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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGL)
#if USE(ANGLE)
#include "GraphicsContextGLANGLE.h"
#else
#include "GraphicsContextGLOpenGL.h"
#endif
namespace WebCore {
#if USE(ANGLE)
using GraphicsContextGLTextureMapperBase = GraphicsContextGLANGLE;
#else
using GraphicsContextGLTextureMapperBase = GraphicsContextGLOpenGL;
#endif
class WEBCORE_EXPORT GraphicsContextGLTextureMapper : public GraphicsContextGLTextureMapperBase {
public:
static RefPtr<GraphicsContextGLTextureMapper> create(WebCore::GraphicsContextGLAttributes&&);
~GraphicsContextGLTextureMapper();
// GraphicsContextGLTextureMapperBase overrides.
RefPtr<GraphicsLayerContentsDisplayDelegate> layerContentsDisplayDelegate() final;
#if ENABLE(VIDEO)
bool copyTextureFromMedia(MediaPlayer&, PlatformGLObject texture, GCGLenum target, GCGLint level, GCGLenum internalFormat, GCGLenum format, GCGLenum type, bool premultiplyAlpha, bool flipY) final;
#endif
#if ENABLE(MEDIA_STREAM)
RefPtr<MediaSample> paintCompositedResultsToMediaSample() final;
#endif
#if USE(ANGLE)
void setContextVisibility(bool) final;
bool reshapeDisplayBufferBacking() final;
void prepareForDisplay() final;
#endif
protected:
GraphicsContextGLTextureMapper(WebCore::GraphicsContextGLAttributes&&);
Ref<GraphicsLayerContentsDisplayDelegate> m_layerContentsDisplayDelegate;
};
}
#endif
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