1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497
|
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* Copyright (C) 2006, 2015-2016 Apple Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#pragma once
#include "FrameView.h"
#include "LayoutState.h"
#include "Region.h"
#include "RenderBlockFlow.h"
#include "RenderWidget.h"
#include "SelectionSubtreeRoot.h"
#include <memory>
#include <wtf/HashSet.h>
#include <wtf/ListHashSet.h>
#if ENABLE(SERVICE_CONTROLS)
#include "SelectionRectGatherer.h"
#endif
namespace WebCore {
class FlowThreadController;
class ImageQualityController;
class RenderLayerCompositor;
class RenderQuote;
class RenderView final : public RenderBlockFlow, public SelectionSubtreeRoot {
public:
RenderView(Document&, RenderStyle&&);
virtual ~RenderView();
WEBCORE_EXPORT bool hitTest(const HitTestRequest&, HitTestResult&);
bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&);
const char* renderName() const override { return "RenderView"; }
bool requiresLayer() const override { return true; }
bool isChildAllowed(const RenderObject&, const RenderStyle&) const override;
void layout() override;
void updateLogicalWidth() override;
LogicalExtentComputedValues computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop) const override;
LayoutUnit availableLogicalHeight(AvailableLogicalHeightType) const override;
// The same as the FrameView's layoutHeight/layoutWidth but with null check guards.
int viewHeight() const;
int viewWidth() const;
int viewLogicalWidth() const { return style().isHorizontalWritingMode() ? viewWidth() : viewHeight(); }
int viewLogicalHeight() const;
LayoutUnit clientLogicalWidthForFixedPosition() const;
LayoutUnit clientLogicalHeightForFixedPosition() const;
float zoomFactor() const;
FrameView& frameView() const { return m_frameView; }
LayoutRect visualOverflowRect() const override;
LayoutRect computeRectForRepaint(const LayoutRect&, const RenderLayerModelObject* repaintContainer, RepaintContext = { }) const override;
void repaintRootContents();
void repaintViewRectangle(const LayoutRect&) const;
void repaintViewAndCompositedLayers();
void paint(PaintInfo&, const LayoutPoint&) override;
void paintBoxDecorations(PaintInfo&, const LayoutPoint&) override;
// Return the renderer whose background style is used to paint the root background.
RenderElement* rendererForRootBackground() const;
enum SelectionRepaintMode { RepaintNewXOROld, RepaintNewMinusOld, RepaintNothing };
void setSelection(RenderObject* start, std::optional<unsigned> startPos, RenderObject* endObject, std::optional<unsigned> endPos, SelectionRepaintMode = RepaintNewXOROld);
void getSelection(RenderObject*& startRenderer, std::optional<unsigned>& startOffset, RenderObject*& endRenderer, std::optional<unsigned>& endOffset) const;
void clearSelection();
RenderObject* selectionUnsplitStart() const { return m_selectionUnsplitStart; }
RenderObject* selectionUnsplitEnd() const { return m_selectionUnsplitEnd; }
IntRect selectionBounds(bool clipToVisibleContent = true) const;
void repaintSelection() const;
bool printing() const;
void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedOffset) const override;
void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const override;
LayoutRect viewRect() const;
// layoutDelta is used transiently during layout to store how far an object has moved from its
// last layout location, in order to repaint correctly.
// If we're doing a full repaint m_layoutState will be 0, but in that case layoutDelta doesn't matter.
