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/*
* Copyright (C) 2011, 2012 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#include "config.h"
#if ENABLE(GRAPHICS_CONTEXT_3D)
#include "GraphicsContext3DPrivate.h"
#include "HostWindow.h"
#include <wtf/StdLibExtras.h>
#if USE(LIBEPOXY)
#include <epoxy/gl.h>
#elif USE(OPENGL_ES_2)
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#else
#include "OpenGLShims.h"
#endif
using namespace std;
namespace WebCore {
GraphicsContext3DPrivate::GraphicsContext3DPrivate(GraphicsContext3D*, GraphicsContext3D::RenderStyle renderStyle)
: m_renderStyle(renderStyle)
{
switch (renderStyle) {
case GraphicsContext3D::RenderOffscreen:
m_glContext = GLContext::createOffscreenContext(&PlatformDisplay::sharedDisplayForCompositing());
break;
case GraphicsContext3D::RenderToCurrentGLContext:
break;
case GraphicsContext3D::RenderDirectlyToHostWindow:
ASSERT_NOT_REACHED();
break;
}
}
GraphicsContext3DPrivate::~GraphicsContext3DPrivate() = default;
bool GraphicsContext3DPrivate::makeContextCurrent()
{
return m_glContext ? m_glContext->makeContextCurrent() : false;
}
PlatformGraphicsContext3D GraphicsContext3DPrivate::platformContext()
{
return m_glContext ? m_glContext->platformContext() : GLContext::current()->platformContext();
}
} // namespace WebCore
#endif // ENABLE(GRAPHICS_CONTEXT_3D)
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