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/*
* Copyright (C) 2010, 2013, 2015-2016 Apple Inc. All rights reserved.
* Copyright (C) 2010, 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "InspectorBackendDispatchers.h"
#include "InspectorFrontendDispatchers.h"
#include "bindings/ScriptValue.h"
#include "debugger/Debugger.h"
#include "inspector/InspectorAgentBase.h"
#include "inspector/ScriptBreakpoint.h"
#include "inspector/ScriptCallStack.h"
#include "inspector/ScriptDebugListener.h"
#include <wtf/Forward.h>
#include <wtf/HashMap.h>
#include <wtf/Noncopyable.h>
#include <wtf/Vector.h>
namespace Inspector {
class AsyncStackTrace;
class InjectedScript;
class InjectedScriptManager;
class InspectorArray;
class InspectorObject;
class ScriptDebugServer;
typedef String ErrorString;
class JS_EXPORT_PRIVATE InspectorDebuggerAgent : public InspectorAgentBase, public ScriptDebugListener, public DebuggerBackendDispatcherHandler {
WTF_MAKE_NONCOPYABLE(InspectorDebuggerAgent);
WTF_MAKE_FAST_ALLOCATED;
public:
static const char* backtraceObjectGroup;
virtual ~InspectorDebuggerAgent();
void didCreateFrontendAndBackend(FrontendRouter*, BackendDispatcher*) final;
void willDestroyFrontendAndBackend(DisconnectReason) final;
void enable(ErrorString&) final;
void disable(ErrorString&) final;
void setAsyncStackTraceDepth(ErrorString&, int depth) final;
void setBreakpointsActive(ErrorString&, bool active) final;
void setBreakpointByUrl(ErrorString&, int lineNumber, const String* const optionalURL, const String* const optionalURLRegex, const int* const optionalColumnNumber, const Inspector::InspectorObject* options, Inspector::Protocol::Debugger::BreakpointId*, RefPtr<Inspector::Protocol::Array<Inspector::Protocol::Debugger::Location>>& locations) final;
void setBreakpoint(ErrorString&, const Inspector::InspectorObject& location, const Inspector::InspectorObject* options, Inspector::Protocol::Debugger::BreakpointId*, RefPtr<Inspector::Protocol::Debugger::Location>& actualLocation) final;
void removeBreakpoint(ErrorString&, const String& breakpointIdentifier) final;
void continueUntilNextRunLoop(ErrorString&) final;
void continueToLocation(ErrorString&, const InspectorObject& location) final;
void searchInContent(ErrorString&, const String& scriptID, const String& query, const bool* const optionalCaseSensitive, const bool* const optionalIsRegex, RefPtr<Inspector::Protocol::Array<Inspector::Protocol::GenericTypes::SearchMatch>>&) final;
void getScriptSource(ErrorString&, const String& scriptID, String* scriptSource) final;
void getFunctionDetails(ErrorString&, const String& functionId, RefPtr<Inspector::Protocol::Debugger::FunctionDetails>&) final;
void pause(ErrorString&) final;
void resume(ErrorString&) final;
void stepOver(ErrorString&) final;
void stepInto(ErrorString&) final;
void stepOut(ErrorString&) final;
void setPauseOnExceptions(ErrorString&, const String& pauseState) final;
void setPauseOnAssertions(ErrorString&, bool enabled) final;
void evaluateOnCallFrame(ErrorString&, const String& callFrameId, const String& expression, const String* const objectGroup, const bool* const includeCommandLineAPI, const bool* const doNotPauseOnExceptionsAndMuteConsole, const bool* const returnByValue, const bool* const generatePreview, const bool* const saveResult, RefPtr<Inspector::Protocol::Runtime::RemoteObject>& result, Inspector::Protocol::OptOutput<bool>* wasThrown, Inspector::Protocol::OptOutput<int>* savedResultIndex) final;
void setOverlayMessage(ErrorString&, const String* const) override;
bool isPaused() const;
bool breakpointsActive() const;
void setSuppressAllPauses(bool);
void handleConsoleAssert(const String& message);
void didScheduleAsyncCall(JSC::ExecState*, int asyncCallType, int callbackIdentifier, bool singleShot);
void didCancelAsyncCall(int asyncCallType, int callbackIdentifier);
void willDispatchAsyncCall(int asyncCallType, int callbackIdentifier);
void didDispatchAsyncCall();
void schedulePauseOnNextStatement(DebuggerFrontendDispatcher::Reason breakReason, RefPtr<InspectorObject>&& data);
void cancelPauseOnNextStatement();