LayoutSize layoutDelta() const
{
return m_layoutState ? m_layoutState->m_layoutDelta : LayoutSize();
}
void addLayoutDelta(const LayoutSize& delta)
{
if (m_layoutState) {
m_layoutState->m_layoutDelta += delta;
#if !ASSERT_DISABLED
m_layoutState->m_layoutDeltaXSaturated |= m_layoutState->m_layoutDelta.width() == LayoutUnit::max() || m_layoutState->m_layoutDelta.width() == LayoutUnit::min();
m_layoutState->m_layoutDeltaYSaturated |= m_layoutState->m_layoutDelta.height() == LayoutUnit::max() || m_layoutState->m_layoutDelta.height() == LayoutUnit::min();
#endif
}
}
#if !ASSERT_DISABLED
bool layoutDeltaMatches(const LayoutSize& delta)
{
if (!m_layoutState)
return false;
return (delta.width() == m_layoutState->m_layoutDelta.width() || m_layoutState->m_layoutDeltaXSaturated) && (delta.height() == m_layoutState->m_layoutDelta.height() || m_layoutState->m_layoutDeltaYSaturated);
}
#endif
bool doingFullRepaint() const { return frameView().needsFullRepaint(); }
// Subtree push/pop
void pushLayoutState(RenderObject&);
bool pushLayoutStateForPaginationIfNeeded(RenderBlockFlow&);
void popLayoutState(RenderObject&) { return popLayoutState(); } // Just doing this to keep popLayoutState() private and to make the subtree calls symmetrical.
// Returns true if layoutState should be used for its cached offset and clip.
bool layoutStateEnabled() const { return m_layoutStateDisableCount == 0 && m_layoutState; }
LayoutState* layoutState() const { return m_layoutState.get(); }
void updateHitTestResult(HitTestResult&, const LayoutPoint&) override;
void setPageLogicalSize(LayoutSize);
LayoutUnit pageOrViewLogicalHeight() const;
// This method is used to assign a page number only when pagination modes have
// a block progression. This happens with vertical-rl books for example, but it
// doesn't happen for normal horizontal-tb books. This is a very specialized
// function and should not be mistaken for a general page number API.
unsigned pageNumberForBlockProgressionOffset(int offset) const;
unsigned pageCount() const;
// FIXME: These functions are deprecated. No code should be added that uses these.
int bestTruncatedAt() const { return m_legacyPrinting.m_bestTruncatedAt; }
void setBestTruncatedAt(int y, RenderBoxModelObject* forRenderer, bool forcedBreak = false);
int truncatedAt() const { return m_legacyPrinting.m_truncatedAt; }
void setTruncatedAt(int y)
{
m_legacyPrinting.m_truncatedAt = y;
m_legacyPrinting.m_bestTruncatedAt = 0;
m_legacyPrinting.m_truncatorWidth = 0;
m_legacyPrinting.m_forcedPageBreak = false;
}
const IntRect& printRect() const { return m_legacyPrinting.m_printRect; }
void setPrintRect(const IntRect& r) { m_legacyPrinting.m_printRect = r; }
// End deprecated functions.
// Notification that this view moved into or out of a native window.
void setIsInWindow(bool);
WEBCORE_EXPORT RenderLayerCompositor& compositor();
WEBCORE_EXPORT bool usesCompositing() const;
bool usesFirstLineRules() const { return m_usesFirstLineRules; }
bool usesFirstLetterRules() const { return m_usesFirstLetterRules; }
void setUsesFirstLineRules(bool value) { m_usesFirstLineRules = value; }
void setUsesFirstLetterRules(bool value) { m_usesFirstLetterRules = value; }
WEBCORE_EXPORT IntRect unscaledDocumentRect() const;
LayoutRect unextendedBackgroundRect() const;
LayoutRect backgroundRect() const;
WEBCORE_EXPORT IntRect documentRect() const;
// Renderer that paints the root background has background-images which all have background-attachment: fixed.
bool rootBackgroundIsEntirelyFixed() const;
bool hasRenderNamedFlowThreads() const;
bool checkTwoPassLayoutForAutoHeightRegions() const;
FlowThreadController& flowThreadController();
void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override;
IntSize viewportSizeForCSSViewportUnits() const;
bool hasQuotesNeedingUpdate() const { return m_hasQuotesNeedingUpdate; }
void setHasQuotesNeedingUpdate(bool b) { m_hasQuotesNeedingUpdate = b; }
// FIXME: see class RenderTreeInternalMutation below.
