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/*
* Copyright (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "RenderStyle.h"
#include "CSSPropertyNames.h"
#include "CSSStyleSelector.h"
#include "CachedImage.h"
#include "CounterContent.h"
#include "FontSelector.h"
#include "RenderArena.h"
#include "RenderObject.h"
#include "StyleImage.h"
#include <wtf/StdLibExtras.h>
#include <algorithm>
using namespace std;
namespace WebCore {
inline RenderStyle* defaultStyle()
{
static RenderStyle* s_defaultStyle = RenderStyle::createDefaultStyle().releaseRef();
return s_defaultStyle;
}
PassRefPtr<RenderStyle> RenderStyle::create()
{
return adoptRef(new RenderStyle());
}
PassRefPtr<RenderStyle> RenderStyle::createDefaultStyle()
{
return adoptRef(new RenderStyle(true));
}
PassRefPtr<RenderStyle> RenderStyle::clone(const RenderStyle* other)
{
return adoptRef(new RenderStyle(*other));
}
RenderStyle::RenderStyle()
: m_affectedByAttributeSelectors(false)
, m_unique(false)
, m_affectedByEmpty(false)
, m_emptyState(false)
, m_childrenAffectedByFirstChildRules(false)
, m_childrenAffectedByLastChildRules(false)
, m_childrenAffectedByDirectAdjacentRules(false)
, m_childrenAffectedByForwardPositionalRules(false)
, m_childrenAffectedByBackwardPositionalRules(false)
, m_firstChildState(false)
, m_lastChildState(false)
, m_childIndex(0)
, box(defaultStyle()->box)
, visual(defaultStyle()->visual)
, background(defaultStyle()->background)
, surround(defaultStyle()->surround)
, rareNonInheritedData(defaultStyle()->rareNonInheritedData)
, rareInheritedData(defaultStyle()->rareInheritedData)
, inherited(defaultStyle()->inherited)
#if ENABLE(SVG)
, m_svgStyle(defaultStyle()->m_svgStyle)
#endif
{
setBitDefaults(); // Would it be faster to copy this from the default style?
}
RenderStyle::RenderStyle(bool)
: m_affectedByAttributeSelectors(false)
, m_unique(false)
, m_affectedByEmpty(false)
, m_emptyState(false)
, m_childrenAffectedByFirstChildRules(false)
, m_childrenAffectedByLastChildRules(false)
, m_childrenAffectedByDirectAdjacentRules(false)
, m_childrenAffectedByForwardPositionalRules(false)
, m_childrenAffectedByBackwardPositionalRules(false)
, m_firstChildState(false)
, m_lastChildState(false)
, m_childIndex(0)
{
setBitDefaults();
box.init();
visual.init();
background.init();
surround.init();
rareNonInheritedData.init();
rareNonInheritedData.access()->flexibleBox.init();
rareNonInheritedData.access()->marquee.init();
rareNonInheritedData.access()->m_multiCol.init();
rareNonInheritedData.access()->m_transform.init();
rareInheritedData.init();
inherited.init();
#if ENABLE(SVG)
m_svgStyle.init();
#endif
}
RenderStyle::RenderStyle(const RenderStyle& o)
: RefCounted<RenderStyle>()
, m_affectedByAttributeSelectors(false)
, m_unique(false)
, m_affectedByEmpty(false)
, m_emptyState(false)
, m_childrenAffectedByFirstChildRules(false)
, m_childrenAffectedByLastChildRules(false)
, m_childrenAffectedByDirectAdjacentRules(false)
, m_childrenAffectedByForwardPositionalRules(false)
, m_childrenAffectedByBackwardPositionalRules(false)
, m_firstChildState(false)
, m_lastChildState(false)
, m_childIndex(0)
, box(o.box)
, visual(o.visual)
, background(o.background)
, surround(o.surround)
, rareNonInheritedData(o.rareNonInheritedData)
, rareInheritedData(o.rareInheritedData)
, inherited(o.inherited)
#if ENABLE(SVG)
, m_svgStyle(o.m_svgStyle)
#endif
, inherited_flags(o.inherited_flags)
, noninherited_flags(o.noninherited_flags)
{
}
void RenderStyle::inheritFrom(const RenderStyle* inheritParent)
{
rareInheritedData = inheritParent->rareInheritedData;
inherited = inheritParent->inherited;
inherited_flags = inheritParent->inherited_flags;
#if ENABLE(SVG)
if (m_svgStyle != inheritParent->m_svgStyle)
m_svgStyle.access()->inheritFrom(inheritParent->m_svgStyle.get());
