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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GPURenderPassEncoder.h"
#include "GPUBindGroup.h"
#include "GPUBuffer.h"
#include "GPUQuerySet.h"
#include "GPURenderBundle.h"
#include "GPURenderPipeline.h"
namespace WebCore {
String GPURenderPassEncoder::label() const
{
return m_backing->label();
}
void GPURenderPassEncoder::setLabel(String&& label)
{
m_backing->setLabel(WTFMove(label));
}
void GPURenderPassEncoder::setPipeline(const GPURenderPipeline& renderPipeline)
{
m_backing->setPipeline(renderPipeline.backing());
}
void GPURenderPassEncoder::setIndexBuffer(const GPUBuffer& buffer, GPUIndexFormat indexFormat, std::optional<GPUSize64> offset, std::optional<GPUSize64> size)
{
m_backing->setIndexBuffer(buffer.backing(), convertToBacking(indexFormat), offset, size);
}
void GPURenderPassEncoder::setVertexBuffer(GPUIndex32 slot, const GPUBuffer& buffer, std::optional<GPUSize64> offset, std::optional<GPUSize64> size)
{
m_backing->setVertexBuffer(slot, buffer.backing(), offset, size);
}
void GPURenderPassEncoder::draw(GPUSize32 vertexCount, std::optional<GPUSize32> instanceCount,
std::optional<GPUSize32> firstVertex, std::optional<GPUSize32> firstInstance)
{
m_backing->draw(vertexCount, instanceCount, firstVertex, firstInstance);
}
void GPURenderPassEncoder::drawIndexed(GPUSize32 indexCount, std::optional<GPUSize32> instanceCount,
std::optional<GPUSize32> firstIndex,
std::optional<GPUSignedOffset32> baseVertex,
std::optional<GPUSize32> firstInstance)
{
m_backing->drawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance);
}
void GPURenderPassEncoder::drawIndirect(const GPUBuffer& indirectBuffer, GPUSize64 indirectOffset)
{
m_backing->drawIndirect(indirectBuffer.backing(), indirectOffset);
}
void GPURenderPassEncoder::drawIndexedIndirect(const GPUBuffer& indirectBuffer, GPUSize64 indirectOffset)
{
m_backing->drawIndexedIndirect(indirectBuffer.backing(), indirectOffset);
}
void GPURenderPassEncoder::setBindGroup(GPUIndex32 index, const GPUBindGroup& bindGroup,
std::optional<Vector<GPUBufferDynamicOffset>>&& dynamicOffsets)
{
m_backing->setBindGroup(index, bindGroup.backing(), WTFMove(dynamicOffsets));
}
void GPURenderPassEncoder::setBindGroup(GPUIndex32 index, const GPUBindGroup& bindGroup,
const Uint32Array& dynamicOffsetsData,
GPUSize64 dynamicOffsetsDataStart,
GPUSize32 dynamicOffsetsDataLength)
{
m_backing->setBindGroup(index, bindGroup.backing(), dynamicOffsetsData.data(), dynamicOffsetsData.length(), dynamicOffsetsDataStart, dynamicOffsetsDataLength);
}
void GPURenderPassEncoder::pushDebugGroup(String&& groupLabel)
{
m_backing->pushDebugGroup(WTFMove(groupLabel));
}
void GPURenderPassEncoder::popDebugGroup()
{
m_backing->popDebugGroup();
}
void GPURenderPassEncoder::insertDebugMarker(String&& markerLabel)
{
m_backing->insertDebugMarker(WTFMove(markerLabel));
}
void GPURenderPassEncoder::setViewport(float x, float y,
float width, float height,
float minDepth, float maxDepth)
{
m_backing->setViewport(x, y, width, height, minDepth, maxDepth);
}
void GPURenderPassEncoder::setScissorRect(GPUIntegerCoordinate x, GPUIntegerCoordinate y,
GPUIntegerCoordinate width, GPUIntegerCoordinate height)
{
m_backing->setScissorRect(x, y, width, height);
}
void GPURenderPassEncoder::setBlendConstant(GPUColor color)
{
m_backing->setBlendConstant(convertToBacking(color));
}
void GPURenderPassEncoder::setStencilReference(GPUStencilValue stencilValue)
{
m_backing->setStencilReference(stencilValue);
}
void GPURenderPassEncoder::beginOcclusionQuery(GPUSize32 queryIndex)
{
m_backing->beginOcclusionQuery(queryIndex);
}
void GPURenderPassEncoder::endOcclusionQuery()
{
m_backing->endOcclusionQuery();
}
void GPURenderPassEncoder::executeBundles(Vector<RefPtr<GPURenderBundle>>&& bundles)
{
Vector<std::reference_wrapper<WebGPU::RenderBundle>> result;
result.reserveInitialCapacity(bundles.size());
for (const auto& bundle : bundles) {
if (!bundle)
continue;
result.uncheckedAppend(bundle->backing());
}
m_backing->executeBundles(WTFMove(result));
}
void GPURenderPassEncoder::end()
{
m_backing->end();
}
}
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