beforeChild, newBox, newChild, oldContinuation);
return;
}
RenderBoxModelObject::addChild(newChild, beforeChild);
newChild->setNeedsLayoutAndPrefWidthsRecalc();
}
RenderInline* RenderInline::cloneInline(RenderInline* src)
{
RenderInline* o = new (src->renderArena()) RenderInline(src->node());
o->setStyle(src->style());
return o;
}
void RenderInline::splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock,
RenderBlock* middleBlock,
RenderObject* beforeChild, RenderBoxModelObject* oldCont)
{
// Create a clone of this inline.
RenderInline* clone = cloneInline(this);
clone->setContinuation(oldCont);
// Now take all of the children from beforeChild to the end and remove
// them from |this| and place them in the clone.
RenderObject* o = beforeChild;
while (o) {
RenderObject* tmp = o;
o = tmp->nextSibling();
clone->addChildIgnoringContinuation(children()->removeChildNode(this, tmp), 0);
tmp->setNeedsLayoutAndPrefWidthsRecalc();
}
// Hook |clone| up as the continuation of the middle block.
middleBlock->setInlineContinuation(clone);
// We have been reparented and are now under the fromBlock. We need
// to walk up our inline parent chain until we hit the containing block.
// Once we hit the containing block we're done.
RenderBoxModelObject* curr = toRenderBoxModelObject(parent());
RenderBoxModelObject* currChild = this;
// FIXME: Because splitting is O(n^2) as tags nest pathologically, we cap the depth at which we're willing to clone.
// There will eventually be a better approach to this problem that will let us nest to a much
// greater depth (see bugzilla bug 13430) but for now we have a limit. This *will* result in
// incorrect rendering, but the alternative is to hang forever.
unsigned splitDepth = 1;
const unsigned cMaxSplitDepth = 200;
while (curr && curr != fromBlock) {
ASSERT(curr->isRenderInline());
if (splitDepth < cMaxSplitDepth) {
// Create a new clone.
RenderInline* cloneChild = clone;
clone = cloneInline(toRenderInline(curr));
// Insert our child clone as the first child.
clone->addChildIgnoringContinuation(cloneChild, 0);
// Hook the clone up as a continuation of |curr|.
RenderInline* inlineCurr = toRenderInline(curr);
oldCont = inlineCurr->continuation();
inlineCurr->setContinuation(clone);
clone->setContinuation(oldCont);
// Someone may have indirectly caused a <q> to split. When this happens, the :after content
// has to move into the inline continuation. Call updateBeforeAfterContent to ensure that the inline's :after
// content gets properly destroyed.
if (document()->usesBeforeAfterRules())
inlineCurr->children()->updateBeforeAfterContent(inlineCurr, AFTER);
// Now we need to take all of the children starting from the first child
// *after* currChild and append them all to the clone.
o = currChild->nextSibling();
while (o) {
RenderObject* tmp = o;
o = tmp->nextSibling();
clone->addChildIgnoringContinuation(inlineCurr->children()->removeChildNode(curr, tmp), 0);
tmp->setNeedsLayoutAndPrefWidthsRecalc();
}
}
// Keep walking up the chain.
currChild = curr;
curr = toRenderBoxModelObject(curr->parent());
splitDepth++;
}
// Now we are at the block level. We need to put the clone into the toBlock.
toBlock->children()->appendChildNode(toBlock, clone);
// Now take all the children after currChild and remove them from the fromBlock
// and put them in the toBlock.
o = currChild->nextSibling();
while (o) {
RenderObject* tmp = o;
o = tmp->nextSibling();
toBlock->children()->appendChildNode(toBlock, fromBlock->children()->removeChildNode(fromBlock, tmp));
}
}
void RenderInline::splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox,
RenderObject* newChild, RenderBoxModelObject* oldCont)
{
RenderBlock* pre = 0;
RenderBlock* block = containingBlock();
// Delete our line boxes before we do the inline split into continuations.