#endif
}
RenderStyle::~RenderStyle()
{
}
bool RenderStyle::operator==(const RenderStyle& o) const
{
// compare everything except the pseudoStyle pointer
return inherited_flags == o.inherited_flags &&
noninherited_flags == o.noninherited_flags &&
box == o.box &&
visual == o.visual &&
background == o.background &&
surround == o.surround &&
rareNonInheritedData == o.rareNonInheritedData &&
rareInheritedData == o.rareInheritedData &&
inherited == o.inherited
#if ENABLE(SVG)
&& m_svgStyle == o.m_svgStyle
#endif
;
}
bool RenderStyle::isStyleAvailable() const
{
return this != CSSStyleSelector::styleNotYetAvailable();
}
static inline int pseudoBit(PseudoId pseudo)
{
return 1 << (pseudo - 1);
}
bool RenderStyle::hasAnyPublicPseudoStyles() const
{
return PUBLIC_PSEUDOID_MASK & noninherited_flags._pseudoBits;
}
bool RenderStyle::hasPseudoStyle(PseudoId pseudo) const
{
ASSERT(pseudo > NOPSEUDO);
ASSERT(pseudo < FIRST_INTERNAL_PSEUDOID);
return pseudoBit(pseudo) & noninherited_flags._pseudoBits;
}
void RenderStyle::setHasPseudoStyle(PseudoId pseudo)
{
ASSERT(pseudo > NOPSEUDO);
ASSERT(pseudo < FIRST_INTERNAL_PSEUDOID);
noninherited_flags._pseudoBits |= pseudoBit(pseudo);
}
RenderStyle* RenderStyle::getCachedPseudoStyle(PseudoId pid) const
{
ASSERT(styleType() != VISITED_LINK);
if (!m_cachedPseudoStyle)
return 0;
if (styleType() != NOPSEUDO) {
if (pid == VISITED_LINK)
return m_cachedPseudoStyle->styleType() == VISITED_LINK ? m_cachedPseudoStyle.get() : 0;
return 0;
}
RenderStyle* ps = m_cachedPseudoStyle.get();
while (ps && ps->styleType() != pid)
ps = ps->m_cachedPseudoStyle.get();
return ps;
}
RenderStyle* RenderStyle::addCachedPseudoStyle(PassRefPtr<RenderStyle> pseudo)
{
if (!pseudo)
return 0;
pseudo->m_cachedPseudoStyle = m_cachedPseudoStyle;
m_cachedPseudoStyle = pseudo;
return m_cachedPseudoStyle.get();
}
void RenderStyle::getPseudoStyleCache(PseudoStyleCache& cache) const
{
ASSERT(cache.isEmpty());
for (RenderStyle* pseudoStyle = m_cachedPseudoStyle.get(); pseudoStyle; pseudoStyle = pseudoStyle->m_cachedPseudoStyle.get())
cache.append(pseudoStyle);
}
bool RenderStyle::inheritedNotEqual(const RenderStyle* other) const
{
return inherited_flags != other->inherited_flags ||
inherited != other->inherited ||
#if ENABLE(SVG)
m_svgStyle->inheritedNotEqual(other->m_svgStyle.get()) ||
#endif
rareInheritedData != other->rareInheritedData;
}
static bool positionedObjectMoved(const LengthBox& a, const LengthBox& b)
{
// If any unit types are different, then we can't guarantee
// that this was just a movement.
if (a.left().type() != b.left().type() ||
a.right().type() != b.right().type() ||
a.top().type() != b.top().type() ||
a.bottom().type() != b.bottom().type())
return false;
// Only one unit can be non-auto in the horizontal direction and
// in the vertical direction. Otherwise the adjustment of values
// is changing the size of the box.
if (!a.left().isIntrinsicOrAuto() && !a.right().isIntrinsicOrAuto())
return false;
if (!a.top().isIntrinsicOrAuto() && !a.bottom().isIntrinsicOrAuto())
return false;
// One of the units is fixed or percent in both directions and stayed
// that way in the new style. Therefore all we are doing is moving.
return true;
}
/*
compares two styles. The result gives an idea of the action that
needs to be taken when replacing the old style with a new one.
CbLayout: The containing block of the object needs a relayout.
Layout: the RenderObject needs a relayout after the style change
Visible: The change is visible, but no relayout is needed
NonVisible: The object does need neither repaint nor relayout after
the change.
### TODO:
A lot can be optimised here based on the display type, lots of
optimisations are unimplemented, and currently result in the
worst case result causing a relayout of the containing block.
