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/*
* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
* Copyright (C) 2011 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef TextureMapperCairo_h
#define TextureMapperCairo_h
#include "GraphicsContext.h"
#include "PlatformContextCairo.h"
#include "RefPtrCairo.h"
#include "texmap/TextureMapper.h"
namespace WebCore {
class BitmapTextureCairo : public BitmapTexture {
friend class TextureMapperCairo;
public:
BitmapTextureCairo();
~BitmapTextureCairo() { destroy(); }
virtual void destroy();
virtual IntSize size() const;
virtual void reset(const IntSize&, bool opaque);
virtual PlatformGraphicsContext* beginPaint(const IntRect& dirtyRect);
virtual void endPaint();
virtual void setContentsToImage(Image*);
virtual bool save(const String& path);
virtual bool isValid() const { return !m_surface;}
IntRect sourceRect() const { return IntRect(0, 0, contentSize().width(), contentSize().height()); }
virtual void pack() { }
virtual void unpack() { }
virtual bool isPacked() const { return 0; }
virtual void updateContents(PixelFormat, const IntRect&, void* bits);
cairo_t* cr() { return m_context->cr(); }
private:
void clearRect(const IntRect&);
PlatformContextCairo* m_context;
RefPtr<cairo_surface_t> m_surface;
};
class TextureMapperCairo : public TextureMapper {
public:
TextureMapperCairo();
virtual void drawTexture(const BitmapTexture&, const FloatRect& targetRect, const TransformationMatrix&, float opacity, const BitmapTexture* maskTexture);
virtual void bindSurface(BitmapTexture* surface);
virtual void beginClip(const TransformationMatrix&, const FloatRect&);
virtual void endClip();
virtual void setGraphicsContext(GraphicsContext*);
virtual GraphicsContext* graphicsContext();
virtual bool allowSurfaceForRoot() const { return false; }
virtual PassRefPtr<BitmapTexture> createTexture();
virtual IntSize viewportSize() const;
virtual void beginPainting();
virtual void endPainting();
static PassOwnPtr<TextureMapper> create() { return adoptPtr(new TextureMapperCairo); }
private:
GraphicsContext* m_context;
RefPtr<BitmapTextureCairo> m_texture;
};
}
#endif
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