block->deleteLineBoxTree();
bool madeNewBeforeBlock = false;
if (block->isAnonymousBlock() && (!block->parent() || !block->parent()->createsAnonymousWrapper())) {
// We can reuse this block and make it the preBlock of the next continuation.
pre = block;
pre->removePositionedObjects(0);
block = block->containingBlock();
} else {
// No anonymous block available for use. Make one.
pre = block->createAnonymousBlock();
madeNewBeforeBlock = true;
}
RenderBlock* post = block->createAnonymousBlock();
RenderObject* boxFirst = madeNewBeforeBlock ? block->firstChild() : pre->nextSibling();
if (madeNewBeforeBlock)
block->children()->insertChildNode(block, pre, boxFirst);
block->children()->insertChildNode(block, newBlockBox, boxFirst);
block->children()->insertChildNode(block, post, boxFirst);
block->setChildrenInline(false);
if (madeNewBeforeBlock) {
RenderObject* o = boxFirst;
while (o) {
RenderObject* no = o;
o = no->nextSibling();
pre->children()->appendChildNode(pre, block->children()->removeChildNode(block, no));
no->setNeedsLayoutAndPrefWidthsRecalc();
}
}
splitInlines(pre, post, newBlockBox, beforeChild, oldCont);
// We already know the newBlockBox isn't going to contain inline kids, so avoid wasting
// time in makeChildrenNonInline by just setting this explicitly up front.
newBlockBox->setChildrenInline(false);
// We delayed adding the newChild until now so that the |newBlockBox| would be fully
// connected, thus allowing newChild access to a renderArena should it need
// to wrap itself in additional boxes (e.g., table construction).
newBlockBox->addChild(newChild);
// Always just do a full layout in order to ensure that line boxes (especially wrappers for images)
// get deleted properly. Because objects moves from the pre block into the post block, we want to
// make new line boxes instead of leaving the old line boxes around.
pre->setNeedsLayoutAndPrefWidthsRecalc();
block->setNeedsLayoutAndPrefWidthsRecalc();
post->setNeedsLayoutAndPrefWidthsRecalc();
}
void RenderInline::addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild)
{
RenderBoxModelObject* flow = continuationBefore(beforeChild);
ASSERT(!beforeChild || beforeChild->parent()->isRenderBlock() || beforeChild->parent()->isRenderInline());
RenderBoxModelObject* beforeChildParent = 0;
if (beforeChild)
beforeChildParent = toRenderBoxModelObject(beforeChild->parent());
else {
RenderBoxModelObject* cont = nextContinuation(flow);
if (cont)
beforeChildParent = cont;
else
beforeChildParent = flow;
}
if (newChild->isFloatingOrPositioned())
return beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild);
// A continuation always consists of two potential candidates: an inline or an anonymous
// block box holding block children.
bool childInline = newChild->isInline();
bool bcpInline = beforeChildParent->isInline();
bool flowInline = flow->isInline();
if (flow == beforeChildParent)
return flow->addChildIgnoringContinuation(newChild, beforeChild);
else {
// The goal here is to match up if we can, so that we can coalesce and create the
// minimal # of continuations needed for the inline.
if (childInline == bcpInline)
return beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild);
else if (flowInline == childInline)
return flow->addChildIgnoringContinuation(newChild, 0); // Just treat like an append.