*/
StyleDifference RenderStyle::diff(const RenderStyle* other, unsigned& changedContextSensitiveProperties) const
{
changedContextSensitiveProperties = ContextSensitivePropertyNone;
#if ENABLE(SVG)
// This is horribly inefficient. Eventually we'll have to integrate
// this more directly by calling: Diff svgDiff = svgStyle->diff(other)
// and then checking svgDiff and returning from the appropriate places below.
if (m_svgStyle != other->m_svgStyle)
return StyleDifferenceLayout;
#endif
if (box->width != other->box->width ||
box->min_width != other->box->min_width ||
box->max_width != other->box->max_width ||
box->height != other->box->height ||
box->min_height != other->box->min_height ||
box->max_height != other->box->max_height)
return StyleDifferenceLayout;
if (box->vertical_align != other->box->vertical_align || noninherited_flags._vertical_align != other->noninherited_flags._vertical_align)
return StyleDifferenceLayout;
if (box->boxSizing != other->box->boxSizing)
return StyleDifferenceLayout;
if (surround->margin != other->surround->margin)
return StyleDifferenceLayout;
if (surround->padding != other->surround->padding)
return StyleDifferenceLayout;
if (rareNonInheritedData.get() != other->rareNonInheritedData.get()) {
if (rareNonInheritedData->m_appearance != other->rareNonInheritedData->m_appearance ||
rareNonInheritedData->marginTopCollapse != other->rareNonInheritedData->marginTopCollapse ||
rareNonInheritedData->marginBottomCollapse != other->rareNonInheritedData->marginBottomCollapse ||
rareNonInheritedData->lineClamp != other->rareNonInheritedData->lineClamp ||
rareNonInheritedData->textOverflow != other->rareNonInheritedData->textOverflow)
return StyleDifferenceLayout;
if (rareNonInheritedData->flexibleBox.get() != other->rareNonInheritedData->flexibleBox.get() &&
*rareNonInheritedData->flexibleBox.get() != *other->rareNonInheritedData->flexibleBox.get())
return StyleDifferenceLayout;
// FIXME: We should add an optimized form of layout that just recomputes visual overflow.
if (!rareNonInheritedData->shadowDataEquivalent(*other->rareNonInheritedData.get()))
return StyleDifferenceLayout;
if (!rareNonInheritedData->reflectionDataEquivalent(*other->rareNonInheritedData.get()))
return StyleDifferenceLayout;
if (rareNonInheritedData->m_multiCol.get() != other->rareNonInheritedData->m_multiCol.get() &&
*rareNonInheritedData->m_multiCol.get() != *other->rareNonInheritedData->m_multiCol.get())
return StyleDifferenceLayout;
if (rareNonInheritedData->m_transform.get() != other->rareNonInheritedData->m_transform.get() &&
*rareNonInheritedData->m_transform.get() != *other->rareNonInheritedData->m_transform.get()) {
#if USE(ACCELERATED_COMPOSITING)
changedContextSensitiveProperties |= ContextSensitivePropertyTransform;
// Don't return; keep looking for another change
#else
return StyleDifferenceLayout;
#endif
}
#if !USE(ACCELERATED_COMPOSITING)
if (rareNonInheritedData.get() != other->rareNonInheritedData.get()) {
if (rareNonInheritedData->m_transformStyle3D != other->rareNonInheritedData->m_transformStyle3D ||
rareNonInheritedData->m_backfaceVisibility != other->rareNonInheritedData->m_backfaceVisibility ||
rareNonInheritedData->m_perspective != other->rareNonInheritedData->m_perspective ||
rareNonInheritedData->m_perspectiveOriginX != other->rareNonInheritedData->m_perspectiveOriginX ||
rareNonInheritedData->m_perspectiveOriginY != other->rareNonInheritedData->m_perspectiveOriginY)
return StyleDifferenceLayout;
}
#endif
#if ENABLE(DASHBOARD_SUPPORT)
// If regions change, trigger a relayout to re-calc regions.
if (rareNonInheritedData->m_dashboardRegions != other->rareNonInheritedData->m_dashboardRegions)
return StyleDifferenceLayout;
#endif
}
if (rareInheritedData.get() != other->rareInheritedData.get()) {
if (rareInheritedData->highlight != other->rareInheritedData->highlight ||
rareInheritedData->textSizeAdjust != other->rareInheritedData->textSizeAdjust ||
rareInheritedData->wordBreak != other->rareInheritedData->wordBreak ||
rareInheritedData->wordWrap != other->rareInheritedData->wordWrap ||
rareInheritedData->nbspMode != other->rareInheritedData->nbspMode ||
rareInheritedData->khtmlLineBreak != other->rareInheritedData->khtmlLineBreak ||
rareInheritedData->textSecurity != other->rareInheritedData->textSecurity)
return StyleDifferenceLayout;
if (!rareInheritedData->shadowDataEquivalent(*other->rareInheritedData.get()))
return StyleDifferenceLayout;
if (textStrokeWidth() != other->textStrokeWidth())
return StyleDifferenceLayout;
}
if (inherited->indent != other->inherited->indent ||
inherited->line_height != other->inherited->line_height ||
inherited->list_style_image != other->inherited->list_style_image ||
inherited->font != other->inherited->font ||
inherited->horizontal_border_spacing != other->inherited->horizontal_border_spacing ||
inherited->vertical_border_spacing != other->inherited->vertical_border_spacing ||
inherited_flags._box_direction != other->inherited_flags._box_direction ||
inherited_flags._visuallyOrdered != other->inherited_flags._visuallyOrdered ||
inherited_flags._htmlHacks != other->inherited_flags._htmlHacks ||
noninherited_flags._position != other->noninherited_flags._position ||
noninherited_flags._floating != other->noninherited_flags._floating ||
noninherited_flags._originalDisplay != other->noninherited_flags._originalDisplay)
return StyleDifferenceLayout;
if (((int)noninherited_flags._effectiveDisplay) >= TABLE) {
if (inherited_flags._border_collapse != other->inherited_flags._border_collapse ||
inherited_flags._empty_cells != other->inherited_flags._empty_cells ||
inherited_flags._caption_side != other->inherited_flags._caption_side ||
noninherited_flags._table_layout != other->noninherited_flags._table_layout)
return StyleDifferenceLayout;
// In the collapsing border model, 'hidden' suppresses other borders, while 'none'
// does not, so these style differences can be width differences.
