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/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "DrawingAreaImpl.h"
#include "DrawingAreaProxyMessages.h"
#include "LayerTreeHost.h"
#include "ShareableBitmap.h"
#include "UpdateInfo.h"
#include "WebPage.h"
#include "WebPageCreationParameters.h"
#include "WebPreferencesKeys.h"
#include <WebCore/GraphicsContext.h>
#include <WebCore/Page.h>
#include <WebCore/Settings.h>
#if USE(GLIB_EVENT_LOOP)
#include <wtf/glib/RunLoopSourcePriority.h>
#endif
using namespace WebCore;
namespace WebKit {
DrawingAreaImpl::~DrawingAreaImpl()
{
}
DrawingAreaImpl::DrawingAreaImpl(WebPage& webPage, const WebPageCreationParameters& parameters)
: AcceleratedDrawingArea(webPage, parameters)
, m_displayTimer(RunLoop::main(), this, &DrawingAreaImpl::displayTimerFired)
{
#if USE(GLIB_EVENT_LOOP)
m_displayTimer.setPriority(RunLoopSourcePriority::NonAcceleratedDrawingTimer);
#endif
}
void DrawingAreaImpl::setNeedsDisplay()
{
if (m_layerTreeHost) {
ASSERT(m_dirtyRegion.isEmpty());
AcceleratedDrawingArea::setNeedsDisplay();
return;
}
setNeedsDisplayInRect(m_webPage.bounds());
}
void DrawingAreaImpl::setNeedsDisplayInRect(const IntRect& rect)
{
if (m_layerTreeHost) {
ASSERT(m_dirtyRegion.isEmpty());
AcceleratedDrawingArea::setNeedsDisplayInRect(rect);
return;
}
if (!m_isPaintingEnabled)
return;
IntRect dirtyRect = rect;
dirtyRect.intersect(m_webPage.bounds());
if (dirtyRect.isEmpty())
return;
m_dirtyRegion.unite(dirtyRect);
scheduleDisplay();
}
void DrawingAreaImpl::scroll(const IntRect& scrollRect, const IntSize& scrollDelta)
{
if (m_layerTreeHost) {
ASSERT(m_scrollRect.isEmpty());
ASSERT(m_scrollOffset.isEmpty());
ASSERT(m_dirtyRegion.isEmpty());
AcceleratedDrawingArea::scroll(scrollRect, scrollDelta);
return;
}
if (!m_isPaintingEnabled)
return;
if (scrollRect.isEmpty())
return;
if (m_previousLayerTreeHost)
m_previousLayerTreeHost->scrollNonCompositedContents(scrollRect);
if (!m_scrollRect.isEmpty() && scrollRect != m_scrollRect) {
unsigned scrollArea = scrollRect.width() * scrollRect.height();
unsigned currentScrollArea = m_scrollRect.width() * m_scrollRect.height();
if (currentScrollArea >= scrollArea) {
// The rect being scrolled is at least as large as the rect we'd like to scroll.
// Go ahead and just invalidate the scroll rect.
setNeedsDisplayInRect(scrollRect);
return;
}
// Just repaint the entire current scroll rect, we'll scroll the new rect instead.
setNeedsDisplayInRect(m_scrollRect);
m_scrollRect = IntRect();
m_scrollOffset = IntSize();
}
// Get the part of the dirty region that is in the scroll rect.
Region dirtyRegionInScrollRect = intersect(scrollRect, m_dirtyRegion);
if (!dirtyRegionInScrollRect.isEmpty()) {
// There are parts of the dirty region that are inside the scroll rect.
// We need to subtract them from the region, move them and re-add them.
m_dirtyRegion.subtract(scrollRect);
// Move the dirty parts.
Region movedDirtyRegionInScrollRect = intersect(translate(dirtyRegionInScrollRect, scrollDelta), scrollRect);
// And add them back.
m_dirtyRegion.unite(movedDirtyRegionInScrollRect);
}
// Compute the scroll repaint region.
Region scrollRepaintRegion = subtract(scrollRect, translate(scrollRect, scrollDelta));
m_dirtyRegion.unite(scrollRepaintRegion);
scheduleDisplay();
m_scrollRect = scrollRect;
m_scrollOffset += scrollDelta;
}
void DrawingAreaImpl::forceRepaint()
{
if (m_inUpdateBackingStoreState) {
m_forceRepaintAfterBackingStoreStateUpdate = true;
return;
}
m_forceRepaintAfterBackingStoreStateUpdate = false;
if (m_layerTreeHost) {
AcceleratedDrawingArea::forceRepaint();
return;
}
m_isWaitingForDidUpdate = false;
if (m_isPaintingEnabled) {
m_dirtyRegion = m_webPage.bounds();
display();
}
}
void DrawingAreaImpl::updatePreferences(const WebPreferencesStore& store)
{
Settings& settings = m_webPage.corePage()->settings();
settings.setForceCompositingMode(store.getBoolValueForKey(WebPreferencesKey::forceCompositingModeKey()));
#if USE(COORDINATED_GRAPHICS_THREADED)
// Fixed position elements need to be composited and create stacking contexts
// in order to be scrolled by the ScrollingCoordinator.