else
return beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild);
}
}
void RenderInline::paint(PaintInfo& paintInfo, int tx, int ty)
{
m_lineBoxes.paint(this, paintInfo, tx, ty);
}
void RenderInline::absoluteRects(Vector<IntRect>& rects, int tx, int ty)
{
if (InlineFlowBox* curr = firstLineBox()) {
for (; curr; curr = curr->nextLineBox())
rects.append(IntRect(tx + curr->x(), ty + curr->y(), curr->width(), curr->height()));
} else
rects.append(IntRect(tx, ty, 0, 0));
if (continuation()) {
if (continuation()->isBox()) {
RenderBox* box = toRenderBox(continuation());
continuation()->absoluteRects(rects,
tx - containingBlock()->x() + box->x(),
ty - containingBlock()->y() + box->y());
} else
continuation()->absoluteRects(rects, tx - containingBlock()->x(), ty - containingBlock()->y());
}
}
void RenderInline::absoluteQuads(Vector<FloatQuad>& quads)
{
if (InlineFlowBox* curr = firstLineBox()) {
for (; curr; curr = curr->nextLineBox()) {
FloatRect localRect(curr->x(), curr->y(), curr->width(), curr->height());
quads.append(localToAbsoluteQuad(localRect));
}
} else
quads.append(localToAbsoluteQuad(FloatRect()));
if (continuation())
continuation()->absoluteQuads(quads);
}
int RenderInline::offsetLeft() const
{
int x = RenderBoxModelObject::offsetLeft();
if (firstLineBox())
x += firstLineBox()->x();
return x;
}
int RenderInline::offsetTop() const
{
int y = RenderBoxModelObject::offsetTop();
if (firstLineBox())
y += firstLineBox()->y();
return y;
}
int RenderInline::marginLeft() const
{
Length margin = style()->marginLeft();
if (margin.isAuto())
return 0;
if (margin.isFixed())
return margin.value();
if (margin.isPercent())
return margin.calcMinValue(max(0, containingBlock()->availableWidth()));
return 0;
}
int RenderInline::marginRight() const
{
Length margin = style()->marginRight();
if (margin.isAuto())
return 0;
if (margin.isFixed())
return margin.value();
if (margin.isPercent())
return margin.calcMinValue(max(0, containingBlock()->availableWidth()));
return 0;
}
const char* RenderInline::renderName() const
{
if (isRelPositioned())
return "RenderInline (relative positioned)";
if (isAnonymous())
return "RenderInline (generated)";
if (isRunIn())
return "RenderInline (run-in)";
return "RenderInline";
}
bool RenderInline::nodeAtPoint(const HitTestRequest& request, HitTestResult& result,
int x, int y, int tx, int ty, HitTestAction hitTestAction)
{
return m_lineBoxes.hitTest(this, request, result, x, y, tx, ty, hitTestAction);
}
VisiblePosition RenderInline::positionForPoint(const IntPoint& point)
{
// FIXME: Does not deal with relative positioned inlines (should it?)
RenderBlock* cb = containingBlock();
if (firstLineBox()) {
// This inline actually has a line box. We must have clicked in the border/padding of one of these boxes. We
// should try to find a result by asking our containing block.
return cb->positionForPoint(point);
}
// Translate the coords from the pre-anonymous block to the post-anonymous block.
int parentBlockX = cb->x() + point.x();
int parentBlockY = cb->y() + point.y();
RenderBoxModelObject* c = continuation();
while (c) {
RenderBox* contBlock = c->isInline() ? c->containingBlock() : toRenderBlock(c);
if (c->isInline() || c->firstChild())
return c->positionForCoordinates(parentBlockX - contBlock->x(), parentBlockY - contBlock->y());
c = toRenderBlock(c)->inlineContinuation();
}
return RenderBoxModelObject::positionForPoint(point);
}
IntRect RenderInline::linesBoundingBox() const
{
IntRect result;
// See <rdar://problem/5289721>, for an unknown reason the linked list here is sometimes inconsistent, first is non-zero and last is zero. We have been
// unable to reproduce this at all (and consequently unable to figure ot why this is happening). The assert will hopefully catch the problem in debug
// builds and help us someday figure out why. We also put in a redundant check of lastLineBox() to avoid the crash for now.
