File: BitmapTextureGL.h

package info (click to toggle)
webkit2gtk 2.18.6-1~deb9u1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 159,080 kB
  • sloc: cpp: 1,636,147; ansic: 45,350; python: 14,988; perl: 13,794; ruby: 9,803; xml: 9,342; asm: 5,312; yacc: 2,167; lex: 1,007; sh: 773; makefile: 61
file content (117 lines) | stat: -rw-r--r-- 3,851 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
/*
 Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
 Copyright (C) 2014 Igalia S.L.

 This library is free software; you can redistribute it and/or
 modify it under the terms of the GNU Library General Public
 License as published by the Free Software Foundation; either
 version 2 of the License, or (at your option) any later version.

 This library is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 Library General Public License for more details.

 You should have received a copy of the GNU Library General Public License
 along with this library; see the file COPYING.LIB.  If not, write to
 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 Boston, MA 02110-1301, USA.
 */

#ifndef BitmapTextureGL_h
#define BitmapTextureGL_h

#if USE(TEXTURE_MAPPER_GL)

#include "BitmapTexture.h"
#include "ClipStack.h"
#include "FilterOperation.h"
#include "IntSize.h"
#include "TextureMapperContextAttributes.h"
#include "TextureMapperGL.h"
#include "TextureMapperGLHeaders.h"

namespace WebCore {

class TextureMapper;
class TextureMapperGL;
class FilterOperation;

class BitmapTextureGL : public BitmapTexture {
public:
    static Ref<BitmapTexture> create(const TextureMapperContextAttributes& contextAttributes, const Flags flags = NoFlag, GLint internalFormat = GL_DONT_CARE)
    {
        return adoptRef(*new BitmapTextureGL(contextAttributes, flags, internalFormat));
    }

    virtual ~BitmapTextureGL();

    IntSize size() const override;
    bool isValid() const override;
    void didReset() override;
    void bindAsSurface();
    void initializeStencil();
    void initializeDepthBuffer();
    virtual uint32_t id() const { return m_id; }
    uint32_t textureTarget() const { return GL_TEXTURE_2D; }
    IntSize textureSize() const { return m_textureSize; }
    void updateContents(Image*, const IntRect&, const IntPoint&, UpdateContentsFlag) override;
    void updateContents(const void*, const IntRect& target, const IntPoint& sourceOffset, int bytesPerLine, UpdateContentsFlag) override;
    void updateContentsNoSwizzle(const void*, const IntRect& target, const IntPoint& sourceOffset, int bytesPerLine, unsigned bytesPerPixel = 4, GLuint glFormat = GL_RGBA);
    bool isBackedByOpenGL() const override { return true; }

    RefPtr<BitmapTexture> applyFilters(TextureMapper&, const FilterOperations&) override;
    struct FilterInfo {
        RefPtr<FilterOperation> filter;
        unsigned pass;
        RefPtr<BitmapTexture> contentTexture;

        FilterInfo(RefPtr<FilterOperation>&& f = nullptr, unsigned p = 0, RefPtr<BitmapTexture>&& t = nullptr)
            : filter(WTFMove(f))
            , pass(p)
            , contentTexture(WTFMove(t))
            { }
    };
    const FilterInfo* filterInfo() const { return &m_filterInfo; }
    ClipStack& clipStack() { return m_clipStack; }

    GLint internalFormat() const { return m_internalFormat; }

    void copyFromExternalTexture(GLuint textureID);

private:
    BitmapTextureGL(const TextureMapperContextAttributes&, const Flags, GLint internalFormat);

    GLuint m_id { 0 };
    IntSize m_textureSize;
    IntRect m_dirtyRect;
    GLuint m_fbo { 0 };
    GLuint m_rbo { 0 };
    GLuint m_depthBufferObject { 0 };
    bool m_shouldClear { true };
    ClipStack m_clipStack;
    TextureMapperContextAttributes m_contextAttributes;

    void clearIfNeeded();
    void createFboIfNeeded();

    FilterInfo m_filterInfo;

    GLint m_internalFormat;
    GLenum m_format;
    GLenum m_type {
#if OS(DARWIN)
        GL_UNSIGNED_INT_8_8_8_8_REV
#else
        GL_UNSIGNED_BYTE
#endif
    };
};

BitmapTextureGL* toBitmapTextureGL(BitmapTexture*);

}

#endif // USE(TEXTURE_MAPPER_GL)

#endif // BitmapTextureGL_h