bool renderTreeIsBeingMutatedInternally() const { return !!m_renderTreeInternalMutationCounter; }
// FIXME: This is a work around because the current implementation of counters
// requires walking the entire tree repeatedly and most pages don't actually use either
// feature so we shouldn't take the performance hit when not needed. Long term we should
// rewrite the counter code.
void addRenderCounter() { m_renderCounterCount++; }
void removeRenderCounter() { ASSERT(m_renderCounterCount > 0); m_renderCounterCount--; }
bool hasRenderCounters() { return m_renderCounterCount; }
ImageQualityController& imageQualityController();
void setHasSoftwareFilters(bool hasSoftwareFilters) { m_hasSoftwareFilters = hasSoftwareFilters; }
bool hasSoftwareFilters() const { return m_hasSoftwareFilters; }
uint64_t rendererCount() const { return m_rendererCount; }
void didCreateRenderer() { ++m_rendererCount; }
void didDestroyRenderer() { --m_rendererCount; }
void updateVisibleViewportRect(const IntRect&);
void registerForVisibleInViewportCallback(RenderElement&);
void unregisterForVisibleInViewportCallback(RenderElement&);
void resumePausedImageAnimationsIfNeeded(IntRect visibleRect);
void addRendererWithPausedImageAnimations(RenderElement&, CachedImage&);
void removeRendererWithPausedImageAnimations(RenderElement&);
void removeRendererWithPausedImageAnimations(RenderElement&, CachedImage&);
class RepaintRegionAccumulator {
WTF_MAKE_NONCOPYABLE(RepaintRegionAccumulator);
public:
RepaintRegionAccumulator(RenderView*);
~RepaintRegionAccumulator();
private:
WeakPtr<RenderView> m_rootView;
bool m_wasAccumulatingRepaintRegion;
};
WeakPtr<RenderView> createWeakPtr() { return m_weakFactory.createWeakPtr(); }
void scheduleLazyRepaint(RenderBox&);
void unscheduleLazyRepaint(RenderBox&);
void protectRenderWidgetUntilLayoutIsDone(RenderWidget& widget) { m_protectedRenderWidgets.append(&widget); }
void releaseProtectedRenderWidgets() { m_protectedRenderWidgets.clear(); }
#if ENABLE(CSS_SCROLL_SNAP)
void registerBoxWithScrollSnapPositions(const RenderBox&);
void unregisterBoxWithScrollSnapPositions(const RenderBox&);
const HashSet<const RenderBox*>& boxesWithScrollSnapPositions() { return m_boxesWithScrollSnapPositions; }
#endif
#if !ASSERT_DISABLED
bool inHitTesting() const { return m_inHitTesting; }
#endif
protected:
void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags, bool* wasFixed) const override;
const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const override;
void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) const override;
bool requiresColumns(int desiredColumnCount) const override;
private:
void initializeLayoutState(LayoutState&);
void computeColumnCountAndWidth() override;
bool shouldRepaint(const LayoutRect&) const;
void flushAccumulatedRepaintRegion() const;
// These functions may only be accessed by LayoutStateMaintainer.
bool pushLayoutState(RenderBox& renderer, const LayoutSize& offset, LayoutUnit pageHeight = 0, bool pageHeightChanged = false)
{
// We push LayoutState even if layoutState is disabled because it stores layoutDelta too.