ASSERT(!firstLineBox() == !lastLineBox()); // Either both are null or both exist.
if (firstLineBox() && lastLineBox()) {
// Return the width of the minimal left side and the maximal right side.
int leftSide = 0;
int rightSide = 0;
for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) {
if (curr == firstLineBox() || curr->x() < leftSide)
leftSide = curr->x();
if (curr == firstLineBox() || curr->x() + curr->width() > rightSide)
rightSide = curr->x() + curr->width();
}
result.setWidth(rightSide - leftSide);
result.setX(leftSide);
result.setHeight(lastLineBox()->y() + lastLineBox()->height() - firstLineBox()->y());
result.setY(firstLineBox()->y());
}
return result;
}
IntRect RenderInline::linesVisibleOverflowBoundingBox() const
{
if (!firstLineBox() || !lastLineBox())
return IntRect();
// Return the width of the minimal left side and the maximal right side.
int leftSide = numeric_limits<int>::max();
int rightSide = numeric_limits<int>::min();
for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) {
leftSide = min(leftSide, curr->leftVisibleOverflow());
rightSide = max(rightSide, curr->rightVisibleOverflow());
}
return IntRect(leftSide, firstLineBox()->topVisibleOverflow(), rightSide - leftSide,
lastLineBox()->bottomVisibleOverflow() - firstLineBox()->topVisibleOverflow());
}
IntRect RenderInline::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer)
{
// Only run-ins are allowed in here during layout.
ASSERT(!view() || !view()->layoutStateEnabled() || isRunIn());
if (!firstLineBox() && !continuation())
return IntRect();
// Find our leftmost position.
IntRect boundingBox(linesVisibleOverflowBoundingBox());
int left = boundingBox.x();
int top = boundingBox.y();
// Now invalidate a rectangle.
int ow = style() ? style()->outlineSize() : 0;
// We need to add in the relative position offsets of any inlines (including us) up to our
// containing block.
RenderBlock* cb = containingBlock();
for (RenderObject* inlineFlow = this; inlineFlow && inlineFlow->isRenderInline() && inlineFlow != cb;
inlineFlow = inlineFlow->parent()) {
if (inlineFlow->style()->position() == RelativePosition && inlineFlow->hasLayer())
toRenderInline(inlineFlow)->layer()->relativePositionOffset(left, top);
}
IntRect r(-ow + left, -ow + top, boundingBox.width() + ow * 2, boundingBox.height() + ow * 2);
if (cb->hasColumns())
cb->adjustRectForColumns(r);
if (cb->hasOverflowClip()) {
// cb->height() is inaccurate if we're in the middle of a layout of |cb|, so use the
// layer's size instead. Even if the layer's size is wrong, the layer itself will repaint
// anyway if its size does change.
IntRect repaintRect(r);
repaintRect.move(-cb->layer()->scrolledContentOffset()); // For overflow:auto/scroll/hidden.
IntRect boxRect(0, 0, cb->layer()->width(), cb->layer()->height());
r = intersection(repaintRect, boxRect);
}
// FIXME: need to ensure that we compute the correct repaint rect when the repaint container
// is an inline.
if (repaintContainer != this)
cb->computeRectForRepaint(repaintContainer, r);
if (ow) {
for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
if (!curr->isText()) {
IntRect childRect = curr->rectWithOutlineForRepaint(repaintContainer, ow);
r.unite(childRect);
}
}
if (continuation() && !continuation()->isInline()) {
IntRect contRect = continuation()->rectWithOutlineForRepaint(repaintContainer, ow);
r.unite(contRect);
}
}
return r;
}
IntRect RenderInline::rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth)
{
IntRect r(RenderBoxModelObject::rectWithOutlineForRepaint(repaintContainer, outlineWidth));
for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
if (!curr->isText())
r.unite(curr->rectWithOutlineForRepaint(repaintContainer, outlineWidth));
}
return r;
}
void RenderInline::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed)
{
if (RenderView* v = view()) {
// LayoutState is only valid for root-relative repainting
if (v->layoutStateEnabled() && !repaintContainer) {
LayoutState* layoutState = v->layoutState();
if (style()->position() == RelativePosition && layer())
rect.move(layer()->relativePositionOffset());
rect.move(layoutState->m_offset);
if (layoutState->m_clipped)
rect.intersect(layoutState->m_clipRect);
return;
}
}
if (repaintContainer == this)
return;
bool containerSkipped;
RenderObject* o = container(repaintContainer, &containerSkipped);
if (!o)
return;
IntPoint topLeft = rect.location();
if (o->isBlockFlow() && style()->position() != AbsolutePosition && style()->position() != FixedPosition) {
RenderBlock* cb = toRenderBlock(o);
if (cb->hasColumns()) {
IntRect repaintRect(topLeft, rect.size());
cb->adjustRectForColumns(repaintRect);
topLeft = repaintRect.location();
rect = repaintRect;
}
}
if (style()->position() == RelativePosition && layer()) {
// Apply the relative position offset when invalidating a rectangle. The layer
// is translated, but the render box isn't, so we need to do this to get the
// right dirty rect. Since this is called from RenderObject::setStyle, the relative position
// flag on the RenderObject has been cleared, so use the one on the style().
