1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142
|
/*
* Copyright 2011 Adobe Systems Incorporated. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef RenderRegion_h
#define RenderRegion_h
#include "RenderReplaced.h"
namespace WebCore {
class RenderBox;
class RenderBoxRegionInfo;
class RenderFlowThread;
class RenderRegion : public RenderReplaced {
public:
explicit RenderRegion(Node*, RenderFlowThread*);
virtual bool isRenderRegion() const { return true; }
virtual void paintReplaced(PaintInfo&, const LayoutPoint&);
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const LayoutPoint& pointInContainer, const LayoutPoint& accumulatedOffset, HitTestAction);
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
void setRegionRect(const LayoutRect& rect) { m_regionRect = rect; }
LayoutRect regionRect() const { return m_regionRect; }
LayoutRect regionOverflowRect() const;
void attachRegion();
void detachRegion();
RenderFlowThread* parentFlowThread() const { return m_parentFlowThread; }
// Valid regions do not create circular dependencies with other flows.
bool isValid() const { return m_isValid; }
void setIsValid(bool valid) { m_isValid = valid; }
bool hasCustomRegionStyle() const { return m_hasCustomRegionStyle; }
void setHasCustomRegionStyle(bool hasCustomRegionStyle) { m_hasCustomRegionStyle = hasCustomRegionStyle; }
virtual void layout();
RenderBoxRegionInfo* renderBoxRegionInfo(const RenderBox*) const;
RenderBoxRegionInfo* setRenderBoxRegionInfo(const RenderBox*, LayoutUnit logicalLeftInset, LayoutUnit logicalRightInset,
bool containingBlockChainIsInset);
PassOwnPtr<RenderBoxRegionInfo> takeRenderBoxRegionInfo(const RenderBox*);
void removeRenderBoxRegionInfo(const RenderBox*);
void deleteAllRenderBoxRegionInfo();
LayoutUnit offsetFromLogicalTopOfFirstPage() const;
bool isFirstRegion() const;
bool isLastRegion() const;
void clearBoxStyleInRegion(const RenderBox*);
enum RegionState {
RegionUndefined,
RegionEmpty,
RegionFit,
RegionOverflow
};
RegionState regionState() const { return isValid() ? m_regionState : RegionUndefined; }
void setRegionState(RegionState regionState) { m_regionState = regionState; }
private:
virtual const char* renderName() const { return "RenderRegion"; }
PassRefPtr<RenderStyle> renderBoxRegionStyle(const RenderBox*);
PassRefPtr<RenderStyle> computeStyleInRegion(const RenderBox*);
void setRegionBoxesRegionStyle();
void restoreRegionBoxesOriginalStyle();
RenderFlowThread* m_flowThread;
// If this RenderRegion is displayed as part of another flow,
// we need to create a dependency tree, so that layout of the
// regions is always done before the regions themselves.
RenderFlowThread* m_parentFlowThread;
LayoutRect m_regionRect;
// This map holds unique information about a block that is split across regions.
// A RenderBoxRegionInfo* tells us about any layout information for a RenderBox that
// is unique to the region. For now it just holds logical width information for RenderBlocks, but eventually
// it will also hold a custom style for any box (for region styling).
typedef HashMap<const RenderBox*, OwnPtr<RenderBoxRegionInfo> > RenderBoxRegionInfoMap;
RenderBoxRegionInfoMap m_renderBoxRegionInfo;
typedef HashMap<const RenderBox*, RefPtr<RenderStyle> > RenderBoxRegionStyleMap;
RenderBoxRegionStyleMap m_renderBoxRegionStyle;
bool m_isValid;
bool m_hasCustomRegionStyle;
RegionState m_regionState;
};
inline RenderRegion* toRenderRegion(RenderObject* object)
{
ASSERT(!object || object->isRenderRegion());
return static_cast<RenderRegion*>(object);
}
inline const RenderRegion* toRenderRegion(const RenderObject* object)
{
ASSERT(!object || object->isRenderRegion());
return static_cast<const RenderRegion*>(object);
}
// This will catch anyone doing an unnecessary cast.
void toRenderRegion(const RenderRegion*);
} // namespace WebCore
#endif // RenderRegion_h
|