1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264
|
/*
* Copyright (C) 2004, 2005, 2006, 2008 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006, 2007 Rob Buis <buis@kde.org>
* Copyright (C) 2009-2019 Apple Inc. All rights reserved.
* Copyright (C) 2013 Samsung Electronics. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "SVGAnimatedPropertyImpl.h"
#include "SVGLocatable.h"
#include "SVGNames.h"
#include "SVGParsingError.h"
#include "SVGPropertyOwnerRegistry.h"
#include "StyledElement.h"
#include <wtf/HashMap.h>
#include <wtf/HashSet.h>
#include <wtf/WeakPtr.h>
namespace WebCore {
class AffineTransform;
class CSSStyleDeclaration;
class DeprecatedCSSOMValue;
class Document;
class SVGDocumentExtensions;
class SVGElementRareData;
class SVGPropertyAnimatorFactory;
class SVGSVGElement;
class SVGUseElement;
void mapAttributeToCSSProperty(HashMap<AtomStringImpl*, CSSPropertyID>* propertyNameToIdMap, const QualifiedName& attrName);
class SVGElement : public StyledElement, public SVGPropertyOwner {
WTF_MAKE_ISO_ALLOCATED(SVGElement);
public:
bool isOutermostSVGSVGElement() const;
SVGSVGElement* ownerSVGElement() const;
SVGElement* viewportElement() const;
String title() const override;
virtual bool supportsMarkers() const { return false; }
bool hasRelativeLengths() const { return !m_elementsWithRelativeLengths.computesEmpty(); }
virtual bool needsPendingResourceHandling() const { return true; }
bool instanceUpdatesBlocked() const;
void setInstanceUpdatesBlocked(bool);
virtual AffineTransform localCoordinateSpaceTransform(SVGLocatable::CTMScope) const;
virtual bool isSVGGraphicsElement() const { return false; }
virtual bool isSVGGeometryElement() const { return false; }
virtual bool isFilterEffect() const { return false; }
virtual bool isGradientStop() const { return false; }
virtual bool isTextContent() const { return false; }
virtual bool isSMILElement() const { return false; }
// For SVGTests
virtual bool isValid() const { return true; }
virtual void svgAttributeChanged(const QualifiedName&);
void sendLoadEventIfPossible();
void loadEventTimerFired();
virtual Timer* loadEventTimer();
virtual AffineTransform* supplementalTransform() { return nullptr; }
void invalidateSVGAttributes() { ensureUniqueElementData().setAnimatedSVGAttributesAreDirty(true); }
void invalidateSVGPresentationalHintStyle()
{
ensureUniqueElementData().setPresentationalHintStyleIsDirty(true);
// Trigger style recalculation for "elements as resource" (e.g. referenced by feImage).
invalidateStyle();
}
// The instances of an element are clones made in shadow trees to implement <use>.
const WeakHashSet<SVGElement>& instances() const;
std::optional<FloatRect> getBoundingBox() const;
Vector<Ref<SVGElement>> referencingElements() const;
void addReferencingElement(SVGElement&);
void removeReferencingElement(SVGElement&);
void removeElementReference();
SVGElement* correspondingElement() const;
RefPtr<SVGUseElement> correspondingUseElement() const;
void setCorrespondingElement(SVGElement*);
std::optional<Style::ElementStyle> resolveCustomStyle(const RenderStyle& parentStyle, const RenderStyle* shadowHostStyle) override;
static QualifiedName animatableAttributeForName(const AtomString&);
#ifndef NDEBUG
bool isAnimatableAttribute(const QualifiedName&) const;
#endif
MutableStyleProperties* animatedSMILStyleProperties() const;
MutableStyleProperties& ensureAnimatedSMILStyleProperties();
void setUseOverrideComputedStyle(bool);
virtual bool haveLoadedRequiredResources();
bool addEventListener(const AtomString& eventType, Ref<EventListener>&&, const AddEventListenerOptions&) override;
bool removeEventListener(const AtomString& eventType, EventListener&, const EventListenerOptions&) override;
bool hasTagName(const SVGQualifiedName& name) const { return hasLocalName(name.localName()); }
void callClearTarget() { clearTarget(); }
class InstanceUpdateBlocker;
class InstanceInvalidationGuard;
using PropertyRegistry = SVGPropertyOwnerRegistry<SVGElement>;
virtual const SVGPropertyRegistry& propertyRegistry() const { return m_propertyRegistry; }
void detachAllProperties() { propertyRegistry().detachAllProperties(); }
bool isAnimatedPropertyAttribute(const QualifiedName&) const;
bool isAnimatedAttribute(const QualifiedName&) const;
bool isAnimatedStyleAttribute(const QualifiedName&) const;
void synchronizeAttribute(const QualifiedName&);
void synchronizeAllAttributes();
void commitPropertyChange(SVGProperty*) override;
void commitPropertyChange(SVGAnimatedProperty&);
const SVGElement* attributeContextElement() const override { return this; }
SVGPropertyAnimatorFactory& propertyAnimatorFactory() { return *m_propertyAnimatorFactory; }
RefPtr<SVGAttributeAnimator> createAnimator(const QualifiedName&, AnimationMode, CalcMode, bool isAccumulated, bool isAdditive);
void animatorWillBeDeleted(const QualifiedName&);
const RenderStyle* computedStyle(PseudoId = PseudoId::None) final;
// These are needed for the RenderTree, animation and DOM.
