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/*
* Copyright (C) 2010-2016 Apple Inc. All rights reserved.
* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
* Portions Copyright (c) 2010 Motorola Mobility, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Decoder.h"
#include "Encoder.h"
#include "HandleMessage.h"
#include "MessageReceiver.h"
#include <atomic>
#include <wtf/Condition.h>
#include <wtf/Deque.h>
#include <wtf/Forward.h>
#include <wtf/HashMap.h>
#include <wtf/Lock.h>
#include <wtf/OptionSet.h>
#include <wtf/WorkQueue.h>
#include <wtf/text/CString.h>
#if OS(DARWIN) && !USE(UNIX_DOMAIN_SOCKETS)
#include <mach/mach_port.h>
#include <wtf/OSObjectPtr.h>
#include <wtf/spi/darwin/XPCSPI.h>
#endif
#if USE(GLIB)
#include "GSocketMonitor.h"
#endif
namespace IPC {
enum class SendOption {
// Whether this message should be dispatched when waiting for a sync reply.
// This is the default for synchronous messages.
DispatchMessageEvenWhenWaitingForSyncReply = 1 << 0,
};
enum class SendSyncOption {
// Use this to inform that this sync call will suspend this process until the user responds with input.
InformPlatformProcessWillSuspend = 1 << 0,
UseFullySynchronousModeForTesting = 1 << 1,
};
enum class WaitForOption {
// Use this to make waitForMessage be interrupted immediately by any incoming sync messages.
InterruptWaitingIfSyncMessageArrives = 1 << 0,
};
#define MESSAGE_CHECK_BASE(assertion, connection) do \
if (!(assertion)) { \
ASSERT(assertion); \
(connection)->markCurrentlyDispatchedMessageAsInvalid(); \
return; \
} \
while (0)
class MachMessage;
class UnixMessage;
class Connection : public ThreadSafeRefCounted<Connection> {
public:
class Client : public MessageReceiver {
public:
virtual void didClose(Connection&) = 0;
virtual void didReceiveInvalidMessage(Connection&, StringReference messageReceiverName, StringReference messageName) = 0;
protected:
virtual ~Client() { }
};
class WorkQueueMessageReceiver : public MessageReceiver, public ThreadSafeRefCounted<WorkQueueMessageReceiver> {
};
#if USE(UNIX_DOMAIN_SOCKETS)
typedef int Identifier;
static bool identifierIsNull(Identifier identifier) { return identifier == -1; }
struct SocketPair {
int client;
int server;
};
enum ConnectionOptions {
SetCloexecOnClient = 1 << 0,
SetCloexecOnServer = 1 << 1,
};
static Connection::SocketPair createPlatformConnection(unsigned options = SetCloexecOnClient | SetCloexecOnServer);
#elif OS(DARWIN)
struct Identifier {
Identifier()
: port(MACH_PORT_NULL)
{
}
Identifier(mach_port_t port)
: port(port)
{
}
Identifier(mach_port_t port, OSObjectPtr<xpc_connection_t> xpcConnection)
: port(port)
, xpcConnection(WTFMove(xpcConnection))
{
}
mach_port_t port;
OSObjectPtr<xpc_connection_t> xpcConnection;
};
static bool identifierIsNull(Identifier identifier) { return identifier.port == MACH_PORT_NULL; }
xpc_connection_t xpcConnection() const { return m_xpcConnection.get(); }
bool getAuditToken(audit_token_t&);
pid_t remoteProcessID() const;
#endif
static Ref<Connection> createServerConnection(Identifier, Client&);
static Ref<Connection> createClientConnection(Identifier, Client&);
~Connection();
Client& client() const { return m_client; }
void setOnlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage(bool);
void setShouldExitOnSyncMessageSendFailure(bool shouldExitOnSyncMessageSendFailure);
// The set callback will be called on the connection work queue when the connection is closed,
// before didCall is called on the client thread. Must be called before the connection is opened.
// In the future we might want a more generic way to handle sync or async messages directly
// on the work queue, for example if we want to handle them on some other thread we could avoid
// handling the message on the client thread first.
