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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GPUAdapter.h"
#include "Exception.h"
#include "JSDOMPromiseDeferred.h"
#include "JSGPUAdapterInfo.h"
#include "JSGPUDevice.h"
namespace WebCore {
String GPUAdapter::name() const
{
return m_backing->name();
}
Ref<GPUSupportedFeatures> GPUAdapter::features() const
{
return GPUSupportedFeatures::create(WebGPU::SupportedFeatures::clone(m_backing->features()));
}
Ref<GPUSupportedLimits> GPUAdapter::limits() const
{
return GPUSupportedLimits::create(WebGPU::SupportedLimits::clone(m_backing->limits()));
}
bool GPUAdapter::isFallbackAdapter() const
{
return m_backing->isFallbackAdapter();
}
static WebGPU::DeviceDescriptor convertToBacking(const std::optional<GPUDeviceDescriptor>& options)
{
if (!options)
return { };
return options->convertToBacking();
}
void GPUAdapter::requestDevice(ScriptExecutionContext&, const std::optional<GPUDeviceDescriptor>& deviceDescriptor, RequestDevicePromise&& promise)
{
m_backing->requestDevice(convertToBacking(deviceDescriptor), [promise = WTFMove(promise)](RefPtr<WebGPU::Device>&& device) mutable {
if (!device.get())
promise.reject(Exception(OperationError));
else
promise.resolve(GPUDevice::create(nullptr, device.releaseNonNull()));
});
}
void GPUAdapter::requestAdapterInfo(const std::optional<Vector<String>>&, RequestAdapterInfoPromise&& promise)
{
promise.resolve(GPUAdapterInfo::create(name()));
}
}
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