if (!doingFullRepaint() || m_layoutState->isPaginated() || renderer.flowThreadContainingBlock()
|| m_layoutState->lineGrid() || (renderer.style().lineGrid() != RenderStyle::initialLineGrid() && renderer.isRenderBlockFlow())) {
m_layoutState = std::make_unique<LayoutState>(WTFMove(m_layoutState), &renderer, offset, pageHeight, pageHeightChanged);
pushLayoutStateForCurrentFlowThread(renderer);
return true;
}
return false;
}
void popLayoutState()
{
popLayoutStateForCurrentFlowThread();
m_layoutState = WTFMove(m_layoutState->m_next);
}
enum class RenderTreeInternalMutation { On, Off };
void setRenderTreeInternalMutation(RenderTreeInternalMutation state)
{
if (state == RenderTreeInternalMutation::On)
++m_renderTreeInternalMutationCounter;
else {
ASSERT(m_renderTreeInternalMutationCounter);
--m_renderTreeInternalMutationCounter;
}
}
// Suspends the LayoutState optimization. Used under transforms that cannot be represented by
// LayoutState (common in SVG) and when manipulating the render tree during layout in ways
// that can trigger repaint of a non-child (e.g. when a list item moves its list marker around).
// Note that even when disabled, LayoutState is still used to store layoutDelta.
// These functions may only be accessed by LayoutStateMaintainer or LayoutStateDisabler.
void disableLayoutState() { m_layoutStateDisableCount++; }
void enableLayoutState() { ASSERT(m_layoutStateDisableCount > 0); m_layoutStateDisableCount--; }
void layoutContent(const LayoutState&);
void layoutContentInAutoLogicalHeightRegions(const LayoutState&);
void layoutContentToComputeOverflowInRegions(const LayoutState&);
#ifndef NDEBUG
void checkLayoutState(const LayoutState&);
#endif
void pushLayoutStateForCurrentFlowThread(const RenderObject&);
void popLayoutStateForCurrentFlowThread();
friend class LayoutStateMaintainer;
friend class LayoutStateDisabler;
friend class SubtreeLayoutStateMaintainer;
friend class RenderTreeInternalMutationScope;
bool isScrollableOrRubberbandableBox() const override;
void splitSelectionBetweenSubtrees(const RenderObject* startRenderer, std::optional<unsigned> startPos, const RenderObject* endRenderer, std::optional<unsigned> endPos, SelectionRepaintMode blockRepaintMode);
void clearSubtreeSelection(const SelectionSubtreeRoot&, SelectionRepaintMode, OldSelectionData&) const;
void updateSelectionForSubtrees(RenderSubtreesMap&, SelectionRepaintMode);
void applySubtreeSelection(const SelectionSubtreeRoot&, SelectionRepaintMode, const OldSelectionData&);
LayoutRect subtreeSelectionBounds(const SelectionSubtreeRoot&, bool clipToVisibleContent = true) const;
void repaintSubtreeSelection(const SelectionSubtreeRoot&) const;
private:
FrameView& m_frameView;
WeakPtrFactory<RenderView> m_weakFactory;
RenderObject* m_selectionUnsplitStart { nullptr };
RenderObject* m_selectionUnsplitEnd { nullptr };
std::optional<unsigned> m_selectionUnsplitStartPos;
std::optional<unsigned> m_selectionUnsplitEndPos;
// Include this RenderView.
uint64_t m_rendererCount { 1 };
mutable std::unique_ptr<Region> m_accumulatedRepaintRegion;
// FIXME: Only used by embedded WebViews inside AppKit NSViews. Find a way to remove.
struct LegacyPrinting {
int m_bestTruncatedAt { 0 };
int m_truncatedAt { 0 };
int m_truncatorWidth { 0 };
IntRect m_printRect;
bool m_forcedPageBreak { false };
};
LegacyPrinting m_legacyPrinting;
// End deprecated members.