typedef void (*DidCloseOnConnectionWorkQueueCallback)(Connection*);
void setDidCloseOnConnectionWorkQueueCallback(DidCloseOnConnectionWorkQueueCallback callback);
void addWorkQueueMessageReceiver(StringReference messageReceiverName, WorkQueue&, WorkQueueMessageReceiver*);
void removeWorkQueueMessageReceiver(StringReference messageReceiverName);
bool open();
void invalidate();
void markCurrentlyDispatchedMessageAsInvalid();
void postConnectionDidCloseOnConnectionWorkQueue();
template<typename T> bool send(T&& message, uint64_t destinationID, OptionSet<SendOption> sendOptions = { });
template<typename T> void sendWithReply(T&& message, uint64_t destinationID, FunctionDispatcher& replyDispatcher, Function<void (std::optional<typename CodingType<typename T::Reply>::Type>)>&& replyHandler);
template<typename T> bool sendSync(T&& message, typename T::Reply&& reply, uint64_t destinationID, Seconds timeout = Seconds::infinity(), OptionSet<SendSyncOption> sendSyncOptions = { });
template<typename T> bool waitForAndDispatchImmediately(uint64_t destinationID, Seconds timeout, OptionSet<WaitForOption> waitForOptions = { });
bool sendMessage(std::unique_ptr<Encoder>, OptionSet<SendOption> sendOptions);
void sendMessageWithReply(uint64_t requestID, std::unique_ptr<Encoder>, FunctionDispatcher& replyDispatcher, Function<void (std::unique_ptr<Decoder>)>&& replyHandler);
std::unique_ptr<Encoder> createSyncMessageEncoder(StringReference messageReceiverName, StringReference messageName, uint64_t destinationID, uint64_t& syncRequestID);
std::unique_ptr<Decoder> sendSyncMessage(uint64_t syncRequestID, std::unique_ptr<Encoder>, Seconds timeout, OptionSet<SendSyncOption> sendSyncOptions);
bool sendSyncReply(std::unique_ptr<Encoder>);
void wakeUpRunLoop();
void incrementDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount() { ++m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount; }
void decrementDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount() { --m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount; }
bool inSendSync() const { return m_inSendSyncCount; }
Identifier identifier() const;
#if PLATFORM(COCOA)
bool kill();
void terminateSoon(Seconds);
#endif
bool isValid() const { return m_isValid; }
#if HAVE(QOS_CLASSES)
void setShouldBoostMainThreadOnSyncMessage(bool b) { m_shouldBoostMainThreadOnSyncMessage = b; }
#endif
uint64_t installIncomingSyncMessageCallback(WTF::Function<void ()>&&);
void uninstallIncomingSyncMessageCallback(uint64_t);
bool hasIncomingSyncMessage();
void allowFullySynchronousModeForTesting() { m_fullySynchronousModeIsAllowedForTesting = true; }
void ignoreTimeoutsForTesting() { m_ignoreTimeoutsForTesting = true; }
private:
Connection(Identifier, bool isServer, Client&);
void platformInitialize(Identifier);
void platformInvalidate();
std::unique_ptr<Decoder> waitForMessage(StringReference messageReceiverName, StringReference messageName, uint64_t destinationID, Seconds timeout, OptionSet<WaitForOption>);
std::unique_ptr<Decoder> waitForSyncReply(uint64_t syncRequestID, Seconds timeout, OptionSet<SendSyncOption>);
// Called on the connection work queue.
void processIncomingMessage(std::unique_ptr<Decoder>);
void processIncomingSyncReply(std::unique_ptr<Decoder>);
void dispatchWorkQueueMessageReceiverMessage(WorkQueueMessageReceiver&, Decoder&);
bool canSendOutgoingMessages() const;
bool platformCanSendOutgoingMessages() const;
void sendOutgoingMessages();
bool sendOutgoingMessage(std::unique_ptr<Encoder>);
void connectionDidClose();
// Called on the listener thread.
void dispatchOneMessage();
void dispatchMessage(std::unique_ptr<Decoder>);
void dispatchMessage(Decoder&);
void dispatchSyncMessage(Decoder&);
void dispatchDidReceiveInvalidMessage(const CString& messageReceiverNameString, const CString& messageNameString);
void didFailToSendSyncMessage();
// Can be called on any thread.
void enqueueIncomingMessage(std::unique_ptr<Decoder>);
void willSendSyncMessage(OptionSet<SendSyncOption>);
void didReceiveSyncReply(OptionSet<SendSyncOption>);
Seconds timeoutRespectingIgnoreTimeoutsForTesting(Seconds) const;
#if PLATFORM(COCOA)
bool sendMessage(std::unique_ptr<MachMessage>);
#endif
Client& m_client;
bool m_isServer;
std::atomic<bool> m_isValid { true };
std::atomic<uint64_t> m_syncRequestID;
bool m_onlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage;
bool m_shouldExitOnSyncMessageSendFailure;
DidCloseOnConnectionWorkQueueCallback m_didCloseOnConnectionWorkQueueCallback;
bool m_isConnected;
Ref<WorkQueue> m_connectionQueue;
HashMap<StringReference, std::pair<RefPtr<WorkQueue>, RefPtr<WorkQueueMessageReceiver>>> m_workQueueMessageReceivers;
unsigned m_inSendSyncCount;
unsigned m_inDispatchMessageCount;
unsigned m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount;
unsigned m_inDispatchMessageMarkedToUseFullySynchronousModeForTesting { 0 };
bool m_fullySynchronousModeIsAllowedForTesting { false };
bool m_ignoreTimeoutsForTesting { false };
bool m_didReceiveInvalidMessage;
// Incoming messages.
Lock m_incomingMessagesMutex;
Deque<std::unique_ptr<Decoder>> m_incomingMessages;
// Outgoing messages.