settings.setAcceleratedCompositingForFixedPositionEnabled(settings.acceleratedCompositingEnabled());
#endif
m_alwaysUseCompositing = settings.acceleratedCompositingEnabled() && settings.forceCompositingMode();
if (m_alwaysUseCompositing && !m_layerTreeHost)
enterAcceleratedCompositingMode(nullptr);
}
void DrawingAreaImpl::setRootCompositingLayer(GraphicsLayer* graphicsLayer)
{
if (m_layerTreeHost) {
AcceleratedDrawingArea::setRootCompositingLayer(graphicsLayer);
if (!graphicsLayer && !m_alwaysUseCompositing) {
// We'll exit accelerated compositing mode on a timer, to avoid re-entering
// compositing code via display() and layout.
// If we're leaving compositing mode because of a setSize, it is safe to
// exit accelerated compositing mode right away.
if (m_inUpdateBackingStoreState)
exitAcceleratedCompositingMode();
else
exitAcceleratedCompositingModeSoon();
}
return;
}
if (!graphicsLayer)
return;
// We're actually entering accelerated compositing mode.
enterAcceleratedCompositingMode(graphicsLayer);
}
void DrawingAreaImpl::updateBackingStoreState(uint64_t stateID, bool respondImmediately, float deviceScaleFactor, const WebCore::IntSize& size, const WebCore::IntSize& scrollOffset)
{
if (stateID != m_backingStoreStateID && !m_layerTreeHost)
m_dirtyRegion = IntRect(IntPoint(), size);
AcceleratedDrawingArea::updateBackingStoreState(stateID, respondImmediately, deviceScaleFactor, size, scrollOffset);
if (m_forceRepaintAfterBackingStoreStateUpdate)
forceRepaint();
}
void DrawingAreaImpl::didUpdateBackingStoreState()
{
// The UI process has updated to a new backing store state. Any Update messages we sent before
// this point will be ignored. We wait to set this to false until after updating the page's
// size so that any displays triggered by the relayout will be ignored. If we're supposed to
// respond to the UpdateBackingStoreState message immediately, we'll do a display anyway in
// sendDidUpdateBackingStoreState; otherwise we shouldn't do one right now.
m_isWaitingForDidUpdate = false;
}
void DrawingAreaImpl::sendDidUpdateBackingStoreState()
{
ASSERT(!m_isWaitingForDidUpdate);
ASSERT(m_shouldSendDidUpdateBackingStoreState);
if (!m_isPaintingSuspended && !m_layerTreeHost) {
UpdateInfo updateInfo;
display(updateInfo);
if (!m_layerTreeHost) {
m_shouldSendDidUpdateBackingStoreState = false;
LayerTreeContext layerTreeContext;
m_webPage.send(Messages::DrawingAreaProxy::DidUpdateBackingStoreState(m_backingStoreStateID, updateInfo, layerTreeContext));
m_compositingAccordingToProxyMessages = false;
return;
}
}
AcceleratedDrawingArea::sendDidUpdateBackingStoreState();
}
void DrawingAreaImpl::didUpdate()
{
// We might get didUpdate messages from the UI process even after we've
// entered accelerated compositing mode. Ignore them.
if (m_layerTreeHost)
return;
m_isWaitingForDidUpdate = false;
// Display if needed. We call displayTimerFired here since it will throttle updates to 60fps.
displayTimerFired();
}
void DrawingAreaImpl::suspendPainting()
{
AcceleratedDrawingArea::suspendPainting();
m_displayTimer.stop();
}
void DrawingAreaImpl::enterAcceleratedCompositingMode(GraphicsLayer* graphicsLayer)
{
AcceleratedDrawingArea::enterAcceleratedCompositingMode(graphicsLayer);
// Non-composited content will now be handled exclusively by the layer tree host.
m_dirtyRegion = Region();
m_scrollRect = IntRect();
m_scrollOffset = IntSize();
m_displayTimer.stop();
m_isWaitingForDidUpdate = false;
}
void DrawingAreaImpl::exitAcceleratedCompositingMode()
{
if (m_alwaysUseCompositing)
return;
AcceleratedDrawingArea::exitAcceleratedCompositingModeNow();
m_dirtyRegion = m_webPage.bounds();
if (m_inUpdateBackingStoreState)
return;
if (m_shouldSendDidUpdateBackingStoreState) {
sendDidUpdateBackingStoreState();
return;
}
UpdateInfo updateInfo;
if (m_isPaintingSuspended) {
updateInfo.viewSize = m_webPage.size();
updateInfo.deviceScaleFactor = m_webPage.corePage()->deviceScaleFactor();
} else
display(updateInfo);
// Send along a complete update of the page so we can paint the contents right after we exit the
// accelerated compositing mode, eliminiating flicker.
