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/*
* Copyright (C) 2011, 2012, 2017 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#pragma once
#if ENABLE(WEBGL) && USE(TEXTURE_MAPPER) && !USE(NICOSIA)
#include "GraphicsContextGLOpenGL.h"
#include "PlatformLayer.h"
#include "TextureMapperPlatformLayer.h"
#include "TextureMapperPlatformLayerProxyProvider.h"
namespace WebCore {
class ANGLEContext;
class TextureMapperPlatformLayerProxy;
class TextureMapperGCGLPlatformLayer : public PlatformLayer {
WTF_MAKE_FAST_ALLOCATED;
public:
TextureMapperGCGLPlatformLayer(GraphicsContextGLOpenGL&);
virtual ~TextureMapperGCGLPlatformLayer();
bool makeContextCurrent();
PlatformGraphicsContextGL platformContext() const;
#if USE(COORDINATED_GRAPHICS)
RefPtr<TextureMapperPlatformLayerProxy> proxy() const override;
void swapBuffersIfNeeded() override;
#else
virtual void paintToTextureMapper(TextureMapper&, const FloatRect& target, const TransformationMatrix&, float opacity);
#endif
private:
GraphicsContextGLOpenGL& m_context;
std::unique_ptr<ANGLEContext> m_glContext;
#if USE(COORDINATED_GRAPHICS)
RefPtr<TextureMapperPlatformLayerProxy> m_platformLayerProxy;
#endif
};
} // namespace WebCore
#endif // ENABLE(WEBGL) && USE(TEXTURE_MAPPER)
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