Lock m_outgoingMessagesMutex;
Deque<std::unique_ptr<Encoder>> m_outgoingMessages;
Condition m_waitForMessageCondition;
Lock m_waitForMessageMutex;
struct ReplyHandler;
Lock m_replyHandlersLock;
HashMap<uint64_t, ReplyHandler> m_replyHandlers;
struct WaitForMessageState;
WaitForMessageState* m_waitingForMessage;
class SyncMessageState;
Lock m_syncReplyStateMutex;
bool m_shouldWaitForSyncReplies;
struct PendingSyncReply;
Vector<PendingSyncReply> m_pendingSyncReplies;
Lock m_incomingSyncMessageCallbackMutex;
HashMap<uint64_t, WTF::Function<void ()>> m_incomingSyncMessageCallbacks;
RefPtr<WorkQueue> m_incomingSyncMessageCallbackQueue;
uint64_t m_nextIncomingSyncMessageCallbackID { 0 };
#if HAVE(QOS_CLASSES)
pthread_t m_mainThread { 0 };
bool m_shouldBoostMainThreadOnSyncMessage { false };
#endif
#if USE(UNIX_DOMAIN_SOCKETS)
// Called on the connection queue.
void readyReadHandler();
bool processMessage();
bool sendOutputMessage(UnixMessage&);
Vector<uint8_t> m_readBuffer;
Vector<int> m_fileDescriptors;
int m_socketDescriptor;
std::unique_ptr<UnixMessage> m_pendingOutputMessage;
#if USE(GLIB)
GRefPtr<GSocket> m_socket;
GSocketMonitor m_readSocketMonitor;
GSocketMonitor m_writeSocketMonitor;
#endif
#elif OS(DARWIN)
// Called on the connection queue.
void receiveSourceEventHandler();
void initializeSendSource();
mach_port_t m_sendPort;
dispatch_source_t m_sendSource;
mach_port_t m_receivePort;
dispatch_source_t m_receiveSource;
std::unique_ptr<MachMessage> m_pendingOutgoingMachMessage;
OSObjectPtr<xpc_connection_t> m_xpcConnection;
#endif
};
template<typename T>
bool Connection::send(T&& message, uint64_t destinationID, OptionSet<SendOption> sendOptions)
{
COMPILE_ASSERT(!T::isSync, AsyncMessageExpected);
auto encoder = std::make_unique<Encoder>(T::receiverName(), T::name(), destinationID);
encoder->encode(message.arguments());
return sendMessage(WTFMove(encoder), sendOptions);
}
template<typename T>
void Connection::sendWithReply(T&& message, uint64_t destinationID, FunctionDispatcher& replyDispatcher, Function<void (std::optional<typename CodingType<typename T::Reply>::Type>)>&& replyHandler)
{
uint64_t requestID = 0;
std::unique_ptr<Encoder> encoder = createSyncMessageEncoder(T::receiverName(), T::name(), destinationID, requestID);
encoder->encode(message.arguments());
sendMessageWithReply(requestID, WTFMove(encoder), replyDispatcher, [replyHandler = WTFMove(replyHandler)](std::unique_ptr<Decoder> decoder) {
if (decoder) {
typename CodingType<typename T::Reply>::Type reply;
if (decoder->decode(reply)) {
replyHandler(WTFMove(reply));
return;
}
}
replyHandler(std::nullopt);
});
}
template<typename T> bool Connection::sendSync(T&& message, typename T::Reply&& reply, uint64_t destinationID, Seconds timeout, OptionSet<SendSyncOption> sendSyncOptions)
{
COMPILE_ASSERT(T::isSync, SyncMessageExpected);
uint64_t syncRequestID = 0;
std::unique_ptr<Encoder> encoder = createSyncMessageEncoder(T::receiverName(), T::name(), destinationID, syncRequestID);
if (sendSyncOptions.contains(SendSyncOption::UseFullySynchronousModeForTesting)) {
encoder->setFullySynchronousModeForTesting();
m_fullySynchronousModeIsAllowedForTesting = true;
}
// Encode the rest of the input arguments.
encoder->encode(message.arguments());
// Now send the message and wait for a reply.
std::unique_ptr<Decoder> replyDecoder = sendSyncMessage(syncRequestID, WTFMove(encoder), timeout, sendSyncOptions);
if (!replyDecoder)
return false;
// Decode the reply.
return replyDecoder->decode(reply);
}
template<typename T> bool Connection::waitForAndDispatchImmediately(uint64_t destinationID, Seconds timeout, OptionSet<WaitForOption> waitForOptions)
{
std::unique_ptr<Decoder> decoder = waitForMessage(T::receiverName(), T::name(), destinationID, timeout, waitForOptions);
if (!decoder)
return false;
ASSERT(decoder->destinationID() == destinationID);
m_client.didReceiveMessage(*this, *decoder);
return true;
}
} // namespace IPC
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