File: SVGShadowTreeElements.h

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/*
 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#ifndef SVGShadowTreeElements_h
#define SVGShadowTreeElements_h

#if ENABLE(SVG)
#include "SVGGElement.h"
#include "SVGLength.h"

namespace WebCore {

class FloatSize;
class SVGUseElement;

class SVGShadowTreeContainerElement : public SVGGElement {
public:
    static PassRefPtr<SVGShadowTreeContainerElement> create(Document*);

    FloatSize containerTranslation() const;
    void setContainerOffset(const SVGLength& x, const SVGLength& y);

    bool containerOffsetChanged() const { return m_containerOffsetChanged; }
    void setContainerOffsetChanged(bool containerOffsetChanged) { m_containerOffsetChanged = containerOffsetChanged; }

    virtual PassRefPtr<RenderStyle> customStyleForRenderer();

protected:
    SVGShadowTreeContainerElement(Document*, ConstructionType = CreateSVGElement);

private:
    virtual PassRefPtr<Element> cloneElementWithoutAttributesAndChildren();
    virtual bool isShadowTreeContainerElement() const { return true; }

    SVGLength m_xOffset;
    SVGLength m_yOffset;
    bool m_containerOffsetChanged;
};

class SVGShadowTreeRootElement : public SVGShadowTreeContainerElement {
public:
    static PassRefPtr<SVGShadowTreeRootElement> create(Document*, SVGUseElement* host);

    void attachElement(PassRefPtr<RenderStyle>, RenderArena*);
    void clearSVGShadowHost();

private:
    SVGShadowTreeRootElement(Document*, SVGUseElement* host);
};

}

#endif
#endif