topLeft += layer()->relativePositionOffset();
}
// FIXME: We ignore the lightweight clipping rect that controls use, since if |o| is in mid-layout,
// its controlClipRect will be wrong. For overflow clip we use the values cached by the layer.
if (o->hasOverflowClip()) {
RenderBox* containerBox = toRenderBox(o);
// o->height() is inaccurate if we're in the middle of a layout of |o|, so use the
// layer's size instead. Even if the layer's size is wrong, the layer itself will repaint
// anyway if its size does change.
topLeft -= containerBox->layer()->scrolledContentOffset(); // For overflow:auto/scroll/hidden.
IntRect repaintRect(topLeft, rect.size());
IntRect boxRect(0, 0, containerBox->layer()->width(), containerBox->layer()->height());
rect = intersection(repaintRect, boxRect);
if (rect.isEmpty())
return;
} else
rect.setLocation(topLeft);
if (containerSkipped) {
// If the repaintContainer is below o, then we need to map the rect into repaintContainer's coordinates.
IntSize containerOffset = repaintContainer->offsetFromAncestorContainer(o);
rect.move(-containerOffset);
return;
}
o->computeRectForRepaint(repaintContainer, rect, fixed);
}
IntSize RenderInline::offsetFromContainer(RenderObject* container, const IntPoint& point) const
{
ASSERT(container == this->container());
IntSize offset;
if (isRelPositioned())
offset += relativePositionOffset();
container->adjustForColumns(offset, point);
if (container->hasOverflowClip())
offset -= toRenderBox(container)->layer()->scrolledContentOffset();
return offset;
}
void RenderInline::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState) const
{
if (repaintContainer == this)
return;
if (RenderView *v = view()) {
if (v->layoutStateEnabled() && !repaintContainer) {
LayoutState* layoutState = v->layoutState();
IntSize offset = layoutState->m_offset;
if (style()->position() == RelativePosition && layer())
offset += layer()->relativePositionOffset();
transformState.move(offset);
return;
}
}
bool containerSkipped;
RenderObject* o = container(repaintContainer, &containerSkipped);
if (!o)
return;
IntSize containerOffset = offsetFromContainer(o, roundedIntPoint(transformState.mappedPoint()));
bool preserve3D = useTransforms && (o->style()->preserves3D() || style()->preserves3D());
if (useTransforms && shouldUseTransformFromContainer(o)) {
TransformationMatrix t;
getTransformFromContainer(o, containerOffset, t);
transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
} else
transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
if (containerSkipped) {
// There can't be a transform between repaintContainer and o, because transforms create containers, so it should be safe
// to just subtract the delta between the repaintContainer and o.
IntSize containerOffset = repaintContainer->offsetFromAncestorContainer(o);
transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
return;
}
o->mapLocalToContainer(repaintContainer, fixed, useTransforms, transformState);
}
void RenderInline::mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState& transformState) const
{
// We don't expect this function to be called during layout.
ASSERT(!view() || !view()->layoutStateEnabled());
RenderObject* o = container();
if (!o)
return;
o->mapAbsoluteToLocalPoint(fixed, useTransforms, transformState);
IntSize containerOffset = offsetFromContainer(o, IntPoint());
bool preserve3D = useTransforms && (o->style()->preserves3D() || style()->preserves3D());
if (useTransforms && shouldUseTransformFromContainer(o)) {
TransformationMatrix t;
getTransformFromContainer(o, containerOffset, t);
transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
} else
transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
}
void RenderInline::updateDragState(bool dragOn)
{
RenderBoxModelObject::updateDragState(dragOn);
if (continuation())
continuation()->updateDragState(dragOn);
}
void RenderInline::childBecameNonInline(RenderObject* child)
{
// We have to split the parent flow.
