1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154
|
/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "ActiveDOMObject.h"
#include "EventTarget.h"
#include "GPUComputePipeline.h"
#include "GPUDeviceLostInfo.h"
#include "GPUError.h"
#include "GPUErrorFilter.h"
#include "GPURenderPipeline.h"
#include "GPUQueue.h"
#include "JSDOMPromiseDeferredForward.h"
#include "ScriptExecutionContext.h"
#include "WebGPUDevice.h"
#include <optional>
#include <wtf/IsoMalloc.h>
#include <wtf/Ref.h>
#include <wtf/text/WTFString.h>
namespace WebCore {
class GPUBindGroup;
struct GPUBindGroupDescriptor;
class GPUBindGroupLayout;
struct GPUBindGroupLayoutDescriptor;
class GPUBuffer;
struct GPUBufferDescriptor;
class GPUCommandEncoder;
struct GPUCommandEncoderDescriptor;
class GPUComputePipeline;
struct GPUComputePipelineDescriptor;
class GPUExternalTexture;
struct GPUExternalTextureDescriptor;
class GPURenderPipeline;
struct GPURenderPipelineDescriptor;
class GPUPipelineLayout;
struct GPUPipelineLayoutDescriptor;
class GPUPresentationContext;
class GPUQuerySet;
struct GPUQuerySetDescriptor;
class GPURenderBundleEncoder;
struct GPURenderBundleEncoderDescriptor;
class GPURenderPipeline;
struct GPURenderPipelineDescriptor;
class GPUSampler;
struct GPUSamplerDescriptor;
class GPUShaderModule;
struct GPUShaderModuleDescriptor;
class GPUSupportedFeatures;
class GPUSupportedLimits;
class GPUTexture;
struct GPUTextureDescriptor;
class GPUDevice : public RefCounted<GPUDevice>, public ActiveDOMObject, public EventTarget {
WTF_MAKE_ISO_ALLOCATED(GPUDevice);
public:
static Ref<GPUDevice> create(ScriptExecutionContext* scriptExecutionContext, Ref<WebGPU::Device>&& backing)
{
return adoptRef(*new GPUDevice(scriptExecutionContext, WTFMove(backing)));
}
virtual ~GPUDevice();
String label() const;
void setLabel(String&&);
Ref<GPUSupportedFeatures> features() const;
Ref<GPUSupportedLimits> limits() const;
Ref<GPUQueue> queue() const;
void destroy();
Ref<GPUBuffer> createBuffer(const GPUBufferDescriptor&);
Ref<GPUTexture> createTexture(const GPUTextureDescriptor&);
Ref<GPUSampler> createSampler(const std::optional<GPUSamplerDescriptor>&);
Ref<GPUExternalTexture> importExternalTexture(const GPUExternalTextureDescriptor&);
Ref<GPUBindGroupLayout> createBindGroupLayout(const GPUBindGroupLayoutDescriptor&);
Ref<GPUPipelineLayout> createPipelineLayout(const GPUPipelineLayoutDescriptor&);
Ref<GPUBindGroup> createBindGroup(const GPUBindGroupDescriptor&);
Ref<GPUShaderModule> createShaderModule(const GPUShaderModuleDescriptor&);
Ref<GPUComputePipeline> createComputePipeline(const GPUComputePipelineDescriptor&);
Ref<GPURenderPipeline> createRenderPipeline(const GPURenderPipelineDescriptor&);
using CreateComputePipelineAsyncPromise = DOMPromiseDeferred<IDLInterface<GPUComputePipeline>>;
void createComputePipelineAsync(const GPUComputePipelineDescriptor&, CreateComputePipelineAsyncPromise&&);
using CreateRenderPipelineAsyncPromise = DOMPromiseDeferred<IDLInterface<GPURenderPipeline>>;
void createRenderPipelineAsync(const GPURenderPipelineDescriptor&, CreateRenderPipelineAsyncPromise&&);
Ref<GPUCommandEncoder> createCommandEncoder(const std::optional<GPUCommandEncoderDescriptor>&);
Ref<GPURenderBundleEncoder> createRenderBundleEncoder(const GPURenderBundleEncoderDescriptor&);
Ref<GPUQuerySet> createQuerySet(const GPUQuerySetDescriptor&);
void pushErrorScope(GPUErrorFilter);
using ErrorScopePromise = DOMPromiseDeferred<IDLNullable<IDLUnion<IDLInterface<GPUOutOfMemoryError>, IDLInterface<GPUValidationError>, IDLInterface<GPUInternalError>>>>;
void popErrorScope(ErrorScopePromise&&);
using LostPromise = DOMPromiseProxy<IDLInterface<GPUDeviceLostInfo>>;
LostPromise& lost();
WebGPU::Device& backing() { return m_backing; }
const WebGPU::Device& backing() const { return m_backing; }
using RefCounted::ref;
using RefCounted::deref;
private:
GPUDevice(ScriptExecutionContext*, Ref<WebGPU::Device>&&);
// ActiveDOMObject.
// FIXME: We probably need to override more methods to make this work properly.
const char* activeDOMObjectName() const final { return "GPUDevice"; }
Ref<GPUPipelineLayout> createAutoPipelineLayout();
// EventTarget.
EventTargetInterface eventTargetInterface() const final { return GPUDeviceEventTargetInterfaceType; }
ScriptExecutionContext* scriptExecutionContext() const final { return ActiveDOMObject::scriptExecutionContext(); }
void refEventTarget() final { ref(); }
void derefEventTarget() final { deref(); }
UniqueRef<LostPromise> m_lostPromise;
Ref<WebGPU::Device> m_backing;
Ref<GPUQueue> m_queue;
Ref<GPUPipelineLayout> m_autoPipelineLayout;
bool m_waitingForDeviceLostPromise { false };
};
}
|