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/*
* Copyright (C) 2020-2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include "Connection.h"
#include "GPUProcessWakeupMessageArguments.h"
#include "IPCSemaphore.h"
#include "ImageBufferBackendHandle.h"
#include "MessageReceiver.h"
#include "MessageSender.h"
#include "RemoteRenderingBackendState.h"
#include "RemoteResourceCache.h"
#include "RenderingBackendIdentifier.h"
#include "RenderingUpdateID.h"
#include "ScopedRenderingResourcesRequest.h"
#include <WebCore/ColorSpace.h>
#include <WebCore/DisplayList.h>
#include <WebCore/DisplayListItems.h>
#include <WebCore/DisplayListReplayer.h>
#include <wtf/WeakPtr.h>
namespace WebCore {
namespace DisplayList {
class DisplayList;
class Item;
}
class DestinationColorSpace;
class FloatSize;
class NativeImage;
enum class RenderingMode : bool;
}
namespace WebKit {
class DisplayListReaderHandle;
class GPUConnectionToWebProcess;
struct RemoteRenderingBackendCreationParameters;
class RemoteRenderingBackend
: private IPC::MessageSender
, public IPC::Connection::WorkQueueMessageReceiver
, public WebCore::DisplayList::ItemBufferReadingClient {
public:
static Ref<RemoteRenderingBackend> create(GPUConnectionToWebProcess&, RemoteRenderingBackendCreationParameters&&);
virtual ~RemoteRenderingBackend();
void stopListeningForIPC();
RemoteResourceCache& remoteResourceCache() { return m_remoteResourceCache; }
// Rendering operations.
bool applyMediaItem(WebCore::DisplayList::ItemHandle, WebCore::GraphicsContext&);
// Messages to be sent.
void didCreateImageBufferBackend(ImageBufferBackendHandle, WebCore::RenderingResourceIdentifier);
void didFlush(WebCore::DisplayList::FlushIdentifier, WebCore::RenderingResourceIdentifier);
void setNextItemBufferToRead(WebCore::DisplayList::ItemBufferIdentifier, WebCore::RenderingResourceIdentifier destination);
void didCreateMaskImageBuffer(WebCore::ImageBuffer&);
void didResetMaskImageBuffer();
void populateGetPixelBufferSharedMemory(std::optional<WebCore::PixelBuffer>&&);
bool allowsExitUnderMemoryPressure() const;
// Runs Function in RemoteRenderingBackend task queue.
void dispatch(Function<void()>&&);
RemoteRenderingBackendState lastKnownState() const;
private:
RemoteRenderingBackend(GPUConnectionToWebProcess&, RemoteRenderingBackendCreationParameters&&);
void startListeningForIPC();
std::optional<WebCore::DisplayList::ItemHandle> WARN_UNUSED_RETURN decodeItem(const uint8_t* data, size_t length, WebCore::DisplayList::ItemType, uint8_t* handleLocation) override;
template<typename T>
std::optional<WebCore::DisplayList::ItemHandle> WARN_UNUSED_RETURN decodeAndCreate(const uint8_t* data, size_t length, uint8_t* handleLocation)
{
if (auto item = IPC::Decoder::decodeSingleObject<T>(data, length)) {
// FIXME: WebKit2 should not need to know that the first 8 bytes at the handle are reserved for the type.
// Need to figure out a way to keep this knowledge within display list code in WebCore.
new (handleLocation + sizeof(uint64_t)) T(WTFMove(*item));
return {{ handleLocation }};
}
return std::nullopt;
}
WebCore::DisplayList::ReplayResult submit(const WebCore::DisplayList::DisplayList&, WebCore::ImageBuffer& destination);
RefPtr<WebCore::ImageBuffer> nextDestinationImageBufferAfterApplyingDisplayLists(WebCore::ImageBuffer& initialDestination, size_t initialOffset, DisplayListReaderHandle&, GPUProcessWakeupReason);
std::optional<SharedMemory::IPCHandle> updateSharedMemoryForGetPixelBufferHelper(size_t byteCount);
void updateRenderingResourceRequest();
void updateLastKnownState(RemoteRenderingBackendState);
// IPC::MessageSender.