if (inherited_flags._border_collapse &&
((borderTopStyle() == BHIDDEN && other->borderTopStyle() == BNONE) ||
(borderTopStyle() == BNONE && other->borderTopStyle() == BHIDDEN) ||
(borderBottomStyle() == BHIDDEN && other->borderBottomStyle() == BNONE) ||
(borderBottomStyle() == BNONE && other->borderBottomStyle() == BHIDDEN) ||
(borderLeftStyle() == BHIDDEN && other->borderLeftStyle() == BNONE) ||
(borderLeftStyle() == BNONE && other->borderLeftStyle() == BHIDDEN) ||
(borderRightStyle() == BHIDDEN && other->borderRightStyle() == BNONE) ||
(borderRightStyle() == BNONE && other->borderRightStyle() == BHIDDEN)))
return StyleDifferenceLayout;
}
if (noninherited_flags._effectiveDisplay == LIST_ITEM) {
if (inherited_flags._list_style_type != other->inherited_flags._list_style_type ||
inherited_flags._list_style_position != other->inherited_flags._list_style_position)
return StyleDifferenceLayout;
}
if (inherited_flags._text_align != other->inherited_flags._text_align ||
inherited_flags._text_transform != other->inherited_flags._text_transform ||
inherited_flags._direction != other->inherited_flags._direction ||
inherited_flags._white_space != other->inherited_flags._white_space ||
noninherited_flags._clear != other->noninherited_flags._clear)
return StyleDifferenceLayout;
// Overflow returns a layout hint.
if (noninherited_flags._overflowX != other->noninherited_flags._overflowX ||
noninherited_flags._overflowY != other->noninherited_flags._overflowY)
return StyleDifferenceLayout;
// If our border widths change, then we need to layout. Other changes to borders
// only necessitate a repaint.
if (borderLeftWidth() != other->borderLeftWidth() ||
borderTopWidth() != other->borderTopWidth() ||
borderBottomWidth() != other->borderBottomWidth() ||
borderRightWidth() != other->borderRightWidth())
return StyleDifferenceLayout;
// If the counter directives change, trigger a relayout to re-calculate counter values and rebuild the counter node tree.
const CounterDirectiveMap* mapA = rareNonInheritedData->m_counterDirectives.get();
const CounterDirectiveMap* mapB = other->rareNonInheritedData->m_counterDirectives.get();
if (!(mapA == mapB || (mapA && mapB && *mapA == *mapB)))
return StyleDifferenceLayout;
if (visual->counterIncrement != other->visual->counterIncrement ||
visual->counterReset != other->visual->counterReset)
return StyleDifferenceLayout;
if (inherited->m_effectiveZoom != other->inherited->m_effectiveZoom)
return StyleDifferenceLayout;
if ((rareNonInheritedData->opacity == 1 && other->rareNonInheritedData->opacity < 1) ||
(rareNonInheritedData->opacity < 1 && other->rareNonInheritedData->opacity == 1)) {
// FIXME: We should add an optimized form of layout that just recomputes visual overflow.
return StyleDifferenceLayout;
}
// Make sure these left/top/right/bottom checks stay below all layout checks and above
// all visible checks.
if (position() != StaticPosition) {
if (surround->offset != other->surround->offset) {
// Optimize for the case where a positioned layer is moving but not changing size.
if (position() == AbsolutePosition && positionedObjectMoved(surround->offset, other->surround->offset))
return StyleDifferenceLayoutPositionedMovementOnly;
// FIXME: We will need to do a bit of work in RenderObject/Box::setStyle before we
// can stop doing a layout when relative positioned objects move. In particular, we'll need
// to update scrolling positions and figure out how to do a repaint properly of the updated layer.