RenderBlock* newBox = containingBlock()->createAnonymousBlock();
RenderBoxModelObject* oldContinuation = continuation();
setContinuation(newBox);
RenderObject* beforeChild = child->nextSibling();
children()->removeChildNode(this, child);
splitFlow(beforeChild, newBox, child, oldContinuation);
}
void RenderInline::updateHitTestResult(HitTestResult& result, const IntPoint& point)
{
if (result.innerNode())
return;
Node* n = node();
IntPoint localPoint(point);
if (n) {
if (isInlineContinuation()) {
// We're in the continuation of a split inline. Adjust our local point to be in the coordinate space
// of the principal renderer's containing block. This will end up being the innerNonSharedNode.
RenderBlock* firstBlock = n->renderer()->containingBlock();
// Get our containing block.
RenderBox* block = containingBlock();
localPoint.move(block->x() - firstBlock->x(), block->y() - firstBlock->y());
}
result.setInnerNode(n);
if (!result.innerNonSharedNode())
result.setInnerNonSharedNode(n);
result.setLocalPoint(localPoint);
}
}
void RenderInline::dirtyLineBoxes(bool fullLayout)
{
if (fullLayout)
m_lineBoxes.deleteLineBoxes(renderArena());
else
m_lineBoxes.dirtyLineBoxes();
}
InlineFlowBox* RenderInline::createInlineFlowBox()
{
return new (renderArena()) InlineFlowBox(this);
}
InlineFlowBox* RenderInline::createAndAppendInlineFlowBox()
{
InlineFlowBox* flowBox = createInlineFlowBox();
m_lineBoxes.appendLineBox(flowBox);
return flowBox;
}
int RenderInline::lineHeight(bool firstLine, bool /*isRootLineBox*/) const
{
if (firstLine && document()->usesFirstLineRules()) {
RenderStyle* s = style(firstLine);
if (s != style())
return s->computedLineHeight();
}
if (m_lineHeight == -1)
m_lineHeight = style()->computedLineHeight();
return m_lineHeight;
}
int RenderInline::verticalPositionFromCache(bool firstLine) const
{
if (firstLine) // We're only really a first-line style if the document actually uses first-line rules.
firstLine = document()->usesFirstLineRules();
int vpos = m_verticalPosition;
if (m_verticalPosition == PositionUndefined || firstLine) {
vpos = verticalPosition(firstLine);
if (!firstLine)
m_verticalPosition = vpos;
}
return vpos;
}
IntSize RenderInline::relativePositionedInlineOffset(const RenderBox* child) const
{
ASSERT(isRelPositioned());
if (!isRelPositioned())
return IntSize();
// When we have an enclosing relpositioned inline, we need to add in the offset of the first line
// box from the rest of the content, but only in the cases where we know we're positioned
// relative to the inline itself.
IntSize offset;
int sx;
int sy;
if (firstLineBox()) {
sx = firstLineBox()->x();
sy = firstLineBox()->y();
} else {
sx = layer()->staticX();
sy = layer()->staticY();
}
if (!child->style()->hasStaticX())
offset.setWidth(sx);
// This is not terribly intuitive, but we have to match other browsers. Despite being a block display type inside
// an inline, we still keep our x locked to the left of the relative positioned inline. Arguably the correct
// behavior would be to go flush left to the block that contains the inline, but that isn't what other browsers
// do.
else if (!child->style()->isOriginalDisplayInlineType())
// Avoid adding in the left border/padding of the containing block twice. Subtract it out.
offset.setWidth(sx - (child->containingBlock()->borderLeft() + child->containingBlock()->paddingLeft()));
if (!child->style()->hasStaticY())
offset.setHeight(sy);
return offset;
}
void RenderInline::imageChanged(WrappedImagePtr, const IntRect*)
{
if (!parent())
return;
// FIXME: We can do better.
