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/*
* Copyright (C) 2019 Google Inc. All rights reserved.
* Copyright (C) 2020 Sony Interactive Entertainment Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if USE(ANGLE)
#ifndef EGL_EGLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES 0
#endif
#ifndef EGL_EGL_PROTOTYPES
#define EGL_EGL_PROTOTYPES 0
#endif
#ifndef GL_GLES_PROTOTYPES
#define GL_GLES_PROTOTYPES 0
#endif
#ifndef GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES 0
#endif
#if USE(LIBEPOXY)
#include <epoxy/gl.h>
typedef uint64_t EGLFrameTokenANGLE;
#endif
#include <ANGLE/entry_points_egl_autogen.h>
#include <ANGLE/entry_points_egl_ext_autogen.h>
#include <ANGLE/entry_points_gles_2_0_autogen.h>
#include <ANGLE/entry_points_gles_3_0_autogen.h>
#include <ANGLE/entry_points_gles_ext_autogen.h>
// X11 headers define a bunch of macros with common terms, interfering with WebCore and WTF enum values.
// As a workaround, we explicitly undef them here.
#if defined(None)
#undef None
#endif
#if defined(Above)
#undef Above
#endif
#if defined(Below)
#undef Below
#endif
#if defined(Success)
#undef Success
#endif
#if defined(False)
#undef False
#endif
#if defined(True)
#undef True
#endif
#if defined(Bool)
#undef Bool
#endif
#if defined(Always)
#undef Always
#endif
#if defined(Status)
#undef Status
#endif
#if defined(Continue)
#undef Continue
#endif
#if defined(Region)
#undef Region
#endif
// Note: this file can't be compiled in the same unified source file
// as others which include the system's OpenGL headers.
#endif
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