if (m_compositingAccordingToProxyMessages) {
m_webPage.send(Messages::DrawingAreaProxy::ExitAcceleratedCompositingMode(m_backingStoreStateID, updateInfo));
m_compositingAccordingToProxyMessages = false;
} else {
// If we left accelerated compositing mode before we sent an EnterAcceleratedCompositingMode message to the
// UI process, we still need to let it know about the new contents, so send an Update message.
m_webPage.send(Messages::DrawingAreaProxy::Update(m_backingStoreStateID, updateInfo));
}
}
void DrawingAreaImpl::scheduleDisplay()
{
ASSERT(!m_layerTreeHost);
if (m_isWaitingForDidUpdate)
return;
if (m_isPaintingSuspended)
return;
if (m_dirtyRegion.isEmpty())
return;
if (m_displayTimer.isActive())
return;
m_displayTimer.startOneShot(0_s);
}
void DrawingAreaImpl::displayTimerFired()
{
display();
}
void DrawingAreaImpl::display()
{
ASSERT(!m_layerTreeHost);
ASSERT(!m_isWaitingForDidUpdate);
ASSERT(!m_inUpdateBackingStoreState);
if (m_isPaintingSuspended)
return;
if (m_dirtyRegion.isEmpty())
return;
if (m_shouldSendDidUpdateBackingStoreState) {
sendDidUpdateBackingStoreState();
return;
}
UpdateInfo updateInfo;
display(updateInfo);
if (m_layerTreeHost) {
// The call to update caused layout which turned on accelerated compositing.
// Don't send an Update message in this case.
return;
}
m_webPage.send(Messages::DrawingAreaProxy::Update(m_backingStoreStateID, updateInfo));
m_isWaitingForDidUpdate = true;
}
static bool shouldPaintBoundsRect(const IntRect& bounds, const Vector<IntRect>& rects)
{
const size_t rectThreshold = 10;
const double wastedSpaceThreshold = 0.75;
if (rects.size() <= 1 || rects.size() > rectThreshold)
return true;
// Attempt to guess whether or not we should use the region bounds rect or the individual rects.
// We do this by computing the percentage of "wasted space" in the bounds. If that wasted space
// is too large, then we will do individual rect painting instead.
unsigned boundsArea = bounds.width() * bounds.height();
unsigned rectsArea = 0;
for (size_t i = 0; i < rects.size(); ++i)
rectsArea += rects[i].width() * rects[i].height();
double wastedSpace = 1 - (static_cast<double>(rectsArea) / boundsArea);
return wastedSpace <= wastedSpaceThreshold;
}
void DrawingAreaImpl::display(UpdateInfo& updateInfo)
{
ASSERT(!m_isPaintingSuspended);
ASSERT(!m_layerTreeHost);
ASSERT(!m_webPage.size().isEmpty());
m_webPage.layoutIfNeeded();
// The layout may have put the page into accelerated compositing mode. If the LayerTreeHost is
// in charge of displaying, we have nothing more to do.
if (m_layerTreeHost)
return;
updateInfo.viewSize = m_webPage.size();
updateInfo.deviceScaleFactor = m_webPage.corePage()->deviceScaleFactor();
// Always render the whole page when we don't render the background.
IntRect bounds = m_webPage.drawsBackground() ? m_dirtyRegion.bounds() : m_webPage.bounds();
ASSERT(m_webPage.bounds().contains(bounds));
IntSize bitmapSize = bounds.size();
float deviceScaleFactor = m_webPage.corePage()->deviceScaleFactor();
bitmapSize.scale(deviceScaleFactor);
RefPtr<ShareableBitmap> bitmap = ShareableBitmap::createShareable(bitmapSize, ShareableBitmap::SupportsAlpha);
if (!bitmap)
return;
if (!bitmap->createHandle(updateInfo.bitmapHandle))
return;
Vector<IntRect> rects;
if (m_webPage.drawsBackground()) {
rects = m_dirtyRegion.rects();
if (shouldPaintBoundsRect(bounds, rects)) {
rects.clear();
rects.append(bounds);
}
} else
rects.append(bounds);
updateInfo.scrollRect = m_scrollRect;
updateInfo.scrollOffset = m_scrollOffset;
m_dirtyRegion = Region();
m_scrollRect = IntRect();
m_scrollOffset = IntSize();
auto graphicsContext = bitmap->createGraphicsContext();
graphicsContext->applyDeviceScaleFactor(deviceScaleFactor);
updateInfo.updateRectBounds = bounds;
graphicsContext->translate(-bounds.x(), -bounds.y());
for (const auto& rect : rects) {
m_webPage.drawRect(*graphicsContext, rect);
updateInfo.updateRects.append(rect);
}
// Layout can trigger more calls to setNeedsDisplay and we don't want to process them
// until the UI process has painted the update, so we stop the timer here.
m_displayTimer.stop();
}
} // namespace WebKit
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