File: TextPainter.h

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/*
 * (C) 1999 Lars Knoll (knoll@kde.org)
 * (C) 2000 Dirk Mueller (mueller@kde.org)
 * Copyright (C) 2004-2017 Apple Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#pragma once

#include "AffineTransform.h"
#include "FloatRect.h"
#include "TextFlags.h"
#include "TextPaintStyle.h"
#include <wtf/text/AtomicString.h>

namespace WebCore {

class FontCascade;
class RenderCombineText;
class ShadowData;
class TextRun;

struct TextPaintStyle;

enum RotationDirection { Counterclockwise, Clockwise };

static inline AffineTransform rotation(const FloatRect& boxRect, RotationDirection clockwise)
{
    return clockwise ? AffineTransform(0, 1, -1, 0, boxRect.x() + boxRect.maxY(), boxRect.maxY() - boxRect.x())
        : AffineTransform(0, -1, 1, 0, boxRect.x() - boxRect.maxY(), boxRect.x() + boxRect.maxY());
}

class TextPainter {
public:
    TextPainter(GraphicsContext&);
    
    void setStyle(const TextPaintStyle& textPaintStyle) { m_style = textPaintStyle; }
    void setSelectionStyle(const TextPaintStyle& selectionPaintStyle) { m_selectionStyle = selectionPaintStyle; }

    void setShadow(const ShadowData* shadow) { m_shadow = shadow; }
    void setSelectionShadow(const ShadowData* selectionShadow) { m_selectionShadow = selectionShadow; }

    void setFont(const FontCascade& font) { m_font = &font; }

    void setIsHorizontal(bool isHorizontal) { m_textBoxIsHorizontal = isHorizontal; }

    void setEmphasisMark(const AtomicString& mark, float offset, RenderCombineText*);

    void paintRange(const TextRun&, const FloatRect& boxRect, const FloatPoint& textOrigin, unsigned start, unsigned end);
    void paint(const TextRun&, unsigned length, const FloatRect& boxRect, const FloatPoint& textOrigin,
        unsigned selectionStart = 0, unsigned selectionEnd = 0, bool paintSelectedTextOnly = false, bool paintSelectedTextSeparately = false, bool paintNonSelectedTextOnly = false);

private:
    void paintTextOrEmphasisMarks(const FontCascade&, const TextRun&, const AtomicString& emphasisMark, float emphasisMarkOffset,
        const FloatPoint& textOrigin, unsigned startOffset, unsigned endOffset);
    void paintTextWithShadows(const ShadowData*, const FontCascade&, const TextRun&, const FloatRect& boxRect, const FloatPoint& textOrigin,
        unsigned startOffset, unsigned endOffset, const AtomicString& emphasisMark, float emphasisMarkOffset, bool stroked);
    void paintTextAndEmphasisMarksIfNeeded(const TextRun&, const FloatRect& boxRect, const FloatPoint& textOrigin, unsigned startOffset, unsigned endOffset,
        const TextPaintStyle&, const ShadowData*);

    GraphicsContext& m_context;
    const FontCascade* m_font { nullptr };
    TextPaintStyle m_style;
    TextPaintStyle m_selectionStyle;
    const ShadowData* m_shadow { nullptr };
    const ShadowData* m_selectionShadow { nullptr };
    AtomicString m_emphasisMark;
    RenderCombineText* m_combinedText { nullptr };
    float m_emphasisMarkOffset { 0 };
    bool m_textBoxIsHorizontal { true };
};

inline void TextPainter::setEmphasisMark(const AtomicString& mark, float offset, RenderCombineText* combinedText)
{
    m_emphasisMark = mark;
    m_emphasisMarkOffset = offset;
    m_combinedText = combinedText;
}

class ShadowApplier {
public:
    ShadowApplier(GraphicsContext&, const ShadowData*, const FloatRect& textRect, bool lastShadowIterationShouldDrawText = true, bool opaque = false, FontOrientation = Horizontal);
    FloatSize extraOffset() const { return m_extraOffset; }
    bool nothingToDraw() const { return m_nothingToDraw; }
    bool didSaveContext() const { return m_didSaveContext; }
    ~ShadowApplier();

private:
    bool isLastShadowIteration();
    bool shadowIsCompletelyCoveredByText(bool textIsOpaque);

    FloatSize m_extraOffset;
    GraphicsContext& m_context;
    const ShadowData* m_shadow;
    bool m_onlyDrawsShadow : 1;
    bool m_avoidDrawingShadow : 1;
    bool m_nothingToDraw : 1;
    bool m_didSaveContext : 1;
};

} // namespace WebCore