repaint();
}
void RenderInline::addFocusRingRects(Vector<IntRect>& rects, int tx, int ty)
{
for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) {
RootInlineBox* root = curr->root();
int top = max(root->lineTop(), curr->y());
int bottom = min(root->lineBottom(), curr->y() + curr->height());
IntRect rect(tx + curr->x(), ty + top, curr->width(), bottom - top);
if (!rect.isEmpty())
rects.append(rect);
}
for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
if (!curr->isText() && !curr->isListMarker()) {
FloatPoint pos(tx, ty);
// FIXME: This doesn't work correctly with transforms.
if (curr->hasLayer())
pos = curr->localToAbsolute();
else if (curr->isBox())
pos.move(toRenderBox(curr)->x(), toRenderBox(curr)->y());
curr->addFocusRingRects(rects, pos.x(), pos.y());
}
}
if (continuation()) {
if (continuation()->isInline())
continuation()->addFocusRingRects(rects,
tx - containingBlock()->x() + continuation()->containingBlock()->x(),
ty - containingBlock()->y() + continuation()->containingBlock()->y());
else
continuation()->addFocusRingRects(rects,
tx - containingBlock()->x() + toRenderBox(continuation())->x(),
ty - containingBlock()->y() + toRenderBox(continuation())->y());
}
}
void RenderInline::paintOutline(GraphicsContext* graphicsContext, int tx, int ty)
{
if (!hasOutline())
return;
RenderStyle* styleToUse = style();
if (styleToUse->outlineStyleIsAuto() || hasOutlineAnnotation()) {
int ow = styleToUse->outlineWidth();
Color oc = styleToUse->visitedDependentColor(CSSPropertyOutlineColor);
Vector<IntRect> focusRingRects;
addFocusRingRects(focusRingRects, tx, ty);
if (styleToUse->outlineStyleIsAuto())
graphicsContext->drawFocusRing(focusRingRects, ow, styleToUse->outlineOffset(), oc);
else
addPDFURLRect(graphicsContext, unionRect(focusRingRects));
}
if (styleToUse->outlineStyleIsAuto() || styleToUse->outlineStyle() == BNONE)
return;
Vector<IntRect> rects;
rects.append(IntRect());
for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) {
RootInlineBox* root = curr->root();
int top = max(root->lineTop(), curr->y());
int bottom = min(root->lineBottom(), curr->y() + curr->height());
rects.append(IntRect(curr->x(), top, curr->width(), bottom - top));
}
rects.append(IntRect());
for (unsigned i = 1; i < rects.size() - 1; i++)
paintOutlineForLine(graphicsContext, tx, ty, rects.at(i - 1), rects.at(i), rects.at(i + 1));
}
void RenderInline::paintOutlineForLine(GraphicsContext* graphicsContext, int tx, int ty,
const IntRect& lastline, const IntRect& thisline, const IntRect& nextline)
{
RenderStyle* styleToUse = style();
int ow = styleToUse->outlineWidth();
EBorderStyle os = styleToUse->outlineStyle();
Color oc = styleToUse->visitedDependentColor(CSSPropertyOutlineColor);
int offset = style()->outlineOffset();
int t = ty + thisline.y() - offset;
int l = tx + thisline.x() - offset;
int b = ty + thisline.bottom() + offset;
int r = tx + thisline.right() + offset;
// left edge
drawLineForBoxSide(graphicsContext,
l - ow,
t - (lastline.isEmpty() || thisline.x() < lastline.x() || (lastline.right() - 1) <= thisline.x() ? ow : 0),
l,
b + (nextline.isEmpty() || thisline.x() <= nextline.x() || (nextline.right() - 1) <= thisline.x() ? ow : 0),
BSLeft,
oc, os,
(lastline.isEmpty() || thisline.x() < lastline.x() || (lastline.right() - 1) <= thisline.x() ? ow : -ow),
