1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197
|
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "LayoutUnit.h"
#include "Timer.h"
#include <wtf/WeakHashSet.h>
#include <wtf/WeakPtr.h>
namespace WebCore {
class Document;
class LayoutScope;
class LayoutSize;
class LocalFrame;
class LocalFrameView;
class RenderBlock;
class RenderBlockFlow;
class RenderBox;
class RenderObject;
class RenderElement;
class RenderLayoutState;
class RenderView;
namespace Layout {
class LayoutState;
class LayoutTree;
}
struct UpdateScrollInfoAfterLayoutTransaction {
WTF_MAKE_STRUCT_FAST_ALLOCATED;
UpdateScrollInfoAfterLayoutTransaction();
~UpdateScrollInfoAfterLayoutTransaction();
int nestedCount { 0 };
WeakHashSet<RenderBlock> blocks;
};
class LocalFrameViewLayoutContext {
public:
LocalFrameViewLayoutContext(LocalFrameView&);
~LocalFrameViewLayoutContext();
WEBCORE_EXPORT void layout();
bool needsLayout() const;
// We rely on the side-effects of layout, like compositing updates, to update state in various subsystems
// whose dependencies are poorly defined. This call triggers such updates.
void setNeedsLayoutAfterViewConfigurationChange();
void scheduleLayout();
void scheduleSubtreeLayout(RenderElement& layoutRoot);
void unscheduleLayout();
void disableSetNeedsLayout();
void enableSetNeedsLayout();
enum class LayoutPhase : uint8_t {
OutsideLayout,
InPreLayout,
InRenderTreeLayout,
InViewSizeAdjust,
InPostLayout
};
LayoutPhase layoutPhase() const { return m_layoutPhase; }
bool isLayoutNested() const { return m_layoutNestedState == LayoutNestedState::Nested; }
bool isLayoutPending() const { return m_layoutTimer.isActive(); }
bool isInLayout() const { return layoutPhase() != LayoutPhase::OutsideLayout; }
bool isInRenderTreeLayout() const { return layoutPhase() == LayoutPhase::InRenderTreeLayout; }
bool inPaintableState() const { return layoutPhase() != LayoutPhase::InRenderTreeLayout && layoutPhase() != LayoutPhase::InViewSizeAdjust && (layoutPhase() != LayoutPhase::InPostLayout || inAsynchronousTasks()); }
unsigned layoutCount() const { return m_layoutCount; }
RenderElement* subtreeLayoutRoot() const;
void clearSubtreeLayoutRoot() { m_subtreeLayoutRoot.clear(); }
void convertSubtreeLayoutToFullLayout();
void reset();
void resetFirstLayoutFlag() { m_firstLayout = true; }
bool didFirstLayout() const { return !m_firstLayout; }
void setNeedsFullRepaint() { m_needsFullRepaint = true; }
bool needsFullRepaint() const { return m_needsFullRepaint; }
void flushPostLayoutTasks();
RenderLayoutState* layoutState() const PURE_FUNCTION;
// Returns true if layoutState should be used for its cached offset and clip.
bool isPaintOffsetCacheEnabled() const { return !m_paintOffsetCacheDisableCount && layoutState(); }
#ifndef NDEBUG
void checkLayoutState();
#endif
// layoutDelta is used transiently during layout to store how far an object has moved from its
// last layout location, in order to repaint correctly.
// If we're doing a full repaint m_layoutState will be 0, but in that case layoutDelta doesn't matter.
LayoutSize layoutDelta() const;
void addLayoutDelta(const LayoutSize& delta);
#if ASSERT_ENABLED
bool layoutDeltaMatches(const LayoutSize& delta);
#endif
using LayoutStateStack = Vector<std::unique_ptr<RenderLayoutState>>;
const Layout::LayoutState* layoutFormattingState() const { return m_layoutState.get(); }
UpdateScrollInfoAfterLayoutTransaction& updateScrollInfoAfterLayoutTransaction();
UpdateScrollInfoAfterLayoutTransaction* updateScrollInfoAfterLayoutTransactionIfExists() { return m_updateScrollInfoAfterLayoutTransaction.get(); }
private:
friend class LayoutScope;
friend class LayoutStateMaintainer;
friend class LayoutStateDisabler;
friend class SubtreeLayoutStateMaintainer;
friend class PaginatedLayoutStateMaintainer;
void performLayout();
bool canPerformLayout() const;
bool isLayoutSchedulingEnabled() const { return m_layoutSchedulingIsEnabled; }
void layoutTimerFired();
void runPostLayoutTasks();
void runOrScheduleAsynchronousTasks();
bool inAsynchronousTasks() const { return m_inAsynchronousTasks; }
void setSubtreeLayoutRoot(RenderElement&);
#if ENABLE(TEXT_AUTOSIZING)
void applyTextSizingIfNeeded(RenderElement& layoutRoot);
#endif
void updateStyleForLayout();
// These functions may only be accessed by LayoutStateMaintainer.
// Subtree push/pop
void pushLayoutState(RenderElement&);
bool pushLayoutStateForPaginationIfNeeded(RenderBlockFlow&);
bool pushLayoutState(RenderBox& renderer, const LayoutSize& offset, LayoutUnit pageHeight = 0_lu, bool pageHeightChanged = false);
void popLayoutState();
// Suspends the LayoutState optimization. Used under transforms that cannot be represented by
// LayoutState (common in SVG) and when manipulating the render tree during layout in ways
// that can trigger repaint of a non-child (e.g. when a list item moves its list marker around).
// Note that even when disabled, LayoutState is still used to store layoutDelta.
// These functions may only be accessed by LayoutStateMaintainer or LayoutStateDisabler.
void disablePaintOffsetCache() { m_paintOffsetCacheDisableCount++; }
void enablePaintOffsetCache() { ASSERT(m_paintOffsetCacheDisableCount > 0); m_paintOffsetCacheDisableCount--; }
void layoutUsingFormattingContext();
LocalFrame& frame() const;
LocalFrameView& view() const;
RenderView* renderView() const;
Document* document() const;
LocalFrameView& m_frameView;
Timer m_layoutTimer;
Timer m_postLayoutTaskTimer;
WeakPtr<RenderElement> m_subtreeLayoutRoot;
bool m_layoutSchedulingIsEnabled { true };
bool m_firstLayout { true };
bool m_needsFullRepaint { true };
bool m_inAsynchronousTasks { false };
bool m_setNeedsLayoutWasDeferred { false };
LayoutPhase m_layoutPhase { LayoutPhase::OutsideLayout };
enum class LayoutNestedState : uint8_t { NotInLayout, NotNested, Nested };
LayoutNestedState m_layoutNestedState { LayoutNestedState::NotInLayout };
unsigned m_layoutCount { 0 };
unsigned m_disableSetNeedsLayoutCount { 0 };
unsigned m_paintOffsetCacheDisableCount { 0 };
LayoutStateStack m_layoutStateStack;
std::unique_ptr<Layout::LayoutTree> m_layoutTree;
std::unique_ptr<Layout::LayoutState> m_layoutState;
std::unique_ptr<UpdateScrollInfoAfterLayoutTransaction> m_updateScrollInfoAfterLayoutTransaction;
};
} // namespace WebCore
|