File: SVGImageBufferTools.cpp

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/*
 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "config.h"

#if ENABLE(SVG)
#include "SVGImageBufferTools.h"

#include "FrameView.h"
#include "GraphicsContext.h"
#include "RenderObject.h"
#include "RenderSVGContainer.h"
#include "RenderSVGRoot.h"

static int kMaxImageBufferSize = 4096;

namespace WebCore {

static AffineTransform& currentContentTransformation()
{
    DEFINE_STATIC_LOCAL(AffineTransform, s_currentContentTransformation, ());
    return s_currentContentTransformation;
}

void SVGImageBufferTools::calculateTransformationToOutermostSVGCoordinateSystem(const RenderObject* renderer, AffineTransform& absoluteTransform)
{
    const RenderObject* current = renderer;
    ASSERT(current);

    absoluteTransform = currentContentTransformation();
    while (current) {
        absoluteTransform = current->localToParentTransform() * absoluteTransform;
        if (current->isSVGRoot())
            break;
        current = current->parent();
    }
}

bool SVGImageBufferTools::createImageBuffer(const FloatRect& targetRect, const AffineTransform& absoluteTransform, OwnPtr<ImageBuffer>& imageBuffer, ColorSpace colorSpace, RenderingMode renderingMode)
{
    IntRect paintRect = calculateImageBufferRect(targetRect, absoluteTransform);
    // Don't create empty ImageBuffers.
    if (paintRect.isEmpty())
        return false;

    IntSize clampedSize = clampedAbsoluteSize(paintRect.size());
    OwnPtr<ImageBuffer> image = ImageBuffer::create(clampedSize, colorSpace, renderingMode);
    if (!image)
        return false;

    GraphicsContext* imageContext = image->context();
    ASSERT(imageContext);

    // This is done in absolute coordinates.
    imageContext->translate(-paintRect.x(), -paintRect.y());

    imageContext->concatCTM(absoluteTransform);

    // This happens in local coordinates.
    imageContext->scale(FloatSize(static_cast<float>(clampedSize.width()) / paintRect.width(),
                                  static_cast<float>(clampedSize.height()) / paintRect.height()));

    imageBuffer = image.release();
    return true;
}

bool SVGImageBufferTools::createImageBufferForPattern(const FloatRect& absoluteTargetRect, const FloatRect& clampedAbsoluteTargetRect, OwnPtr<ImageBuffer>& imageBuffer, ColorSpace colorSpace, RenderingMode renderingMode)
{
    IntSize imageSize(roundedIntSize(clampedAbsoluteTargetRect.size()));
    IntSize unclampedImageSize(roundedIntSize(absoluteTargetRect.size()));

    // Don't create empty ImageBuffers.
    if (imageSize.isEmpty())
        return false;

    OwnPtr<ImageBuffer> image = ImageBuffer::create(imageSize, colorSpace, renderingMode);
    if (!image)
        return false;

    GraphicsContext* imageContext = image->context();
    ASSERT(imageContext);

    // Compensate rounding effects, as the absolute target rect is using floating-point numbers and the image buffer size is integer.
    imageContext->scale(FloatSize(unclampedImageSize.width() / absoluteTargetRect.width(), unclampedImageSize.height() / absoluteTargetRect.height()));

    imageBuffer = image.release();
    return true;
}

void SVGImageBufferTools::renderSubtreeToImageBuffer(ImageBuffer* image, RenderObject* item, const AffineTransform& subtreeContentTransformation)
{
    ASSERT(item);
    ASSERT(image);
    ASSERT(image->context());

    PaintInfo info(image->context(), PaintInfo::infiniteRect(), PaintPhaseForeground, 0, 0, 0, 0);

    AffineTransform& contentTransformation = currentContentTransformation();
    AffineTransform savedContentTransformation = contentTransformation;
    contentTransformation = subtreeContentTransformation * contentTransformation;

    ASSERT(!item->needsLayout());
    item->paint(info, IntPoint());

    contentTransformation = savedContentTransformation;
}

void SVGImageBufferTools::clipToImageBuffer(GraphicsContext* context, const AffineTransform& absoluteTransform, const FloatRect& targetRect, OwnPtr<ImageBuffer>& imageBuffer)
{
    ASSERT(context);
    ASSERT(imageBuffer);

    FloatRect absoluteTargetRect = calculateImageBufferRect(targetRect, absoluteTransform);

    // The mask image has been created in the absolute coordinate space, as the image should not be scaled.
    // So the actual masking process has to be done in the absolute coordinate space as well.
    context->concatCTM(absoluteTransform.inverse());
    context->clipToImageBuffer(imageBuffer.get(), absoluteTargetRect);
    context->concatCTM(absoluteTransform);

    // When nesting resources, with objectBoundingBox as content unit types, there's no use in caching the
    // resulting image buffer as the parent resource already caches the result.
    if (!currentContentTransformation().isIdentity())
        imageBuffer.clear();
}

FloatRect SVGImageBufferTools::clampedAbsoluteTargetRect(const FloatRect& absoluteTargetRect)
{
    const FloatSize maxImageBufferSize(kMaxImageBufferSize, kMaxImageBufferSize);
    return FloatRect(absoluteTargetRect.location(), absoluteTargetRect.size().shrunkTo(maxImageBufferSize));
}

IntSize SVGImageBufferTools::clampedAbsoluteSize(const IntSize& absoluteSize)
{
    const IntSize maxImageBufferSize(kMaxImageBufferSize, kMaxImageBufferSize);
    return absoluteSize.shrunkTo(maxImageBufferSize);
}

void SVGImageBufferTools::clear2DRotation(AffineTransform& transform)
{
    AffineTransform::DecomposedType decomposition;
    transform.decompose(decomposition);
    decomposition.angle = 0;
    transform.recompose(decomposition);
}

}

#endif // ENABLE(SVG)