(nextline.isEmpty() || thisline.x() <= nextline.x() || (nextline.right() - 1) <= thisline.x() ? ow : -ow));
// right edge
drawLineForBoxSide(graphicsContext,
r,
t - (lastline.isEmpty() || lastline.right() < thisline.right() || (thisline.right() - 1) <= lastline.x() ? ow : 0),
r + ow,
b + (nextline.isEmpty() || nextline.right() <= thisline.right() || (thisline.right() - 1) <= nextline.x() ? ow : 0),
BSRight,
oc, os,
(lastline.isEmpty() || lastline.right() < thisline.right() || (thisline.right() - 1) <= lastline.x() ? ow : -ow),
(nextline.isEmpty() || nextline.right() <= thisline.right() || (thisline.right() - 1) <= nextline.x() ? ow : -ow));
// upper edge
if (thisline.x() < lastline.x())
drawLineForBoxSide(graphicsContext,
l - ow,
t - ow,
min(r+ow, (lastline.isEmpty() ? 1000000 : tx + lastline.x())),
t ,
BSTop, oc, os,
ow,
(!lastline.isEmpty() && tx + lastline.x() + 1 < r + ow) ? -ow : ow);
if (lastline.right() < thisline.right())
drawLineForBoxSide(graphicsContext,
max(lastline.isEmpty() ? -1000000 : tx + lastline.right(), l - ow),
t - ow,
r + ow,
t ,
BSTop, oc, os,
(!lastline.isEmpty() && l - ow < tx + lastline.right()) ? -ow : ow,
ow);
// lower edge
if (thisline.x() < nextline.x())
drawLineForBoxSide(graphicsContext,
l - ow,
b,
min(r + ow, !nextline.isEmpty() ? tx + nextline.x() + 1 : 1000000),
b + ow,
BSBottom, oc, os,
ow,
(!nextline.isEmpty() && tx + nextline.x() + 1 < r + ow) ? -ow : ow);
if (nextline.right() < thisline.right())
drawLineForBoxSide(graphicsContext,
max(!nextline.isEmpty() ? tx + nextline.right() : -1000000, l - ow),
b,
r + ow,
b + ow,
BSBottom, oc, os,
(!nextline.isEmpty() && l - ow < tx + nextline.right()) ? -ow : ow,
ow);
}
#if ENABLE(DASHBOARD_SUPPORT)
void RenderInline::addDashboardRegions(Vector<DashboardRegionValue>& regions)
{
// Convert the style regions to absolute coordinates.
if (style()->visibility() != VISIBLE)
return;
const Vector<StyleDashboardRegion>& styleRegions = style()->dashboardRegions();
unsigned i, count = styleRegions.size();
for (i = 0; i < count; i++) {
StyleDashboardRegion styleRegion = styleRegions[i];
IntRect linesBoundingBox = this->linesBoundingBox();
int w = linesBoundingBox.width();
int h = linesBoundingBox.height();
DashboardRegionValue region;
region.label = styleRegion.label;
region.bounds = IntRect(linesBoundingBox.x() + styleRegion.offset.left().value(),
linesBoundingBox.y() + styleRegion.offset.top().value(),
w - styleRegion.offset.left().value() - styleRegion.offset.right().value(),
h - styleRegion.offset.top().value() - styleRegion.offset.bottom().value());
region.type = styleRegion.type;
RenderObject* container = containingBlock();
if (!container)
container = this;
region.clip = region.bounds;
container->computeAbsoluteRepaintRect(region.clip);
if (region.clip.height() < 0) {
region.clip.setHeight(0);
region.clip.setWidth(0);
}
FloatPoint absPos = container->localToAbsolute();
region.bounds.setX(absPos.x() + region.bounds.x());
region.bounds.setY(absPos.y() + region.bounds.y());
if (document()->frame()) {
float pageScaleFactor = document()->frame()->page()->chrome()->scaleFactor();
if (pageScaleFactor != 1.0f) {
region.bounds.scale(pageScaleFactor);
region.clip.scale(pageScaleFactor);
}
}
regions.append(region);
}
}
#endif
} // namespace WebCore
|