//if (other->position() == RelativePosition)
// return RepaintLayer;
//else
return StyleDifferenceLayout;
} else if (box->z_index != other->box->z_index || box->z_auto != other->box->z_auto ||
visual->clip != other->visual->clip || visual->hasClip != other->visual->hasClip)
return StyleDifferenceRepaintLayer;
}
if (rareNonInheritedData->opacity != other->rareNonInheritedData->opacity) {
#if USE(ACCELERATED_COMPOSITING)
changedContextSensitiveProperties |= ContextSensitivePropertyOpacity;
// Don't return; keep looking for another change.
#else
return StyleDifferenceRepaintLayer;
#endif
}
if (rareNonInheritedData->m_mask != other->rareNonInheritedData->m_mask ||
rareNonInheritedData->m_maskBoxImage != other->rareNonInheritedData->m_maskBoxImage)
return StyleDifferenceRepaintLayer;
if (inherited->color != other->inherited->color ||
inherited_flags._visibility != other->inherited_flags._visibility ||
inherited_flags._text_decorations != other->inherited_flags._text_decorations ||
inherited_flags._force_backgrounds_to_white != other->inherited_flags._force_backgrounds_to_white ||
inherited_flags._insideLink != other->inherited_flags._insideLink ||
surround->border != other->surround->border ||
*background.get() != *other->background.get() ||
visual->textDecoration != other->visual->textDecoration ||
rareInheritedData->userModify != other->rareInheritedData->userModify ||
rareInheritedData->userSelect != other->rareInheritedData->userSelect ||
rareNonInheritedData->userDrag != other->rareNonInheritedData->userDrag ||
rareNonInheritedData->m_borderFit != other->rareNonInheritedData->m_borderFit ||
rareInheritedData->textFillColor != other->rareInheritedData->textFillColor ||
rareInheritedData->textStrokeColor != other->rareInheritedData->textStrokeColor)
return StyleDifferenceRepaint;
#if USE(ACCELERATED_COMPOSITING)
if (rareNonInheritedData.get() != other->rareNonInheritedData.get()) {
if (rareNonInheritedData->m_transformStyle3D != other->rareNonInheritedData->m_transformStyle3D ||
rareNonInheritedData->m_backfaceVisibility != other->rareNonInheritedData->m_backfaceVisibility ||
rareNonInheritedData->m_perspective != other->rareNonInheritedData->m_perspective ||
rareNonInheritedData->m_perspectiveOriginX != other->rareNonInheritedData->m_perspectiveOriginX ||
rareNonInheritedData->m_perspectiveOriginY != other->rareNonInheritedData->m_perspectiveOriginY)
return StyleDifferenceRecompositeLayer;
}
#endif
// Cursors are not checked, since they will be set appropriately in response to mouse events,
// so they don't need to cause any repaint or layout.
// Animations don't need to be checked either. We always set the new style on the RenderObject, so we will get a chance to fire off
// the resulting transition properly.
return StyleDifferenceEqual;
}
void RenderStyle::setClip(Length top, Length right, Length bottom, Length left)
{
StyleVisualData* data = visual.access();
data->clip.m_top = top;
data->clip.m_right = right;
data->clip.m_bottom = bottom;
data->clip.m_left = left;
}
void RenderStyle::addCursor(CachedImage* image, const IntPoint& hotSpot)
{
CursorData data;
data.cursorImage = image;
data.hotSpot = hotSpot;
if (!inherited.access()->cursorData)
inherited.access()->cursorData = CursorList::create();
inherited.access()->cursorData->append(data);
}
void RenderStyle::setCursorList(PassRefPtr<CursorList> other)
{
inherited.access()->cursorData = other;
}
void RenderStyle::clearCursorList()
{
if (inherited->cursorData)
inherited.access()->cursorData = 0;
}
void RenderStyle::clearContent()
{
if (rareNonInheritedData->m_content)
rareNonInheritedData->m_content->clear();
}
void RenderStyle::setContent(PassRefPtr<StyleImage> image, bool add)
{
if (!image)
return; // The object is null. Nothing to do. Just bail.
OwnPtr<ContentData>& content = rareNonInheritedData.access()->m_content;
ContentData* lastContent = content.get();
while (lastContent && lastContent->next())
lastContent = lastContent->next();
bool reuseContent = !add;
ContentData* newContentData;
if (reuseContent && content) {
content->clear();
newContentData = content.release();
} else
newContentData = new ContentData;
if (lastContent && !reuseContent)
lastContent->setNext(newContentData);
else
content.set(newContentData);
newContentData->setImage(image);
}
void RenderStyle::setContent(PassRefPtr<StringImpl> s, bool add)
{
if (!s)
return; // The string is null. Nothing to do. Just bail.
OwnPtr<ContentData>& content = rareNonInheritedData.access()->m_content;
ContentData* lastContent = content.get();
while (lastContent && lastContent->next())
lastContent = lastContent->next();
bool reuseContent = !add;
if (add && lastContent) {
if (lastContent->isText()) {
// We can augment the existing string and share this ContentData node.
