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/*
* Copyright (C) 2004, 2005, 2006, 2008 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006, 2007 Rob Buis <buis@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "SVGAnimatedBoolean.h"
#include "SVGAnimatedNumber.h"
#include "SVGExternalResourcesRequired.h"
#include "SVGGraphicsElement.h"
#include "SVGNames.h"
#include "SVGPathByteStream.h"
#include "SVGPathSegListValues.h"
namespace WebCore {
class SVGPathSegArcAbs;
class SVGPathSegArcRel;
class SVGPathSegClosePath;
class SVGPathSegLinetoAbs;
class SVGPathSegLinetoRel;
class SVGPathSegMovetoAbs;
class SVGPathSegMovetoRel;
class SVGPathSegCurvetoCubicAbs;
class SVGPathSegCurvetoCubicRel;
class SVGPathSegLinetoVerticalAbs;
class SVGPathSegLinetoVerticalRel;
class SVGPathSegLinetoHorizontalAbs;
class SVGPathSegLinetoHorizontalRel;
class SVGPathSegCurvetoQuadraticAbs;
class SVGPathSegCurvetoQuadraticRel;
class SVGPathSegCurvetoCubicSmoothAbs;
class SVGPathSegCurvetoCubicSmoothRel;
class SVGPathSegCurvetoQuadraticSmoothAbs;
class SVGPathSegCurvetoQuadraticSmoothRel;
class SVGPathSegList;
class SVGPoint;
class SVGPathElement final : public SVGGraphicsElement,
public SVGExternalResourcesRequired {
public:
static Ref<SVGPathElement> create(const QualifiedName&, Document&);
float getTotalLength() const;
Ref<SVGPoint> getPointAtLength(float distance) const;
unsigned getPathSegAtLength(float distance) const;
Ref<SVGPathSegClosePath> createSVGPathSegClosePath(SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegMovetoAbs> createSVGPathSegMovetoAbs(float x, float y, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegMovetoRel> createSVGPathSegMovetoRel(float x, float y, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegLinetoAbs> createSVGPathSegLinetoAbs(float x, float y, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegLinetoRel> createSVGPathSegLinetoRel(float x, float y, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoCubicAbs> createSVGPathSegCurvetoCubicAbs(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoCubicRel> createSVGPathSegCurvetoCubicRel(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoQuadraticAbs> createSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1, float y1, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoQuadraticRel> createSVGPathSegCurvetoQuadraticRel(float x, float y, float x1, float y1, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegArcAbs> createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegArcRel> createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegLinetoHorizontalAbs> createSVGPathSegLinetoHorizontalAbs(float x, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegLinetoHorizontalRel> createSVGPathSegLinetoHorizontalRel(float x, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegLinetoVerticalAbs> createSVGPathSegLinetoVerticalAbs(float y, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegLinetoVerticalRel> createSVGPathSegLinetoVerticalRel(float y, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoCubicSmoothAbs> createSVGPathSegCurvetoCubicSmoothAbs(float x, float y, float x2, float y2, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoCubicSmoothRel> createSVGPathSegCurvetoCubicSmoothRel(float x, float y, float x2, float y2, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoQuadraticSmoothAbs> createSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoQuadraticSmoothRel> createSVGPathSegCurvetoQuadraticSmoothRel(float x, float y, SVGPathSegRole = PathSegUndefinedRole);
// Used in the bindings only.
Ref<SVGPathSegList> pathSegList();
Ref<SVGPathSegList> animatedPathSegList();
RefPtr<SVGPathSegList> normalizedPathSegList();
RefPtr<SVGPathSegList> animatedNormalizedPathSegList();
const SVGPathByteStream& pathByteStream() const;
void pathSegListChanged(SVGPathSegRole, ListModification = ListModificationUnknown);
FloatRect getBBox(StyleUpdateStrategy = AllowStyleUpdate) final;
static const SVGPropertyInfo* dPropertyInfo();
bool isAnimValObserved() const { return m_isAnimValObserved; }
WeakPtr<SVGPathElement> createWeakPtr() const { return m_weakPtrFactory.createWeakPtr(); }
void animatedPropertyWillBeDeleted();
size_t approximateMemoryCost() const final;
private:
SVGPathElement(const QualifiedName&, Document&);
bool isValid() const final { return SVGTests::isValid(); }
static bool isSupportedAttribute(const QualifiedName&);
void parseAttribute(const QualifiedName&, const AtomicString&) final;
void svgAttributeChanged(const QualifiedName&) final;
bool supportsMarkers() const final { return true; }
// Custom 'd' property
static void synchronizeD(SVGElement* contextElement);
static Ref<SVGAnimatedProperty> lookupOrCreateDWrapper(SVGElement* contextElement);
BEGIN_DECLARE_ANIMATED_PROPERTIES(SVGPathElement)
DECLARE_ANIMATED_NUMBER(PathLength, pathLength)
DECLARE_ANIMATED_BOOLEAN_OVERRIDE(ExternalResourcesRequired, externalResourcesRequired)
END_DECLARE_ANIMATED_PROPERTIES
RenderPtr<RenderElement> createElementRenderer(RenderStyle&&, const RenderTreePosition&) final;
Node::InsertionNotificationRequest insertedInto(ContainerNode&) final;
void removedFrom(ContainerNode&) final;
void invalidateMPathDependencies();
private:
SVGPathByteStream m_pathByteStream;
mutable SVGSynchronizableAnimatedProperty<SVGPathSegListValues> m_pathSegList;
WeakPtrFactory<SVGPathElement> m_weakPtrFactory;
bool m_isAnimValObserved;
};
} // namespace WebCore
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