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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include "StreamMessageReceiver.h"
#include "WebGPUError.h"
#include "WebGPUIdentifier.h"
#include <pal/graphics/WebGPU/WebGPUErrorFilter.h>
#include <wtf/CompletionHandler.h>
#include <wtf/Ref.h>
#include <wtf/text/WTFString.h>
namespace PAL::WebGPU {
class Device;
}
namespace IPC {
class StreamServerConnection;
}
namespace WebKit {
namespace WebGPU {
struct BindGroupDescriptor;
struct BindGroupLayoutDescriptor;
struct BufferDescriptor;
struct CommandEncoderDescriptor;
struct ComputePipelineDescriptor;
struct ExternalTextureDescriptor;
class ObjectHeap;
struct PipelineLayoutDescriptor;
struct QuerySetDescriptor;
struct RenderBundleEncoderDescriptor;
struct RenderPipelineDescriptor;
struct SamplerDescriptor;
struct ShaderModuleDescriptor;
struct TextureDescriptor;
}
class RemoteDevice final : public IPC::StreamMessageReceiver {
WTF_MAKE_FAST_ALLOCATED;
public:
static Ref<RemoteDevice> create(PAL::WebGPU::Device& device, WebGPU::ObjectHeap& objectHeap, Ref<IPC::StreamServerConnection>&& streamConnection, WebGPUIdentifier identifier)
{
return adoptRef(*new RemoteDevice(device, objectHeap, WTFMove(streamConnection), identifier));
}
~RemoteDevice();
void stopListeningForIPC();
private:
friend class WebGPU::ObjectHeap;
RemoteDevice(PAL::WebGPU::Device&, WebGPU::ObjectHeap&, Ref<IPC::StreamServerConnection>&&, WebGPUIdentifier);
RemoteDevice(const RemoteDevice&) = delete;
RemoteDevice(RemoteDevice&&) = delete;
RemoteDevice& operator=(const RemoteDevice&) = delete;
RemoteDevice& operator=(RemoteDevice&&) = delete;
PAL::WebGPU::Device& backing() { return m_backing; }
void didReceiveStreamMessage(IPC::StreamServerConnectionBase&, IPC::Decoder&) final;
void destroy();
void createBuffer(const WebGPU::BufferDescriptor&, WebGPUIdentifier);
void createTexture(const WebGPU::TextureDescriptor&, WebGPUIdentifier);
void createSampler(const WebGPU::SamplerDescriptor&, WebGPUIdentifier);
void importExternalTexture(const WebGPU::ExternalTextureDescriptor&, WebGPUIdentifier);
void createBindGroupLayout(const WebGPU::BindGroupLayoutDescriptor&, WebGPUIdentifier);
void createPipelineLayout(const WebGPU::PipelineLayoutDescriptor&, WebGPUIdentifier);
void createBindGroup(const WebGPU::BindGroupDescriptor&, WebGPUIdentifier);
void createShaderModule(const WebGPU::ShaderModuleDescriptor&, WebGPUIdentifier);
void createComputePipeline(const WebGPU::ComputePipelineDescriptor&, WebGPUIdentifier);
void createRenderPipeline(const WebGPU::RenderPipelineDescriptor&, WebGPUIdentifier);
void createComputePipelineAsync(const WebGPU::ComputePipelineDescriptor&, WebGPUIdentifier, WTF::CompletionHandler<void()>&&);
void createRenderPipelineAsync(const WebGPU::RenderPipelineDescriptor&, WebGPUIdentifier, WTF::CompletionHandler<void()>&&);
void createCommandEncoder(const std::optional<WebGPU::CommandEncoderDescriptor>&, WebGPUIdentifier);
void createRenderBundleEncoder(const WebGPU::RenderBundleEncoderDescriptor&, WebGPUIdentifier);
void createQuerySet(const WebGPU::QuerySetDescriptor&, WebGPUIdentifier);
void pushErrorScope(PAL::WebGPU::ErrorFilter);
void popErrorScope(WTF::CompletionHandler<void(std::optional<WebGPU::Error>&&)>&&);
void setLabel(String&&);
Ref<PAL::WebGPU::Device> m_backing;
WebGPU::ObjectHeap& m_objectHeap;
Ref<IPC::StreamServerConnection> m_streamConnection;
WebGPUIdentifier m_identifier;
};
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)
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