bool shouldUsePrintingLayout() const;
void lazyRepaintTimerFired();
Timer m_lazyRepaintTimer;
HashSet<RenderBox*> m_renderersNeedingLazyRepaint;
std::unique_ptr<ImageQualityController> m_imageQualityController;
std::optional<LayoutSize> m_pageLogicalSize;
bool m_pageLogicalHeightChanged { false };
std::unique_ptr<LayoutState> m_layoutState;
unsigned m_layoutStateDisableCount { 0 };
std::unique_ptr<RenderLayerCompositor> m_compositor;
std::unique_ptr<FlowThreadController> m_flowThreadController;
bool m_hasQuotesNeedingUpdate { false };
unsigned m_renderCounterCount { 0 };
unsigned m_renderTreeInternalMutationCounter { 0 };
bool m_selectionWasCaret { false };
bool m_hasSoftwareFilters { false };
bool m_usesFirstLineRules { false };
bool m_usesFirstLetterRules { false };
#if !ASSERT_DISABLED
bool m_inHitTesting { false };
#endif
HashMap<RenderElement*, Vector<CachedImage*>> m_renderersWithPausedImageAnimation;
HashSet<RenderElement*> m_visibleInViewportRenderers;
Vector<RefPtr<RenderWidget>> m_protectedRenderWidgets;
#if ENABLE(SERVICE_CONTROLS)
SelectionRectGatherer m_selectionRectGatherer;
#endif
#if ENABLE(CSS_SCROLL_SNAP)
HashSet<const RenderBox*> m_boxesWithScrollSnapPositions;
#endif
};
// Stack-based class to assist with LayoutState push/pop
class LayoutStateMaintainer {
WTF_MAKE_NONCOPYABLE(LayoutStateMaintainer);
public:
// Constructor to push now.
explicit LayoutStateMaintainer(RenderView& view, RenderBox& root, LayoutSize offset, bool disableState = false, LayoutUnit pageHeight = 0, bool pageHeightChanged = false)
: m_view(view)
, m_disabled(disableState)
{
push(root, offset, pageHeight, pageHeightChanged);
}
// Constructor to maybe push later.
explicit LayoutStateMaintainer(RenderView& view)
: m_view(view)
{
}
~LayoutStateMaintainer()
{
ASSERT(!m_didCallPush || m_didCallPush == m_didCallPop);
}
void push(RenderBox& root, LayoutSize offset, LayoutUnit pageHeight = 0, bool pageHeightChanged = false)
{
ASSERT(!m_didCallPush);
m_didCallPush = true;
// We push state even if disabled, because we still need to store layoutDelta
m_didPushLayoutState = m_view.pushLayoutState(root, offset, pageHeight, pageHeightChanged);
if (!m_didPushLayoutState)
return;
if (m_disabled)
m_view.disableLayoutState();
}
void pop()
{
ASSERT(!m_didCallPop);
m_didCallPop = true;
if (!m_didCallPush)
return;
if (!m_didPushLayoutState)
return;
m_view.popLayoutState();
if (m_disabled)
m_view.enableLayoutState();
}
bool didPush() const { return m_didCallPush; }
private:
RenderView& m_view;
bool m_disabled { false };
bool m_didCallPush { false };
bool m_didCallPop { false };
bool m_didPushLayoutState { false };
};
class LayoutStateDisabler {
WTF_MAKE_NONCOPYABLE(LayoutStateDisabler);
public:
LayoutStateDisabler(RenderView& view)
: m_view(view)
{
m_view.disableLayoutState();
}
~LayoutStateDisabler()
{
m_view.enableLayoutState();
}
private:
RenderView& m_view;
};
// FIXME: This is a temporary workaround to mute unintended activities triggered by render tree mutations.
class RenderTreeInternalMutationScope {
WTF_MAKE_NONCOPYABLE(RenderTreeInternalMutationScope);
public:
RenderTreeInternalMutationScope(RenderView& view)
: m_view(view)
{
m_view.setRenderTreeInternalMutation(RenderView::RenderTreeInternalMutation::On);
}
~RenderTreeInternalMutationScope()
{
m_view.setRenderTreeInternalMutation(RenderView::RenderTreeInternalMutation::Off);
}
private:
RenderView& m_view;
};
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderView, isRenderView())
|