IPC::Connection* messageSenderConnection() const override;
uint64_t messageSenderDestinationID() const override;
// IPC::MessageReceiver
void didReceiveMessage(IPC::Connection&, IPC::Decoder&) override;
bool didReceiveSyncMessage(IPC::Connection&, IPC::Decoder&, UniqueRef<IPC::Encoder>&) override;
// Messages to be received.
void createImageBuffer(const WebCore::FloatSize& logicalSize, WebCore::RenderingMode, float resolutionScale, const WebCore::DestinationColorSpace&, WebCore::PixelFormat, WebCore::RenderingResourceIdentifier);
void wakeUpAndApplyDisplayList(const GPUProcessWakeupMessageArguments&);
void updateSharedMemoryForGetPixelBuffer(uint32_t byteCount, CompletionHandler<void(const SharedMemory::IPCHandle&)>&&);
void semaphoreForGetPixelBuffer(CompletionHandler<void(const IPC::Semaphore&)>&&);
void updateSharedMemoryAndSemaphoreForGetPixelBuffer(uint32_t byteCount, CompletionHandler<void(const SharedMemory::IPCHandle&, const IPC::Semaphore&)>&&);
void destroyGetPixelBufferSharedMemory();
void getDataURLForImageBuffer(const String& mimeType, std::optional<double> quality, WebCore::PreserveResolution, WebCore::RenderingResourceIdentifier, CompletionHandler<void(String&&)>&&);
void getDataForImageBuffer(const String& mimeType, std::optional<double> quality, WebCore::RenderingResourceIdentifier, CompletionHandler<void(Vector<uint8_t>&&)>&&);
void getShareableBitmapForImageBuffer(WebCore::RenderingResourceIdentifier, WebCore::PreserveResolution, CompletionHandler<void(ShareableBitmap::Handle&&)>&&);
void cacheNativeImage(const ShareableBitmap::Handle&, WebCore::RenderingResourceIdentifier);
void cacheFont(Ref<WebCore::Font>&&);
void deleteAllFonts();
void releaseRemoteResource(WebCore::RenderingResourceIdentifier, uint64_t useCount);
void finalizeRenderingUpdate(RenderingUpdateID);
void didCreateSharedDisplayListHandle(WebCore::DisplayList::ItemBufferIdentifier, const SharedMemory::IPCHandle&, WebCore::RenderingResourceIdentifier destinationBufferIdentifier);
class ReplayerDelegate : public WebCore::DisplayList::Replayer::Delegate {
public:
ReplayerDelegate(WebCore::ImageBuffer&, RemoteRenderingBackend&);
private:
bool apply(WebCore::DisplayList::ItemHandle, WebCore::GraphicsContext&) final;
void didCreateMaskImageBuffer(WebCore::ImageBuffer&) final;
void didResetMaskImageBuffer() final;
void recordResourceUse(WebCore::RenderingResourceIdentifier) final;
WebCore::ImageBuffer& m_destination;
RemoteRenderingBackend& m_remoteRenderingBackend;
};
struct PendingWakeupInformation {
GPUProcessWakeupMessageArguments arguments;
std::optional<WebCore::RenderingResourceIdentifier> missingCachedResourceIdentifier;
RemoteRenderingBackendState state { RemoteRenderingBackendState::Initialized };
bool shouldPerformWakeup(WebCore::RenderingResourceIdentifier identifier) const
{
return arguments.destinationImageBufferIdentifier == identifier
|| missingCachedResourceIdentifier == identifier;
}
bool shouldPerformWakeup(WebCore::DisplayList::ItemBufferIdentifier identifier) const
{
return arguments.itemBufferIdentifier == identifier;
}
};
Ref<WorkQueue> m_workQueue;
RemoteResourceCache m_remoteResourceCache;
Ref<GPUConnectionToWebProcess> m_gpuConnectionToWebProcess;
RenderingBackendIdentifier m_renderingBackendIdentifier;
HashMap<WebCore::DisplayList::ItemBufferIdentifier, RefPtr<DisplayListReaderHandle>> m_sharedDisplayListHandles;
std::optional<PendingWakeupInformation> m_pendingWakeupInfo;
IPC::Semaphore m_resumeDisplayListSemaphore;
IPC::Semaphore m_getPixelBufferSemaphore;
RefPtr<SharedMemory> m_getPixelBufferSharedMemory;
ScopedRenderingResourcesRequest m_renderingResourcesRequest;
RefPtr<WebCore::ImageBuffer> m_currentMaskImageBuffer;
Atomic<RemoteRenderingBackendState> m_lastKnownState { RemoteRenderingBackendState::Initialized };
};
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)
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