String newStr = lastContent->text();
newStr.append(s.get());
lastContent->setText(newStr.impl());
return;
}
}
ContentData* newContentData = 0;
if (reuseContent && content) {
content->clear();
newContentData = content.release();
} else
newContentData = new ContentData;
if (lastContent && !reuseContent)
lastContent->setNext(newContentData);
else
content.set(newContentData);
newContentData->setText(s);
}
void RenderStyle::setContent(CounterContent* c, bool add)
{
if (!c)
return;
OwnPtr<ContentData>& content = rareNonInheritedData.access()->m_content;
ContentData* lastContent = content.get();
while (lastContent && lastContent->next())
lastContent = lastContent->next();
bool reuseContent = !add;
ContentData* newContentData = 0;
if (reuseContent && content) {
content->clear();
newContentData = content.release();
} else
newContentData = new ContentData;
if (lastContent && !reuseContent)
lastContent->setNext(newContentData);
else
content.set(newContentData);
newContentData->setCounter(c);
}
void RenderStyle::applyTransform(TransformationMatrix& transform, const IntSize& borderBoxSize, ApplyTransformOrigin applyOrigin) const
{
// transform-origin brackets the transform with translate operations.
// Optimize for the case where the only transform is a translation, since the transform-origin is irrelevant
// in that case.
bool applyTransformOrigin = false;
unsigned s = rareNonInheritedData->m_transform->m_operations.operations().size();
unsigned i;
if (applyOrigin == IncludeTransformOrigin) {
for (i = 0; i < s; i++) {
TransformOperation::OperationType type = rareNonInheritedData->m_transform->m_operations.operations()[i]->getOperationType();
if (type != TransformOperation::TRANSLATE_X &&
type != TransformOperation::TRANSLATE_Y &&
type != TransformOperation::TRANSLATE &&
type != TransformOperation::TRANSLATE_Z &&
type != TransformOperation::TRANSLATE_3D
) {
applyTransformOrigin = true;
break;
}
}
}
if (applyTransformOrigin) {
transform.translate3d(transformOriginX().calcFloatValue(borderBoxSize.width()), transformOriginY().calcFloatValue(borderBoxSize.height()), transformOriginZ());
}
for (i = 0; i < s; i++)
rareNonInheritedData->m_transform->m_operations.operations()[i]->apply(transform, borderBoxSize);
if (applyTransformOrigin) {
transform.translate3d(-transformOriginX().calcFloatValue(borderBoxSize.width()), -transformOriginY().calcFloatValue(borderBoxSize.height()), -transformOriginZ());
}
}
#if ENABLE(XBL)
void RenderStyle::addBindingURI(StringImpl* uri)
{
BindingURI* binding = new BindingURI(uri);
if (!bindingURIs())
SET_VAR(rareNonInheritedData, bindingURI, binding)
else
for (BindingURI* b = bindingURIs(); b; b = b->next()) {
if (!b->next())
b->setNext(binding);
}
}
#endif
void RenderStyle::setTextShadow(ShadowData* val, bool add)
{
ASSERT(!val || (!val->spread && val->style == Normal));
StyleRareInheritedData* rareData = rareInheritedData.access();
if (!add) {
delete rareData->textShadow;
rareData->textShadow = val;
return;
}
val->next = rareData->textShadow;
rareData->textShadow = val;
}
void RenderStyle::setBoxShadow(ShadowData* shadowData, bool add)
{
StyleRareNonInheritedData* rareData = rareNonInheritedData.access();
if (!add) {
rareData->m_boxShadow.set(shadowData);
return;
}
shadowData->next = rareData->m_boxShadow.release();
rareData->m_boxShadow.set(shadowData);
}
void RenderStyle::getBorderRadiiForRect(const IntRect& r, IntSize& topLeft, IntSize& topRight, IntSize& bottomLeft, IntSize& bottomRight) const
{
topLeft = surround->border.topLeft;
topRight = surround->border.topRight;
bottomLeft = surround->border.bottomLeft;
bottomRight = surround->border.bottomRight;
// Constrain corner radii using CSS3 rules:
// http://www.w3.org/TR/css3-background/#the-border-radius
float factor = 1;
unsigned radiiSum;
// top
radiiSum = static_cast<unsigned>(topLeft.width()) + static_cast<unsigned>(topRight.width()); // Casts to avoid integer overflow.