bool pauseOnNextStatementEnabled() const { return m_javaScriptPauseScheduled; }
void breakProgram(DebuggerFrontendDispatcher::Reason breakReason, RefPtr<InspectorObject>&& data);
void scriptExecutionBlockedByCSP(const String& directiveText);
class Listener {
public:
virtual ~Listener() { }
virtual void debuggerWasEnabled() = 0;
virtual void debuggerWasDisabled() = 0;
};
void setListener(Listener* listener) { m_listener = listener; }
protected:
InspectorDebuggerAgent(AgentContext&);
InjectedScriptManager& injectedScriptManager() const { return m_injectedScriptManager; }
virtual InjectedScript injectedScriptForEval(ErrorString&, const int* executionContextId) = 0;
ScriptDebugServer& scriptDebugServer() { return m_scriptDebugServer; }
virtual void muteConsole() = 0;
virtual void unmuteConsole() = 0;
virtual void enable();
virtual void disable(bool skipRecompile);
void didPause(JSC::ExecState&, JSC::JSValue callFrames, JSC::JSValue exceptionOrCaughtValue) final;
void didContinue() final;
virtual String sourceMapURLForScript(const Script&);
void didClearGlobalObject();
private:
Ref<Inspector::Protocol::Array<Inspector::Protocol::Debugger::CallFrame>> currentCallFrames(const InjectedScript&);
void didParseSource(JSC::SourceID, const Script&) final;
void failedToParseSource(const String& url, const String& data, int firstLine, int errorLine, const String& errorMessage) final;
void breakpointActionSound(int breakpointActionIdentifier) final;
void breakpointActionProbe(JSC::ExecState&, const ScriptBreakpointAction&, unsigned batchId, unsigned sampleId, JSC::JSValue sample) final;
void resolveBreakpoint(const Script&, JSC::Breakpoint&);
void setBreakpoint(JSC::Breakpoint&, bool& existing);
void didSetBreakpoint(const JSC::Breakpoint&, const String&, const ScriptBreakpoint&);
bool assertPaused(ErrorString&);
void clearDebuggerBreakpointState();
void clearInspectorBreakpointState();
void clearBreakDetails();
void clearExceptionValue();
void clearAsyncStackTraceData();
enum class ShouldDispatchResumed { No, WhenIdle, WhenContinued };
void registerIdleHandler();
void willStepAndMayBecomeIdle();
void didBecomeIdle();
RefPtr<InspectorObject> buildBreakpointPauseReason(JSC::BreakpointID);
RefPtr<InspectorObject> buildExceptionPauseReason(JSC::JSValue exception, const InjectedScript&);
bool breakpointActionsFromProtocol(ErrorString&, RefPtr<InspectorArray>& actions, BreakpointActions* result);
typedef std::pair<int, int> AsyncCallIdentifier;
typedef HashMap<JSC::SourceID, Script> ScriptsMap;
typedef HashMap<String, Vector<JSC::BreakpointID>> BreakpointIdentifierToDebugServerBreakpointIDsMap;
typedef HashMap<String, RefPtr<InspectorObject>> BreakpointIdentifierToBreakpointMap;
typedef HashMap<JSC::BreakpointID, String> DebugServerBreakpointIDToBreakpointIdentifier;
InjectedScriptManager& m_injectedScriptManager;
std::unique_ptr<DebuggerFrontendDispatcher> m_frontendDispatcher;
RefPtr<DebuggerBackendDispatcher> m_backendDispatcher;
ScriptDebugServer& m_scriptDebugServer;
Listener* m_listener { nullptr };
JSC::ExecState* m_pausedScriptState { nullptr };
Deprecated::ScriptValue m_currentCallStack;
ScriptsMap m_scripts;
BreakpointIdentifierToDebugServerBreakpointIDsMap m_breakpointIdentifierToDebugServerBreakpointIDs;
BreakpointIdentifierToBreakpointMap m_javaScriptBreakpoints;
DebugServerBreakpointIDToBreakpointIdentifier m_debuggerBreakpointIdentifierToInspectorBreakpointIdentifier;
JSC::BreakpointID m_continueToLocationBreakpointID;
DebuggerFrontendDispatcher::Reason m_breakReason;
RefPtr<InspectorObject> m_breakAuxData;
ShouldDispatchResumed m_conditionToDispatchResumed { ShouldDispatchResumed::No };
bool m_enablePauseWhenIdle { false };
HashMap<AsyncCallIdentifier, RefPtr<AsyncStackTrace>> m_pendingAsyncCalls;
std::optional<AsyncCallIdentifier> m_currentAsyncCallIdentifier { std::nullopt };
bool m_enabled { false };
bool m_javaScriptPauseScheduled { false };
bool m_hasExceptionValue { false };
bool m_didPauseStopwatch { false };
bool m_pauseOnAssertionFailures { false };
bool m_registeredIdleCallback { false };
int m_asyncStackTraceDepth { 0 };
};
} // namespace Inspector
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