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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef DOMNodeHighlighter_h
#define DOMNodeHighlighter_h
#include "Color.h"
#include "FloatQuad.h"
#include <wtf/OwnPtr.h>
#include <wtf/RefPtr.h>
#include <wtf/Vector.h>
namespace WebCore {
class Color;
class Document;
class GraphicsContext;
class IntRect;
class Node;
struct HighlightData {
Color content;
Color contentOutline;
Color padding;
Color border;
Color margin;
bool showInfo;
// Either of these must be 0.
RefPtr<Node> node;
OwnPtr<IntRect> rect;
};
enum HighlightType {
HighlightTypeNode,
HighlightTypeRects,
};
struct Highlight {
Color contentColor;
Color paddingColor;
Color borderColor;
Color marginColor;
// When the type is Node, there are 4 quads (margin, border, padding, content).
// When the type is Rects, this is just a list of quads.
HighlightType type;
Vector<FloatQuad> quads;
};
namespace DOMNodeHighlighter {
void drawHighlight(GraphicsContext&, Document*, HighlightData*);
void getHighlight(Document*, HighlightData*, Highlight*);
} // namespace DOMNodeHighlighter
} // namespace WebCore
#endif // DOMNodeHighlighter_h
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