if (radiiSum > static_cast<unsigned>(r.width()))
factor = min(static_cast<float>(r.width()) / radiiSum, factor);
// bottom
radiiSum = static_cast<unsigned>(bottomLeft.width()) + static_cast<unsigned>(bottomRight.width());
if (radiiSum > static_cast<unsigned>(r.width()))
factor = min(static_cast<float>(r.width()) / radiiSum, factor);
// left
radiiSum = static_cast<unsigned>(topLeft.height()) + static_cast<unsigned>(bottomLeft.height());
if (radiiSum > static_cast<unsigned>(r.height()))
factor = min(static_cast<float>(r.height()) / radiiSum, factor);
// right
radiiSum = static_cast<unsigned>(topRight.height()) + static_cast<unsigned>(bottomRight.height());
if (radiiSum > static_cast<unsigned>(r.height()))
factor = min(static_cast<float>(r.height()) / radiiSum, factor);
// Scale all radii by f if necessary.
if (factor < 1) {
// If either radius on a corner becomes zero, reset both radii on that corner.
topLeft.scale(factor);
if (!topLeft.width() || !topLeft.height())
topLeft = IntSize();
topRight.scale(factor);
if (!topRight.width() || !topRight.height())
topRight = IntSize();
bottomLeft.scale(factor);
if (!bottomLeft.width() || !bottomLeft.height())
bottomLeft = IntSize();
bottomRight.scale(factor);
if (!bottomRight.width() || !bottomRight.height())
bottomRight = IntSize();
}
}
const CounterDirectiveMap* RenderStyle::counterDirectives() const
{
return rareNonInheritedData->m_counterDirectives.get();
}
CounterDirectiveMap& RenderStyle::accessCounterDirectives()
{
OwnPtr<CounterDirectiveMap>& map = rareNonInheritedData.access()->m_counterDirectives;
if (!map)
map.set(new CounterDirectiveMap);
return *map.get();
}
#if ENABLE(DASHBOARD_SUPPORT)
const Vector<StyleDashboardRegion>& RenderStyle::initialDashboardRegions()
{
DEFINE_STATIC_LOCAL(Vector<StyleDashboardRegion>, emptyList, ());
return emptyList;
}
const Vector<StyleDashboardRegion>& RenderStyle::noneDashboardRegions()
{
DEFINE_STATIC_LOCAL(Vector<StyleDashboardRegion>, noneList, ());
static bool noneListInitialized = false;
if (!noneListInitialized) {
StyleDashboardRegion region;
region.label = "";
region.offset.m_top = Length();
region.offset.m_right = Length();
region.offset.m_bottom = Length();
region.offset.m_left = Length();
region.type = StyleDashboardRegion::None;
noneList.append(region);
noneListInitialized = true;
}
return noneList;
}
#endif
void RenderStyle::adjustAnimations()
{
AnimationList* animationList = rareNonInheritedData->m_animations.get();
if (!animationList)
return;
// Get rid of empty animations and anything beyond them
for (size_t i = 0; i < animationList->size(); ++i) {
if (animationList->animation(i)->isEmpty()) {
animationList->resize(i);
break;
}
}
if (animationList->isEmpty()) {
clearAnimations();
return;
}
// Repeat patterns into layers that don't have some properties set.
animationList->fillUnsetProperties();
}
void RenderStyle::adjustTransitions()
{
AnimationList* transitionList = rareNonInheritedData->m_transitions.get();
if (!transitionList)
return;
// Get rid of empty transitions and anything beyond them
for (size_t i = 0; i < transitionList->size(); ++i) {
if (transitionList->animation(i)->isEmpty()) {
transitionList->resize(i);
break;
}
}
if (transitionList->isEmpty()) {
clearTransitions();
return;
}
// Repeat patterns into layers that don't have some properties set.
