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/*
* Copyright (C) 2020-2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include "GPUProcessConnection.h"
#include "GPUProcessWakeupMessageArguments.h"
#include "IPCSemaphore.h"
#include "ImageBufferBackendHandle.h"
#include "MessageReceiver.h"
#include "MessageSender.h"
#include "RemoteRenderingBackendCreationParameters.h"
#include "RemoteResourceCacheProxy.h"
#include "RenderingBackendIdentifier.h"
#include "RenderingUpdateID.h"
#include <WebCore/DisplayList.h>
#include <WebCore/RenderingResourceIdentifier.h>
#include <WebCore/Timer.h>
#include <wtf/Deque.h>
#include <wtf/WeakPtr.h>
namespace WebCore {
namespace DisplayList {
class DisplayList;
class Item;
}
class DestinationColorSpace;
class FloatSize;
class PixelBuffer;
enum class AlphaPremultiplication : uint8_t;
enum class RenderingMode : bool;
}
namespace WebKit {
class DisplayListWriterHandle;
class WebPage;
class RemoteRenderingBackendProxy
: public IPC::MessageSender
, private IPC::MessageReceiver
, public GPUProcessConnection::Client {
public:
static std::unique_ptr<RemoteRenderingBackendProxy> create(WebPage&);
~RemoteRenderingBackendProxy();
using GPUProcessConnection::Client::weakPtrFactory;
using WeakValueType = GPUProcessConnection::Client::WeakValueType;
RemoteResourceCacheProxy& remoteResourceCacheProxy() { return m_remoteResourceCacheProxy; }
WebCore::DisplayList::ItemBufferHandle createItemBuffer(size_t capacity, WebCore::RenderingResourceIdentifier destinationBufferIdentifier);
void didAppendData(const WebCore::DisplayList::ItemBufferHandle&, size_t numberOfBytes, WebCore::DisplayList::DidChangeItemBuffer, WebCore::RenderingResourceIdentifier destinationImageBuffer);
void willAppendItem(WebCore::RenderingResourceIdentifier);
void sendDeferredWakeupMessageIfNeeded();
SharedMemory* sharedMemoryForGetPixelBuffer(size_t dataSize, IPC::Timeout);
bool waitForGetPixelBufferToComplete(IPC::Timeout);
void destroyGetPixelBufferSharedMemory();
void createRemoteImageBuffer(WebCore::ImageBuffer&);
// IPC::MessageSender.
IPC::Connection* messageSenderConnection() const override;
uint64_t messageSenderDestinationID() const override;
// IPC::MessageReceiver
void didReceiveMessage(IPC::Connection&, IPC::Decoder&) override;
// Messages to be sent.
RefPtr<WebCore::ImageBuffer> createImageBuffer(const WebCore::FloatSize&, WebCore::RenderingMode, float resolutionScale, const WebCore::DestinationColorSpace&, WebCore::PixelFormat);
String getDataURLForImageBuffer(const String& mimeType, std::optional<double> quality, WebCore::PreserveResolution, WebCore::RenderingResourceIdentifier);
Vector<uint8_t> getDataForImageBuffer(const String& mimeType, std::optional<double> quality, WebCore::RenderingResourceIdentifier);
WebCore::DisplayList::FlushIdentifier flushDisplayListAndCommit(const WebCore::DisplayList::DisplayList&, WebCore::RenderingResourceIdentifier);
RefPtr<ShareableBitmap> getShareableBitmap(WebCore::RenderingResourceIdentifier, WebCore::PreserveResolution);
void cacheNativeImage(const ShareableBitmap::Handle&, WebCore::RenderingResourceIdentifier);
void cacheFont(Ref<WebCore::Font>&&);
void deleteAllFonts();
void releaseRemoteResource(WebCore::RenderingResourceIdentifier, uint64_t useCount);
void finalizeRenderingUpdate();
RenderingUpdateID renderingUpdateID() const { return m_renderingUpdateID; }
unsigned delayedRenderingUpdateCount() const { return m_renderingUpdateID - m_didRenderingUpdateID; }
enum class DidReceiveBackendCreationResult : bool {
ReceivedAnyResponse,
TimeoutOrIPCFailure
};
DidReceiveBackendCreationResult waitForDidCreateImageBufferBackend();
bool waitForDidFlush();
RenderingBackendIdentifier renderingBackendIdentifier() const;
RenderingBackendIdentifier ensureBackendCreated();
bool isGPUProcessConnectionClosed() const { return !m_gpuProcessConnection; }
private:
explicit RemoteRenderingBackendProxy(WebPage&);
// GPUProcessConnection::Client
void gpuProcessConnectionDidClose(GPUProcessConnection&) final;
GPUProcessConnection& ensureGPUProcessConnection();
// Messages to be received.
void didCreateImageBufferBackend(ImageBufferBackendHandle, WebCore::RenderingResourceIdentifier);
void didFlush(WebCore::DisplayList::FlushIdentifier, WebCore::RenderingResourceIdentifier);
void didFinalizeRenderingUpdate(RenderingUpdateID didRenderingUpdateID);
RefPtr<DisplayListWriterHandle> mostRecentlyUsedDisplayListHandle();
RefPtr<DisplayListWriterHandle> findReusableDisplayListHandle(size_t capacity);
void sendWakeupMessage(const GPUProcessWakeupMessageArguments&);
RemoteRenderingBackendCreationParameters m_parameters;
WeakPtr<GPUProcessConnection> m_gpuProcessConnection;
RemoteResourceCacheProxy m_remoteResourceCacheProxy { *this };
HashMap<WebCore::DisplayList::ItemBufferIdentifier, RefPtr<DisplayListWriterHandle>> m_sharedDisplayListHandles;
Deque<WebCore::DisplayList::ItemBufferIdentifier> m_identifiersOfReusableHandles;
std::optional<WebCore::RenderingResourceIdentifier> m_currentDestinationImageBufferIdentifier;
std::optional<GPUProcessWakeupMessageArguments> m_deferredWakeupMessageArguments;
unsigned m_remainingItemsToAppendBeforeSendingWakeup { 0 };
std::optional<IPC::Semaphore> m_getPixelBufferSemaphore;
RefPtr<SharedMemory> m_getPixelBufferSharedMemory;
uint64_t m_getPixelBufferSharedMemoryLength { 0 };
WebCore::Timer m_destroyGetPixelBufferSharedMemoryTimer { *this, &RemoteRenderingBackendProxy::destroyGetPixelBufferSharedMemory };
RenderingUpdateID m_renderingUpdateID;
RenderingUpdateID m_didRenderingUpdateID;
};
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)
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