String className() const { return m_className->currentValue(); }
SVGAnimatedString& classNameAnimated() { return m_className; }
protected:
SVGElement(const QualifiedName&, Document&, ConstructionType = CreateSVGElement);
virtual ~SVGElement();
bool rendererIsNeeded(const RenderStyle&) override;
void parseAttribute(const QualifiedName&, const AtomString&) override;
void finishParsingChildren() override;
void attributeChanged(const QualifiedName&, const AtomString& oldValue, const AtomString& newValue, AttributeModificationReason = ModifiedDirectly) override;
bool childShouldCreateRenderer(const Node&) const override;
SVGElementRareData& ensureSVGRareData();
void reportAttributeParsingError(SVGParsingError, const QualifiedName&, const AtomString&);
static CSSPropertyID cssPropertyIdForSVGAttributeName(const QualifiedName&);
bool hasPresentationalHintsForAttribute(const QualifiedName&) const override;
void collectPresentationalHintsForAttribute(const QualifiedName&, const AtomString&, MutableStyleProperties&) override;
InsertedIntoAncestorResult insertedIntoAncestor(InsertionType, ContainerNode&) override;
void didFinishInsertingNode() override;
void removedFromAncestor(RemovalType, ContainerNode&) override;
void childrenChanged(const ChildChange&) override;
virtual bool selfHasRelativeLengths() const { return false; }
void updateRelativeLengthsInformation() { updateRelativeLengthsInformation(selfHasRelativeLengths(), *this); }
void updateRelativeLengthsInformation(bool hasRelativeLengths, SVGElement&);
void willRecalcStyle(Style::Change) override;
private:
virtual void clearTarget() { }
void buildPendingResourcesIfNeeded();
bool accessKeyAction(bool sendMouseEvents) override;
#ifndef NDEBUG
virtual bool filterOutAnimatableAttribute(const QualifiedName&) const;
#endif
void invalidateInstances();
std::unique_ptr<SVGElementRareData> m_svgRareData;
WeakHashSet<SVGElement> m_elementsWithRelativeLengths;
std::unique_ptr<SVGPropertyAnimatorFactory> m_propertyAnimatorFactory;
PropertyRegistry m_propertyRegistry { *this };
Ref<SVGAnimatedString> m_className { SVGAnimatedString::create(this) };
};
class SVGElement::InstanceInvalidationGuard {
public:
InstanceInvalidationGuard(SVGElement&);
~InstanceInvalidationGuard();
private:
SVGElement& m_element;
};
class SVGElement::InstanceUpdateBlocker {
public:
InstanceUpdateBlocker(SVGElement&);
~InstanceUpdateBlocker();
private:
SVGElement& m_element;
};
struct SVGAttributeHashTranslator {
static unsigned hash(const QualifiedName& key)
{
if (key.hasPrefix()) {
QualifiedNameComponents components = { nullAtom().impl(), key.localName().impl(), key.namespaceURI().impl() };
return hashComponents(components);
}
return DefaultHash<QualifiedName>::hash(key);
}
static bool equal(const QualifiedName& a, const QualifiedName& b) { return a.matches(b); }
};
inline SVGElement::InstanceInvalidationGuard::InstanceInvalidationGuard(SVGElement& element)
: m_element(element)
{
}
inline SVGElement::InstanceInvalidationGuard::~InstanceInvalidationGuard()
{
m_element.invalidateInstances();
}
inline SVGElement::InstanceUpdateBlocker::InstanceUpdateBlocker(SVGElement& element)
: m_element(element)
{
m_element.setInstanceUpdatesBlocked(true);
}
inline SVGElement::InstanceUpdateBlocker::~InstanceUpdateBlocker()
{
m_element.setInstanceUpdatesBlocked(false);
}
inline bool Node::hasTagName(const SVGQualifiedName& name) const
{
return isSVGElement() && downcast<SVGElement>(*this).hasTagName(name);
}
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_BEGIN(WebCore::SVGElement)
static bool isType(const WebCore::Node& node) { return node.isSVGElement(); }
SPECIALIZE_TYPE_TRAITS_END()
#include "SVGElementTypeHelpers.h"
|