File: TextureMapperAnimation.h

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/*
 Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies)

 This library is free software; you can redistribute it and/or
 modify it under the terms of the GNU Library General Public
 License as published by the Free Software Foundation; either
 version 2 of the License, or (at your option) any later version.

 This library is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 Library General Public License for more details.

 You should have received a copy of the GNU Library General Public License
 along with this library; see the file COPYING.LIB.  If not, write to
 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 Boston, MA 02110-1301, USA.
 */

#ifndef TextureMapperAnimation_h
#define TextureMapperAnimation_h

#include "GraphicsLayer.h"
#include "HashMap.h"
#include "TransformationMatrix.h"
#include <wtf/text/StringHash.h>

#if USE(TEXTURE_MAPPER)
namespace WebCore {

class TextureMapperAnimationClient {
public:
    virtual void setTransform(const TransformationMatrix&) = 0;
    virtual void setOpacity(float) = 0;
};

class TextureMapperAnimation {
public:
    enum AnimationState { PlayingState, PausedState, StoppedState };

    TextureMapperAnimation()
        : m_keyframes(AnimatedPropertyInvalid)
    { }
    TextureMapperAnimation(const KeyframeValueList&, const IntSize&, const Animation*, double, bool);
    void apply(TextureMapperAnimationClient*);
    void pause(double);
    AnimationState state() const { return m_state; }
    void setState(AnimationState s) { m_state = s; }
    AnimatedPropertyID property() const { return m_keyframes.property(); }
    bool isActive() const;

private:
    void applyInternal(TextureMapperAnimationClient*, const AnimationValue* from, const AnimationValue* to, float progress);
    KeyframeValueList m_keyframes;
    IntSize m_boxSize;
    RefPtr<Animation> m_animation;
    String m_name;
    bool m_listsMatch;
    bool m_hasBigRotation;
    double m_startTime;
    double m_pauseTime;
    AnimationState m_state;
};

class TextureMapperAnimations {
public:
    TextureMapperAnimations() { }

    void add(const String& name, const TextureMapperAnimation& animation) { m_animations.add(name, animation); }
    void remove(const String& name) { m_animations.remove(name); }
    void pause(const String&, double);
    void apply(TextureMapperAnimationClient*);
    bool isEmpty() const { return m_animations.isEmpty(); }

    bool hasRunningAnimations() const;
    bool hasActiveAnimationsOfType(AnimatedPropertyID type) const;

private:
    HashMap<String, TextureMapperAnimation> m_animations;
};

}
#endif // USE(TEXTURE_MAPPER)

#endif // TextureMapperAnimation_h