transitionList->fillUnsetProperties();
// Make sure there are no duplicate properties. This is an O(n^2) algorithm
// but the lists tend to be very short, so it is probably ok
for (size_t i = 0; i < transitionList->size(); ++i) {
for (size_t j = i+1; j < transitionList->size(); ++j) {
if (transitionList->animation(i)->property() == transitionList->animation(j)->property()) {
// toss i
transitionList->remove(i);
j = i;
}
}
}
}
AnimationList* RenderStyle::accessAnimations()
{
if (!rareNonInheritedData.access()->m_animations)
rareNonInheritedData.access()->m_animations.set(new AnimationList());
return rareNonInheritedData->m_animations.get();
}
AnimationList* RenderStyle::accessTransitions()
{
if (!rareNonInheritedData.access()->m_transitions)
rareNonInheritedData.access()->m_transitions.set(new AnimationList());
return rareNonInheritedData->m_transitions.get();
}
const Animation* RenderStyle::transitionForProperty(int property) const
{
if (transitions()) {
for (size_t i = 0; i < transitions()->size(); ++i) {
const Animation* p = transitions()->animation(i);
if (p->property() == cAnimateAll || p->property() == property) {
return p;
}
}
}
return 0;
}
void RenderStyle::setBlendedFontSize(int size)
{
FontDescription desc(fontDescription());
desc.setSpecifiedSize(size);
desc.setComputedSize(size);
setFontDescription(desc);
font().update(font().fontSelector());
}
void RenderStyle::getBoxShadowExtent(int &top, int &right, int &bottom, int &left) const
{
top = 0;
right = 0;
bottom = 0;
left = 0;
for (ShadowData* boxShadow = this->boxShadow(); boxShadow; boxShadow = boxShadow->next) {
if (boxShadow->style == Inset)
continue;
int blurAndSpread = boxShadow->blur + boxShadow->spread;
top = min(top, boxShadow->y - blurAndSpread);
right = max(right, boxShadow->x + blurAndSpread);
bottom = max(bottom, boxShadow->y + blurAndSpread);
left = min(left, boxShadow->x - blurAndSpread);
}
}
void RenderStyle::getBoxShadowHorizontalExtent(int &left, int &right) const
{
left = 0;
right = 0;
for (ShadowData* boxShadow = this->boxShadow(); boxShadow; boxShadow = boxShadow->next) {
if (boxShadow->style == Inset)
continue;
int blurAndSpread = boxShadow->blur + boxShadow->spread;
left = min(left, boxShadow->x - blurAndSpread);
right = max(right, boxShadow->x + blurAndSpread);
}
}
void RenderStyle::getBoxShadowVerticalExtent(int &top, int &bottom) const
{
top = 0;
bottom = 0;
for (ShadowData* boxShadow = this->boxShadow(); boxShadow; boxShadow = boxShadow->next) {
if (boxShadow->style == Inset)
continue;
int blurAndSpread = boxShadow->blur + boxShadow->spread;
top = min(top, boxShadow->y - blurAndSpread);
bottom = max(bottom, boxShadow->y + blurAndSpread);
}
}
static EBorderStyle borderStyleForColorProperty(const RenderStyle* style, int colorProperty)
{
EBorderStyle borderStyle;
switch (colorProperty) {
case CSSPropertyBorderLeftColor:
borderStyle = style->borderLeftStyle();
break;
case CSSPropertyBorderRightColor:
borderStyle = style->borderRightStyle();
break;
case CSSPropertyBorderTopColor:
borderStyle = style->borderTopStyle();
break;
case CSSPropertyBorderBottomColor:
borderStyle = style->borderBottomStyle();
break;
default:
borderStyle = BNONE;
break;
}
return borderStyle;
}
static Color colorIncludingFallback(const RenderStyle* style, int colorProperty, EBorderStyle borderStyle)
{
Color result;
switch (colorProperty) {
case CSSPropertyBackgroundColor:
return style->backgroundColor(); // Background color doesn't fall back.
case CSSPropertyBorderLeftColor:
result = style->borderLeftColor();
borderStyle = style->borderLeftStyle();
break;
case CSSPropertyBorderRightColor:
result = style->borderRightColor();
borderStyle = style->borderRightStyle();
break;
case CSSPropertyBorderTopColor:
result = style->borderTopColor();
borderStyle = style->borderTopStyle();
break;
case CSSPropertyBorderBottomColor:
result = style->borderBottomColor();
borderStyle = style->borderBottomStyle();
break;
case CSSPropertyColor:
result = style->color();
break;
case CSSPropertyOutlineColor:
result = style->outlineColor();
break;
case CSSPropertyWebkitColumnRuleColor:
result = style->columnRuleColor();
break;
case CSSPropertyWebkitTextFillColor:
result = style->textFillColor();
break;
case CSSPropertyWebkitTextStrokeColor:
result = style->textStrokeColor();
break;
default:
// FIXME: Add SVG fill and stroke.
ASSERT_NOT_REACHED();
break;
}
if (!result.isValid()) {
if ((colorProperty == CSSPropertyBorderLeftColor || colorProperty == CSSPropertyBorderRightColor
|| colorProperty == CSSPropertyBorderTopColor || colorProperty == CSSPropertyBorderBottomColor)
&& (borderStyle == INSET || borderStyle == OUTSET || borderStyle == RIDGE || borderStyle == GROOVE))
result.setRGB(238, 238, 238);
else
result = style->color();
}
return result;
}
Color RenderStyle::visitedDependentColor(int colorProperty) const
{
EBorderStyle borderStyle = borderStyleForColorProperty(this, colorProperty);
Color unvisitedColor = colorIncludingFallback(this, colorProperty, borderStyle);
if (insideLink() != InsideVisitedLink)
return unvisitedColor;
RenderStyle* visitedStyle = getCachedPseudoStyle(VISITED_LINK);
if (!visitedStyle)
return unvisitedColor;
Color visitedColor = colorIncludingFallback(visitedStyle, colorProperty, borderStyle);
// Take the alpha from the unvisited color, but get the RGB values from the visited color.
return Color(visitedColor.red(), visitedColor.green(), visitedColor.blue(), unvisitedColor.alpha());
}
} // namespace WebCore
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